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A Study on The Recognition Types of The Utility of The Field Practice Program for The Culinary Major College Students (조리전공 대학생의 현장실습 프로그램 효용성에 대한 인식유형 연구)

  • Chung, Hyun-Chae;Kim, Chan-Woo
    • The Journal of the Korea Contents Association
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    • v.20 no.5
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    • pp.128-139
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    • 2020
  • This study is a recognition type study on the usefulness of the field-practice program conducted by departments related to eating out and cooking. The purpose of this study is to derive the common types found among students who have experienced on-the-job training in special cases where the completion of on-the-job training programs, such as the Department of Culinary Arts and Engineering, are designated as graduation requirements and major required courses. By analyzing, we will explore and analyze the factors and issues that can affect the program participation process. As a result of recognition type analysis, a total of four types were derived, and each type was named according to its specificity as follows. Type 1 (N = 8): Sense of Purpose Setting type, Type 2 (N = 8): Interaction Skill Acquisition Types, Type 3 (N = 6): Major Practice Education Enlargement Type, Type 4 (N = 6): The Field Adaptability Improvement Type was analyzed for each unique feature type. Based on the results, it is suggested that efforts to systematize the field practice regulations, improve the government's field practice system plans, and discover new industries to provide opportunities for cultivating practical skills by supplementing the problems of the field practice regulations.

Impact Assessment on the Change of Thermal Environment, According to the Hydraulic Characteristic Urban Regeneration Stream: Cheonggyecheon Case Study (도심재생하천 내 수리적 특성이 열환경 변화에 미치는 영향 평가: 청계천을 대상으로)

  • Kim, Jeong-Ho;Lee, Ju-Seung;Yoon, Yong-Han
    • Journal of Environmental Policy
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    • v.14 no.2
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    • pp.3-25
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    • 2015
  • Our goal is to verify how changes in water's hydraulic characteristics after urban regeneration stream can affect any possible transformation of its thermal environment. To that end, we analyzed changes in numerous physical characteristics the subject stream along with the meteorological factors and thermal environment affected by it. Cheonggyecheon was selected as our subject as it is a great example of successful urban regeneration stream. As for physical characteristics, we allocated Type I (0.0%) and Type II (20.2%), depending on the green coverage ratio. As for numerical characteristics, at the point of Ba in which the riffle ends, the water temperature fell by $0.2^{\circ}C$ and the flow increased from 0.7m/s to 0.9 m/s with the dissolved oxygen increasing from 0.5mg/L to 0.6mg/L. As for meteorological factors surrounding the subject stream, the temperature dropped from $1.1^{\circ}C$ to $1.4^{\circ}C$ on average and relative humidity increased from 6.6% to 8.7%. Furthermore, there was an irregular change in wind velocity. According to the result of the Wet Bulb Globe Temperature (WBGT), the change in the values of Type I and II inside and on the surface of the subject stream was negligible. The downstream temperature in Type I fell from $0.3^{\circ}C$ to $0.6^{\circ}C$ and by $0.8^{\circ}C$ in Type II. As for vertical cooling effect, the change of water level was 120cm in Type I and 140cm in Type II. As for horizontal cooling effects, the value of Type I was increased from the point of Ba where the riffle ends and the value of Type II was on a steady decline.

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Robot Design Trend Analysis using the Interactive Mapping Method (인터랙티브 매핑 기법을 활용한 로봇 디자인 트랜드 분석)

  • Seo, Jong-Hwan;Byeon, Jae-Hyeong;Kim, Myeong-Seok
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2007.05a
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    • pp.164-167
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    • 2007
  • 2D 평면상에 이미지를 매핑 하는 것은 디자인 프로세스의 초기에 디자인 트랜드를 이해하는 방법의 하나로써 자주 이용되어 왔다. 이러한 유형의 분석 방법은 로봇 디자인 과정에도 필요하다. 본 연구는 로봇 디자인 분석을 위한 보다 진보된 방법으로써의 인터랙티브 맵의 개발과 활용에 초점을 맞추고 있다. 우선 매핑을 위한 기초 자료로써 로봇 디자인 샘플들을 대상으로 휴리스틱 평가와 사용자 설문조사가 실시하였다. 그 결과는 선형 스케일로 변환되었으며 이를 기초로 매크로미디어사의 플래시를 이용한 인터랙티브 매핑 툴이 개발되었다. 본 연구에서 개발된 인터랙티브 맵은 로봇 디자인의 객관적인 특성을 나타내는 6가지 키워드와 사용자의 유형에 따른 9가지 주관적인 선호도로부터 추출되는 2개의 요소들로 구성되는 105가지 맵을 제시할 수 있다. 디자이너가 2가지 다른 요소들을 자유롭게 선택함에 따라 선택된 2가지 요소를 축으로 하는 이미지 맵이 자동적으로 구성되어 제시된다. 본 연구에서는 이와 같은 인터랙티브 맵을 이용해 실제 사례연구를 진행함으로써 디자이너들이 보다 다양한 발견점과 직관적인 통찰력을 얻을 수 있음을 제시하였다. 이러한 방법은 기존의 전통적인 직접적인 2D 매핑과 비교해서 보다 객관적이고 효율적인 방법으로 생각된다.

