• Title/Summary/Keyword: ART-1

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ART1 Algorithm by Using Enhanced Similarity Test and Dynamical Vigilance Threshold (개선된 유사성 측정 방법과 동적인 경계 변수를 이용한 ART1 알고리즘)

  • 문정욱;김광백
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1318-1324
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    • 2003
  • There are two problems in the conventional ART1 algorithm. One is in similarity testing method of the conventional ART1 between input patterns and stored patterns. The other is that vigilance threshold of conventional ART1 influences the number of clusters and the rate of recognition. In this paper, new similarity testing method and dynamical vigilance threshold method are proposed to solve these problems. The former is similarity test method using the rate of norm of exclusive-NOR between input patterns and stored patterns and the rate of nodes have equivalence value, and the latter method dynamically controls vigilance threshold to similarity using fuzzy operations and the sum operation of Yager. To check the performance of new methods, we used 26 alphabet characters and nosed characters. In experiment results, the proposed methods are better than the conventional methods in ART1, because the proposed methods are less sensitive than the conventional methods for initial vigilance and the recognition rate of the proposed methods is higher than that of the conventional methods.

A Research of User Experience on Multi-Modal Interactive Digital Art

  • Qianqian Jiang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.80-85
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    • 2024
  • The concept of single-modal digital art originated in the 20th century and has evolved through three key stages. Over time, digital art has transformed into multi-modal interaction, representing a new era in art forms. Based on multi-modal theory, this paper aims to explore the characteristics of interactive digital art in innovative art forms and its impact on user experience. Through an analysis of practical application of multi-modal interactive digital art, this study summarises the impact of creative models of digital art on the physical and mental aspects of user experience. In creating audio-visual-based art, multi-modal digital art should seamlessly incorporate sensory elements and leverage computer image processing technology. Focusing on user perception, emotional expression, and cultural communication, it strives to establish an immersive environment with user experience at its core. Future research, particularly with emerging technologies like Artificial Intelligence(AR) and Virtual Reality(VR), should not merely prioritize technology but aim for meaningful interaction. Through multi-modal interaction, digital art is poised to continually innovate, offering new possibilities and expanding the realm of interactive digital art.

The Evolving Sound Art (Part 1): Sonic Singularities and Chronicle Traces (진화하는 사운드 아트 (1부): 소리의 특이성과 시대적 기록)

  • Lee, Irene Eunyoung
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.395-401
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    • 2020
  • Sound Art retains heterogeneous and borderless inborn-characteristics on it. Despite it is a non-mainstream art which could not foster fertile soil to bring up many established artists yet, the domestic area is keep growing and expanding. And now it will soon be that time of overcoming the debates between the art world and the music world to widely embrace de-facto artworks and practices, and bringing more quality critiques. This article talks about a concise history of sound art by addressing some singularities and chronicle traces of it which may be helpful information to lead into more opened future discussion forums in the domestic sound art field.

A Study on ART1 Algorithm by Using Enhanced Similarity Test and Dynamical Vigilance Threshold (개선된 유사성 검증 방법과 동적인 경계 변수를 이용한 ART1 알고리즘에 관한 연구)

  • 민지희;홍제형;김재용;김광백
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.193-197
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    • 2003
  • 기존의 ART1 알고리즘은 입력 패턴과 저장 패턴간의 유사성 검증 방법의 문제점과 경계 변수에 따라 클러스터의 수와 인식률이 좌우되는 문제점이 있다. 본 논문에서는 기존의 ART1 알고리즘을 개선하기 위하여 입력 패턴과 저장 패턴간의 Exclusive NOR의 놈(norm) 비율을 사용하는 유사성 측정 방법과 퍼지 접속 연산자를 이용하여 유사성에 따라 경계변수를 동적으로 조정하는 방법을 적용한 개선된 ART1을 제안한다. 제안된 방법에서는 1의 개수 비율이 아니라 같은 값을 가진 노드의 비율을 사용하여 유사성을 측정하고 경계 변수는 Yager의 합 접속 연산자를 사용하여 동적으로 조정한다. 제안된 방법의 성능을 확인하기 위하여 26개의 영문 패턴 분류 문제와 잡음이 있는 패턴 인식 문제를 대상으로 실험한 결과, 제안된 방법이 기존의 ART1 알고리즘 보다 경계 변수의 설정에 따라 민감하게 반응하지 않았고 인식률에서도 개선된 것을 확인하였다.

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EXPEDITION SILK ROAD: ART AND TRADE IN THE DUTCH GOLDEN AGE

  • SYNN, CHAEKI FREYA
    • Acta Via Serica
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    • v.2 no.1
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    • pp.49-64
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    • 2017
  • During the seventeenth century, Amsterdam experienced unprecedented growth and affluence, and the city developed into the world's staple market playing an indispensable role in Silk Road trade. This era, which coincides with post-reformation Dutch society, also allowed artists to produce art works depicting objects from everyday life, moving away from the earlier religious subject matter. This paper intends to look into seventeenth century Dutch paintings from their social setting, especially focusing on the influence of the Silk Road in the art making process. The paper also looks into the Chinese side of Silk Road interaction and discusses how Chinese porcelain reflects cultural influence from the Dutch. The paper incorporates Silk Road as a methodology to discuss art works departing from earlier practices in art history. This approach allows us to understand art as a product of multi-disciplinary, multi-cultural experience. The methodology invites more discussion on numerous art forms which emerged along the Silk Road trading route to expand and explore the history of East-West cultural exchange.

