• Title/Summary/Keyword: ARM processor

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Embedded Web Server Implementation for Building Sensor Network Design (빌딩 센서 네트워크 설계를 위한 임베디드 웹서버 구축)

  • Kim, Yong-Ho;Nam, Soung-Youl;Kim, Hyeong-Gyun;Choi, Gwang-Mi
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.1015-1018
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    • 2005
  • This study intended to demonstrate a general system as an web server implemented by pure software solution and focused on collecting data by remote control through Internet and constructing its' control frame. To achieve these, this study suggested an optimized, low-power, ultra tiny embedded web server. When unpredictable accidents, such as heat sensor or industrial disasters, happen, it will connect sensors collecting building information each other by network and obtain final results via web porting, web hardware control or porting, or hardware test process in a boot loader on the basis of StrongARM SA-1110 processor.

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Implementation of the T:1 protocol based on lava Card for USIM (자바 카드를 기반으로 한 UISM 용 T=1 프로토콜의 구현)

  • 주홍일;한종욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.800-803
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    • 2004
  • This paper describes the design and implementation of the T=1 protocol based on lava Card. The T=1 protocol implemented in this paper complies with ISO/IEC 7816 standard. Also, JCOS(Java Card Operating Systems) including the contactless card protocol conforms to Java Card 2.2.1 specification and is running on 32-bit ARM7/TDMI processor. The protocol stack proposed and implemented in this paper is easy to maintenance of protocol independently. To verify the T=1 protocol implemented in this paper we tested the T=1 protocol scenarios defined in ISO/IEC 7816-3 Annex A. And we tested using USIM(Universal Subscriber Identity Module) cards, which include the implemented T=1 protocol. The T=1 protocol was tested and passed all against the specification 3GPP TS 31.122, which was the Conformance Test Specification for USIM cards including the test suites of both transmission protocols.

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On-Demand Remote Software Code Execution Unit Using On-Chip Flash Memory Cloudification for IoT Environment Acceleration

  • Lee, Dongkyu;Seok, Moon Gi;Park, Daejin
    • Journal of Information Processing Systems
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    • v.17 no.1
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    • pp.191-202
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    • 2021
  • In an Internet of Things (IoT)-configured system, each device executes on-chip software. Recent IoT devices require fast execution time of complex services, such as analyzing a large amount of data, while maintaining low-power computation. As service complexity increases, the service requires high-performance computing and more space for embedded space. However, the low performance of IoT edge devices and their small memory size can hinder the complex and diverse operations of IoT services. In this paper, we propose a remote on-demand software code execution unit using the cloudification of on-chip code memory to accelerate the program execution of an IoT edge device with a low-performance processor. We propose a simulation approach to distribute remote code executed on the server side and on the edge side according to the program's computational and communicational needs. Our on-demand remote code execution unit simulation platform, which includes an instruction set simulator based on 16-bit ARM Thumb instruction set architecture, successfully emulates the architectural behavior of on-chip flash memory, enabling embedded devices to accelerate and execute software using remote execution code in the IoT environment.

Implementation of Ultra-Lightweight Block Cipher Algorithm Revised CHAM on 32-Bit RISC-V Processor (32-bit RISC-V 프로세서 상에서의 초경량 블록 암호 알고리즘 Revised CHAM 구현)

