• Title/Summary/Keyword: 4D Simulator

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Printed Reflectarray Antenna Design for Parabolic Reflector Volume Reduction (파라볼릭 반사기 체적 축소용 프린트 리플렉트어레이 안테나 설계)

  • Moon, Sang-Man;Kim, In-Kyu
    • Aerospace Engineering and Technology
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    • v.12 no.2
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    • pp.140-146
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    • 2013
  • In this study, we discuss about the printed reflectarray antenna design for parabolic reflector volume reduction. For this, we simulated and measured the phase characteristics of the unit array element of reflectarray antenna using waveguide simulator. As a results, the maximum phase variation is $298^{\circ}$ by simulation, the average phase variation is $309^{\circ}$ by measurement in 10GHz. And the printed Reflectarray antenna gain is 28.3dBi, 3dB beamwidth is E-plane $5.1^{\circ}$, H-plane $5.2^{\circ}$, sidelobe level is E-plane -11.4dB, H-plane -17.6dB.

Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

Design and Implementation of 4D-8PSK TCM Simulator for Satellite Communication Systems (4D-8PSK TCM 위성통신 시스템 시뮬레이터 설계 및 구현)

  • Kim, Dohwook;Kim, Joongpyo;Kim, Sanggoo;Yoon, Dongweon
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.3
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    • pp.31-41
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    • 2019
  • In this paper, we design and implement the simulator for the transmitter and receiver of 4D-8PSK TCM with 2.0, 2.25, 2.5, and 2.75 bits/symbol-channel transmission efficiency recommended by the CCSDS for satellite communications, and then analyze the BER performance of 4D-8PSK TCM system in AWGN channel. The transmitter of 4D-8PSK TCM is designed in accordance with the recommendation in the CCSDS standard. Meanwhile, for the receiver design of 4D-8PSK TCM, we design the differential decoder generalizing the differential encoder/decoder scheme. The trellis decoding algorithm is designed by applying the auxiliary trellis information and the Viterbi algorithm, and an 8-dimensional constellation mapper equation given in the CCSDS standard is deconstructed to design constellation mapper. Especially, we present the optimized receiver for 4D-8PSK TCM system by investigating the BER performances for the traceback lengths in the Viterbi decoder through computer simulations..

Design and Implementation of Dual Band Monopole Antenna with Slot for Cellular CDMA and IMT-2000 Repeater (셀룰러 CDMA와 IMT-2000 중계기용 슬롯 구조 이중대역 모노폴 안테나의 설계 및 구현)

  • 오종대;김창일;공성신;양운근
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.14 no.9
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    • pp.912-918
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    • 2003
  • In this paper, we designed and implemented the dual band monopole antenna for cellular CDMA(Code Division Multiple Access) and IMT-2000(International Mobile Telecommunication 2000) repeater. The antenna was designed by using 3D simulations program, HFSS(High Frequency Structure Simulator). Electrical characteristics were measured by using HP 8720C network analyzer and measured maximum S$\_$11/ was -10.9 dB for all frequency bands of interests in Cellular CDMA and IMT-2000. Simulation results for antenna gain at 859 MHz and 2027.5 MHz were 2.38 dBi and 4.02 dBi respectively with omni directional radiation pattern. The size of implemented antenna is compact and the antenna can be produced in low cost enough for commercialization.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Construction of Virtual Environment for a Vehicle Simulator (자동차 시뮬레이터의 가상환경 구성에 대한 연구)

  • Chang, Chea-Won;Son, Kwon;Choi, Kyung-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.4
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    • pp.158-168
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    • 2000
  • Vehicle driving simulators can provide engineers with benefits on the development and modification of vehicle models. One of the most important factors to realistic simulations is the fidelity given by a motion system and a real-time visual image generation system. Virtual reality technology has been widely used to achieve high fidelity. In this paper the virtual environment including a visual system like a head-mounted display is developed for a vehicle driving simulator system by employing the virtual reality technique. virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Accordint to the object model a three dimensional graphic model is developed with CAD tools such as Rhino and Pro/E. For the real-time image generation the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. Compared with the single loop apprach the proposed methodology yields an acceptable image generation speed 20 frames/sec for the simulator.

