• Title/Summary/Keyword: ART융합

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The Study of the Empathy Relationship Experiences of Adolescents from Low-SES Families - Focus on relationship with School Social Worker - (빈곤가정 청소년의 공감 관계 경험에 관한 연구 -학교사회복지사와의 관계를 중심으로-)

  • Lee, Soim;Jang, Ayeong;You, Anna;Kim, Soongyu
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.383-393
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    • 2017
  • This study examined the empathy relationship experiences of adolescents in relationships with school social workers. The researchers conducted individual interviews with 10 adolescents from low-SES families. The primary interview query was 'What have empathy relationship experiences with school social workers meant to you?' Interview responses were coded and the results were analyzed using phenomenological research methods. The empathy experiences of adolescents were identified as the following: 'tried to build empathy','understanding another's feelings', 'helpfulness'. The study's results summarized the adolescents' feelings of empathy resulting from their interactions with school social workers. In conclusion, the study suggested some useful strategies for school social workers in their work with adolescents from low-SES families. These strategies are designed to maximize adolescents' ability to feel empathy for others. Furthermore, based on the results of this study the researchers suggest some promising avenues for empathy research in various fields.

A Study on the Intellectual property rights for the protection of financial instruments (금융상품의 보호를 위한 지식재산권 연구)

  • You, Hyun-Woo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.1-9
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    • 2017
  • Financial instruments are economic and intangible assets that bring financial company tremendous economic returns when it is a success. Also, It is necessary to protect this because it is a product of effort made by a lot of human resources and materials. However, legal and institutional devices for financial instruments are insufficient currently and 'copying practices' are rampant throughout the industry in korea. This ultimately inhibits the utility and welfare of consumers, but also adversely affects the competitiveness of the financial industry. In order to finance innovation that new financial products and services have appeared, it is necessary to grant the appropriate rights, such as intellectual property rights of financial instruments. And, there is a need for measures to protect it. Thus, this study proposed new way protecting the financial instruments through Intellectual property right. It is the introduction of similar protection system to financial instruments, such as mechanisms that protect database producers in copyright law.

Development of personality education program for university students - Focusing on animation (대학생의 인성교육 프로그램 개발 - 애니메이션을 중심으로)

  • Kim, Seong-Won;Youn, Jeong-Jin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.8
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    • pp.541-550
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    • 2017
  • The purpose of this study is to develop a personality education program for university students based on animation. The selection of the animation media to be used in the character education program to cultivate the eight core value virtues, eg, efficacy, honesty, responsibility, respect, consideration, communication and cooperation, Based on the eight elements of self - identity of college students, such as job, religion, politics, philosophical lifestyle, friendship, heterosexuality, gender roles and leisure activities. The process of developing personality education program model and activity based on animation of this college student is as follows. The necessity of developing personality education program for college students, Setting basic direction of character education program based on animation, Selection of animation media, Development of personality education program model based on animation, Development of personality education program activity based on animation of self identification, And finalization of personality education program based on final animation. In this study, a total of 16 characters were developed according to the sub - factors of self - identity in the personality education program of university students based on animation.

A Study on Web-based Information Visualization for Analysis on Relationship between Objects -Focused on Abbasids of Islam- (객체 간 연관 관계 분석을 위한 웹 기반 정보시각화 연구 - 이슬람 압바스 왕조를 중심으로 -)

  • Kang, Ji-Hoon;Yoon, Yong-Soo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.12
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    • pp.533-540
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    • 2016
  • Information Visualization is an information technology to visually represent the data and information by utilizing various tools. Visual information can increase the user's intuitiveness and it can be an effective way that can observe and comprehend the specific information in a short time. Information Visualization, as a research method on Humanities, in the high interest of researchers of Humanities and Area studies, is recently used for collecting base data and analyzing information. As an way to use Information Visualization, various forms of Information Visualization like Electronic Cultural Atlas, Network and Multimedia are actively discussed and studied today. In this paper, Information Visualization will be discussed by utilizing D3, a web-based technology for dynamic visualization. In detail, relationship between the Abbasids of Islam can be visualized by using nodes and connection lines and, this relationship between objects will be analyzed efficiently. Researchers related in this field can use this analyzed information for basis data in their researches.

