• 제목/요약/키워드: 3D textiles

검색결과 598건 처리시간 0.023초

자외선 경화형 디지털 프린팅을 이용한 3D 프린팅 TPU 소재의 색채 특성 (Color Characteristics of 3D-Printed TPU Material Applied with Ultra-Violet Curable Digital Printing Process)

  • 이선희;박소연;정임주;이정순
    • 한국의류학회지
    • /
    • 제45권6호
    • /
    • pp.1052-1062
    • /
    • 2021
  • This study aims to confirm the possibility of Ultra-Violet (UV)-printed 3D printing materials using thermal polyurethane (TPU) with CMYK colors by applying an eco-friendly UV digital printing process. A UV-printed 3D printing TPU material was prepared with cycles of UV printing and CMYK colors. Dyeability of the 3D TPU samples with cycles of UV printing and CMYK were analyzed for thickness, weight, surface roughness, reflectance, colorimetry, and K/S values. The thickness and weight of 3D-printed TPU samples with cycles of UV printing are increased with overprints from 1 to 5. The surface roughness of 3D-printed TPU samples with increasing UV prints were decreased, meaning that the surface of TPU samples becomes gradually smoother. The reflectance spectra of CMYK UV-printed TPU samples showed the surface reflectance within each characteristic wavelength of CMYK. The 3D-printed TPU samples, subjected to UV printing twice or more, showed low surface reflectance. After examining the L*a*b* of the 3D-printed TPU samples by the cycles of UV printing, the study found that the more UV got printed more than 2 times, the closer the color to each CMYK.

당의의 3차원 시뮬레이션 활용을 위한 기초 연구 -마야 퀼로스(Qualoth) 프로그램을 이용한 전통복식의 3차원 재현의 문제점을 중심으로- (Basic Research for 3D Virtual Clothing Simulation of Traditional Korean Dang'ui Costumes -A Focus on Issues Occurring in the Course of a 3D Virtual Presentation that Uses the Qualoth for Maya Program-)

  • 김민경;최영림;남윤자
    • 한국의류학회지
    • /
    • 제34권11호
    • /
    • pp.1836-1843
    • /
    • 2010
  • This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.

자하 하디드의 기하학적 형태를 활용한 3D 프린팅 패션디자인 연구 (A Study on 3D Printing Fashion Design using Geometric Shapes of Zaha Hadid)

  • 안효선;김지영
    • 한국의류학회지
    • /
    • 제45권1호
    • /
    • pp.155-167
    • /
    • 2021
  • The latest innovation in the field of fashion comes in the form of 3D-printed clothing. This study explores the composition and characteristics of the shapes in the architecture of Zaha Hadid, a representative architectural designer who expresses space in three dimensions. Hadid applies his aesthetic to fashion design using these distinctive geometric shapes to create design motifs as well as develop new clothing material with 3D printing technology. The research was conducted as follows. First, the lines and arrangement of the geometric shapes in Zaha Hadid's architecture were analyzed so that his design principles could be used as a theoretical basis for this study. The study also reviewed geometric fashion designs using 3D printing technology over the last ten years. Second, we developed triangular modules with rods and tongs that could be fashioned into clothing using fused deposition modeling (FDM) 3D printers. Lastly, the 3D printing fashion design was developed to explore new silhouettes, textures, and a novel way of producing clothing. This study hopes to serve as a stepping-stone for further research on innovations that combine fashion with technology.

3차원 인체 측정치들을 이용한 중년 여성의 유방 형태에 따른 유형 (Classification of Middle Aged Women's Breast Shapes Using 3D Body Measurement Data)

  • 이현영;홍경희
    • 한국의류학회지
    • /
    • 제34권3호
    • /
    • pp.385-392
    • /
    • 2010
  • The breast types of middle-aged women of 80A (formerly 80B) size were classified through a 3D scanned nude body. Thirty seven measurements including the radius of curvature, surface area, volume, surface length, and breast displacements were used as input variables. We extracted five main factors through the factor analysis of the measurements and classified 36 subjects into 3 clusters through the cluster analysis. As a result of the factor analysis, the size of the breast, breast sag, the curvature of the inner and the outer breast curve, the width of the breast, and the nipple direction were found as the main factors. For the results of the classification of breast types, Cluster 1 was characterized by narrow breast width and unsymmetrical under the breast curve, whereas Cluster 2 was a wide and sagged shape. Cluster 3 was classified into big breast volume and symmetrical under-breast curve. The results are useful to the product development of high quality brassieres which reflect the 3D characteristics of breast types of middle-aged women.

