• Title/Summary/Keyword: ART융합

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A Discussion and Analysis of Animation in a Culture and Art Education (문화예술교육에서 애니메이션에 대한 논의 분석)

  • Jo, Jeong-Rae
    • Cartoon and Animation Studies
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    • s.31
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    • pp.29-55
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    • 2013
  • In the contemporary modern society, information and knowledge generate a set of new social values. These changes demand a transformation not only in socio-cultural and educational spheres, but also, specifically, in the field of culture and art education. Culture and Art education emphasizes the integration and cross-discipline of other related fields which have great impact on culture and arts. This study applies theoretical analysis of Animation education in the context of culture and art education. Animation education takes an interdisciplinary approach to integrate various subjects in the field of culture and art education. Animation, as a form of culture and art education, plays an educational role in the social classroom. Animation education should be developed and expanded to become a regular classroom course. The goal of Animation education is to pursue and develop a connection with other educational courses of study. In order to strengthen the role of Animation education, we should first re-structure the pedagogical role of Animation education. Secondly, Animation education needs to become a diversified and popularized education. Third, the cultivation of creative human resources is considered of vital importance to Animation education. Finally, the expansion of infrastructure and the establishment of a comprehensive support system for Animation education has to be established.

A Study on the Effects of Strengths Perspective Group Art Therapy on Stress, Depression, and Impulsivity of Middle School Male Smoking (강점 관점 집단미술치료가 흡연 남자 중학생의 스트레스, 우울 및 충동성에 미치는 영향)

  • Kim, Jeong-hui;Kim, Min-kyeong
    • Journal of the Korea Convergence Society
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    • v.11 no.1
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    • pp.337-347
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    • 2020
  • The purpose of this study was to investigate the effects of strengths perspective group art therapy on the strength-related perspectives on the stress, depression and impulsivity of male middle school students who smoke. Data were collected from 15 middle school smokers from two middle schools in A city. Among them, 8 experimental groups and 7 other control groups were willing to participate in art therapy. The collected data were analyzed by nonparametric test considering the number of groups was 15. The Mann-Whitney U test and Wilcoxon signed ranks test were performed. As a result, the strength-focused group art therapy program showed stress (z = -2.521, p <.05), depression (z = -2.527, p <.05), impulse (z = -2.371, p < .05). Therefore, it can be found that strengths perspective group art therapy has a positive effect on the psychological well-being of smoking middle school students, and furthermore, it is necessary to study the deep emotional state of smoking middle school students.

A Proposal on Blockchain-based Artwork Trading System for Popularization of Fine Art (예술의 대중화를 위한 블록체인 기반 예술품 거래 플랫폼 제안)

  • Lee, Eun Mi
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.209-215
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    • 2018
  • The level of cultural enjoyment in Korea has improved every year, but the culture that the general public possesses artworks has not developed so much. Most artwork trading systems, from traditional ones to the latest blockchain-based ones, are designed for expensive artwork trading and are hardly accessible to the general public. In this paper, we propose a blockchain-based artwork trading system that can improve the culture of the general public's art collection and contribute to the popularization of fine art. The proposed system consists of three interacted blockchains for identification, artwork registration and smart contract. The proposed system utilizes the advantages of the blockchain system for users to provide trust to each other, and introduces the concept of art notebook for artists to build trust in their own artwork. Since the proposed system builds a trust system through participants rather than experts or external organizations, it can reduce the cost of trading and deal with artworks that can be owned by the general public.

Case study Analysis of Art works to foster Post-Human Sensitivity Education (포스트휴먼 감수성 함양 교육을 위한 미술작품 사례분석)

  • Lee, Yea-Seul;Huh, Yoon-Jung
    • Journal of Convergence for Information Technology
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    • v.10 no.11
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    • pp.185-194
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    • 2020
  • The emergence of post-human beings in the 4th Industrial Revolution era led to an epistemological shift in the need for reflection on new relationships with non-human beings, away from human-centered modern humanism. For this reflection, post-human sensibility to empathize and understand the surrounding world is required. In order to cultivate this sensibility, we analyzed the case of art works that can think about and experience the post-human era based on the criteria of 'animal-becoming', 'earth-becoming', and 'machine-being' presented by post-humanist researcher Bridotti. Since the work of art reflects the spirit of the era, we confirmed the positive aspect of the text that can reflect and experience the post-human era. This study is meaningful as a basic study by presenting art works that can be used in art education to improve post-human sensitivity.

