• Title/Summary/Keyword: 3D motion estimation

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A Real-time Multiview Video Coding System using Fast Disparity Estimation

  • Bae, Kyung-Hoon;Woo, Byung-Kwang
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.22 no.7
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    • pp.37-42
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    • 2008
  • In this paper, a real-time multiview video coding system using fast disparity estimation is proposed. In the multiview encoder, adaptive disparity-motion estimation (DME) for an effective 3-dimensional (3D) processing are proposed. That is, by adaptively predicting the mutual correlation between stereo images in the key-frame using the proposed algorithm, the bandwidth of stereo input images can be compressed to the level of a conventional 2D image and a predicted image also can be effectively reconstructed using a reference image and adaptive disparity vectors. Also, in multiview decoder, intermediate view reconstruction (IVR) using adaptive disparity search algorithm (DSA) for real-time multiview video processing is proposed. The proposed IVR can reduce a processing time of disparity estimation by selecting adaptively disparity search range. Accordingly, the proposed multiview video coding system is able to increase the efficiency of the coding rate and improve the resolution.

An Efficient Video Watermarking Using Re-Estimation and Minimum Modification Technique of Motion Vectors (재예측과 움직임벡터의 변경 최소화 기법을 이용한 효율적인 비디오 워터마킹)

  • Kang Kyung-won;Moon Kwang-seok;Kim Jong-nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6C
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    • pp.497-504
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    • 2005
  • We propose an efficient video watermarking scheme using re-estimation and minimum modification technique of motion vectors. Conventional methods based on motion vectors do watermarking using modification of motion vectors. However, change of motion vectors results in the degradation of video quality. Thus, our scheme minimizes the modification of the original motion vectors and replaces an original motion vector by the adjacent optimal motion vector using re-estimation of motion vectors to avoid degradation of video quality. Besides, our scheme guarantees the amount of embedded watermark data using the adaptive threshold considering for an efficient video watermarking. In addition, this is compatible with current video compression standards without changing the bitstream. Experimental result shows that the proposed scheme obtains better video quality than other previous algorithms by about $0.6{\sim}1.3\;dB$.

Point Cloud Video Codec using 3D DCT based Motion Estimation and Motion Compensation (3D DCT를 활용한 포인트 클라우드의 움직임 예측 및 보상 기법)

  • Lee, Minseok;Kim, Boyeun;Yoon, Sangeun;Hwang, Yonghae;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.26 no.6
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    • pp.680-691
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    • 2021
  • Due to the recent developments of attaining 3D contents by using devices such as 3D scanners, the diversity of the contents being used in AR(Augmented Reality)/VR(Virutal Reality) fields is significantly increasing. There are several ways to represent 3D data, and using point clouds is one of them. A point cloud is a cluster of points, having the advantage of being able to attain actual 3D data with high precision. However, in order to express 3D contents, much more data is required compared to that of 2D images. The size of data needed to represent dynamic 3D point cloud objects that consists of multiple frames is especially big, and that is why an efficient compression technology for this kind of data must be developed. In this paper, a motion estimation and compensation method for dynamic point cloud objects using 3D DCT is proposed. This will lead to switching the 3D video frames into I frames and P frames, which ensures higher compression ratio. Then, we confirm the compression efficiency of the proposed technology by comparing it with the anchor technology, an Intra-frame based compression method, and 2D-DCT based V-PCC.

A Vision-based Approach for Facial Expression Cloning by Facial Motion Tracking

  • Chun, Jun-Chul;Kwon, Oryun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.2
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    • pp.120-133
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    • 2008
  • This paper presents a novel approach for facial motion tracking and facial expression cloning to create a realistic facial animation of a 3D avatar. The exact head pose estimation and facial expression tracking are critical issues that must be solved when developing vision-based computer animation. In this paper, we deal with these two problems. The proposed approach consists of two phases: dynamic head pose estimation and facial expression cloning. The dynamic head pose estimation can robustly estimate a 3D head pose from input video images. Given an initial reference template of a face image and the corresponding 3D head pose, the full head motion is recovered by projecting a cylindrical head model onto the face image. It is possible to recover the head pose regardless of light variations and self-occlusion by updating the template dynamically. In the phase of synthesizing the facial expression, the variations of the major facial feature points of the face images are tracked by using optical flow and the variations are retargeted to the 3D face model. At the same time, we exploit the RBF (Radial Basis Function) to deform the local area of the face model around the major feature points. Consequently, facial expression synthesis is done by directly tracking the variations of the major feature points and indirectly estimating the variations of the regional feature points. From the experiments, we can prove that the proposed vision-based facial expression cloning method automatically estimates the 3D head pose and produces realistic 3D facial expressions in real time.

3-D position estimation for eye-in-hand robot vision

  • Jang, Won;Kim, Kyung-Jin;Chung, Myung-Jin;ZeungnamBien
    • 제어로봇시스템학회:학술대회논문집
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    • 1988.10b
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    • pp.832-836
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    • 1988
  • "Motion Stereo" is quite useful for visual guidance of the robot, but most range finding algorithms of motion stereo have suffered from poor accuracy due to the quantization noise and measurement error. In this paper, 3-D position estimation and refinement scheme is proposed, and its performance is discussed. The main concept of the approach is to consider the entire frame sequence at the same time rather than to consider the sequence as a pair of images. The experiments using real images have been performed under following conditions : hand-held camera, static object. The result demonstrate that the proposed nonlinear least-square estimation scheme provides reliable and fairly accurate 3-D position information for vision-based position control of robot. of robot.

