• 제목/요약/키워드: 3D pattern

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3D Printer Pattern을 이용한 정밀 주조 기술 개발 (The Technology Development of Investment Casting Using 3D Printer Pattern)

  • 권민형;김호찬;이석;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.566-569
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    • 2002
  • Rapid Prototyping is a prototyping technology that produces complicated parts directly form three dimensional CAD data with high efficiency, and has been extensively applied to various manufacturing processes. The aim of this research is to apply a 3D printer part as wax pattern in the investment casting process. The difference between conventional pattern wax and 3D printer wax is compared by experiments. The direct casting method is developed for ceramic-shell investment casting.

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3차원 인체 스캔 데이터를 활용한 Hip-hugger 의류용 벨트 패턴 설계 (Belt Pattern Making for Hip-hugger garment using 3D Body Scan Data)

  • 박순지;최신애
    • 한국의류산업학회지
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    • 제10권5호
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    • pp.652-659
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    • 2008
  • This study was designed to testify the possibility and devise the method to manipulate the 3D body scan data to produce rounded-belt pattern adaptable to hip-type variation of women in their 20's. The results of this research were as follows : Firstly, based on drop-value distribution of hip and waist girth, 151 subjects were classified into three hip-types; Type 1 (15.23%) was 'cylinder type', showing lowest drop-value, Type 2 (69.54%) was 'average type' and Type3 (15.23%) was 'hourglass type' showing highest drop-value. Secondly, using CAD program, design lines for round shape belt were set on the surface of 3D scan data of representative subject of each type. And divided 3D surfaces were flattened onto the plane by the internal tools of CAD program. The measure, 'lifting value of round belt pattern', implying the level of curve ratio of pattern was higher in back than front. This result might be linked to the fact that the hip part is more protruded than the abdomen part. And the measures also showed highest values in Type 3(hourglass type) and lowest in Type 1(cylinder type), meaning that the pattern of Type 3 showed more rounded shape than that of Type 1. This finding implied that round belt for body type having high drop-value should be shaped more curved. Thirdly, difference ratios of outline length and area between 3D curves(body surface) and 2D plane(pattern) were 4.5% and 1.3%, respectively. This result demonstrated and solidified the feasibility of designing digital garment pattern from 3D body scan data.

실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인 (Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System)

  • 설인환;한현숙;남윤자;박창규
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

의류 패턴 설계를 위한 삼차원 인체 체표면 스캔 데이터 활용에 관한 연구 (A Study on the Use of 3D Human Body Surface Shape Scan Data for Apparel Pattern Making)

  • 천종숙;서동애;이관석
    • 복식문화연구
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    • 제10권6호
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    • pp.709-717
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    • 2002
  • In the apparel industry, the technology has been advanced rapidly. The use of 3D scanning systems fur the capture and measurement of human body is becoming common place. Three dimensional digital image can be used for design, inspection, reproduction of physical objects. The purpose of this study is to develop a method that drafts men's basic bodice pattern from scanned 3D body surface shape data. In order to pursue this purpose the researchers developed pattern drafting algorithm. The 3D scanner used in this study was Cyberware Whole Body Scanner WB-4. The bodice pattern drafting algorithm from 3D body surface shape data developed in this study is as follows. First, convert geometric 3D body surface data to 3D polygonal mesh data. Second, develop algorithm to lay out 3D polygonal patches onto a plane using Auto Lisp program. The polygon meshes are coplanar, and the individual mesh is continuously in contact with next one The bodice front surface shape data in polygonal patches form was lined up in bust and waist levels. The back bodice was drafted by lining up the polygonal mesh in scapula, chest, and waist levels. in the drafts, gaps between polygons were formed into the darts.

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유방이 큰 여성을 위한 브래지어 패턴 설계 -3차원 유방 형상 자료를 중심으로- (Design of Brassiere Pattern for Big Size Breast Women -Based on 3D Breast Scanning Data-)

  • 한초희;이경화
    • 한국의류학회지
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    • 제43권2호
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    • pp.204-214
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    • 2019
  • A CAD program has recently been introduced that can be directly developed into a three-dimensional human body shape and made into a pattern. It is possible to fabricate a bra that reflects the volume and surface area of the breast; however, it still needs to be verified. This study investigates the average size and shape of 20 big-breasted women and designs a brassiere pattern for women with large breasts using a 3D Flattening function of OptiTex PDS v15.6. In addition, the study verifies the reliability of the proposed method compared to a conventional brassiere pattern. The study results are as follows. First, the three dimensional measurement values were smaller than the direct measurement dimensions when the three dimension measurement dimensions of the subjects were compared with the direct measurement dimensions, the replica measurement dimensions and the three dimensional measurement dimensions. Second, the 3D flattening pattern reflects the actual shape, length, and area of the actual breast when comparing a brassiere pattern using a 3D shape and pattern reflecting the direct measurement.

