• Title/Summary/Keyword: 4-D frame

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Frame synchronization Confirmation Technique Using Pilot Pattern

  • Song, Young-Joon
    • Journal of Communications and Networks
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    • v.2 no.1
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    • pp.69-75
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    • 2000
  • A new frame synchronization confirmation technique using a pilot pattern of both uplink and downlink channels is proposed for W-CDMA (Wideband Code Division Multiple Access) system. It is shown that by using this technique, we can cancel the side lobe for autocorrelation functions of the frame synchronization words of pilot pattern have the maximum to-of-phase autocorrelation value "4" with two peak values equal in magnitude and opposite in polarity at zero and middle shifts. Due to this side lobe cancellation effect, therefore, the autocorrelation function of the frame synchronization words becomes ideal for the frame synchronization confirmation since double maximum correlation values equal in magnitude and opposite polarity at zero ad middle shifts can be achieved. This property can be used to double check frame synchronization timing and thus. improve the frame synchronization confirmation performance.

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Development of Buffer frame for ATV (ATV용 완충 프레임의 개발)

  • Kim, Joon-An;Jun, Jae-Uhk;Ko, Sung-Woo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.10 no.6
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    • pp.159-164
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    • 2011
  • This paper is about the frame for an all terrain vehicle(ATV). An all terrain vehicle, also known as an ATV, has a seat designed to comfortably accommodate a rider over a wide variety of rugged terrain. This study developed and evaluated a buffer system to drive safely and reduce impact force on the load. The Frame includes a main frame portion which has one or more support frames. The buffer system with a double cushion system, one or more of the interaction of the shock absorber is constructed. The 3D modeling of ATV frame is built up with the software CATIA. According to the designing requirement, we analyzed the stress and the deformation of the frame.

Adaptive depth control algorithm for sound tracing (사운드 트레이싱을 위한 적응형 깊이 조절 알고리즘)

  • Kim, Eunjae;Yun, Juwon;Chung, Woonam;Kim, Youngsik;Park, Woo-Chan
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.5
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    • pp.21-30
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    • 2018
  • In this paper, we use Sound-tracing, a 3D sound technology based on ray-tracing that uses geometric method as auditory technology to enhance realism. The Sound-tracing is costly in the sound propagation stage. In order to reduce the sound propagation cost, we propose a method to calculate the average effective frame number of previous frames using the frame coherence property and to adjust the depth according to the space based on the calculated number. Experimental results show that the path loss rate is 0.72% and the traversal & Intersection test calculation amount is decreased by 85.13% and the frame rate is increased by 4.48% when the sound source is indoors, compared with the result of the case without depth control. When the sound source was outdoors, the path loss was 0% and the traversal & Intersection test calculation amount is decreased by 25.01% and the frame rate increased by 7.85%. This allowed the rendering performance to be increased while minimizing the path loss rate.

A Study on the Fatigue Analysis of Bogie Frame under Multiaxial Loading (다축하중을 받는 대차프레임의 피로해석에 관한 연구)

  • 이상록;이학주;한승우;김경식
    • Proceedings of the KSR Conference
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    • 1998.05a
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    • pp.330-337
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    • 1998
  • Bogie is mainly consisted of the bogie frame, suspensions, wheels and axles, braking system, and transmission system. The complex shapes of the bogie frame and the multiaxial loading condition induced in real operation make it difficult to design the bogie frame against the fatigue. In this study, multiaxial fatigue criteria were reviewed. Stress analysis of the bogie frame has been performed for the various loading conditions according to the UIC Code 615-4. Magnitudes of the stress amplitude and mean stress were estimated based on the stress analysis results to simulate the operating loads encountered in service. Fatigue strength of the bogie frame was evaluated by using the constant life diagram of the material. 3-D surface model ling, finite element meshing, and finite element analysis were performed by Pro-Engineer, MSC/PATRAN, and MSC/NASTRAN, respectively.

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Moving Image Compression with Splitting Sub-blocks for Frame Difference Based on 3D-DCT (3D-DCT 기반 프레임 차분의 부블록 분할 동영상 압축)

  • Choi, Jae-Yoon;Park, Dong-Chun;Kim, Tae-Hyo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.1
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    • pp.55-63
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    • 2000
  • This paper investigated the sub-region compression effect of the three dimensional DCT(3D-DCT) using the difference component(DC) of inter-frame in images. The proposed algorithm are the method that obtain compression effect to divide the information into subband after 3D-DCT, the data appear the type of cubic block(8${\times}$8${\times}$8) in eight difference components per unit. In the frequence domain that transform the eight differential component frames into eight DCT frames with components of both spatial and temporal frequencies of inter-frame, the image data are divided into frame component(8${\times}$8 block) of time-axis direction into 4${\times}$4 sub block in order to effectively obtain compression data because image components are concentrate in corner region with low-frequency of cubic block. Here, using the weight of sub block, we progressed compression ratio as consider to adaptive sub-region of low frequency part. In simulation, we estimated compression ratio, reconstructed image resolution(PSNR) with the simpler image and the complex image contained the higher frequency component. In the result, we could obtain the high compression effect of 30.36dB(average value in the complex-image) and 34.75dB(average value in the simple-image) in compression range of 0.04~0.05bpp.