New Museum for New Forms of Art - Focused on "Museum without Walls", and the relationship between art and architecture -

  • Song, Ha-Yub
    • Architectural research
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    • v.13 no.1
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    • pp.3-9
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    • 2011
  • To design and construct a museum of art involves the interest of artists, architects, curatorship, management, and local government. More than this direct relationship, museum obliges the public a mission of delivering genuine public experience through art and architecture. However, most of Modern and contemporary architecture has not delivered genuine public experience of integrated art and architecture. Conceptual message of art and perceptual architectural exhibition space has not been integrated easily. Picture frame canvas initiated this schism and institutionalized museum management hampered the creativity of artists. This schism was overcome through artists' questioning of museum culture and creative works that embrace work and its environment. In contemporary culture, installation art and media art necessitates a new museum format which needs not only exhibition, but laboratory and interface space with viewers. This paper will regroup the existing museum according to its use and strategy, and reinterpret progressive museums that fosters young artists, and more than this, will introduce successfully established museums for new forms of art, which are equipped with versatile exhibition spaces, innovative interface between works and viewers, and own laboratory that can produce works of art. These examples will envision a creative method of art and architecture production that can achieve genuine public experience.

ART1-based Fuzzy Supervised Learning Algorithm (ART-1 기반 퍼지 지도 학습 알고리즘)

  • Kim Kwang-Baek;Cho Jae-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.883-889
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    • 2005
  • Error backpropagation algorithm of multilayer perceptron may result in local-minima because of the insufficient nodes in the hidden layer, inadequate momentum set-up, and initial weights. In this paper, we proposed the ART-1 based fuzzy supervised learning algorithm which is composed of ART-1 and fuzzy single layer supervised learning algorithm. The Proposed fuzzy supervised learning algorithm using self-generation method applied not only ART-1 to creation of nodes from the input layer to the hidden layer, but also the winer-take-all method, modifying stored patterns according to specific patterns. to adjustment of weights. We have applied the proposed learning method to the problem of recognizing a resident registration number in resident cards. Our experimental result showed that the possibility of local-minima was decreased and the teaming speed and the paralysis were improved more than the conventional error backpropagation algorithm.

A Study on Luxury Brand Communication Through the Application of Contemporary Art (현대미술 적용을 통한 럭셔리 브랜드 커뮤니케이션에 관한 연구)

  • Lee, You Jung;Chung, Jae Yoon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.24 no.1
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    • pp.1-14
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    • 2022
  • In the past 10 years, the luxury goods market growth has significantly outpaced other consumer goods categories. Its market value exceeded US $1.2 trillion globally in 2018. In response to this significant consumer demand, the product portfolio of luxury brands has been modified, as several products that previously were exclusive have now released lower-priced versions. This phenomenon is called new luxury. These new luxury products, however, have caused the democratization of the luxury that threatens the exclusivity of luxury brands. In this circumstance, luxury consumers are becoming disillusioned with the vulgarization of luxury goods and prefer exclusive luxury experiences. In order to keep pace with the changes in the luxury consumer needs and promote the brand image with a creative and luxurious connotation, luxury brands are increasingly associating with contemporary art through diverse channels. However, there is a lack of theoretical research investigating the main points to be considered when applying contemporary art to luxury brands and attempting effective brand communication. Therefore, this study aims to provide insights into the key issues for luxury brands when applying contemporary art for effective brand communication. An in-depth case study with the luxury fashion brand, Louis Vuitton, was carried out to better understand contemporary art applications and obtain analytical insights. Through the research, key insights were identified as follows: 1) setting a clear objective for art application based on an in-depth understanding for both the art and the luxury brand, 2) sending harmonized and coherent messages from all perspectives by using a variety of different communication channels, 3) providing a meaningful customer experience by considering the characteristics of contemporary art.

The Relationship between Fashion Creation and Art in Material and Technique in 1960s Fashion (임상적으로 의복에 사용되지 않는 소재와 테크닉에서 살펴본 의상창작과 예술 -1960년대 여성을 중심으로-)

  • 이인성
    • Journal of the Korean Society of Clothing and Textiles
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    • v.20 no.1
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    • pp.197-206
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    • 1996
  • We can see the relationship between Fashion creation and Art through the characteristic of clothings at Fashion Collections such as the round, abstractive motive, optical effect, symetric line, etc. This relationship between Fashion creation and Art brings the affective image and the aesthetic shock to open the door to imagination. Art-related people such as artist, fashion designer share the creativeness, new vision and artistic fever. We can see the link and co- work between art and fashion creation all over the 20th centary. Specially it reached its peak in 1960s when Paco Rabanne, Andra Curreges, Pierre Cardin and Yves Saint-Laurent introduced their works. This study includes not only the influence of the art but also the relationship between the art and fashion creation to analyze the way and the reason of the influence of the art in terms of the form, technique, material and process. Doing this, 1 try to ask and answer the question "through what form and at what situation fashion creation can be considered as an art." The study reaches the conclusion that fashion designer is the creator, technician and transferer if the the art.e the art.

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