Narrative Inquiry on the Experiences of Field Workers in Art Education for the Developmental Disabled (발달장애인 미술교육 현장종사자의 경험에 관한 내러티브 탐구)

  • Cho, Min-Ju;Huh, Yoon-Jung
    • Journal of Convergence for Information Technology
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    • v.11 no.10
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    • pp.277-292
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    • 2021
  • This study explores the narrative presented by Clandinin and Connelly as a qualitative study through in-depth interviews with five field workers in art education with developmental disabilities in order to find out what kind of experiences the field workers with developmental disabilities have in the field and what the meaning of that experience is. was performed. According to the purpose of the study, personal narratives generated through individual educational experiences, cultural and social narratives to which they belong, and institutional narratives of educational institutions such as schools, welfare centers, and children's art education institutions were examined. This study is meaningful as basic data that contributes to the study of art education for the developmental disabled from childhood to adulthood, and it is suggested that the discussion be expanded through the direction of art education for the developmental disabled presented by field workers.

Case 2015 Revised Middle school Art textbook analyzed from Multicultural Education (다문화 교육 관점으로 분석한 2015개정 중학교 미술 교과서)

  • Lee, En-Seo;Huh, Yoon-Jung
    • Journal of Convergence for Information Technology
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    • v.11 no.5
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    • pp.118-129
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    • 2021
  • The In Korea, where multicultural families are increasing, the need to reinforce multicultural competencies has been raised in education. Accordingly, this study selected 7 art textbooks of 2015 revised middle school and analyzed the proportion of the textbook's reference works and contents from the Macfee's perspective of multicultural education. As a result of the analysis, first, the proportion of multicultural reference works by region was high in Korean works(44%) and Western works (43%), whereas that of Eastern works(13%) was very low. In the experience area, 13.8% more Western works were included than Korean works, and Western works were also concentrated in USA and Europe. Second, as a result of analyzing the proportion of multicultural contents, 57.7% of the total units, or 90 units out of 156, contained multicultural contents. As a result, compared to the 2009 revised art textbooks, the 2015 revised middle school art textbooks have expanded the proportion of multiculturalism.

Halo Effect in Evaluating Government Funded Art Programs: The Case of Local Representative Performing Art Festivals (정부지원 공연예술행사 평가의 후광효과: 지역대표공연예술제 성과관리 체계를 중심으로)

  • Cho, Mun-Seok;Oh, Jae-Rok
    • Journal of Convergence for Information Technology
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    • v.9 no.8
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    • pp.123-133
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    • 2019
  • This research empirically investigated halo effect in evaluating culture and art performance program. We diagnosed halo effect by using correlation analysis, factor analysis, and regression model on results and scores of fifteen evaluation indicators within three categories for the 107 Local Representative Performance Art Festivals in 2014 and 2015. The results indicates strong possibility of halo effect in culture and art performance evaluation. The correlation coefficients between evaluation indicators is higher than 0.5 and factor structure does not match with evaluation categories in both years. Scores in categories and standard deviations also are also significantly correlated with each other. The results implies that more sophisticated standard, diversification of evaluator, education, and meta-anlysis are need to control halo effect.

Convergence between Dance and Computer Game (무용과 컴퓨터 게임 컨버전스 특성 연구)

  • Lee, Jeesun
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.493-503
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    • 2013
  • Through everyday life to an art work creation, the computer technology is using intimately and infiltrated deeply in the digital era. Particularly dissemination and miniaturization of the computer cause remarkable development of computer and mobile game industry. Its popularity in general is reaching to the art field. This study contemplate the aesthetic changes and characteristics in game and dance convergence investigating the concept of art game and dance game as a new art form.

A Study on the Plurality of Pictorialism (픽토리얼리즘(Pictorialism)의 다원성에 대한 고찰)

  • Ha, yun-soon
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.345-346
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    • 2013
  • Painting and Photography have been developed by exchanging the influence mutually as a new expressive form of art, and the medium and the genre in terms of formal experiments. Variety of artistic fields such as theater, film, art, photography, literature, dance, music abuse the idea of Interdisciplinary Art in the name of art via digital process based hybrid media arts.

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A Study on The Nail Design Utilized 'B' Brand Ice Cream Color Story ('B' 브랜드 아이스크림의 스토리 컬러를 활용한 네일 디자인 연구)

  • Pyo, Yeon-Hee;Jung, Yeon-Ja
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.315-321
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    • 2017
  • Ice cream color is delivered brand stories to consumer through visual sense stimulation. Today's consumption patterns reflect not just five-senses(look, taste, hear, touch, smell) satisfaction but also the consumption of satisfaction through brand value. these marketing of utilized color is using in beauty design area also. therefore these a study is consisting the theoretical and empirical research, that's for implemented of storytelling the beauty design. on this base contemplation 'B' brand ice cream's color and brand story through the theoretical research, and express the derived design on nails by the empirical research. As a result, a study is implied fusion of ice cream color and nail art design, that believed to serve as a basic source of beauty design and color imagnation that reflect the color of specific brand.