• 제목/요약/키워드: 3D textiles

검색결과 602건 처리시간 0.023초

전통 청색 및 녹색 염료로 염색한 직물의 비파괴 분석 (Nondestructive Analysis of Textile Dyed with Traditional Blue and Green)

  • 윤은영;권혜영
    • 박물관보존과학
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    • 제14권
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    • pp.81-89
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    • 2013
  • 본고는 우리나라 청색계 염재인 쪽과 황색계 염재인 울금, 치자, 황련, 황벽으로 염색한 청색, 녹색계열의 직물편에 대한 비파괴 자외-가시광 분광 분석 및 3차원 형광 분광 분석 내용이다. 직물의 종류에 따라 각 염재의 분석결과에 영향을 주는지 여부를 확인하기 위하여 견과 면에 염색한 직물시편을 제작하였다. 염색 직물편에 대한 자외-가시광 반사도 측정 결과 쪽으로 염색한 경우 직물의 종류에 관계없이 쪽의 고유한 반사 스펙트럼이 나타났다. 녹색 계열의 직물은 3차원 형광 분광 분석결과 직물의 영향없이 황색 염재인 울금, 황련 및 황벽의 고유한 형광 스펙트럼이 확인되나 치자 및 쪽의 형광 스펙트럼은 나타나지 않았다. 이와 같은 결과는 견이나 면에 염색된 청색 및 녹색 염료의 종류를 규명하는 자료로 활용할 수 있을 것으로 판단된다.

보호마스크의 내부 부피에 따른 착용 평가 (Wear Evaluation of Protective Mask according to Internal Volume)

  • 엄란이;박선희;박소영;이예진
    • 한국의류학회지
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    • 제44권4호
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    • pp.626-638
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    • 2020
  • In this study, protective masks were designed in varying internal volume and analyzed in regards to wearing effect. Masks were measured by surface temperature and subjective wear evaluation. Four experimental masks were created with an increasing distance between the mask center line and nose in increments. The distances were set at 0.0 cm (M0), 2.0 cm (M2), 4.0 cm (M4), and 6.0 cm (M6). The area and volume of each experimental mask was measured and both measurements had a positive correlation with the set distances. Among the experimental masks, M2 was the most breathable. The heat between the face and the mask created by exhalation was able to escape from the mask and provided the highest comfort sensation when worn. Conversely, an internal volume that is too large would decrease its comfort because repetitive breathing deforms the appearance of the mask and adversely affects its fit. Therefore, creating and maintaining the optimal internal volume of the M2 mask is important to achieve maximum thermal sensation and ease of wear.

3D 스캔 데이터를 이용하여 개발된 사이클 팬츠 패턴의 축소율에 따른 의복압 및 주관적 착의 평가 (Subjective Wearing Assessment and Clothing Pressure depending on the Pattern Reduction Rate of Developed Cycle Pants Using the 3D Human Scan Data)

  • 정연희;홍경희
    • 한국생활과학회지
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    • 제24권2호
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    • pp.255-266
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    • 2015
  • In this study, we have developed the ergonomic pattern from the 3D human body reflecting cycling posture and extensibility of the stretch fabrics. Adjusting pressure level in the construction of athlete's tight-fitting stretch garments by reducing the original pattern is a challenging subject, which influence on the performance of the wearer directly. Therefore, in this study, relationships between the reduction rates of the 2D pattern obtained from the 3D human scan and resultant clothing pressure were explored to improve the fit and pressure exerted by reduced clothing pattern. Subjective wear sensations of the experimental garments were rated using a seven-point Likert scale on two consecutive days. While wearing the garments, subjects were asked to take five different postures including waist flexion, sitting and others. A Likert-type scale was used for the evaluation, with 7 points indicating the best fit in tight-fitting pants. Comparing 2/3T-pattern with T-pattern, the latter was superior to 2/3T-pattern in terms of adhere well to the waist and hip area in the 0.032 significance level. T-pattern was superior to 2/3T-pattern in terms of fitting and wear comfort. As results, the pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the skin while cycling posture, so that the extra ease for movement and good fit was not need to be considered. The optimized reduction rates were determined with the proposed reduction rate, the resultant pressure range was within the range of $0.5{\sim}3.0gf/cm^2$ at eight locations on the body except front waist band and thigh band.