  • Sim, Min-Joo;Eum, Si-Woo;Kwon, Hyeok-Dong;Song, Gyeong-Ju;Seo, Hwa-Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.217-220
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    • 2021
  • ICISC'19에서 기존 CHAM과 동일한 구조와 규격을 갖지만, 라운드 수만 증가시킨 revised CHAM이 발표되었다. CHAM은 사물인터넷에서 사용되는 저사양 프로세서에서 효율적인 구현이 가능한 특징을 갖고 있다. AVR, ARM 프로세서 상에서의 CHAM 암호 알고리즘에 대한 최적 구현은 존재하지만, 아직 RISC-V 프로세서 상에서의 CHAM 구현은 존재하지 않는다. 따라서, 본 논문에서는 RISC-V 프로세서 상에서의 Revised CHAM 알고리즘을 최초로 구현을 제안한다. CHAM 라운드 함수의 내부 구조의 일부를 생략하여 최적 구현하였다. 그리고 홀수 라운드와 짝수 라운드를 모듈별로 구현하여 필요에 따라 모듈을 호출하여 손쉽게 사용할 수 있게 하였다. 결과적으로, RISC-V 상에서 제안 기법 적용하기 전보다 제안 기법 적용 후에 12%의 속도 향상을 달성하였다.

Hardware Design of Super Resolution on Human Faces for Improving Face Recognition Performance of Intelligent Video Surveillance Systems (지능형 영상 보안 시스템의 얼굴 인식 성능 향상을 위한 얼굴 영역 초해상도 하드웨어 설계)

  • Kim, Cho-Rong;Jeong, Yong-Jin
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.9
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    • pp.22-30
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    • 2011
  • Recently, the rising demand for intelligent video surveillance system leads to high-performance face recognition systems. The solution for low-resolution images acquired by a long-distance camera is required to overcome the distance limits of the existing face recognition systems. For that reason, this paper proposes a hardware design of an image resolution enhancement algorithm for real-time intelligent video surveillance systems. The algorithm is synthesizing a high-resolution face image from an input low-resolution image, with the help of a large collection of other high-resolution face images, called training set. When we checked the performance of the algorithm at 32bit RISC micro-processor, the entire operation took about 25 sec, which is inappropriate for real-time target applications. Based on the result, we implemented the hardware module and verified it using Xilinx Virtex-4 and ARM9-based embedded processor(S3C2440A). The designed hardware can complete the whole operation within 33 msec, so it can deal with 30 frames per second. We expect that the proposed hardware could be one of the solutions not only for real-time processing at the embedded environment, but also for an easy integration with existing face recognition system.

MNFS: Design of Mobile Multimedia File System based on NAND FLASH Memory (MNFS : NAND 플래시메모리를 기반으로 하는 모바일 멀티미디어 파일시스템의 설계)

  • Kim, Hyo-Jin;Won, You-Jip;Kim, Yo-Hwan
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.11
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    • pp.497-508
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    • 2008
  • Mobile Multimedia File System, MNFS, is a file system which extensively exploits NAND FLASH Memory, Since general Flash file systems does not precisely meet the criteria of mobile devices such as MP3 Player, PMP, Digital Camcorder, MNFS is designed to guarantee the optimal performance of FLASH Memory file system. Among many features MNFS provides, there are three distinguishable characteristics. MNFS guarantees, first, constant response time in sequential write requests of the file system, second, fast file system mounting time, and lastly least memory footprint. MNFS implements four schemes to provide such features, Hybrid mapping scheme to map file system metadata and user data, manipulation of user data allocation to fit allocation unit of file data into allocation unit of NAND FLASH Memory, iBAT (in core only Block Allocation Table) to minimize the metadata, and bottom-up representation of directory. Prototype implementation of MNFS was tested and measured its performance on ARM9 processor and 1Gbit NAND FLASH Memory environment. Its performance was compared with YAFFS, NAND FLASH File system, and FAT file system which use FTL. This enables to observe constant request time for sequential write request. It shows 30 times faster mounting time to YAFFS, and reduces 95% of HEAP memory consumption compared to YAFFS.

