• Title/Summary/Keyword: ALADDIN

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The Study of Efficiency of System Architecture According to the Modeling of 40G Aladdin System and Input Traffic (40G급 Aladdin 시스템의 모델링 및 입력 트래픽에 따른 시스템 구조 효율성 연구)

  • Hwang, Yu-Dong;Park, Dong-Gue;Jang, Jong-Soo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.4
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    • pp.121-130
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    • 2012
  • In this paper, the structure of the Aladdin system was modeled by Petri nets for performance evaluation of 40G bps class Aladdin system which was developed in ETRI as the high-speed DDoS defensive tool. The efficiency analysis of the system architecture according to the input traffic of the Aladdin system was performed based on the modeling.

Optimal thresholds of algorithm and expansion of Application-layer attack detection block ALAB in ALADDIN (ALADDIN의 어플리케이션 계층 공격 탐지 블록 ALAB 알고리즘의 최적 임계값 도출 및 알고리즘 확장)

  • Yoo, Seung-Yeop;Park, Dong-Gue;Oh, Jin-Tae;Jeon, In-Ho
    • The KIPS Transactions:PartC
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    • v.18C no.3
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    • pp.127-134
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    • 2011
  • Malicious botnet has been used for more malicious activities, such as DDoS attacks, sending spam messages, steal personal information, etc. To prevent this, many studies have been preceded. But malicious botnets have evolved and evaded detection systems. In particular, HTTP GET Request attack that exploits the vulnerability of the application layer is used. ALAB of ALADDIN proposed by ETRI is DDoS attack detection system that HTTP GET, Incomplete GET request flooding attack detection algorithm is applied. In this paper, we extend Incomplete GET detection algorithm of ALAB and derive the optimal configuration parameters to verify the validity of the algorithm ALAB by the study of the normal and attack packets.

Design and Implementation of ALADDIN System (ALADDIN 시스템 설계 및 구현)

  • Yoon, Seung-Yong;Oh, Jin-Tae;Jang, Jong-Soo;Kim, Ik-Kyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.992-995
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    • 2011
  • ALADDIN(Advanced Layer-free DDoS Defense INfrastructure) 시스템은 양방향 10Gbps 트래픽을 처리할 수 있는 안티 DDoS 전용 시스템이다. 로드 밸런서 엔진, 안티 DDoS 분석 엔진, PCI-Express 엔진으로 구성된 세 개의 FPGA 기반 하드웨어 엔진과 소프트웨어 엔진으로 이루어진 시스템은 인라인 모드로 동작하면서 Wire-speed 로 패킷을 처리한다. 시스템은 네트워크 레벨의 DDoS 공격뿐만 아니라 어플리케이션 레벨의 DDoS 공격도 실시간으로 탐지하고 대응한다. 본 논문에서는 ALADDIN 시스템의 설계 및 구현, 테스트 결과에 대해 기술한다.

Analysis of the Theme Song of Musical Film "Aladdin" Focusing on the Theme Song 'Speechless' (뮤지컬 영화 "알리딘"의 테마곡 분석 - 테마곡 'Speechless'를 중심으로)

  • Si, On-Sung;Min, Kyung-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.263-273
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    • 2020
  • In 2019, Disney's musical film "Aladdin" was newly introduced with Princess Jasmine's theme song "Speechless," which was not featured in the animation "Aladdin" in 1992. Written as a theme song, "Speechless" expresses Princess Jasmine as a self-reliant, enterprising and dignified woman. The song made the change in Princess Jasmine's character very articulate. She has developed herself as an active and enthusiastic character from a rather passive and reserved figure. The musical film "Aladdin" has drawn much attention and love from many audiences with its own narrative and original songs, but the addition of a new theme song "Speechless", which was not in the animation in 1992, made the musical film "Aladdin" even more powerful and meaningful. The study examined the organic relationship between the musical features and narratives of the newly included theme song 'Speechless' in the musical film Aladdin. Through the analysis of the six scenes that include the musical features of the theme song "Speechless," the study looked at how the relationship between music and narratives had an influence on cinematic expression.