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Development of a Control and Virtual Realty Visual System for the Tilting Train Simulator (틸팅 차량용 시뮬레이터 적용을 위한 통제 및 가상현실 영상 시스템 개발)

  • Song Young-Soo;Han Seong-Ho;Kim Jung-Seok
    • Journal of the Korean Society for Railway
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    • v.8 no.4
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    • pp.330-336
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    • 2005
  • This paper presents a development of the control and the virtual reality visual system for a tilting train simulator. The user of the tilting train simulator is able to set up the environmental and operating conditions through the user interface provided by the control system. In the control system, an arbitrary track which has user-defined curve radius, length and direction can be generated. The virtual reality visual system provides an artificial environment that is composed of several facilities such as station, platform, track, bridge, tunnel and signaling system. In order to maximize the reality, all of the 3D modeling were based on the real photographs taken in the Jungang line. A dome screen with 1600mm diameter was used to maximize the view angle. The hemispherical screen can ensure the view angle of the 170 degrees of vertical direction and 135 degrees of lateral direction.

A Development of Fire Training Simulator Based on Computational Fluid Dynamics Simulation (전산수치해석 기반 화재훈련 VR 시뮬레이터의 개발)

  • Cha, Moo-Hyun;Lee, Jai-Kyung;Park, Seong-Whan;Choi, Byung-Il
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.4
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    • pp.271-280
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    • 2009
  • An experience based training system concerning various fire situations which may result many casualties has been required to make rapid decision and improve the responsiveness. Recently, the necessity of virtual reality (VR) based training system which can replace a dangerous full-scale fire training and be easily adopted to the training or evaluation process is increasing. This study constructed tile virtual environment according to pre-defined scenarios, utilized the FDS(Fire Dynamics Simulator), three dimensional computational fire analysis program, to derive numerically simulated data on the propagation of fire. Finally, by visualizing the realistic fire and smoke behavior through virtual reality technique and implementing real-time interaction, we developed a VR-based fire training simulator. Also, in order to ensure the sense for tile real of a virtual world and reaI-time performance at the same time, we proposed appropriate data processing and space search algorithms, demonstrate d the value of proposed method through experiments.

The study of Safety education, safe experience for students to develop research simulreyiteo (안전체험 시뮬레이터 개발에 관한 연구)

  • Kim, Tae-hwan
    • Journal of the Society of Disaster Information
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    • v.6 no.1
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    • pp.46-59
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    • 2010
  • In this study, the safety training of comparative analysis of the realities of Korea's safety training and international experience and practical training for the safety experience of a virtual reality simulator, the development of safe conduct as a controlled motion simulator system, image H / W and the control system works, sound effects H / W and the control system works, 4D special effects (smoke, heat, wind, vibration) and a control system integration, mission control system for the selection and evaluation of the proposal, and safety training on Game S / W of development as we have never experienced an earthquake action plan and evacuate to escape the power of experience and the experience of an earthquake (vibration + video), Also the collapse and a fire escape on the experience of following second disaster, the building collapsed during an escape experience in the field, in case of fire According to the initial fire suppression and fire extinguisher usage experience - experience of smoke and heat to escape in, Moreover, the Daegu subway fire in public places such as subway and evacuated to escape the experience, considering the suggested Simulator.

A study on Estimation of Energy Expenditure using Horseback Riding Simulator (승마 시뮬레이터를 이용한 운동 시 에너지 소모량 추정에 관한 연구)

  • Park, Seongbin;Hyeong, Chun-Ho;Kim, Sayup;Chung, Kyung-Ryul
    • Transactions of the KSME C: Technology and Education
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    • v.1 no.2
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    • pp.193-198
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    • 2013
  • The horseback riding simulator, an exercise training machine providing a simplified horse riding motion has been developed for aiming at healthcare. The purpose of this study was to estimate the energy expenditure without measuring bio-signals using the simulator. The test protocol was consisted of increase up to maximal intensity(Motion 9) and decrease down to minimal intensity(Motion 4) during 25 minutes, and energy expenditure was measured by portable cardiopulmonary exercise testing analyzer. There were significant differences in energy expenditure according to each riding motion. The result will be able to estimate energy expenditure using motion level, exercise time, age and gender during the riding.