• Title/Summary/Keyword: 4-D 프레임

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Implementation of High-Speed Fresnelet Transform using Daubechies's Filter (드뷔시 필터를 이용한 고속 프레넬릿 변환의 구현)

  • Seo, Young-Ho;Lee, Yoon-Hyuk;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.820-828
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    • 2017
  • Service of digital hologram that has been recognized as a visual system for next generation requires various signal processing technologies. A transform is the most frequently used tool among signal processing techniques for 2-dimensional(D) and 3-D natural picture. A digital hologram has totally different property with a natural picture, so it is rarely efficient to apply transform tools used in 2-D image processing to a digital hologram. To overcome this a Fresnelet transform for a digital hologram has been proposed. We derive a Fresnelet transform by using the Daubechie's filter after applying an unitary Fresnel transform to a wavelet basis function. We also implement the transform as types of device and kernel code to improve operational performance. In consideration of the average time that is required for a pixel we can have observed the performance is improved up to 242 and 30 times for using the (9,7) and (5,3) filters in case of using device code.

MPEG-4 Video Frame-based Bitrate Control using 2D History Pool and Sliding Window (2차원 히스토리 풀과 슬라이딩 윈도우를 이용한 MPEG-4 비디오 프레임 기반 비트 생성율 제어 방법)

  • Park, Gwang-Hoon;Lee, Yoon-Jin
    • Journal of KIISE:Software and Applications
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    • v.29 no.6
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    • pp.355-366
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    • 2002
  • This paper introduces the MPEG-4 video frame-based bitrate control methodology using two dimensional history pool and a sliding window. Proposed method preferentially clusters the encoded results according to the image characteristics and stores those results into the 2 dimensional history pool. Among the stored results in the pool, the sliding window collects the encoded results whose characteristics are very similar to the image frame to be encoded. Feedback regression is finally carried out bated on the collected results. Therefore proposed method can actively adapt to the rapid varying image characteristics by reducing the occurrences of the extrapolations when determining the quantization steps. Proposed method has better performances than the MPEG-4 frame-based bitrate control algorithm by evaluating with the actually encoded bits per frame, encoded PSNR's, and frame skips.

An Improvement of MPEG-4 Rate Control Scheme by Reducing the Occurrence of Frame Skipping at Low Bit-Rate (저 비트율에서 프레임 스킵 발생을 줄이는 MPEG-4 비트율 제어 기법의 개선)

  • Boo, Hee-Hyung;Choi, Yong-Do;Kim, Sung-Ho
    • Journal of Korea Multimedia Society
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    • v.15 no.9
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    • pp.1086-1092
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    • 2012
  • In this paper, we propose the rate control scheme reducing frame skipping at low bit-rate. As the method considering lossy parts in the compressing process at the existing scheme, the proposed scheme is improved by subtracting the converted bits from the target bit-rate of the current frame. The converted bits are the value resulted from multiplying the ratio of the current frame MAD to the previous frame MAD by the compressed bits changed from the remaining values after compressing the previous frame.

An Exploratory Study about the Activity Framework for 3D Printing in Education and Implementation (3D 프린팅 활용 교육 프레임워크 제안 및 적용의 탐색적 연구)

  • So, Hyo-Jeong;Lee, Ji-hyang;Kye, Bokyung
    • Journal of The Korean Association of Information Education
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    • v.21 no.4
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    • pp.451-462
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    • 2017
  • This study selected 3D printing that is highly likely to be adopted in schools. This research was conducted in two stages: 1) proposing the learning activity framework for utilizing 3D printing in education, and 2) exploring the potential of integrating 3D printing in the school field. The '3D printing learning activity framework' proposed in this study includes four phases that are categorized according to the complexity of problem-solving processes and collaborative interaction: Step 1 as production through replication, Phase 2 as means of imaginary expression, Phase 3 as near problem-solving, and Phase 4 as expanded problem-solving. Next, we conducted the field study with 23 students in the 6th grade math class where they learned the various solid shapes and volumes through 3D printing-integrated activities. The lesson was considered as Phase 1, which is the production through replication. Overall, the results showed that the participants had positive perceptions about the efficacy of 3D printing activities, the quality of learning experience, and satisfaction. On the other hand, it was found that the usability of 3D printers and CAD program needs further improvement The contribution of this study can be found in the learning activity framework that can guide 3D printing activity design in school, and in the exploration of enhancing the connection between 3D printing activities and curricular relevance beyond simple interest toward a novel technology.

MPEG AFX: 애니메이션 압축 기술

  • An, Jeong-Hwan
    • Information and Communications Magazine
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    • v.24 no.4
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    • pp.67-75
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    • 2007
  • 본 고에서는 MPEG 3DGC(3D Graphics Compression)서브그룹에서 진행중인ISO/IEC 14496-16 AFX(Animation Framework extension)중 Animation과 관련된 동향에 대해 기술한다. 가상 공간에서의 bone-based, 모델과 같은 캐릭터 애니메이션의 표현과 압축, 소스 모델과 타겟 모델로 부터 일련의 연속적인 중간 모델들을 만들어서 부드러운 애니메이션이 가능하도록 하는 모핑 애니메이션, 키 프레임 애니메이션의 압축에 대해 살펴보고, 현재 진행중인 Frame-based Animation Compression 대해 살펴본다. 마지막으로, 이러한 압축 툴을 사용하여 압축한 3D 비트 스트림을 다중화(Multiplexing)하여 저장하는 m3d 데이터 포맷에 대해 살펴본다.

