References
- ISO/IEC 14496-2, Coding of Audio-Visual Objects: Part2: Vlsual,Janualy 2001
- ISO/IEC 14496-16, Coding of Audio-Visual Objects: Par16: Animation Framework eXtension (AFX), December 2003
- ISO/IEC 14496-21, Coding of audio-visual objects, Part 21: MPEG-J Graphics Framework extension (GFX) ,July 2005
- Web3D Consortium - Open Standards for Real-Time 3D Communication, 21 April 2005, http://www.web3d.org
- ISO/IEC 14496-16, Coding of Audio-Visual Objects: Par 16: Animation Framework eXtension (AFX), December 2003
- Text of ISO/IEC 14496-16/FDAM1 (Morphing & Textures), ISO/IEC JTC1/SC29/WG11 N7400,July 2005
- WD 3.0 of 14496-16/AMD2 (Geometry & Shadow),ISO/IEC JTC1/SC29/WG11 N7625, October 2005
- 3D Graphics Compression FAQ 17.0, ISO/IEC JTC1/SC29/WG11 N8735, January 2007
- H-anim, http://www.h-anim.org/
- Text of ISO/IEC 14496-16/FDAM1 (Morphing &Textures), ISO/IEC JTC1/SC29/WG11 N7400,July 2005
- WD 1.0 of ISO/IEC 14496-16:2006/AMD2 (Frame-based Animated Mesh Compression), ISO/IEC JTC1/SC29/WG11 N8732,January 2007