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Types of perception on the body shape of the pregnant women (임산부의 체형에 관한 인식 유형)

  • Cha, Su-Joung;Joo, Min-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.393-394
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    • 2019
  • 본 연구는 현재 임신 중인 임산부 중 6개월 이상의 임산부를 대상으로 스스로가 본인의 체형을 어떻게 인식하고 있는가 하는 주관적 평가를 유형화하고 유형별 특성을 고찰하고자 하였다. 이를 통해 임산부의 체형에 적합한 의복디자인 및 패턴설계에 필요한 기초자료를 제공하고자 하였다. 본 연구는 Q방법론을 사용하였으며, Q분석은 쿼넬 프로그램(QuANL pc program)을 사용하였다. 임산부의 체형에 대한 인식 유형은 가는 팔다리 중앙 반구형 복부 체형, 처진 복부 돌출 체형, 굵은 윗팔 중앙 돌출 복부 체형의 3가지 유형으로 분석되었다. 가는 팔다리 중앙반구형 복부 체형은 임신 전 BMI지수가 가장 낮아 정상에 속하였으며 팔다리는 가늘고 다른 부위는 거의 살이 찌지 않았으며 배만 나왔다고 인식하였다. 처진 복부 돌출 체형은 임신 전 BMI 지수가 가장 높아 과체중에 속한 유형으로 가슴둘레, 엉덩이둘레뿐만 아니라 몸에 전체적으로 살이 쪘으며, 배가 아래로 처진 체형으로 인식되었다. 굵은 윗팔 중앙 돌출 복부 체형은 제1유형과 같이 복부의 중앙부분이 돌출되어 있다고 인식하였으나 윗팔둘레가 굵어졌다고 인식하여 제1유형과는 차이를 나타냈다. 임신 전 BMI 지수는 중간인 그룹으로 정상에 속하였다. 향후 연구에서는 임산부의 실제 체형 분석을 통하여 본 연구의 인식체형과의 차이를 비교 분석해보는 것도 의미 있는 연구가 될 것으로 생각된다.

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An Analysis of the Characteristics of Learning Contents Structure related to 'Properties of Matter' of K-12 Science Textbooks (유치원, 초등, 중등학교 과학 교재의 '물질의 성질' 관련 학습 내용 전개에 대한 특징 분석)

  • Paik, Seoung-Hey;Cho, Boo-Kyung;Kim, Hyo-Nam
    • Journal of The Korean Association For Science Education
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    • v.20 no.4
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    • pp.527-541
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    • 2000
  • The purpose of this study was to find out the characteristics of learning contents structure of K-12 science textbooks. The characteristics are related to 7 main concepts of matter properties; reaction rate, other reaction, density, solution, state change, absorption, and surface property. The contects are analyzed into 5 types of characteristics; type of concept extension, type of concept deepness, type of same level concept, type of confusion with other concepts, and type of concept interruption. First two types are positive content structures, but the others are negative structures. The findings are as follows. First, a lot of learning contents have the characteristic of 'type of same level concept'. There are few which have the characteristic of 'type of concept deepness'. Second, there are a lot of concepts related to 'properties of matter' which are not represented any more in middle and high school science textbooks. Those concepts are importantly taught in early childhood education and elementary school science. Most of the learning contents don't represent 'type of concept deepness'. Therefore the science textbooks needs to be restructuring.

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A Study on Hypercatalog applying Bibliographic Relationships (서지적 관계유형을 적용한 하이퍼목록 연구)

  • 문영주;김태수
    • Proceedings of the Korean Society for Information Management Conference
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    • 1996.08a
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    • pp.71-74
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    • 1996
  • 기존 목록의 모으는 기능을 보완하는 대안으로 하이퍼텍스트(Hypertext) 기능을 적용한 목록을 제시하였다. 관련된 문헌 상호간을 이어주는 링크는 서지적 관계 유형을 이용하였으며, 기존 MARC 포맷의 연관저록필드를 좀더 확장하여 6가지 서지적 관계를 모두 연결시킬 수 있도록 수정한 MARC 포맷을 이용하여 하이퍼목록을 구축하였다. 하이퍼목록의 인터페이스로는 상세서지화면에 나타나는 버튼을 통해 직접 관련자료의 간략리스트나 상세서지를 검색할 것을 제시하였고, 클리퍼를 이용하여 하이퍼목록을 구현하였다.