A Study on the Development of Guide to Overcome Risks When Buying Wines (와인 구매 리스크 극복을 위한 가이드 개발 방안에 관한 연구)

  • Yoon, Yong;An, Oug Hyun;Kim, Youn Sung
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.4
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    • pp.753-760
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    • 2015
  • The Korean wine market is growing year by year recently especially in Off-trade market. It shows not just a part of the very few consumer-driven trend. The purchases of wine is always not so easy because the risk factors and failure points occur when buying wines. Most of wine consumers feel difficulties when buying wines at phase of previous step, buying step and after buying step. Wine consumers can be divided into the wine experts, wine lovers, novices, outsiders. To guide an wine buying with less failures to each representative of wine consumer characteristics and needs, user persona and scenario for the reduced failure were derived.

Role of Self-efficiency in the Career Activities of Marriage Immigrant Women (결혼이주여성의 진로활동에서 자기효능감의 역할)

  • Nam, Hyekyeong;Lee, Mijung;Kim, Jinhee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.4
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    • pp.131-139
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    • 2016
  • This study explores role of self-efficiency in the career activities of marriage immigrant women. It is expected that self-efficiency would contribute to marriage immigrant women helping them to overcome the difficulties of their lives spontaneously and keep on their careers. For this, it was conducted that in-depth interview with seven marriage immigrant women. Conclusion was classified into two parts as following. The conclusion is from whether marriage immigrant woman has self-efficiency in her career purpose and career barrier. First, in the conclusion of career purpose, higher self-efficiency leads to constant career fulfillment and positive self image and lower self efficiency gives rise to absence of neighboring subgoal and discontinuity or lagging of personal career. Second, in the conclusion of career barrier, higher self-efficiency person would consider career barrier as an object to get over. On the contrary, lower self-efficiency person could not find the proper strategies to deal with career barrier and conform to the barrier and give up the career.

KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

Optimal Design Space Exploration of Multi-core Architecture for Real-time Lane Detection Algorithm (실시간 차선인식 알고리즘을 위한 최적의 멀티코어 아키텍처 디자인 공간 탐색)

  • Jeong, Inkyu;Kim, Jongmyon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.339-349
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    • 2017
  • This paper proposes a four-stage algorithm for detecting lanes on a driving car. In the first stage, it extracts region of interests in an image. In the second stage, it employs a median filter to remove noise. In the third stage, a binary algorithm is used to classify two classes of backgrond and foreground of an input image. Finally, an image erosion algorithm is utilized to obtain clear lanes by removing noises and edges remained after the binary process. However, the proposed lane detection algorithm requires high computational time. To address this issue, this paper presents a parallel implementation of a real-time line detection algorithm on a multi-core architecture. In addition, we implement and simulate 8 different processing element (PE) architectures to select an optimal PE architecture for the target application. Experimental results indicate that 40×40 PE architecture show the best performance, energy efficiency and area efficiency.

A Study on the Risk Perception differences by Age on Augmented Reality Game (증강현실 게임에서 연령에 따른 위험 인식 차이 연구)

  • Choi, Jieun;Kang, Juyoung;Lee, Hwansoo
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.401-410
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    • 2017
  • Augmented reality game has differences with traditional games in the way what it includes physical risks happened in the real world. Although accidents related to Pokemon Go are increasing, academic discussions on the issues are rare. Thus, this study explores risk types caused by the augmented reality game and examined how perception of the risks affect usage intention on the game. This study also provides the research implications through comparative analysis between youth group who generally has the tendency toward game addiction and older group. According to the results, teenagers had less usage intention when perceived financial risk increase. In case of over twenty, time risk had negative relationship with usage intention. Physical risk had no significant effect on usage intention for teenagers, but positive relationship was observed in case over twenty. These results imply the necessity of an appropriate regulation for safe game play.

A proposal for the roles of social robots introduced in educational environments (교육 환경 내 소셜 로봇의 도입과 역할 제안)

  • Shin, Ho-Sun;Lee, Kang-Hee
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.861-870
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    • 2017
  • In this paper, we propose the roles of social robots in educational environments. This proposal becomes an extension of R-learning. The purpose of social robots is the communication and interaction with human. Social robots have two roles. One is similar to the role of educational service robot and the other is communication role with people in education environments. We make an scenario to explain how to operate the roles of social robots using robot jibo SDK. The scenario was designed for mild interaction with the user in the educational environment. And it was made using jibo animation part to control the external reaction of jibo and behaviors part to control the internal reaction in jibo SDK. Social robots collect data effectively, based on grafting technologies and interaction with people in educational environments. Concludingly, various data collected by social robots contribute to solving problems, developing and establishing of educational environments.