알지네이트를 이용한 체표면적 측정방법과 삼차원 스캐닝에 의한 체표면적 측정방법의 비교 (Comparison between Alginate Method and 3D Whole Body Scanning in Measuring Body Surface Area)

  • 이주영;최정화
    • 한국의류학회지
    • /
    • 제29권11호
    • /
    • pp.1507-1519
    • /
    • 2005
  • The purpose of this study was to compare two methods of measuring body surface area (BSA). The BSA of Korean adults was measured using both three-dimensional (3D) scanning and an alginate method. Two males (one overweight and one lean) and one overweight female participated as subjects. The results were as follows: First, the 3D scanned BSA of all three subjects was smaller than the BSA measured using the alginate method by as much as $6-14\%$. The difference in methods was greater in the overweight participants than in the lean subject. Second, the results comparing the BSA obtained using these two methods and the BSA estimated by 10 previously developed formulas, showed that the 3D scanned BSA was the smallest among the 12 BSAs. Third, in comparing the regional differences between these two methods, the regional BSA of the lean subject (male 2) did not show any significant difference, but the overweight subjects (male 1, female 1) showed a significant difference. Forth, the biggest difference in regional BSA obtained through these two methods was in the hand, for all three subjects. The 3D scanned hand surface area was smaller than the hand surface area measured by the alginate method by as much as $24-34\%$. Fifth, in the percentage of regional BSA, there was no significant difference in these two methods. The reasons for the underestimation in the 3D scanning might be because: 1) the 3D scanner can not recognize the folding and shading of body parts, such as the finger, toe, ear, armpit, crotch and breast, 2) 3D patching and smoothing processes depend on researchers. However, the 3D scanning method is applicable to the estimation of the entire BSA, if the surface area of the hands is known, and the participant is not overweight.

IT 패션에 대한 국내 연구 동향 (Domestic Research Trends in IT Fashion)

  • 추호정;남윤자;이유리;이하경;이성지;이새은;장재임;박진희;최진우;김도연
    • 한국의류산업학회지
    • /
    • 제14권4호
    • /
    • pp.614-628
    • /
    • 2012
  • The purpose of this study was to analyze research trends and make suggestions regarding the future of information technology (IT) in the fashion industry. In this study, 437 papers written regarding IT fashion from five major journals published between 2000 and 2011 were examined. The research areas were then organized by subject and keyword, and divided into 16 high-context categories. Two IT fashion maps were constructed, one from a fashion consumer's perspective, and the other based on the fashion industry's supply chain. This study identified important trends in IT fashion such as: 3D scanners, 3D digital renderings of the human form, 3D digital garments, smart garments, mass customization, production automation, online shopping, home shopping, online communities, e-commerce, digital media, virtual reality, e-tail, the digital generation, E-CRM, and education. Data from body scans was collected and applied to production, and research on smart textiles was also carried out. As for IT fashion's service areas, the majority of the research focused on online shopping or online communication. Additionally, research done on avatars and cyber space, and studies on social networking services are shown. The results of this study indicated that a new field of research has opened and that current research has been developing. Also, this study showed what is needed to expand and strengthen IT fashion.

야구 다리보호대 디자인을 위한 착용실태 및 착용감, 운동기능성, 3D 형태분석 (Analysis of Wearing Propensities, Wearing Comfort, Mobility of Movement, and 3D Shape for Advanced Baseball Leg Guards Design)

  • 이효정;엄란이;이예진
    • 한국의류학회지
    • /
    • 제39권1호
    • /
    • pp.63-76
    • /
    • 2015
  • This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.