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The Effect of Peer Review to the Improvement of Gifted Elementary Science Students' Open Inquiry (동료평가가 초등과학영재의 개방적 탐구 개선에 끼치는 영향)

  • Kim, Sue-yeon;Jhun, Youngseok
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.969-978
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    • 2016
  • The purpose of this study is to figure out gifted elementary science students' improvement in performing open inquiry after peer review. In this study, gifted fifth-grade students performed open inquiry and review of each other as peers after the inquiry. Students' inquiries were evaluated and the influences of the feedback from the peer reviews were analyzed in relation to the inquiry performances. As a result of this study, three key points were discovered: First, the evaluation score increased with frequent feedback or long discussions. On the other hand, with less feedback, the evaluation score didn't rise. Second, there were three types of improvement in inquiry related to peer review: No. 1 was improvement after feedback given by themselves. No. 2 was reflection of feedback given to other groups. As a last type, No. 3 was that the students learned from other groups' presentation without any feedback and improved their inquiry. Third, there were five kinds of giving feedback; (1) feedback understanding the inquiry correctly, (2) insufficiency of peer's inquiry without deep thought. (3) on the usefulness of the inquiry, (4) on the scientific and logic validity through critical thinking, and (5) how to develop the inquiry. In these kinds of feedback, the fourth kind of feedback (4) occurred most frequently but the fifth (5) occurred rarely. It means peer review helps students develop their critical thinking ability and teachers should encourage students to give peers feedback of the fifth kind.

I/O Performance Analysis about Memory Allocation of the UBIFS (UBIFS 메모리 할당에 관한 I/O 성능 분석)

  • Lee, Jaekang;Oh, Sejin;Chung, Kyungho;Yun, Taejin;Ahn, Kwangseon
    • Journal of Korea Society of Industrial Information Systems
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    • v.18 no.4
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    • pp.9-18
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    • 2013
  • Flash memory is mostly used on smart devices and embedded systems because of its nonvolatile memory, low power, quick I/O, resistant shock, and other benefits. Generally the typical file systems base on the NAND flash memory are YAFFS2, JFFS2, UBIFS, and etc. In this paper, we had variously made an experiment regarding I/O performance using our schemes and the UBIFS of the latest Linux Kernel. The proposed I/O performance analyses were classified as a sequential access and a random access. Our experiment consists of 6 cases using kmalloc(), vmalloc(), and kmem_cache(). As a result of our experiment analyses, the sequential reading and the sequential rewriting increased by 12%, 11% when the Case 2 has applied vmalloc() and kmalloc() to the UBI subsystem and the UBIFS. Also, the performance improved more by 7.82%, 6.90% than the Case 1 at the random read and the random write.

A Study of Diagnosis and Prescription of Errors of Fractional Multiplication and Division (분수의 곱셈과 나눗셈 오류 유형 진단 및 지도방안 연구)

  • An, So Hyun;Choi, Chang Woo
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.3
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    • pp.457-477
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    • 2016
  • The purpose of this study is to analyze and diagnose the type of errors indicated by the students in the process of calculation of the fractional multiplication and division, and to propose teaching methods, to effectively correct errors. The results obtained through this study are as follows. First, based on the results of the preliminary examination, 6 types of errors of the fractional multiplication and division has been organized. In particular, the most frequent types of errors are algorithm errors. Therefore, a teacher should explain the meaning and concept of fractional multiplication and division. Second, 4 prescription methods are proposed for understanding fractional multiplication and division. Third, according to the results of this study, it was effective to diagnose underachievers' error types and give corrective lesson according to the cause of the error types. Throughout the study, it's concluded that it is necessary to analyze and diagnose the error types of fractional multiplication and division, and then a teacher can correct error types by 4 proposed prescription methods. Also, 5 students showed interest while learning, and participated actively.

An Analysis of Player Types using Data Clustering in Gamification (데이터 클러스터링을 활용한 게이미피케이션 환경에서의 플레이어 유형 분석)

  • Park, Sungjin;Kang, Bumsoo;Kim, Sungsoo;Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.77-88
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    • 2017
  • The purpose of this study is to compare existing player type theories using data clustering. For the study, 235 result data of the gamified class in second semester of A university at 2016 used. This study applied K-means and Silhouette to decide the appropriate number of clusters. The player types applied in this study are Bartle's 2-D and 3-D player types, Ferro's five types, and BrainHex. According to the results, Bartle's 2D player type was found to be the best in perspective of data clustering. This study also analyzed the distribution of characteristics for each player types. The results of this study are expected to have an impact on player analysis, which is used in the application of gamification or in the development process.