• Title/Summary/Keyword: 4-D 프레임

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4-way Search Window for Improving The Memory Bandwidth of High-performance 2D PE Architecture in H.264 Motion Estimation (H.264 움직임추정에서 고속 2D PE 아키텍처의 메모리대역폭 개선을 위한 4-방향 검색윈도우)

  • Ko, Byung-Soo;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.6
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    • pp.6-15
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    • 2009
  • In this paper, a new 4-way search window is designed for the high-performance 2D PE architecture in H.264 Motion Estimation(ME) to improve the memory bandwidth. While existing 2D PE architectures reuse the overlapped data of adjacent search windows scanned in 1 or 3-way, the new window utilizes the overlapped data of adjacent search windows as well as adjacent multiple scanning (window) paths to enhance the reusage of retrieved search window data. In order to scan adjacent windows and multiple paths instead of single raster and zigzag scanning of adjacent windows, bidirectional row and column window scanning results in the 4-way(up. down, left, right) search window. The proposed 4-way search window could improve the reuse of overlapped window data to reduce the redundancy access factor by 3.1, though the 1/3-way search window redundantly requires $7.7{\sim}11$ times of data retrieval. Thus, the new 4-way search window scheme enhances the memory bandwidth by $70{\sim}58%$ compared with 1/3-way search window. The 2D PE architecture in H.264 ME for 4-way search window consists of $16{\times}16$ pe array. computing the absolute difference between current and reference frames, and $5{\times}16$ reusage array, storing the overlapped data of adjacent search windows and multiple scanning paths. The reference data could be loaded upward and downward into the new 2D PE depending on scanning direction, and the reusage array is combined with the pe array rotating left as well as right to utilize the overlapped data of adjacent multiple scan paths. In experiments, the new implementation of 4-way search window on Magnachip 0.18um could deal with the HD($1280{\times}720$) video of 1 reference frame, $48{\times}48$ search area and $16{\times}16$ macroblock by 30fps at 149.25MHz.

The Development of the Manipulator and End-effector of Automated Pavement Crack Sealing Machine and Movement Test (도로면 크랙실링 자동화 장비의 모체 제작 및 구동 실험)

  • Lee, Jeong-Ho;Lee, Won-Jae;Yoo, Hyun-Seok;Kim, Young-Suk
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.32 no.4D
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    • pp.377-386
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    • 2012
  • Crack sealing has been widely used in the pavement maintenance due to its advantage of repairing the cracks at the preliminary stages. However, it has been analyzed that the crack sealing work process is dangerous and labor intensive. Moreover, quality and productivity of crack sealing work are highly depended on labor experience and skills. Therefore, various crack sealing machines have been researched but revealed many limitations in practical application. This research analyses conventional crack sealing work process and previously developed crack sealing machines in order to develop an automated pavement crack sealing machine which can be practically and widely applied in the construction fields. This paper develops the previously proposed conceptual design by drawing detailed designs and fabricating the hardware(manipulator and end-effector) of the automated pavement crack sealing machine. The crack sealing machine suggested in this paper overcomes limitations of existing crack sealing machines and designed to meet the domestic road conditions and regulations. It is expected that automating the conventional crack sealing method contributes to the improvement of quality, economy and reduce accidents.

Implementation of Turbo Decoder Based on Two-step SOVA with a Scaling Factor (비례축소인자를 가진 2단 SOVA를 이용한 터보 복호기의 설계)

  • Kim, Dae-Won;Choi, Jun-Rim
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.11
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    • pp.14-23
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    • 2002
  • Two implementation methods for SOVA (Soft Output Viterbi Algorithm)of Turbo decoder are applied and verfied. The first method is the combination of a trace back (TB) logic for the survivor state and a double trace back logic for the weight value in two-step SOVA. This architecure of two-setp SOVA decoder allows important savings in area and high-speed processing compared with that of one-step SOVA decoding using register exchange (RE) or trace-back (TB) method. Second method is adjusting the reliability value with a scaling factor between 0.25 and 0.33 in order to compensate for the distortion for a rate 1/3 and 8-state SOVA decoder with a 256-bit frame size. The proposed schemes contributed to higher SNR performance by 2dB at the BER 10E-4 than that of SOVA decoder without a scaling factor. In order to verify the suggested schemes, the SOVA decoder is testd using Xillinx XCV 1000E FPGA, which runs at 33.6MHz of the maximum speed with 845 latencies and it features 175K gates in the case of 256-bit frame size.

