• Title/Summary/Keyword: AI (artificial intelligence)

Search Result 1,999, Processing Time 0.029 seconds

Developing a Blockchain based Accounting and Tax Information in the 4th Industrial Revolution (4차 산업혁명시대에 맞는 회계 및 세무 정보의 블록체인 구축 방안)

  • Hong, Sunghyuck;Seo, Cho-Rong
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.3
    • /
    • pp.45-51
    • /
    • 2018
  • According to the report, the World Economic Forum predicted that by 2020, more than 5.3 million jobs will be lost. Among them are accountants and tax accountants as well. Accountancy is a professional practice, accounting for management consulting, accounting audit, and management consultancy, and tax accountant duties are a professional profession that carries out duties such as tax returns and tax laws. Therefore, this study proposes a method to build transparent and safe tax and accounting information by increasing the efficiency of tax and accounting work by building a block chaining accounting and tax information suitable for the fourth industrial revolution era.

What are the challenges of public PR in the smart and intelligent information society?; Focusing on the Issues and Solutions of the Intelligent Information Society in Public PR (스마트 지능정보 사회에서 공공PR의 현안 과제는 무엇인가?; 공공PR적 측면에서의 지능정보 사회의 쟁점 및 해결방안을 중심으로)

  • Kim, Hyun Jeong
    • The Journal of the Convergence on Culture Technology
    • /
    • v.5 no.4
    • /
    • pp.51-60
    • /
    • 2019
  • The purpose of this study is to examine the issues that can be expected in the smart intelligent information society led by artificial intelligence and the Internet of Things, and how to resolve the issues in terms of PR.The results were as follows. First, there are three major issues that can be expected Second, in order to resolve the issue, it is necessary to prepare and carry out a public interest campaign to create and participate in a new paradigm for the alienated public. Third, welfare technology can be considered as an alternative to the issues.

Application of Reinforcement Learning in Detecting Fraudulent Insurance Claims

  • Choi, Jung-Moon;Kim, Ji-Hyeok;Kim, Sung-Jun
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.9
    • /
    • pp.125-131
    • /
    • 2021
  • Detecting fraudulent insurance claims is difficult due to small and unbalanced data. Some research has been carried out to better cope with various types of fraudulent claims. Nowadays, technology for detecting fraudulent insurance claims has been increasingly utilized in insurance and technology fields, thanks to the use of artificial intelligence (AI) methods in addition to traditional statistical detection and rule-based methods. This study obtained meaningful results for a fraudulent insurance claim detection model based on machine learning (ML) and deep learning (DL) technologies, using fraudulent insurance claim data from previous research. In our search for a method to enhance the detection of fraudulent insurance claims, we investigated the reinforcement learning (RL) method. We examined how we could apply the RL method to the detection of fraudulent insurance claims. There are limited previous cases of applying the RL method. Thus, we first had to define the RL essential elements based on previous research on detecting anomalies. We applied the deep Q-network (DQN) and double deep Q-network (DDQN) in the learning fraudulent insurance claim detection model. By doing so, we confirmed that our model demonstrated better performance than previous machine learning models.

Real-time Camera and Video Streaming Through Optimized Settings of Ethernet AVB in Vehicle Network System

  • An, Byoungman;Kim, Youngseop
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.15 no.8
    • /
    • pp.3025-3047
    • /
    • 2021
  • This paper presents the latest Ethernet standardization of in-vehicle network and the future trends of automotive Ethernet technology. The proposed system provides design and optimization algorithms for automotive networking technology related to AVB (Audio Video Bridge) technology. We present a design of in-vehicle network system as well as the optimization of AVB for automotive. A proposal of Reduced Latency of Machine to Machine (RLMM) plays an outstanding role in reducing the latency among devices. RLMM's approach to real-world experimental cases indicates a reduction in latency of around 41.2%. The setup optimized for the automotive network environment is expected to significantly reduce the time in the development and design process. The results obtained in the study of image transmission latency are trustworthy because average values were collected over a long period of time. It is necessary to analyze a latency between multimedia devices within limited time which will be of considerable benefit to the industry. Furthermore, the proposed reliable camera and video streaming through optimized AVB device settings would provide a high level of support in the real-time comprehension and analysis of images with AI (Artificial Intelligence) algorithms in autonomous driving.

Full-board position evaluation of 50 AlphaGo vs AlphaGo games, using influence function (세력 함수를 활용한 알파고 간의 50개 대국에 대한 형세 판단)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
    • /
    • v.21 no.3
    • /
    • pp.107-116
    • /
    • 2021
  • Full-board position evaluation in Go is a measurement of judging the advantages and disadvantages between black and white players during a game playing, and through this, the proper tactics and strategies would be undertaken in the near future. In this paper, we tried to evaluate the full-board positions of the 50 AlphaGo vs AlphaGo games using influence function that halved according to the distance. According to the experimental results, there is a limit to making accurate evaluation when the full-board position is assessed only by influence function. In order to overcome this, it is necessary to solve life-and-death problems to deal with dead stones, and it showed that if this is reinforced, we can precisely evaluate the full-board position in Go.