가상 의복 제작 프로세스 활성화를 위한 드레스의 모델링과 정밀 패턴의 설계 및 검증 (3D dress modeling and Its 2D pattern development to activate the use of 3D virtual design process)

  • 이지영;홍경희
    • 감성과학
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    • 제14권1호
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    • pp.39-48
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    • 2011
  • 3D스캔-인체 및 의복 모델링-시뮬레이션-패턴 제작 및 검증의 전체 3D 의복제작 프로세스를 원활히 활용할 수 있도록 하기 위하여 3D 그래픽과 CAD 시스템 그리고 3D-2D 직접 패턴 전개 시스템을 이용해야 하는 데 이 때 장애가 되는 것은 3D 시뮬레이션한 가상의복으로부터 정확한 패턴을 추출하는 것이 어렵고, 전반적 과정의 호환이 쉽지 않다는 것이다. 이에 본 연구에서는 인체에 정확히 밀착된 부분과 드레이프가 있는 비대칭형 드레스를 대상으로 전체 프로세스를 원활하게 구동할 수 있는 방법을 모색하였다. 연구 방법으로는 3D 스캔 데이터를 이용하여 Maya로 범용성 3D 인체 모델을 만들고 이 3D 바디 모델에 맞는 3D 드레스를 디자인하고 모델링한 후, Rapidform, 2C-AN 프로그램과 YukaCAD를 이용하여 정확한 2D 패턴을 제작하는 과정의 호환성을 해결하며 진행하였다. 이 과정에서 도출한 패턴을 실제 의상으로 제작하여 착의 시킨 후 3D 의복 모델과의 여유분 분포를 3차원 측정 기술로 검증하였고 실물 드레스의 드레이프의 모양과 시뮬레이트된 드레스의 모양을 검토하였다. 그 결과 제시한 방법을 활용하면 전반적으로 만족스럽게 정량적인 3D 의복 제작 프로세스를 운영할 수 있음을 확인하였다.

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스커트 3D 모델의 자동 생성과 3D 드래핑 (Automatic Generation and 3D Draping Of the Skirt 3D Models)

  • 최우혁;신승철;최창석;김효숙;강인애
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.61-64
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    • 2001
  • This paper proposes an automatic method for generating and 3D draping the skirt 3D models. The method constructs a 3D basic model of the skirts using elliptic cylinder and generates the various skirt 3D models by controlling the ellipses of the basic model. B-Spline approximates the wrinkles around the ellipse for the various 3D draping changing according to designs and textiles. We make some real skirts and investigate appearances for their drapes. This paper simulates their appearances and obtains good results. Furthermore, adaptation of the skirt 3D model to a personal character implements realistic coordination of the various skirts.

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3차원 바디 스캐너를 이용한 인체 치수 측정에 따른 노년 여성의 골프웨어 슬랙스 패턴 설계 (Designing Elderly Women's Golfwear Slacks Patterns with Dynamic Anthropometry Using a 3D Body Scanner)

  • 류신아;최종명;박길순
    • 한국의류학회지
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    • 제36권4호
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    • pp.456-471
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    • 2012
  • This study creates a method with more scientific patterns for use in designing golfwear slacks patterns that better reflect the unique characteristics of body types for elderly women aged 60 or older. This study investigates (when designing human-engineering golfwear slacks for elderly women) the body types of elderly women and design slacks patterns suitable for golf actions in order to design golfwear slacks that show excellence in function and aesthetics as well as for exercise and everyday wear conditions. The study indicated that "total crotch length" was the design element for most considerations when manufacturing golf slacks. A survey on the production of golf slacks for elderly women aged 60 or older showed that the 6 firms participating have not produced an exclusive product for women 60 years of age or older and have only manufactured an enlarged size up to 85. All 6 firms participating replied "No" two the question "Do you produce in consideration of the body types of women over 60 years of age?" Polyester-polyurethane composites were the most widely used (among golf slacks materials) as spring-autumn applications.

수정메이크업을 위한 성인 여성의 얼굴 유형 분석 (Facial Type Analysis of Adult Women for Correct Make-up)

  • 이경화;김정희
    • 한국의류학회지
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    • 제31권11호
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    • pp.1487-1499
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    • 2007
  • In this study, photographs of 600 Korean females aged from 20 to 50years old were indirectly measured in Venus face 2D program. The measurements were analyzed by statistical methods. The purpose of this study was to differentiate the facial types of adult women for the beauty industry. As a result of factor analysis, 6 factors were selected the key factors of facial shape: head height(factor 1), head width(factor 2), side face width(factor 3), head width and circumference(factor 4), face length(factor 5), and side face width(factor 6). We categorized facial type into 5 groups with the previous 6 factor. 5 types were most common facial shapes: Oblong face(type 1), Square face(type 2), Oval face(type 3), Round face(type 4), Triangle face(type 5). The results of facial type analysis were showed that Round face(26.6%), Triangle face(25.3%), Oval face(22.3%), Square face(20.0%), Oblong face(5.7%).