Inductive Inverse Kinematics Algorithm for the Natural Posture Control (자연스러운 자세 제어를 위한 귀납적 역운동학 알고리즘)

  • Lee, Bum-Ro;Chung, Chin-Hyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.367-375
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    • 2002
  • Inverse kinematics is a very useful method for control]ing the posture of an articulated body. In most inverse kinematics processes, the major matter of concern is not the posture of an articulated body itself but the position and direction of the end effector. In some applications such as 3D character animations, however, it is more important to generate an overall natural posture for the character rather than place the end effector in the exact position. Indeed, when an animator wants to modify the posture of a human-like 3D character with many physical constraints, he has to undergo considerable trial-and-error to generate a realistic posture for the character. In this paper, the Inductive Inverse Kinematics(IIK) algorithm using a Uniform Posture Map(UPM) is proposed to control the posture of a human-like 3D character. The proposed algorithm quantizes human behaviors without distortion to generate a UPM, and then generates a natural posture by searching the UPM. If necessary, the resulting posture could be compensated with a traditional Cyclic Coordinate Descent (CCD). The proposed method could be applied to produce 3D-character animations based on the key frame method, 3D games and virtual reality.

Sharing Ship Design Model Based on STEP methodology (STEP 방법론을 이용한 선박설계 모델의 공유)

  • Yong-Jae Shin;Soon-Hung Han
    • Journal of the Society of Naval Architects of Korea
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    • v.35 no.4
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    • pp.98-108
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    • 1998
  • Hull design data is currently prepared by a 2D CAD system and re-input to 3D CAD systems specialized for detail design or to a structural analysis system. In this paper, sharing design data among different CAD systems has been studied. Based on STEP methodology, a neutral model is generated from 2D AutoCAD drawings. To handle a geometric data of this model, the non-manifold model of ACIS is used because it can support various CAD data representation such as 2D graphic entities, 3D wireframe, 3D surface model, and solid B-Rep/CSG model. It is observed that a mon-manifold model can easily be transformed to a 3-D wireframe model for the hull detail design system AutoDef or a FE model for the structural analysis system Nastran.

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A Study on Fatigue Safety Estimation of Cross Frame of Suspension Bridge(I) - Estimation by Nominal Stress - (현수교 횡프레임의 피로안전성 평가에 관한 연구(I) - 공칭응력에 의한 평가 -)

  • Kyung, Kab Soo;Jeon, Jun Chang;Su, Seok Ku;Yong, Hwan Sun
    • Journal of Korean Society of Steel Construction
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    • v.11 no.4 s.41
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    • pp.397-407
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    • 1999
  • In this paper, the fatigue safety in the suspension bridge is investigated by using nominal and variable stress, respectively. The technique on structural modeling and the fatigue evaluation using nominal stress are mainly dealt with in this paper. To make the finite element analysis model reflecting the actual structural behavior of the suspension bridge with cross frame, the parametric study is carried out. In this study, the influence of supporting condition. the difference of the results of 2- and 3-D analysis and the number of cross frames modelled in are considered. The nominal stress under the real traffic flow of the bridge is calculated by the combination of the stresses due to the unit DB-24 loading. The nominal stresses for details under consideration are compared with allowable stress ranges specified in the codes and the results are discussed.