An Analysis of Teachers' Perceptions of Educational Change in the Fourth Industrial Revolution (4차 산업혁명에 따른 교육 변화에 대한 교원의 인식 분석)

  • Lee, Youngju;Kim, Youngmin
    • Journal of Engineering Education Research
    • /
    • v.22 no.3
    • /
    • pp.11-17
    • /
    • 2019
  • With technology rapidly changing our economic, cultural and social realities, the question of how to educate the generation for the fourth industrial revolution has been a pressing issue. The purpose of this study is to review teachers' perception regarding the educational change in the fourth industrial revolution. For this purpose, we surveyed 420 school teachers and administrators. Most teachers highly understand The Fourth Industrial Revolution and they think AI(Artificial Intelligence) is a core technology. They recognize The Fourth Industrial Revolution is very important and great influence in the education field. For this, they need educational innovation in the education field. Elementary school teacher perceive understanding Elementary school teachers think that understand The Fourth Industrial Revolution and change of curriculum is highly important. And, Secondary school teachers perceive that the change of education system and class is very necessary. Lastly, STEAM education is the most appropriate to prepare for a changing society.

Development of Artificial Intelligence Simulator of Seven Ordinary Poker Game (7포커 인공지능 시뮬레이터 구현)

  • Hur, Jong-Moon;Won, Jae-Yeon;Cho, Jae-hee;Rho, Young-J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.18 no.6
    • /
    • pp.277-283
    • /
    • 2018
  • Some innovative researchers have had a dream of self-thinking intelligent computer. Alphago, at last, showed its possibility. With it, most computer engineers including even students can learn easily how to do it. As the interest to the deep learning has been growing, people's expectation is also naturally growing. In this research, we tried to enhance the game ability of a 7-poker system by applying machine learning techniques. In addition, we also tried to apply emotion analysis of a player to trace ones emotional changes. Methods and outcomes are to be explained in this paper.

A Complimentary Direction of the Fourth Industrial Revolution and the Department of Military Science in Universities (제4차 산업혁명과 민간대학 군사학과 교육체계 보완방향)

  • Kim, Yeon-Jun
    • Journal of National Security and Military Science
    • /
    • s.15
    • /
    • pp.31-55
    • /
    • 2018
  • It has been fifteen years since military science was introduced into private and public universities since 2004. The department focuses on the improvements of the South Korean Army quality based on the Korean Army's traits including: an increase of power in the armed force and operations through research, development, and the expansion of a cooperation between the public (civilians) and military. Approximately, four hundred students from various universities in the military science department graduate in order to become an officer. The fourth industrial revolution causes structural transformation to our lives. Through the use of Artificial Intelligence (AI,) war and the military as a whole will be altered significantly particularly with regard to efficiency. Nevertheless, it is important for us to train officers in creative ways so that they can deal with situations where machines will be unable to handle situations. Considering this change in our lives, it is necessary for the military science departments to change the way to teach and train their students. In order to accomplish this goal, we need to introduce a method called "Flipped Learning" and during the process all the members need to participate and communicate in an interactive way. By doing this, the military science departments will play an important role by improving human resource in terms of military and national security.

  • PDF

The most promising first moves on small Go boards, based on pure Monte-Carlo Tree Search (순수 몬테카를로 트리탐색을 기반으로 한 소형 바둑판에서의 가장 유망한 첫 수들)

  • Lee, Byung-Doo
    • Journal of Korea Game Society
    • /
    • v.18 no.6
    • /
    • pp.59-68
    • /
    • 2018
  • In spite of its simple rule, Go is one of the most complex strategic board games in the field of Artificial Intelligence (AI). Monte-Carlo Tree Search (MCTS) is an algorithm with best-first tree search, and has used to implement computer Go. We try to find the most promising first move using MCTS for playing a Go game on a board of size smaller than $9{\times}9$ Go board. The experimental result reveals that MCTS prefers to place the first move at the center in case of odd-sized Go boards, and at the central in case of even-sized Go boards.

Designing a Warning System for Lane Departure during High Speed Autonomous Driving (고속 자율 주행 중 차선 이탈시 경고시스템 설계)

  • kim, Geunmo;Chae, Suhyouk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2019.05a
    • /
    • pp.18-20
    • /
    • 2019
  • In this paper, in order to prevent accidents when deviating from the lane during high-speed self-driving, we are going to design a warning system that will sound an alarm after recognizing the surrounding situation with a $360^{\circ}$ camera. Accidents often occur while driving on self-driving cars because they try to change lanes excessively or fail to recognize people, animals and objects that appear suddenly when driving at high speeds. The government wants to identify the surrounding situation with cameras when driving off a lane during high-speed autonomous driving, and to create a car that sounds a warning system through a lane departure sensor on the underside of the vehicle to reduce various accidents that occur during self-driving and to have a safer driving system.

  • PDF