• Title/Summary/Keyword: 6차원 거리

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Omnidirectional Resonator in Three-Dimensional using a Globular Structure for Wireless Power Transfer (공 모양의 구조를 이용한 무선 전력 전송용 3차원 전 방향 공진기)

  • Kim, Donggeon;Seo, Chulhun
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.1
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    • pp.22-26
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    • 2016
  • In this paper, using the globular structure designed and implemented for the transmitter and the receiver resonant wireless power transfer(WPT). The coil of the transmitter was proposed to emit a magnetic energy in three-dimensional space by winding a ball shape. Each side of the transmitter has been designed to obtain a high Q value by a spiral structure. This solves the problem that the transfer efficiency decreases rapidly depending on the location in the conventional WPT. The resonance frequency is used 6.78 MHz and the distance between the trasnitter and the receiver is 200 mm. The transfer efficiency of the proposed WPT system is higher than 40% at all direction.

A Study on the Hybrid-Pattern Recognition System using Projection of 2-D Image (2차원 영상의 투영을 이용한 복합패턴인식시스템에 관한 연구)

  • 반재경;박한규
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.11 no.6
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    • pp.421-429
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    • 1986
  • In this paper, new hybrid-pattern recognition system is proposed using Radon transform. Transforming the 2-D image into the 1-D projection data, Fourier spectrum at each projection angle is obtained by the Fourier transforming the projection data using the A/0. After extracting the suitable features from the Fourier spectrum and projection data, the input pattern is recognized using the wquared Mahalanobis distance. The results of this system showed the 100% recognition rate for the 10 input patterns.

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Facial Expression Control of 3D Avatar using Motion Data (모션 데이터를 이용한 3차원 아바타 얼굴 표정 제어)

  • Kim Sung-Ho;Jung Moon-Ryul
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.383-390
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    • 2004
  • This paper propose a method that controls facial expression of 3D avatar by having the user select a sequence of facial expressions in the space of facial expressions. And we setup its system. The space of expression is created from about 2400 frames consist of motion captured data of facial expressions. To represent the state of each expression, we use the distance matrix that represents the distances between pairs of feature points on the face. The set of distance matrices is used as the space of expressions. But this space is not such a space where one state can go to another state via the straight trajectory between them. We derive trajectories between two states from the captured set of expressions in an approximate manner. First, two states are regarded adjacent if the distance between their distance matrices is below a given threshold. Any two states are considered to have a trajectory between them If there is a sequence of adjacent states between them. It is assumed . that one states goes to another state via the shortest trajectory between them. The shortest trajectories are found by dynamic programming. The space of facial expressions, as the set of distance matrices, is multidimensional. Facial expression of 3D avatar Is controled in real time as the user navigates the space. To help this process, we visualized the space of expressions in 2D space by using the multidimensional scaling(MDS). To see how effective this system is, we had users control facial expressions of 3D avatar by using the system. As a result of that, users estimate that system is very useful to control facial expression of 3D avatar in real-time.

Development of Magnetic Wire base autonomous system using magnetic position meter (자기거리계를 이용한 Magnetic Wire 기반 자율주행시스템의 개발)

  • Kim, Geun-Mo;Yu, Yeong-Jae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.3-6
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    • 2007
  • 전 세계적으로 차량의 급속한 증가로 인해 지능형교통시스템에 대한 연구가 활발히 진행 되고있다. 그중 차량의 자율주행에 관한 연구가 한 분야를 차지한다. 그리고 차량의 자율주행은 경로 인식이 기본적인 요소이다. 기존의 경로인식은 3축 자계 센서로 자석마커의 3차원의 데이터를 분석하여 인식하였다. 그러나 본 논문에서는 Magnetic Wire와 자기거리계를 이용하여 측면 이탈거리를 계측하여 주행하는 시스템을 제안한다. 그리고 기존 자율주행 차량의 시스템과 비교하고 제안하는 시스템이 저사양의 하드웨어와 간단한 알고리즘으로 자율주행이 가능함을 실험을 통해 검증하고자 한다.

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A Study on Face Expression Recognition using LDA Mixture Model and Nearest Neighbor Pattern Classification (LDA 융합모델과 최소거리패턴분류법을 이용한 얼굴 표정 인식 연구)

  • No, Jong-Heun;Baek, Yeong-Hyeon;Mun, Seong-Ryong;Gang, Yeong-Jin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.11a
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    • pp.167-170
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    • 2006
  • 본 논문은 선형분류기인 LDA 융합모델과 최소거리패턴분류법을 이용한 얼굴표정인식 알고리즘 연구에 관한 것이다. 제안된 알고리즘은 얼굴 표정을 인식하기 위해 두 단계의 특징 추출과정과 인식단계를 거치게 된다. 먼저 특징추출 단계에서는 얼굴 표정이 담긴 영상을 PCA를 이용해 고차원에서 저차원의 공간으로 변환한 후, LDA 이용해 특징벡터를 클래스 별로 나누어 분류한다. 다음 단계로 LDA융합모델을 통해 계산된 특징벡터에 최소거리패턴분류법을 적용함으로서 얼굴 표정을 인식한다. 제안된 알고리즘은 6가지 기본 감정(기쁨, 화남, 놀람, 공포, 슬픔, 혐오)으로 구성된 데이터베이스를 이용해 실험한 결과, 기존알고리즘에 비해 향상된 인식률과 특정 표정에 관계없이 고른 인식률을 보임을 확인하였다.