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Performance Analysis of Channel Compensation and Channel Coding Techniques based on Measured Maritime Wireless Channel in VHF-band Ship Ad-hoc Network (VHF 대역 선박 간 애드혹 네트워크에서 실측 해상채널에 기반한 채널 보상과 채널 부호화 기법의 성능분석)

  • Jeon, Kwang-Hyun;Hui, Bing;Chang, Kyung-Hi;Kim, Seung-Geun;Kim, Sea-Moon;Lim, Yong-Kon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.5B
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    • pp.517-529
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    • 2011
  • In this paper, the parameters of the RTT (Radio Transmission Techniques) for SANET (Ship Ad-hoc NETwork), which is considered for the next generation maritime communication systems, are set up. A channel model has been analyzed based on the practical measured maritime wireless channel in VHF (Very-High Frequency) for SANET system. Also, by considering the frame structure including preamble, guard time and pilots for both single and multi-carrier systems, the BER (Bit Error Rate) performances are evaluated and analyzed in the aspects of channel compensation and channel coding techniques. Based on the simulation results, optimal modulation & coding schemes are suggested for SANET. That is, in single-carrier system by using differential modulation schemes, channel compensation is not necessary. However, channel coding is helpful to achieve additional gain. On the other hand, when 16-QAM modulation is employed in multi-carrier system, the implementation of both channel compensation and channel coding techniques show huge performance gain for various of K values, which are related to different maritime environments, and the rolling effects of wave.

A Bifurcation Analysis of Space Structures by Using 3D Beam-Column Element Considering Finite Deformations and Bowing Effect (유한변형과 굽힘효과가 고려된 3차원 보-기둥요소에 의한 공간구조물의 분기좌굴해석)

  • Lee, Kyung-Soo;Han, Sang-Eul
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.22 no.4
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    • pp.307-314
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    • 2009
  • The present paper briefly describes the space frame element and the fundamental strategies in computational elastic bifurcation theory of geometrically nonlinear, single load parameter conservative elastic spatial structures. A method for large deformation(rotation) analysis of space frame is based on an eulerian formulation, which takes into consideration the effects of large joint translations and rotations with finite deformation(rotation). The local member force-deformation relationships are based on the beam-column approach, and the change in member chord lengths caused by axial strain and flexural bowing are taken into account. and the derived geometric stiffness matrix is unsymmetric because of the fact that finite rotations are not commutative under addition. To detect the singular point such as bifurcation point, an iterative pin-pointing algorithm is proposed. And the path switching mode for bifurcation path is based on the non-negative eigen-value and it's corresponding eigen-vector. Some numerical examples for bifurcation analysis are carried out for a plane frame, plane circular arch and space dome structures are described.

Hardware Implementation of Rasterizer with SIMD Architecture Applicable to Mobile 3D Graphics System (모바일 3차원 그래픽스 시스템에 적용 가능한 SIMD 구조를 갖는 래스터라이저의 하드웨어 구현)

  • Ha, Chang-Soo;Sung, Kwang-Ju;Choi, Byeong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.313-315
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    • 2010
  • In this paper, we describe research results of developing hardware rasterizer that is applicable to mobile 3D graphics system, designed in SIMD architecture and verified in FPGA. Tile-based scan conversion unit is designed like SIMD architecture running four tiles simultaneously and each tile traverses pixels hierarchical in 3-level so that visiting counts is minimized. As experimental results, $8{\times}8$ is the most efficient size of tile and the last step of tile traversing is performed on $2{\times}2$ sized subtile. The rasterizer supports flat shading and gouraud shading and texture mapper supports affine mapping and perspective corrected mapping. Also, texture mapper supports point sampling mode and bilinear interpolating sampling mode and two types of wrapping modes and various blending modes. The rasterzer operates as 120Mhz on xilinx vertex4 $l{\times}100$ device. To easy verification, texture memory and frame buffer are generated as block rom and block ram.

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A study on a multi-dimensional national technological-level evaluation on artificial intelligence technology case (인공지능 분야에 대한 국가 기술수준 다차원 평가 실증 연구)

  • Cho, Ilgu
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.89-90
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    • 2018
  • 최근 4차 산업혁명의 핵심분야로 부상한 인공지능 기술에 미국, 중국, 일본, EU 등 주요국가와 국내 인공지능 기술수준을 보다 신뢰성 높은 전문가, 특허, 논문 등 다차원 평가를 통해 객관적인 기술수준 평가와 이를 바탕으로 인공지능 분야의 기술경쟁력 확보를 위한 연구개발(R&D) 투자전략 수립 및 사업 추진에 대한 기본방향 설정에 대한 기술경영 프레임워크를 제안한다.

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