• 제목/요약/키워드: 3D virtual modeling data

검색결과 141건 처리시간 0.026초

모션 라이더를 위한 시각 시뮬레이션 시스템의 개발 (Development of a Visual Simulation System for the Motion Rider)

  • 권정훈;권영웅
    • 한국공작기계학회논문집
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    • 제14권5호
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘 (Volume Haptic Rendering Algorithm for Realistic Modeling)

  • 정지찬;박준영
    • 한국CDE학회논문집
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    • 제15권2호
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

REAL-TIME 3D SIMULATION INFRASTRUCTURE FOR PRACTICAL APPLICATION OF HIGH-RESOLUTION SATELLITE IMAGERY

  • Yoo, Byoung-Hyun;Brotzman, Don;Han, Soon-Hung
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2008년도 International Symposium on Remote Sensing
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    • pp.155-158
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    • 2008
  • The needs for digital models of real environment such as 3D terrain or cyber city model are increasing. Most of applications related with modeling and simulation require virtual environment constructed from geospatial information of real world in order to guarantee reliability and accuracy of the simulation. The most fundamental data for building virtual environment, terrain elevation and orthogonal imagery is acquired from optical sensor of satellite or airplane. Providing interoperable and reusable digital model is important to promote practical application of high-resolution satellite imagery. This paper presents the new research regarding representation of geospatial information, especially for 3D shape and appearance of virtual terrain, and describe framework for constructing real-time 3D model of large terrain based on high-resolution satellite imagery. It provides infrastructure of 3D simulation with geographical context. Details of standard-based approach for providing infrastructure of real-time 3D simulation using high-resolution satellite imagery are also presented. This work would facilitate interchange and interoperability across diverse systems and be usable by governments, industry scientists and general public.

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포인트 클라우드를 이용한 파이프라인 연결 자동 모델링에 관한 연구 (A Study on Automatic Modeling of Pipelines Connection Using Point Cloud)

  • 이재원;아쇽 쿠말 파틸;파비트라 홀리;채영호
    • 한국CDE학회논문집
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    • 제21권3호
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    • pp.341-352
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    • 2016
  • Manual 3D pipeline modeling from LiDAR scanned point cloud data is laborious and time-consuming process. This paper presents a method to extract the pipe, elbow and branch information which is essential to the automatic modeling of the pipeline connection. The pipe geometry is estimated from the point cloud data through the Hough transform and the elbow position is calculated by the medial axis intersection for assembling the nearest pair of pipes. The branch is also created for a pair of pipe segments by estimating the virtual points on one pipe segment and checking for any feasible intersection with the other pipe's endpoint within the pre-defined range of distance. As a result of the automatic modeling, a complete 3D pipeline model is generated by connecting the extracted information of pipes, elbows and branches.

국내 여성 패션모델의 3차원 가상인체 모델링을 통한 토르소형 인대 개발과 그 특성 분석 (The Analysis on the Torso Type Dress Form Developed Through the 3-D Virtual Body Modeling of the Korean Female Fashion Models)

  • 박진아
    • 복식
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    • 제65권2호
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    • pp.157-175
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    • 2015
  • The study was aimed to develop a torso-type dress form representing body features of the female fashion models in Korea. To fulfill this purpose, 5 female fashion models aged between 20 and 26 having the average body measurements of professional fashion models in Korea were selected and their 3-D whole body scanned data were analysed. The 3-D whole body scanning method enabled to generate a virtual female fashion model within the CAD system by measuring the subjects' body shapes and sizes. In addition, the virtual model's body data led the development of a standard female fashion model dress form for the efficient fashion show preparation. In order to manufacture the real dress form for female fashion models, 3-D printing technology was adopted. The consequent results are as follows: (1) the body measurements (unit: cm) of the developed dress form were: biacromion length, 36.0, bust point to bust point, 16.6, front/back interscye lengths, 32.0/33.0, neck point to breast point, 26.0, neck point to breast point to waist line, 41.5, waist front/back lengths, 34.5/38.5, waist to hip length, 24.0, bust circumference, 85.0, underbust circumference, 75.0, waist circumference, 65.0, hip circumference, 92.0. (2) the body measurements differences between the developed and existing dress forms were highlighted with the body measurements of neck point to breast point and waist to hip length. (3) the body shape features of the developed dress form showed that bust, shoulder blade, shoulder slope, abdomen and back waist line to hip line parts were more realistically manufactured.

3D Reconstruction of Urban Building using Laser range finder and CCD camera

  • Kim B. S.;Park Y. M.;Lee K. H.
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2004년도 Proceedings of ISRS 2004
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    • pp.128-131
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    • 2004
  • In this paper, we describe reconstructed 3D-urban modeling techniques for laser scanner and CCD camera system, which are loading on the vehicle. We use two laser scanners, the one is horizon scanner and the other is vertical scanner. Horizon scanner acquires the horizon data of building for localization. Vertical scan data are main information for constructing a building. We compared extraction of edge aerial image with laser scan data. This method is able to correct the cumulative error of self-localization. Then we remove obstacles of 3D-reconstructed building. Real-texture information that is acquired with CCD camera is mapped by 3D-depth information. 3D building of urban is reconstructed to 3D-virtual world. These techniques apply to city plan. 3D-environment game. movie background. unmanned-patrol etc.