An e-Business Architecture Framework using Information Technology Architecture (ITA 기반의 전자상거래 아키텍처 프레임워크)

  • Kim, Duk-Hyun
    • Information Systems Review
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    • v.4 no.2
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    • pp.41-58
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    • 2002
  • This paper is to show the meaningfulness of applying Information Technology Architecture (ITA) to the modeling of a nation-wide e-Business architecture framework. After reviewing various architecture frameworks we suggested a unique architecture framework called VMT (Views, Models, and Time-frames). VMT represents five views of e-Business stakeholders; six models of data, function, network, agent, event, and rule; and three timeframes of short-term, mid-term, and long-term. VMT is an extension and unification of popular frameworks including Zachman's framework that has international recognition and use, C4ISR architecture framework of US DoD's, and Federal Enterprise Architecture Framework (FEAF) of the US Federal Government's.

A Study on The Strip Layout Design of Pickup Frame Using PDW of Unigraphics NX4.0 (Unigraphics NX4.0의 PDW를 활용한 픽업 프레임 스트립레이아웃 설계에 관한 연구)

  • Choi, Kye-Kwang;Kim, Sei-Hwan
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.326-329
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    • 2007
  • 본 논문에서는 픽업프레임의 스트립 레이아웃 도를 작성하였다. 프레스 금형에 있어서 스트립 레이아웃 도는 제품 양산을 결정하는 중요 요인이다. 장착되는 다른 부품과의 간섭요인을 용이하게 수정하기 위하여 3D CAD/CAM 시스템을 적용하였다. 블랭크 레이아웃을 최적화하고 광폭배열로 스트립 레이아웃 하여 재료 이용률을 28.49%로 향상시켰다. 사용된 3D CAD/CAM 소프트웨어는 Unigraphics NX 4.0이며 12개 공정으로 스트립 레이아웃 도를 작성하였다.

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The Algorithm Improved the Speed for the 3-Dimensional CT Video Composition (3D CT 동영상 구성을 위한 속도 개선 알고리즘)

  • Jeong, Chan-Woong;Park, Jin-Woo;Jun, Kyu-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.2
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    • pp.141-147
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    • 2009
  • This paper presents a new fast algorithm, rotation-based method (RBM), for the reconstruction of 3 dimensional image for cone beam computerized tomography (CB CT) system. The system used cone beam has less exposure time of radioactivity than fan beam. The Three-Pass Shear Matrices (TPSM) is applied, that has less transcendental functions than the one-pass shear method to decrease a time of calculations in the computer. To evaluate the quality of the 3-D images and the time for the reconstruction of the 3-D images, another 3-D images were reconstructed by the radon transform under the same condition. For the quality of the 3-D images, the images by radon transform was shown little good quality than REM. But for the time for the reconstruction of the 3-D images REM algorithm was 35 times faster than radon transform. This algorithm offered $4{\sim}5$ frames a second. It meant that it will be possible to reconstruct the 3-D dynamic images in real time.

MPEG-4 to H.264 Transcoding (MPEG-4에서 H.264로 트랜스코딩)

  • 이성선;이영렬
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.5
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    • pp.275-282
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    • 2004
  • In this paper, a transcoding method that transforms MPEG-4 video bitstream coded in 30 Hz frame rate into H.264 video bitstream of 15 Hz frame rate is proposed. The block modes and motion vectors in MPEG-4 is utilized in H.264 for block mode conversion and motion vector (MV) interpolation methods. The proposed three types of MV interpolation method can be used without performing full motion estimation in H.264. The proposed transcoder reduces computation amount for full motion estimation in H.264 and provides good quality of H.264 video at low bitrates. In experimental results, the proposed methods achieves 3.2-4 times improvement in computational complexity compared to the cascaded pixel-domain transcoding, while the PSNR (peak signal to noise ratio) is degraded with 0.2-0.9dB depending on video sizes.

Similarity Search Algorithm Based on Hyper-Rectangular Representation of Video Data Sets (비디오 데이터 세트의 하이퍼 사각형 표현에 기초한 비디오 유사성 검색 알고리즘)

  • Lee, Seok-Lyong
    • The KIPS Transactions:PartD
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    • v.11D no.4
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    • pp.823-834
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    • 2004
  • In this research, the similarity search algorithms are provided for large video data streams. A video stream that consists of a number of frames can be expressed by a sequence in the multidimensional data space, by representing each frame with a multidimensional vector By analyzing various characteristics of the sequence, it is partitioned into multiple video segments and clusters which are represented by hyper-rectangles. Using the hyper-rectangles of video segments and clusters, similarity functions between two video streams are defined, and two similarity search algorithms are proposed based on the similarity functions algorithms by hyper-rectangles and by representative frames. The former is an algorithm that guarantees the correctness while the latter focuses on the efficiency with a slight sacrifice of the correctness Experiments on different types of video streams and synthetically generated stream data show the strength of our proposed algorithms.