3차원 데이터를 활용하여 시니어를 대상으로 한 바디쉐이퍼의 보정기능성 평가 (Evaluation of Efficacy of Body Shaper for Senior Women Using 3D Scanned Data)

  • 김소영;홍경희;이희란
    • 한국의류산업학회지
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    • 제21권2호
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    • pp.220-230
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    • 2019
  • The Fourth Industrial Revolution has increased studies on observing the cross section by overlapping the clothing worn using 3D human body data. However, there is a lack of studies on the effect of pressure clothing that contracts the shape of the human body. Therefore, this study objectively evaluated the shaping functionality of body shapers using 3D scan and 3D data. Two types of commercial body shapers were selected for this study. The nude body and body wearing body shapers were then scanned. A 3D program evaluated the shaping functionality by overlapping the nude state with the body wearing body shaper A and B respectively. As a result, it was found that the effect of body shapers could be adequately observed according to body parts. The smaller body shaper was shown to have superior shaping capability with the abdomen more affected. Analysis of the horizontal cross section indicated that the waist circumference decreased by 6 cm when wearing body shaper A and decreased by 12cm when wearing body shaper B. The volume of the waist part decreased by 8.6% when wearing body shaper A and by 20.4% when wearing body shaper B. Therefore, it is more effective to compare the objective shaping functionality by body parts using the overlapped 3D scanned data rather than using exterior evaluation or length measurement when wearing clothing that contracts the body shape.

중국 장시성 누오(儺) 가면의 특성을 활용한 3D 디지털 패션디자인 (3D digital fashion design utilizing the characteristics of the mask of Nuo, Jiangxi province, China)

  • 유환;이연희
    • 복식문화연구
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    • 제30권3호
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    • pp.455-476
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    • 2022
  • The aim of this study was to develop Jiangxi Nuo masks using 3D digital fashion design technology and suggest various ways to utilize traditional culture based on the characteristics of Nuo masks, a traditional Chinese artifact of intangible cultural significance. The researchers conducted a literature review to gather information about Nuo culture and masks that could represent Jiangxi. Features of the masks were analyzed and classified. The result are as follows. First, the symbolic characteristics of Jiangxi's Nuo masks can be divided into those based on their origin and history, the user's social status, and the notions of primitive beliefs of the chosen people, such as naturism and totemism. Second, Nuo masks' splendid decorations convey meanings such as luck, the bixie, longevity, wealth, and peace in the family. Third, playfulness in mask-making is about dismantling the original form of the mask, re-creating it through application. Fourth, the masks express primitiveness mostly by conserving the wood's original color or material. The initial masks carved to represent images of figures aptly deliver the primitive forms and images of Nuo culture. In this study, Nuo masks were developed and produced using the 3D digital technology CLO 3D by adopting the expressive characteristics and applying design methods such as asymmetricity, exaggeration, and modification. The results of this study demonstrate the possibility of creating diverse as well as economical designs through the reduction of production.

3차원 측정에 의한 한국 성인남자의 머리형태 분석 (An Analysis of Craniofacial Shape for Male Adults by 3D Measurement)

  • 김혜수;이경화;박세진
    • 복식
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    • 제55권3호
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    • pp.69-80
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    • 2005
  • The anatomical structure of the head and face are influenced by environmental factors. Therefore in this study we had undertaken to determine normal values of the head and face by 3D measurement in the 384 normal Korean male adults to find out craniofacial characteristics of Korean male adults by the age group. From the basic statistical data analysis, vertex-tragion and the length between the pupils were the longest in their twenties and grew shorter in elderly groups. According to the analysis of the craniofacial proportion, the head type of Korean male adults was short-headed. The statistically noticeable differences were found in the measurement of the left and the right sides of face in the age groups of 20, 30, 40, and 50. The results of the factor analysis of the age group showed two groups which were classified to 20, 40, 50 ages and 30, 60 ages. The order of factor analysis was as follows; the perpendicular length, the horizontal length, and the width (from highest).