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Web 3D를 이용한 3차원 가상도시공간정보 구축 (Construction of Three Dimensional Virtual City Information Using the Web 3D)

  • 유환희;조정운;이학균
    • 한국측량학회지
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    • 제20권2호
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    • pp.119-126
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    • 2002
  • 최근 Web 3D기술의 발달과 인터넷에서의 가상현실 구현에 관한 기술개발로 인하여 웹에서 3차원으로 정보를 제공하려는 연구가 활발히 진행되고 있다. 특히, 인터넷에서 가상세계를 구현하는 표준 언어인 VRML과 HTML문서에 있는 자바 애플릿과의 인터페이스를 제공하는 EAI방식을 이용하여 3차원 공간에서 도시정보를 웹 서비스하기 위한 다양한 어플리케이션 개발이 이루어지고 있다. 본 연구는 수치지도와 위성영상, VRML 등을 이용하여 3차원 가상도시를 구현하고, 웹(Web)에서 도시생활정보를 제공하는 3차원 가상도시공간정보를 EAI를 이용하여 구축함으로써 사용자 중심의 보다 현실감 있는 건물의 위치정보 및 생활정보를 제공할 수 있었다. 또한 텍스쳐링, 파노라마, 네비게이션 등 Web 3D 기술을 적용하여 다양한 경관분석과 경로탐색을 가능하게 하였고, 데이터베이스와의 연동을 통한 속성정보의 검색뿐만 아니라, ASP를 이용하여 웹에서 데이터 업로드가 가능하도록 설계함으로써 실시간으로 도시생활정보를 제공할 수 있게 구축하였다.

웹을 이용한 실시간 소성가공의 해석에 관한 연구 (A Study on the Real Time Analysis of Plastic Deformation Process using WWW(World Wide Web))

  • 이상돈;최호준;방세윤;임중연;이호용
    • 소성∙가공
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    • 제12권2호
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    • pp.110-115
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    • 2003
  • This paper is concerned with the compression test and forming process of flange by using virtual reality and analysis(simulation) program. This virtual manufacturing can be carried out one personal computer without any expensive devices for experiment. The virtual manufacturing composed of three modules such as the imput, calculation and the output modules on internet. Internet user can give the material's property and process parameters to the sever computer at the input module. On the calculation module, a simulator computes the virtual manufacturing process by analysis program and stores the data as a file. The output module is the program in which internet user can confirm virtual manufacturing results by showing tables, graphs, and 3D animation. This programs is designed by an internet language such as HTML, CGI, VRML and JAVA ,while analysis programs use the finite increasing, the virtual manufacturing technique will substitute many real experiments in the future.

VRML을 이용한 도심지역 LiDAR 압축자료의 3차원 표현 (A Study of 3D Modeling of Compressed Urban LiDAR Data Using VRML)

  • 장영운;최연웅;조기성
    • 대한공간정보학회지
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    • 제19권2호
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    • pp.3-8
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    • 2011
  • 최근 지도제공 서비스 업체 및 각 포털 사이트가 일반 사용자를 위한 3차원 가상도시 모델 서비스에 참여하면서 그 수요가 확대되고 있다. 또한 웹이나 모바일 장비로 이러한 3차원 정보를 제공하게 되면서 자료의 정확도 및 전송속도, 시간의 흐름에 따른 갱신이 더욱 중요한 요소로 부각되고 있다. 웹으로 3차원 자료를 제공하는 다양한 기술중에서 VRML은 간단한 플러그인 설치를 통하여 별도의 비용이 없이 웹상에 제공할 수 있기 때문에 가장 많이 사용되고 있다. LiDAR 시스템은 공간자료를 손쉽고 정밀하게 취득할 수 있는 이점이 있어 다방면으로 연구와 활용이 이루어지고 있다. 그러나 일반적으로 LiDAR 자료는 객체의 3차원 정보를 불규칙한 점군 형태로 취득하므로, 자료를 변환없이 3차원 형태로 화면에 나타내기 위해서는 많은 연산 처리를 필요로 하게 되므로 높은 사양의 처리 프로세서와 많은 양의 저장공간이 필요하다. 따라서 본 연구에서는 도심지역 LiDAR 자료를 압축하고 네트워크를 통하여 3차원으로 제공하는 것을 목적으로 하였다. 이때 LiDAR 자료의 저장공간 및 처리속도 문제를 위하여, 압축 알고리즘을 적용한 2차원 격자 형태의 자료로 압축하는 알고리즘을 활용하였다. 또한 3차원 표현을 위하여 압축된 LiDAR 자료를 VRML에 적합한 코드로 변환하는 알고리즘을 개발하여 도심지역을 3차원 형식으로 표현하는 기법을 제시하였다.

OPERA-3d 전처리기에서의 변수화 모델링 기법 (Parametric Modeling Technique in OPERA-3d Preprocessor)

  • 임인택;이상진
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1998년도 하계학술대회 논문집 A
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    • pp.214-216
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    • 1998
  • Parameterizing a model is one of the most efficient ways of conducting "virtual prototying" i.e. exploring the "What if?" scenario. But it is very difficult to construct parameterized models in commercial based FEM programs, because they usually adopt the mouse inputs in their GUI, which cannot be parameterized. We consolidated a parametric modelling technique in OPERA-3d preprocessor, which is one of world leading electromagnetic analysis programs, by combining the mouse inputs in GUI with it's FORTRAN-based self script command language.

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