3D모델을 이용한 비만체형 여성의 허리-배 부위 패턴 특성 연구 (Pattern Development of Waist / Abdominal Area of Obese Womem Using 3D Geometrical Model)

  • 김소영;홍경희
    • 한국의류학회지
    • /
    • 제29권7호
    • /
    • pp.1018-1026
    • /
    • 2005
  • Recent development of 3D scanner and software is regarded as a promising method of acquiring replicas from human body indirectly. It would be very helpful if we could predict the characteristics of 2D pattern from the simple parameters related to 3D shape for ordinary user. Therefore, in this study, investigation of 2D pattern of waist/abdominal area from the 3D geometrical model was conducted for the pattern development of waist nipper. To create body models and develop the surface of them, one ortho commonly used CAD/CAM program, IDEAS(UGS-plm solutions, USA) was used. As for the size of the models, the width, thickness, and circumference ranges of adult women's torso reported in National Anthropometric Survey of Korea (1997) were used as a standard model. Seven size variations were made by changing the width of the waist only, from 19 cm to 40 cm. Therefore, simulated body models include not only the normal body but also obese body who has wider waist and abdomen width than hip width. As results, it was found that the curvature of the unfolded 2D pattern around the abdominal area decreases as the waist width increases. As the width of the waist increases more and more, so that the comparative ratios around the torso becomes in abnormal ranges, there appears inflection points and the direction of curvature was changed. 2D Patterns obtained in this research were quantified by curvature, length of the curve and angle of deflection in the reference frame box for the convenience of the actual pattern making process. It was also possible to find that the shape of patterns of abnormal body resulted in a quite interesting change in the curves of 2D pattern, which could be applied to the custom made waist nipper for obese women.

한국 성인 여성의 3차원 두형개발을 위한 머리치수 연구 (An Anthropometric Study on the Korean Female Adults Heads for the Development of 3D Craniofacial Shape)

  • 김혜수;이경화;박세진
    • 한국의류학회지
    • /
    • 제29권2호
    • /
    • pp.367-378
    • /
    • 2005
  • The purpose of this study was to analyse craniofacial shape by 3D scanner for female adults with age groups. In this study, heads of 452 female adults were measured by 3D scanner. The obtained 25 measurements were analyzed by statistical methods. The results can be summarized as follows; 1. From the basic statistical data analysis, vertex-tragion and the length between the pupils were the longest in their twenties, and grew shorter in elderly groups. The length of nasion-subnasale and the width of mouth increased with an increased in age. 2. According to the analysis of the craniofacial proportions, the head type of female aduls was short-headed. The size of lower face increased with an increase in age. 3. The statistically noticeable differences were found in the measurement of the left and the right sides of face in the age groups of 20, 30, and 40. 4. High correlations were found in two perpendicular lengths, two horizontal lengths and two widths. 5. The order of factor analysis was as follows; the horizontal length, the perpendicular length and the width from highest.

3차원 인체의 곡률분포를 이용한 패턴 전개 (Pattern Development using the Curvature Plot of 3D Human Scan Data)

  • 정연희;홍경희
    • 한국의류학회지
    • /
    • 제32권9호
    • /
    • pp.1478-1486
    • /
    • 2008
  • The human body composed of concave and convex curvatures, and the current 3D scanning technology which involves inherent measurement errors make it difficult to extract distinct curvature plot directly. In this study, a method of extracting the clear curvature plot and its application to the cycling pants design were proposed. We have developed the ergonomic pattern from the 3D human body reflecting cycling posture. For the ergonomic design line on the 3D human body, the 3D information on the lower part of four male bodies with flexed posture was analyzed. The 3D scan data of four subjects were obtained using Cyberware. As results, the iteration of the tessellated shell was executed 100 times to obtain optimized curvature plots of the muscles on the body surface, and the boundaries of the curvature plots were applied to the design lines. Maximum(Max-pattern) and mean curvature plots(Mean-pattern) were adopted in the design line of the cycling pants, and performance of those lines was compared with that of conventional princess line(Con-pattern). The average error of total area and length in the 2D pattern developed from the 3D flexed body surface in this study were very minimal($4.58cm^2$(0.19%) and 0.15mm(0.46%)), which was within the range of tolerable limits in clothing production. The pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the cycling skin, so that the extra ease for movement and good fit was not need to be considered.