고속 3차원 패턴가공기의 설계 및 제작에 관한 연구 (Design and Manufacturing of a 3D Pattern Mill)

  • 김의중;최진경;한성종;주상율;최성원
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.220-223
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    • 2000
  • In this study for the development of a 3D pattern mill, we designed its layout which has high stiffness and low-weight structure. We calculated the load of each axis component when 3D pattern mill is under the worst cutting conditions. On base of the calculations, we determined the size of its structure and selected main components of the machine. Also, using FEM we analyzed the layout design of 3D pattern mill to reduce the wcight of structure and increase stiffness of it. According to the load position and direction, shapes and values of the deformation and the stress distributions are calculated, also we calculated the natural frequencies and mode shapes in order ta modify and redesign the weak parts

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노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구 (Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women)

  • 서추연;박순지
    • 한국의류학회지
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    • 제32권5호
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

3차원 인체의 곡률분포를 이용한 패턴 전개 (Pattern Development using the Curvature Plot of 3D Human Scan Data)

  • 정연희;홍경희
    • 한국의류학회지
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    • 제32권9호
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    • pp.1478-1486
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    • 2008
  • The human body composed of concave and convex curvatures, and the current 3D scanning technology which involves inherent measurement errors make it difficult to extract distinct curvature plot directly. In this study, a method of extracting the clear curvature plot and its application to the cycling pants design were proposed. We have developed the ergonomic pattern from the 3D human body reflecting cycling posture. For the ergonomic design line on the 3D human body, the 3D information on the lower part of four male bodies with flexed posture was analyzed. The 3D scan data of four subjects were obtained using Cyberware. As results, the iteration of the tessellated shell was executed 100 times to obtain optimized curvature plots of the muscles on the body surface, and the boundaries of the curvature plots were applied to the design lines. Maximum(Max-pattern) and mean curvature plots(Mean-pattern) were adopted in the design line of the cycling pants, and performance of those lines was compared with that of conventional princess line(Con-pattern). The average error of total area and length in the 2D pattern developed from the 3D flexed body surface in this study were very minimal($4.58cm^2$(0.19%) and 0.15mm(0.46%)), which was within the range of tolerable limits in clothing production. The pattern obtained from the flexed body reflecting cycling posture already included the contraction and extension of the cycling skin, so that the extra ease for movement and good fit was not need to be considered.

캐릭터 인형용 밀착커버 패턴개발 프로세스의 가이드라인 (Guidelines of 2D Pattern Development Process for 3D Fitted Cover of Character Toys)

  • 이희란
    • 한국의류산업학회지
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    • 제19권5호
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    • pp.635-645
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    • 2017
  • The industry of character toys is increasing and new characters are constantly being developed. However, the development of 2D cover patterns for toys is time-consuming due to frequent pattern modifications made through trial and error. Studies are now underway to obtain 2D clothing patterns from 3D body data, however, little research has been done on 2D pattern of character toys. This study suggests efficient guidelines to develop 2D cover patterns with a reasonable accuracy and processing time. Two 3D models of a dog and rabbit were used to develop 2D cover patterns. Independent variables of this study are set as 3 levels of triangle area (small, medium, and large) that influence the efficacy of 3D and 2D pattern development. The determination of the appropriate triangular area was based on the area and shape change of the 2D pattern. A medium or large triangle area was shown to be suitable for a character dog with a smooth curved surface. However, the appropriate triangle area was small if the characteristics of the curved surface are complicated as in the case of rabbit. The head of a dog (a double-curved surface) and the curved forepaw of a rabbit (a triangular area) should be small when the characteristics of the curved surface (such as the hind leg of a rabbit having a large convex surface and a small surface area) are complicated. Grouping by 3D surface characteristics could be a suitable guideline for the triangle area selection.

PNF 하지굴곡패턴운동이 체간근육 활성도에 미치는 영향 (The Effects of PNF Leg Flexion Patterns on EMG Activity of the Trunk)

  • 김경환;기경일;윤혜진
    • PNF and Movement
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    • 제9권3호
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    • pp.19-24
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    • 2011
  • Purpose : The purpose of this study was to analyze the effect of PNF lower extremity flexion pattern on the eletromyographic (EMG) activity in rectus abdominis, internal oblique abdominal, external oblique abdominal, erector spinae. Methods : Twenty-six healthy adults volunteered to participate in this study. Subjects were required complete following two PNF lower extremity patterns; flexion-adduction-external rotation with knee flexion (D1) and flexion-abduction-internal rotation with knee flexion (D2). A paired t-test was used to determine the influence of the PNF two patterns on muscle activity for each muscle and descriptive statistics was used to determine local/global muscle ratio. Results : The D1 pattern was showed significant rectus abdominis (p<.05) and Median of internal oblique/rectus abdominis ratio was 2.23 and internal oblique/external oblique ratio was 1.53. The D2 pattern showed significant erector spinae (p<.05) and Median of internal oblique/rectus abdominis ratio was 3.06 and internal oblique/external oblique ratio was 1.72. Conclusion : The D1 pattern made rectus abdominis activation increase. The D2 pattern made erector spinae activation increase. As compared D1 and D2 pattern on trunk muscle activation, it's will be useful decision making for the trunk muscle strength and stabilization.