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Tree Build Heuristics for Spatial Partitioning Trees of 3D Games (3D 게임 공간 분할 트리에서 트리 빌드 휴리스틱)

  • Kim, Youngsik
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.25-34
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    • 2013
  • Spatial partitioning trees are needed for processing collision detections efficiently. In order to select split planes for spatial partitioning trees, the tree balance and the number of polygons overlapped with the split plane should be considered. In this paper, the heuristic algorithm controlling weight values of tree build criteria is proposed for spatial partitioning trees of 3D games. As the weight values are changed, tree build time, T-junction elimination time which can cause visual artifacts in splitting polygons overlapped with the split plane, rendering speed (frame per second: FPS) according to tree balance are analysed under 3D game simulations.

A Rejection of Harmonic Ripples for d-q Transformation (d-q 변환에서의 고조파 맥동 제거)

  • Choi, Nam-Yerl;Lee, Chi-Hwan
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.12
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    • pp.83-87
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    • 2015
  • This paper presents a simple notch filter, which is so suitable for three-phase unbalanced and distorted power line. In the d-q synchronous transformation, three-phase unbalanced and distorted voltages generate lots of ripple voltages on d-q axes. The ripples make disturbances on controllers such as PLL of phase tracking. Unbalanced state makes ripple of double the frequency of power line. Odd harmonics 5th and 7th on the line make even 4th and 6th ripples on d-q axes due to the rotating reference frame, respectively. Cascaded two comb filters, delay lines 1/4T and 1/8T, are adopted for the ripple rejection. The filter rejects harmonics 2nd, 4th, 6th, 10th and so on. They are very effective to remove the ripples of both unbalance and distortion. The filter, implemented by two FIFOs on an experimental system, is adopted on a PLL controller of power line phase tracking. Through the simulation and experimental results, performance of the proposed comb filter has been validated.

Equal Bit Rate Control for Low Bit-rate Coder based on Frame Statistics (저 전송률 부호화기를 위한 프레임 특성에 근간한 균등 비트 할당 기법)

  • Seo Dong-Wan;Choe Yoon-Sik
    • Journal of the Institute of Convergence Signal Processing
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    • v.6 no.4
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    • pp.176-181
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    • 2005
  • This paper presents an equal bit rate control algorithm utilizing the statistical change between the previous frame and the current frame. The previous studies on the model-based rate control have focused on the models of bit rate and distortion in types of coders, in terms of the quantization parameter. The proposed algorithm improves the typical model-based rate control by updating a model parameter instead of modeling a better model of the rate and distortion. The proposed algorithm updates this model parameter by recognizing the change in statistics between the previous frame and the current frame. We implement the proposed algorithm in MPEG-4 coders and verify its performance while comparing it to the TMN8's approach (up to 0.6dB of improvement).

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Integrability of the Metallic Structures on the Frame Bundle

  • Islam Khan, Mohammad Nazrul
    • Kyungpook Mathematical Journal
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    • v.61 no.4
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    • pp.791-803
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    • 2021
  • Earlier investigators have made detailed studies of geometric properties such as integrability, partial integrability, and invariants, such as the fundamental 2-form, of some canonical f-structures, such as f3 ± f = 0, on the frame bundle FM. Our aim is to study metallic structures on the frame bundle: polynomial structures of degree 2 satisfying F2 = pF +qI where p, q are positive integers. We introduce a tensor field Fα, α = 1, 2…, n on FM show that it is a metallic structure. Theorems on Nijenhuis tensor and integrability of metallic structure Fα on FM are also proved. Furthermore, the diagonal lifts gD and the fundamental 2-form Ωα of a metallic structure Fα on FM are established. Moreover, the integrability condition for horizontal lift FαH of a metallic structure Fα on FM is determined as an application. Finally, the golden structure that is a particular case of a metallic structure on FM is discussed as an example.

Fatigue Strength Evaluation of Bogie Frame for Power Car (동력차용 대차프레임의 피로강도평가)

  • Lee, Hak-Ju;Han, Seung-U;Augagneur Sylvain;Lee, Sang-Rok
    • 연구논문집
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    • s.27
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    • pp.57-73
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    • 1997
  • The bogie between the track and the railway vehicle body, is one of the most important component in railroad vehicle. Its effects on the safety of both passengers and vehicle itself, and on the overall performance of the vehicle such as riding quality, noise and vibration are critical. The bogie is mainly consisted of the bogie frame, suspensions, wheels and axles, braking system, and transmission system. The complex shapes of the bogie frame and the complicate loading condition (both static and dynamic) induced in real operation make it difficult to design the bogie frame fulfilling all the requirements. The complicated loads applied to the bogie frame are i) static load due to the weight of the vehicle and passengers, ii) quasi-static load due to the rolling in curves iii) dynamic load due to the relative motion between the track, bogie, and vehicle body. In designing the real bogie frame, fatigue analysis based on the above complicated loading conditions is a must. In this study, stress analysis of the bogie frame has been performed for the various loading conditions according to the UIC Code 6 15-4. Magnitudes of the stress amplitude and mean stress were estimated based on the stress analysis results to simulate the operating loads encountered in service. Fatigue strength of the bogie frame was evaluated by using the constant life diagram of the material. 3-D surface modelling, finite element meshing, and finite element analysis were performed by Pro-Engineer, MSC/PATRAN, and MSC/NASTRAN, respectively.

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