A Study on the Change of Gender Expression in Animation and Live Action Films Characters : In the Enneagram Perspective (<알라딘> 애니메이션과 실사영화 캐릭터 젠더표현 변화에 관한 연구 : 에니어그램을 중심으로)

  • Jeong, Jae-Pil
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.599-606
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    • 2022
  • This study investigates trends and changes in gender expression in film and animation. It compares how gender, race, and class discrimination that was socially and culturally expressed differently in past and modern media contents. Indiscriminate content appreciation by the "digital native" generation is likely to unconsciously create false stereotypes. In this study, 「Aladdin」(1992) and 「Aladdin」(2019) were analyzed. This study looks at in the characters have changed since the original, which was a 2D animation in 1992, was re-released as a live-action film in 2019. For character analysis, we compare and analyze major characters and find out the differences based on the nine personality types of Enneagram, which define human personality types. As a result, Princess Jasmine's character change was remarkable. In the past, Disney animations had the majority of patriarchal and male-dependent princess characters, but now Disney is aiming for self-directed and independent female characters. Also, scenes that could instill stereotypes of gender, race, and class were changed. Disney's change can be seen as expressing the gender image that the public wants. Analysis of the change in character's personality in these works can be a useful methodology for creating attractive characters for the public.

Study on the theme melody of main character in the animation (애니메이션<알라딘>에서 주인공의 주제선율 연구)

  • Lee, Mi-ru;Lee, Seungyon-seny
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.55-56
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    • 2017
  • 애니메이션은 여러 세대와 인종을 아우르는 문화예술로서, 애니메이션의 중요한 구성요소 중 하나로 음악이 인식되고 연구되어야 한다. 애니메이션 산업으로 큰 성공을 거둔 디즈니사의 <알라딘>을 연구작품으로 선택하였으며 스토리진행과 상황에 따른 캐릭터의 주제선율의 변화의 상관관계를 연구한다. 주인공 '알라딘'의 주제선율은 총 49개의 곡 중 22개의 곡에서 나타나며 리듬, 템포, 조성, 선율, 화성, 악기구성 등으로 변주를 하여 캐릭터가 처한 상황이나 심리상태를 대변하고 대응한다.

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The use and prospect of 3D Computer Animation (3D Computer Animation의 활용과 전망)

  • 김홍산
    • Archives of design research
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    • v.21
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    • pp.233-243
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    • 1997
  • In 1970s, Computer Graphics of still and geometry changed computer Animation of image, and Computer Animation has diversely been used in movie, TV, fashion, sports, education, basic science, medical science, etc. by the development of LSI technology and the large size of computer in 1980s. Since Computer Animation was first used by movie of Futureworld in 1973, we easily experienced the essence of Computer Animation made of the Little Mermaid. Beauty and the Beast, the Lion King, Aladdin, etc. in Disney Animation and Terminator. Jurassic Park, the Mask, etc. in movie. And in other countries that have got the diversely special effect and knowhow in technology are effectively using the Computer Animation now. What situation we Korea are in now, if we compare the Computer Animation with that of other country using the progressive movie\ulcorner Although we first producted the movie title of Ticket, 10years ago, we have rarely been used it in movie, yet. Therefore, we know that it is very important for us to examine the historical and technical side for the purpose of overcoming the technological gap.