A Study on an Error Correction Code Circuit for a Level-2 Cache of an Embedded Processor (임베디드 프로세서의 L2 캐쉬를 위한 오류 정정 회로에 관한 연구)

  • Kim, Pan-Ki;Jun, Ho-Yoon;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.1
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    • pp.15-23
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    • 2009
  • Microprocessors, which need correct arithmetic operations, have been the subject of in-depth research in relation to soft errors. Of the existing microprocessor devices, the memory cell is the most vulnerable to soft errors. Moreover, when soft errors emerge in a memory cell, the processes and operations are greatly affected because the memory cell contains important information and instructions about the entire process or operation. Users do not realize that if soft errors go undetected, arithmetic operations and processes will have unexpected outcomes. In the field of architectural design, the tool that is commonly used to detect and correct soft errors is the error check and correction code. The Itanium, IBM PowerPC G5 microprocessors contain Hamming and Rasio codes in their level-2 cache. This research, however, focuses on huge server devices and does not consider power consumption. As the operating and threshold voltage is currently shrinking with the emergence of high-density and low-power embedded microprocessors, there is an urgent need to develop ECC (error check correction) circuits. In this study, the in-output data of the level-2 cache were analyzed using SimpleScalar-ARM, and a 32-bit H-matrix for the level-2 cache of an embedded microprocessor is proposed. From the point of view of power consumption, the proposed H-matrix can be implemented using a schematic editor of Cadence. Therefore, it is comparable to the modified Hamming code, which uses H-spice. The MiBench program and TSMC 0.18 um were used in this study for verification purposes.

A Multipurpose Design Framework for Hardware-Software Cosimulation of System-on-Chip (시스템-온-칩의 하드웨어-소프트웨어 통합 시뮬레이션을 위한 다목적 설계 프레임워크)

  • Joo, Young-Pyo;Yun, Duk-Young;Kim, Sung-Chan;Ha, Soon-Hoi
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.9_10
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    • pp.485-496
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    • 2008
  • As the complexity of SoC (System-on-Chip) design increases dramatically. traditional system performance analysis and verification methods based on RTL (Register Transfer Level) are no more valid for increasing time-to-market pressure. Therefore a new design methodology is desperately required for system verification in early design stages. and hardware software (HW-SW) cosimulation at TLM (Transaction Level Modeling) level has been researched widely for solving this problem. However, most of HW-SW cosimulators support few restricted ion levels only, which makes it difficult to integrate HW-SW cosimulators with different ion levels. To overcome this difficulty, this paper proposes a multipurpose framework for HW SW cosimulation to provide systematic SoC design flow starting from software application design. It supports various design techniques flexibly for each design step, and various HW-SW cosimulators. Since a platform design is possible independently of ion levels and description languages, it allows us to generate simulation models with various ion levels. We verified the proposed framework to model a commercial SoC platform based on an ARM9 processor. It was also proved that this framework could be used for the performance optimization of an MJPEG example up to 44% successfully.

Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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The Early Write Back Scheme For Write-Back Cache (라이트 백 캐쉬를 위한 빠른 라이트 백 기법)

  • Chung, Young-Jin;Lee, Kil-Whan;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.101-109
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    • 2009
  • Generally, depth cache and pixel cache of 3D graphics are designed by using write-back scheme for efficient use of memory bandwidth. Also, there are write after read operations of same address or only write operations are occurred frequently in 3D graphics cache. If a cache miss is detected, an access to the external memory for write back operation and another access to the memory for handling the cache miss are operated simultaneously. So on frequent cache miss situations, as the memory access bandwidth limited, the access time of the external memory will be increased due to memory bottleneck problem. As a result, the total performance of the processor or the IP will be decreased, also the problem will increase peak power consumption. So in this paper, we proposed a novel early write back cache architecture so as to solve the problems issued above. The proposed architecture controls the point when to access the external memory as to copy the valid data block. And this architecture can improve the cache performance with same hit ratio and same capacity cache. As a result, the proposed architecture can solve the memory bottleneck problem by preventing intensive memory accesses. We have evaluated the new proposed architecture on 3D graphics z cache and pixel cache on a SoC environment where ARM11, 3D graphic accelerator and various IPs are embedded. The simulation results indicated that there were maximum 75% of performance increase when using various simulation vectors.