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Stabilized 3D Pose Estimation of 3D Volumetric Sequence Using 360° Multi-view Projection (360° 다시점 투영을 이용한 3D 볼류메트릭 시퀀스의 안정적인 3차원 자세 추정)

  • Lee, Sol;Seo, Young-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.76-77
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    • 2022
  • In this paper, we propose a method to stabilize the 3D pose estimation result of a 3D volumetric data sequence by matching the pose estimation results from multi-view. Draw a circle centered on the volumetric model and project the model from the viewpoint at regular intervals. After performing Openpose 2D pose estimation on the projected 2D image, the 2D joint is matched to localize the 3D joint position. The tremor of 3D joints sequence according to the angular spacing was quantified and expressed in graphs, and the minimum conditions for stable results are suggested.

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A Study on MPEG2 Transcoder using Motion Vector Refinement (Motion Vector Refinement 기법을 이용한 MPEG2 Transcoder에 관한 연구)

  • Park, Seok-Joon;Chung, Tae-Yun;Shin, Joong-In;Park, Sang-Hui
    • Proceedings of the KIEE Conference
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    • 1999.11c
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    • pp.745-747
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    • 1999
  • 디지털 TV의 동영상 표준인 MPEG2는 방대한 양의 디지털 데이터를 발생한다. 그러나 현재 사용하고 있는 디지털 저장 매체의 수용 능력에는 한계가 있으므로 저장을 위해 전송된 high bit rate의 MPEG2 bitstream을 더욱 낮은 bit rate의 bitstream으로 전환하는 transcoding 기법이 반드시 필요하다. 기존의 encoder와 decoder를 이용하여 구현 가능한 장점이 있는 cascade transcoder는 reencoding시 motion estimation에 많은 수행 시간이 소요되므로, motion estimation 과정을 최소화하면서 optimal motion vector를 구할 수 있는 motion vector refinement 기법을 MPEG2 cascade transcoder에 적용하였다. 결과 처리 속도는 3-5배 향상되었고 화질은 기존의 72 transcoder에 비해 평균 0.1dB 이상의 FSNR 향상이 있었다. 또한 1Mbps와 같은 low bit rate에서 더욱 큰 화질 향상이 있었다.

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2.5D human pose estimation for shadow puppet animation

  • Liu, Shiguang;Hua, Guoguang;Li, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.2042-2059
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    • 2019
  • Digital shadow puppet has traditionally relied on expensive motion capture equipments and complex design. In this paper, a low-cost driven technique is presented, that captures human pose estimation data with simple camera from real scenarios, and use them to drive virtual Chinese shadow play in a 2.5D scene. We propose a special method for extracting human pose data for driving virtual Chinese shadow play, which is called 2.5D human pose estimation. Firstly, we use the 3D human pose estimation method to obtain the initial data. In the process of the following transformation, we treat the depth feature as an implicit feature, and map body joints to the range of constraints. We call the obtain pose data as 2.5D pose data. However, the 2.5D pose data can not better control the shadow puppet directly, due to the difference in motion pattern and composition structure between real pose and shadow puppet. To this end, the 2.5D pose data transformation is carried out in the implicit pose mapping space based on self-network and the final 2.5D pose expression data is produced for animating shadow puppets. Experimental results have demonstrated the effectiveness of our new method.

A wavelet-based fast motion estimation (웨이블릿 기반의 고속 움직임 예측 기법)

  • 배진우;선동우;유지상
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.297-305
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    • 2003
  • In this paper, we propose a wavelet based fast motion estimation algorithm for video sequence encoding with very low bit-rate. By using one of properties oi wavelet transform, multi-resolution analysis(MRA) property and spatial Interpolation of an image, we are able to reduce both prediction error and computational complexity at the same time. Especially, by defining a significant block(SB) based on the differential information of wavelet coefficients between successive frames, the proposed algorithm makes up a defect of multi-resolution motion estimation(MRME) algorithm of increasing the number of motion vectors. As experimental results. we can reduce the computational load up to 70% but also improve PSNR up to about 0.1 ∼ 1.2 dB comparing with the MRME algorithm.

Frame Interpolation using Dominant MV (우세 움직임 벡터를 이용한 프레임 보간 기법)

  • Choi, Seung-Hyun;Lee, Seong-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.123-131
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    • 2009
  • The emerging display technology has been replaced the previous position of the CRT with the LCD. The nature of hold type display such as LCD, however, causes many problems such as motion blur and motion judder. To resolve the problems, we used frame interpolation technique which improves the image quality by inserting new interpolated frames between existing frames. In this paper, we propose a novel frame interpolation technique that uses dominant MV and variance different value in each block. At first, the proposed algorithm performs unidirectional motion estimation using blocking matching algorithm. The new frame is generated by pixel average using compared block variance or by pixel motion compensation using dominant motion vector, whether the motion estimation find the target area or not. Several experiments with the proposed algorithm shows that the proposed algorithm has better image quality than the existing bidirectional frame interpolation algorithm at the rate of about 3dB PSNR and has low complexity comparing to the unidirectional frame interpolation technique.