• Title/Summary/Keyword: 3DTV broadcasting

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A Study on the Frequency Analysis of Available Channels in TVWS around the West Sea of Korea (Incheon-Jejudo) (대한민국 서해상 (인천-제주도)에서의 TVWS 가용채널 주파수 분석에 관한 연구)

  • Chung, Chanhyung;Cha, Jaesang;Shim, Dongha
    • Journal of Advanced Navigation Technology
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    • v.26 no.5
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    • pp.261-271
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    • 2022
  • This paper is the study in Korea to secure new frequency resources available at sea among terrestrial DTV (Digital TV) broadcasting bands. Focusing on Incheon and Jejudo in the west Sea of Korea, the possibility of using TVWS frequencies of DTV broadcast signals (channels 14-51, 470~698 MHz) was studied. According to the analysis, three channels, channel 19 (503 MHz), channel 37 (611 MHz) and channel 39 (623 MHz) can be used as TVWS available channels without interference with DTV in all nearby seas such as Incheon Port and Jeju Port. On the other hand, two channels, Channel 23 (527 MHz) and Channel 33 (587 MHz), were divided into strong DTV signals in the section between Incheon Port and Jeju Port, making it difficult to use them as available frequencies for TVWS on the west coast.

Study on the Effect of Industry by Using the Next Generation Broadcasting on 700MHz Band Frequency (700MHz 대역 주파수의 차세대방송 이용과 산업효과 연구)

  • Park, Sung Kyu;Ahn, Seong_Je;Park, Jong Won;Kim, Gwangho;Park, Gooman
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.316-319
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    • 2011
  • 본 논문에서는 그 동안 국내 지상파 DTV 방송의 임시대역으로 사용해 오던 Ch.61~69(752~806MHz)를 포함한 700MHz 대역의 주파수 Ch.52~69(698~806MHz)를 지상파방송 디지털전환 이후 경매에 의해 통신에 할당하려는 방송통신위원회의 정책 추진에 대한 기술적, 정책적 타당성을 분석하고, 디지털 방송에서의 주파수 필요성과 상관성을 비교하여 바람직한 주파수 정책에 대한 방향을 모색하고자 하였다. 디지털 방송의 경우 이 대역에서 차세대방송용으로 활용할 계획을 가지고 있으며 방송 콘텐츠산업과 디스플레이산업의 발전 촉매제로 간주하고 있다. UDTV(Ultra-HDTV) 및 Full-HD 3DTV 를 비롯하여 HD 혹은 Full-HD MMS(Multi Mode Service) 서비스와 무안경식 3DTV, 홀로그래피 3DTV 와 같은 차세대방송 환경 구축을 위해서는 우선 700MHz 대역의 주파수의 추가 확보와 정책적 지원의 필요성이 요구되고 있다. 본 논문에서는 무선통신과 방송분야의 주파수 요구 내용을 비교함으로써 바람직한 주파수 할당 정책에 대한 대안을 제시하였다.

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A CMOS Fractional-N Frequency Synthesizer for DTV Tuners (DTV 튜너를 위한 CMOS Fractional-N 주파수합성기)

  • Ko, Seung-O;Seo, Hee-Teak;Park, Jong-Tae;Yu, Chong-Gun
    • Journal of IKEEE
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    • v.14 no.1
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    • pp.65-74
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    • 2010
  • The Digital TV(DTV) standard has ushered in a new era in TV broadcasting and raised a great demand for DTV tuners. There are many challenges in designing a DTV tuner, of which the most difficult part is the frequency synthesizer. This paper presents the design of a frequency synthesizer for DTV Tuners in a $0.18{\mu}m$ CMOS process. It satisfies the DTV(ATSC) frequency band(54~806MHz). A scheme is proposed to cover the full band using only one VCO. The VCO has been designed to operate at 1.6~3.6GHz band such that the LO pulling effect is minimized, and reliable broadband characteristics have been achieved by reducing the variations of VCO gain and frequency step. The simulation results show that the designed VCO has gains of 59~94MHz(${\pm}$17.7MHz/V,${\pm}$23%) and frequency steps of 26~42.5MHz(${\pm}$8.25MHz/V,${\pm}$24%), and a very wide tuning range of 76.9%. The designed frequency synthesizer has a phase noise of -106dBc/Hz at 100kHz offset, and the lock time is less than $10{\mu}$sec. It consumes 20~23mA from a 1.8V supply, and the chip size including PADs is 2.0mm${\times}$1.8mm.

A study of Metadata design for Digital Content Marketplace based on Interactive Media (양방향매체 기반에 디지털콘텐츠 마켓플레이스를 위한 메타데이터 설계에 관한 연구)

  • Kwon, Byung-Il;Moon, Nam-Mee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.155-164
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    • 2009
  • Digital Content Marketplace based on Interactive Media is defmed as the marketplace for content service between contents supplier and consumer through iDTV environment. This Marketplace is increasing interest to u-Life service with Digital Environment. To Interactive Media, it can contribute to enhance its effectiveness by developing various contents and service model in the initial phase of broadcasting-communication convergence. This study designed metadata using Digital Content marketplace based on Interactive Media. Specially the matadata designing include recommendation-tag for supply supplementary content. It can support self-directed action. Through basic metadata with weight value, it is designed to support supplementary content customer to want on the marketplace. Recommendation-System can be built by many method and to recommend the service content including explicit properties using collaborative filtering method can solve limitations in existing content recommendation.

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데이터 방송 서비스 현황과 전망 - 지상파 데이터 방송을 중심으로 -

  • 이광기
    • Broadcasting and Media Magazine
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    • v.7 no.4
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    • pp.41-53
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    • 2002
  • 최근 데이터 방송 실험 서비스지 성공적 수행 및 국내외 표준화 작업의 진전은 데이터 방송을 이상적 기술이 아닌 현실로 인식시키기에 충분했다. 월드컵과 아시안 게임 기간 동안 데이터 방송이 방송 3사의 DTV 본 방송을 통해 실험 서비스되었으며, 뒤이어 데이터 방송 실험방송이 종일 on-air되고 있다. 본 고에서는 실험 방송의 성과와 의의 그리고 국내외 표준 동향에 대해 살펴보고자 한다.

Virtual Control of Optical Axis of the 3DTV Camera for Reducing Visual Fatigue in Stereoscopic 3DTV

  • Park, Jong-Il;Um, Gi-Mun;Ahn, Chung-Hyun;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.6
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    • pp.597-604
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    • 2004
  • In stereoscopic television, there is a trade-off between visual comfort and 3-dimensional (3D) impact with respect to the baseline-stretch of a 3DTV camera. It is necessary to adjust the baseline-stretch at an appropriate the distance depending on the contents of a scene if we want to obtain a subjectively optimal quality of an image. However, it is very hard to obtain a small baseline-stretch using commercially available cameras of broadcasting quality where the sizes of the lens and CCD module are large. In order to overcome this limitation, we attempt to freely control the baseline-stretch of a stereoscopic camera by synthesizing the virtual views at the desired location of interval between two cameras. This proposed technique is based on the stereo matching and view synthesis techniques. We first obtain a dense disparity map using a hierarchical stereo matching with the edge-adaptive multiple shifted windows. Then, we synthesize the virtual views using the disparity map. Simulation results with various stereoscopic images demonstrate the effectiveness of the proposed technique.

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Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.