• Title/Summary/Keyword: 3D modeler

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Re-organization of Parametric epidermis (파라메트릭 표피 재 조직화)

  • Park, Jeong-Joo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2008.05a
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    • pp.46-49
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    • 2008
  • This research does Complexity form, Interior epidermis cell re-organization, Object discovery that have correct numerical value concept by purpose. Research applied by Grid re-organization in form generation, Parameter variation of cell unit (morphor, tweener), Symbol, pattern of variation, self-organization cell substitution order. Representation through 3d digital modeler of polygon, Nurbs and street-sheet program(x,y,z coordinates & Network way of points) etc. of main work. Investigator specified numbers of U profiles*30, V point-20 that is 600 Paramaters individual in volume, and define circle radius of lighting in object, Projection size variously and tried difference. Transposition cell to point and Heightened brightness of color using pointillism of painting. Led lighting cell object is expressed being decoded by digital code.

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Fish Schooling Behavior Modeler for Constructing Virtual Underwater World (가상해저 환경구축을 위한 Fish 군중행동 모델러)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.158-161
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    • 2006
  • 현대 영상산업에서 컴퓨터 그래픽스가 차지하는 비중은 크게 늘어나고 있다. 컴퓨터 그래픽스 기술의 발달로 인한 디지털 영화나 애니메이션이 점차 증가함에 따라 이러한 장면이 등장하는 가상캐릭터를 쉽게 접할 수 있다. 이런 가상 캐릭터를 이용하여 가상 해저 환경을 생성하기 위해서는 3D 모델링 및 애니메이션 기술을 개발해야 한다. 국내에서는 가상 해저 환경을 구축하여 실감 체험을 할 수 있는 VR 콘텐츠 기술 개발에 관련하여 군중 장면 처리 및 군중 행동 시스템의 설계 및 구현 등의 연구가 있었으나 군중 행동 모델러 기술 개발을 실용화 할 단계까지는 미치지 못하고 있다. 본 논문에서는 가상 해저환경에 존재하는 다수의 캐릭터의 움직임을 수작업으로 제공하는 것이 시간과 비용이 많이 소요되기 때문에 이를 자동화하여 보다 사실적이고 효율적인 가상 해저환경 속에서 군중 행동 장면을 생성하기 위해서 Fish 군중 행동 모델러 기술을 개발한다.

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A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.4
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    • pp.767-773
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    • 2000
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. In this paper, we propose a web-based collaborative CAD system, which can be jointly worked on Internet WWW being independent from any platforms. It can create and modify 3D objects easily using VRML and Java 3D API, and it can send, print, and store them. The interactive work for designing objects can be also carried out through chatting with each other. This system is executed in the environment of Client/server architecture. Clients connect to the CAD sewer through Java applet on WWW. The server is implemented by Java application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which creates 3D object.

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The Design of Scene Modeler Component for 3D GIS Software (3차원 GIS 소프트웨어를 위한 장면 모델러 컴포넌트 설계)

  • Kim, Sung-Soo;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Annual Conference of KIPS
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    • 2001.10a
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    • pp.81-84
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    • 2001
  • 3 차원 GIS 소프트웨어를 개발하기 위한 기술로는 공간데이터처리 및 공간분석기술, 컴퓨터그래픽스 및 가상현실 기술에 이르기까지 다양한 연구가 요구된다. 지리정보 가시화(Visualization)에 관한 연구는 여러 GIS 응용분야에서 주요한 부분이 된다. 현재 2 차원 기 구축된 데이터를 이용하여 3차원으로 가시화 및 분석을 수행할 수 있다는 것은 데이터와 소프트웨어 재사용 및 비용측면에서 중요한 의미를 가진다. 본 논문에서는 2차원 데이터와 최소한의 3차원 부가정보(빌딩높이, 도로폭등)를 이용하여 규칙기반 모델링(Rule-Based Modeling)을 통해 3 차원으로 모델링 해 낼 수 있는 3 차원 장면 모델러 컴포넌트 설계 방법을 제안한다. 시설물의 다양한 상세도 제어가 가능한 LOD(level-of detail) 모델러와 3 차원 장면을 효율적으로 관리하기 위한 장면 그래프(scene graph) 컴포넌트 설계 기술을 소개한다. 장면 모델러 컴포넌트 분석을 위해 처리하는 입력 데이터, 수작업 3 차원 모델링 여부, 소프트웨어 재사용성, 상호운용성, 구축 비용 등을 기준으로 분석하였다.

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Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Effect of initial ground temperature measurement on the design of borehole heat exchanger (초기 지중온도 측정이 지중 열교환기 설계에 미치는 영향)

  • Song, Yoon-ho;Kim, Seong-Kyun;Lee, Kang-Kun;Lee, Tae-Jong
    • 한국신재생에너지학회:학술대회논문집
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    • 2009.06a
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    • pp.600-603
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    • 2009
  • We compared relative importance of thermal conductivity and initial ground temperature in designing borehole heat exchanger network and also we test accuracy of ground temperature estimation in thermal response test using a proven 3-D T-H modeler. The effect of error in estimating ground temperature on calculated total length of borehole heat exchanger was more than 3 times larger than the case of thermal conductivity in maximum 20% error range. Considering 10% of error in estimating thermal conductivity is generally acceptable, we have to define the initial ground temperature within 5% confidence level. Utilizing the mean annual ground surface temperature and the geothermal gradient map compiled so far can be a economic way of estimating ground temperature with some caution. When performing thermal response test for estimating ground temperature as well as measuring thermal conductivity, minimum 100 minutes of ambient circulation is required, which should be even more in case of very cold and hot seasons.