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Edit Distance Problem for the Korean Alphabet with Phoneme Classification System (음소의 분류 체계를 이용한 한글 편집 거리 알고리즘)

  • Roh, Kang-Ho;Park, Kun-Soo;Cho, Hwan-Gue;Chang, So-Won
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.323-329
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    • 2010
  • The edit distance problem is finding the minimum number of edit operations to transform a string into another one. It is one of the important problems in algorithm research and there are some algorithms that compute an optimal edit distance for the one-dimensional languages such as the English alphabet. However, there are a few researches to find the edit distance for the more complicated language such as the Korean or Chinese alphabet. In this paper, we define the measure of the edit distance for the Korean alphabet with the phoneme classification system to improve the previous edit distance algorithm and present an algorithm for the edit distance problem for the Korean alphabet.

Constructions for Optimal Binary Locally Repairable Codes (최적의 이진 부분접속 복구 부호 생성법)

  • Nam, Mi-Young;Song, Hong-Yeop
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.10
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    • pp.1176-1178
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    • 2016
  • We propose some binary locally repairable codes with locality 2 uising a parity-check matrix. The minimum distance of the proposed codes is 6. The proposed codes are optimal in the sense of achieving the upper bound of dimension for given length, minimum distance, and locality.

A study of facial soft tissue of Korean adults with normal occlusion using a three-dimensional laser scanner (3차원 레이저 스캐너를 이용한 한국 성인 정상교합자의 안면 연조직에 대한 연구)

  • Baik, Hyoung-Seon;Jeon, Jai-Min;Lee, Hwa-Jin
    • The korean journal of orthodontics
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    • v.36 no.1 s.114
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    • pp.14-29
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    • 2006
  • Developments in computer technology have made possible the 3-dimensional (3-D) evaluation of hard and soft tissues in orthodontic diagnosis, treatment planning and post-treatment results. In this study, Korean adults with normal occlusion (male 30, female 30) were scanned by a 3-D laser scanner, then 3-D facial images formed by the Rapidform 2004 program (Inus Technology Inc., Seoul, Korea.). Reference planes in the facial soft tissue 3-D images were established and a 3-D coordinate system (X axis-left/right, Y axis-superior/inferior, Z axis-anterior/posterior) was established by using the soft tissue nasion as the zero point. Twenty-nine measurement points were established on the 3-D image and 43 linear measurements, 8 angular measurements, 29 linear distance ratios were obtained. The results are as follows; there were significant differences between males and females in the nasofrontal angle $(male:\;142^{\circ},\;female:\;147^{\circ})$ and transverse nasal prominence $(male:\;112^{\circ},\;female:\;116^{\circ})$ (p<0.05). The transverse upper lip prominence was $107^{\circ}$ in males, $106^{\circ}$ in females and the transverse mandibular prominence was $76^{\circ}$ in both males and females. Li-Me' was 0.4 times the length of Go-Me'(mandibular body length) and the mouth height was also 0.4 times the width of the mouth width. The linear distance ratio from the coronal reference plane of FT, Zy, Pn, ULPm, Li, Me' was -1/-1/1/0.5/0.5/-0.6 respectively. The 3-D facial model of Korean adults with normal occlusion were be constructed using coordinate values and linear measurement values. These data may be used as a reference in 3-D diagnosis and treatment planning for malocclusion and dentofacial deformity patients and applied for 3-D analysis of facial soft tissue changes before and after orthodontic treatment and orthognathic surgery.

Discrimination of Local Microearthquakes and Artificial Underground Explosions on the Basis of Time-Frequency Domain (시간-주파수 영역에서의 국지 미소지진과 지하인공폭발의 구별)

  • 김소구;박용철
    • The Journal of Engineering Geology
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    • v.7 no.1
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    • pp.63-79
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    • 1997
  • In this study, our purpose is to develop a technique to discriminate artificial explosions from local microearthquakes on the basis of time-frequency domain. To obtain spectral features of artificial explosions and microearthquakes, we used 3-d spectrograms(frequency, time and amplitude) because this is a useful tool to study the frequency content of entire seismic waveforms observed at local and regional distances (e. g., Kim et al., 1994). P and S waves from quarry blasts show that frequency content of dominant amplitude appeared above 10 Hz and Rg phases that are observed at near distance ranges. But P and S waves from microearthquakes have more broad frequency content as well as below 10 Hz. And for discrimination, Pg/Lg spectral ratio is performed below 10 Hz. In order to select time windows we computed group velocity using multiple filter method(MFM) and removed free surface effects from all 3-components data for improving on data quality. Next step, we computed Fast-Fourier transform, and a log average spectral amplitude over seven frequency bands : 0.5 to 3, 2 to 4, 3 to 5, 4 to 6, 5 to 7, 6 to 8 and 8 to 10 Hz. The best separation is observed from 6 to 8 Hz.

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Boundary Surface Volume Rendering Based on Depth Buffer (깊이버퍼 기반의 경계면 볼륨렌더링)

  • 권오봉;송주환;최성희
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.2
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    • pp.23-31
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    • 2004
  • This paper focuses on a boundary surface based ray casting. In general the boundary surface based ray casting is processed in two stages. The first stage finds boundary surfaces and stores them into buffers. The second stage calculates a distance from a viewpoint to the voxels of the interested area by projecting boundary surfaces on the view plane, and then starts to traverse a volume data space with the distance. Our approach differs from the general boundary surface based ray casting in processing the first stage of it. Contrast to the typical boundary surface based ray casting where all boundary surfaces of volume data are stored into buffers, they are projected on the planes aligned to the axis of volume data coordinates and these projected data are stored into 6 buffers. Such maneuver shortens time for ray casting, and reduces memory usage because it can be carried out independently from the amount of the volume data.

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