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DEVELOPMENT OF THE READOUT CONTROLLER FOR INFRARED ARRAY (적외선검출기 READOUT CONTROLLER 개발)

  • Cho, Seoung-Hyun;Jin, Ho;Nam, Uk-Won;Cha, Sang-Mok;Lee, Sung-Ho;Yuk, In-Soo;Park, Young-Sik;Pak, Soo-Jong;Han, Won-Yong;Kim, Sung-Soo
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.67-74
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    • 2006
  • We have developed a control electronics system for an infrared detector array of KASINICS (KASI Near Infrared Camera System), which is a new ground-based instrument of the Korea Astronomy and Space science Institute (KASI). Equipped with a $512{\times}512$ InSb array (ALADDIN III Quadrant, manufactured by Raytheon) sensitive from 1 to $5{\mu}m$, KASINICS will be used at J, H, Ks, and L-bands. The controller consists of DSP(Digital Signal Processor), Bias, Clock, and Video boards which are installed on a single VME-bus backplane. TMS320C6713DSP, FPGA(Field Programmable Gate Array), and 384-MB SDRAM(Synchronous Dynamic Random Access Memory) are included in the DSP board. DSP board manages entire electronics system, generates digital clock patterns and communicates with a PC using USB 2.0 interface. The clock patterns are downloaded from a PC and stored on the FPGA. UART is used for the communication with peripherals. Video board has 4 channel ADC which converts video signal into 16-bit digital numbers. Two video boards are installed on the controller for ALADDIN array. The Bias board provides 16 dc bias voltages and the Clock board has 15 clock channels. We have also coded a DSP firmware and a test version of control software in C-language. The controller is flexible enough to operate a wide range of IR array and CCD. Operational tests of the controller have been successfully finished using a test ROIC (Read-Out Integrated Circuit).

The Study on Body Language in Animation as Functional Aspects -Focusing on Mulan, Beauty and the beast, Aladdin, Sinbad- (기능론적 관점에서 본 애니메이션의 신체언어 연구 - 뮬란, 미녀와 야수, 알라딘, 신밧드를 중심으로-)

  • Chung, Mi-Ghang;Lee, Mi-Young;Kim, Sung-Hee;Kim, Jae-Ho
    • Archives of design research
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    • v.20 no.1 s.69
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    • pp.55-64
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    • 2007
  • Non-verbal communications are important because they support and replace verbal communication. Body language of various non-verbal communications is the communication using the body. In animation, expression of body language is very important because characters play an important role in communicating the scenario. Animation has a dual communication structure, different from general communication. One is the communication between the speaker character and the hearer character, the other is the image and the audience, which includes the communication between the speaker character and the hearer character. In this study, we divide the body language from the characters into the discourse-in act and discourse-out act according to this dual structure and classify it into adaptors, emblem, illustrator, regulator, affect display by a functional approach method. Especially, the illustrator is subdivided into pragmatic speech act. Finally, this study analyzes the features of body language in animation and represents animation character's body language for an effective expression of the communications in animation.

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A Study on the Bibliographic Records and the Expansion of Library Catalog Using Open API (Open API를 이용한 서지레코드와 목록 확장에 관한 연구)

  • Gu, Jung-Eok;Lee, Eung-Bong
    • Journal of the Korean Society for Library and Information Science
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    • v.43 no.2
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    • pp.299-328
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    • 2009
  • In this study, the present condition of 8 Open APIs for books, such as Naver, Daum, Aladdin, Amazon, Google, KERIS, LibraryThing, and OCLC, were compared and analyzed. In addition, the bibliographic records of 167 samples of visible 'light & paraphotic' (DDC 535) classifications were selected from the bibliographic records of the library of C university, and the effectiveness of the Open APIs were compared and analyzed. On the basis of the results of this analysis, 12 Open API application models, which were judged to be useful in expanding the function of the access point of the bibliographic records and enhancing the library catalog using Open API, were experimentally implemented. Various methods of augmenting access points of bibliographic records and expanded library catalogue were investigated using the unique identifier described in the KORMARC fields of 001, 010, 012, 020, 035, 246, 505, 520, 850, 856 for the integrated format for bibliographic data, and Open API. Finally, using Open API for the brief display and detailed display screen as a result of search of the OPAC of the sample bibliographic records, the devices for the expanding library catalog were implemented as examples.