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Computer Simulation of Sideways Overturning of Side-Loaded Mini-Forwarder (측면 적재형 소형 임내 작업 차량의 횡전도 시뮬레이션)

  • Shim, S.B.;Park, Y.J.;Kim, K.U.;Kim, J.W.;Park, M.S.;Song, T.Y.
    • Journal of Biosystems Engineering
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    • v.32 no.2 s.121
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    • pp.69-76
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    • 2007
  • This study was conducted to evaluate the sideways overturning stability of side loaded mini-forwarder. The model of a prototype was developed using a 3D CAD modeler and the performance was experimentally validated. The prototype model was run on the multibody dynamic analysis program, RecurDyn 6.0, to simulate motions when the model traversed over a circular bump on a inclined ground surface. The simulation was performed at a constant forward speed of 1.85 km/h under the loaded and unloaded conditions. The forward direction was also controlled to vary from 0 to 360 degrees with an increment of 10 degrees. Results of the simulation showed safe regions in which the mini forwarder could travel safely in terms of direction and slope of the ground. Even when the mini-forwarder was loaded by 20 logs of 3.6 m long and 12 cm diameter, it traveled safely within the ground slopes of 1 to 45 degrees by directions.

Mesh Generation Methodology for FE Analysis of 3D Structures Using Fuzzy Knowledge and Bubble Method (피지이론과 버블기법을 이용한 3차원 구조물의 유한요소해석을 위한 요소생성기법)

  • Lee, Joon-Seong;Lee, Eun-Chul
    • Journal of the Korean Institute of Intelligent Systems
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    • v.19 no.2
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    • pp.230-235
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    • 2009
  • This paper describes an automatic finite element mesh generation for finite element analysis of three-dimensional structures. It is consisting of fuzzy knowledge processing, bubble meshing and solid geometry modeler. This novel mesh generation process consists of three subprocesses: (a) definition of geometric model, i.e. analysis model, (b) generation of bubbles, and (c) generation of elements. One of commercial solid modelers is employed for three-dimensional solid structures. Bubble is generated if its distance from existing bubble points is similar to the bubble spacing function at the point. The bubble spacing function is well controlled by the fuzzy knowledge processing. The Delaunay method is introduced as a basic tool for element generation. Automatic generation of finite element for three-dimensional solid structures holds great benefits for analyses. Practical performances of the present system are demonstrated through several mesh generations for 3D geometry.

Automatic Mesh Generation System for FE Analysis of 3D Crack (3차원 균열의 유한요소해석을 위한 자동요소분할 시스템)

  • Lee, Ho-Jeong;Lee, Joon-Seong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.9
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    • pp.2183-2188
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    • 2009
  • This paper describes an automatic mesh generation system for finite element analysis of three-dimensional cracks. It is consisting of fuzzy knowledge processing, bubble meshing and solid geometry modeler. This novel mesh generation process consists of three sub-processes: (a) definition of geometric model, i.e. analysis model, (b) generation of bubbles, and (c) generation of elements. One of commercial solid modelers is employed for three-dimensional crack structures. Bubble is generated if its distance from existing bubble points is similar to the bubble spacing function at the point. The bubble spacing function is well controlled by the fuzzy knowledge processing. The Delaunay method is introduced as a basic tool for element generation. Practical performances of the present system are demonstrated through several mesh generations for 3D cracks.

Sideways Overturning Analysis of Forwarder Using a Multibody Dynamics Analysis Program (다물체 동력학 해석 프로그램을 이용한 포워더의 횡전도 분석)

  • 박현기;김경욱;김재원;송태영;박문섭;조구현
    • Journal of Biosystems Engineering
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    • v.27 no.3
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    • pp.185-194
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    • 2002
  • The objective of this study was to analyze a stability of sideways overturning of a forwarder developed by the Forestry Research Institute. The stability analysis was conducted using a multibody dynamic analysis program. VisualNastran Desktop. A solid model of the forwarder was constructed and its physical properties such as mass, mass center and mass moment of inertia were determined on 3D CAD modeler of the Solid Edge 8.0. 3D simulations of sideways overturning of the forwarder were also performed on the Visual Nastran using the solid model when it traveled across the slope and traversed over an up-hill side obstacle. Stability comparison between a bogie-wheeled and a 6-wheeled forwarders was also made and found that the bogie-wheeled forwarder was more stable than the 6-wheeled one on slopes. The safety speeds of the forwarder predicted by the simulation under various conditions can be used as a guideline for safe operations of forwarders in mountainous area. The technique of using a solid model for the sability analysis can also be applied successfully to other vehicles like agricultural tractors, loaders and construction equipments.