• Title/Summary/Keyword: 3D interface

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A Numerical Study on Shear Behavior of the Interface between Blasted Rock and Concrete (발파 암반-콘크리트 경계면에서의 전단거동특성에 대한 수치해석적 연구)

  • Min, Gyeong-Jo;Ko, Young-Hun;Fukuda, Daisuke;Oh, Se-Wook;Kim, Jeong-Gyu;Chung, Moon-Kyung;Cho, Sang-Ho
    • Explosives and Blasting
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    • v.37 no.4
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    • pp.26-35
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    • 2019
  • In designing a gravity-type anchorage of earth-anchored suspension bridge, the contact friction between a blasted rock mass and the concrete anchorage plays a key role in the stability of the entire anchorage. Therefore, it is vital to understand the shear behavior of the interface between the blasted rock mass and concrete. In this study, a portable 3D LiDAR scanner was utilized to scan the blasted bottom surfaces, and rock surface roughness was quantitatively analyzed from the scanned profiles to apply to 3D FEM modelling. In addition, based on the 3D FEM model, a three-dimensional dynamic fracture process analysis (DFPA-3D) technique was applied to study on the shear behavior of the interface between blasted rock and concrete through direct shear tests, which was analyzed under constant normal load (CNL). The effects of normal stress and the joint roughness on shear failure behavior are also analyzed.

A Full Body Gumdo Game with an Intelligent Cyber Fencer using Multi-modal(3D Vision and Speech) Interface (멀티모달 인터페이스(3차원 시각과 음성 )를 이용한 지능적 가상검객과의 전신 검도게임)

  • 윤정원;김세환;류제하;우운택
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.420-430
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    • 2003
  • This paper presents an immersive multimodal Gumdo simulation game that allows a user to experience the whole body interaction with an intelligent cyber fencer. The proposed system consists of three modules: (i) a nondistracting multimodal interface with 3D vision and speech (ii) an intelligent cyber fencer and (iii) an immersive feedback by a big screen and sound. First, the multimodal Interface with 3D vision and speech allows a user to move around and to shout without distracting the user. Second, an intelligent cyber fencer provides the user with intelligent interactions by perception and reaction modules that are created by the analysis of real Gumdo game. Finally, an immersive audio-visual feedback by a big screen and sound effects helps a user experience an immersive interaction. The proposed system thus provides the user with an immersive Gumdo experience with the whole body movement. The suggested system can be applied to various applications such as education, exercise, art performance, etc.

3D Face Tracking using Particle Filter based on MLESAC Motion Estimation (MLESAC 움직임 추정 기반의 파티클 필터를 이용한 3D 얼굴 추적)

  • Sung, Ha-Cheon;Byun, Hye-Ran
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.8
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    • pp.883-887
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    • 2010
  • 3D face tracking is one of essential techniques in computer vision such as surveillance, HCI (Human-Computer Interface), Entertainment and etc. However, 3D face tracking demands high computational cost. It is a serious obstacle to applying 3D face tracking to mobile devices which usually have low computing capacity. In this paper, to reduce computational cost of 3D tracking and extend 3D face tracking to mobile devices, an efficient particle filtering method using MLESAC(Maximum Likelihood Estimation SAmple Consensus) motion estimation is proposed. Finally, its speed and performance are evaluated experimentally.

Research on control 'Jump' of 3D MMORPG (3D MMORPG의 '점프' 조작에 관한 연구)

  • Bae, Sung-Han;Kim, Myoung-Ho;Lee, Myoung-Hwak
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.55-63
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    • 2008
  • 'Jump' control is one of several game controls using mainly in 2D game, and 'Jump' control is also very important in 3D game that has been developed steadily due to the advance of programing technology. 3D MMORPG among some kinds of 3D games is the most popular as on-line game in domestic game market these days. This study will give domestic game developers ideas and solutions through analyzing and testing problems caused by applying 'Jump' control technique as control interface of 3D MMORPG game.

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Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

Mass Transport Properties and Influence of Natural Convection for Voltammetry at the Agarose Hydrogel Interface

  • Kim, Byung-Kwon;Park, Kyungsoon
    • Journal of Electrochemical Science and Technology
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    • v.13 no.3
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    • pp.347-353
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    • 2022
  • Agarose hydrogel, a solid electrolyte, was investigated voltammetrically in terms of transport properties and natural convection effects using a ferrocenyl compound as a redox probe. To confirm the diffusion properties of solute on the agarose interface, the diffusion coefficients (D) of ferrocenemethanol in agarose hydrogel were determined by cyclic voltammetry (CV) according to the concentration of agarose hydrogel. While the value of D on the agarose interface is smaller than that in the bulk solution, the square root of the scan rate-dependent peak current reveals that the mass transport behavior of the solute on the agarose surface shows negligible convection or migration effects. In order to confirm the reduced natural convection on the gel interface, scan rate-dependent CV was performed in the solution phase and on the agarose surface, respectively. Slow scan voltammetry at the gel interface can determine a conventional and reproducible diffusion-controlled current down to a scan rate of 0.3 mV/s without any complicated equipment.

Direct Manipulation based Trajectory Inserting and Editing Methods for ARtalet Authoring Tool (디지로그 북 저작을 위한 감각형 조작 도구를 이용한 직조작 기반의 3D 객체의 이동궤적 삽입 및 편집 기술)

  • Ha, Tae-Jin;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.497-501
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    • 2009
  • 'Digilog Book' integrates advantages of existing paper book and immersive digital contents in augmented reality environment, which enables users to feel physical touch and get additional multisensory feedback. As a high level authoring user interface, 'ARtalet' provides an intuitive way to make Digilog Book through 3D user interface in augmented reality environment. This paper mentions trajectory inserting and editing methods of 3D objects, then combining method of the trajectory. 3D object is selected by camera tracked prop, and then transformation matrix relative to book plane is stored in real time based on timeframe. The saved trajectory is managed as templates, and user can make various compositions of trajectories. We expect that suggested methods can enhance interest of readers.

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A Study on 3D CAD/NFEA modeling Interface of A-Type RC Bridge Pylon (A-Type RC 주탑의 3차원 정보모델과 비선형 구조해석모델 생성을 위한 인터페이스 연구)

  • Eom, Ji-Young;Choi, Saem-Lee;Lee, Heon-Min;Shin, Hyun-Mock
    • Journal of KIBIM
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    • v.4 no.3
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    • pp.1-9
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    • 2014
  • As BIM application continues to increase in civil engineering, in this study, 3D information model for RC(Reinforced Concrete) bridge pylon was developed and verified its effectiveness at the structural-design stage. To define 3D information model of RC A-Type pylon, characteristics of pylon were analyzed and 3D model structure was constructed. The 3D information model, one of the core product of BIM, manages all information generated during all life-cycle of a structure and consequently maximizes the efficiency of utilizing information. Also, this study proposes interface module between input data in structural analysis and 3D model of RC pylon. The module can create the input data for non-linear structural analysis. It is essential to study on method of developing 3D information model and propose a structural analysis model by utilizing 3D model for the effective use of BIM techniques in construction industry. The results of this study can be used as the base data for developing the 3D information model of RC pylon in the structural analysis field.

Implementation and application of interactive Web3D Contents (상호대화식 Web3D 컨텐츠의 구현 및 응용)

  • Kim Hyeock-Jin
    • Journal of the Korea Computer Industry Society
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    • v.6 no.2
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    • pp.317-324
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    • 2005
  • The web technology related with internet at present is changed into the 3D interactive environment form one sided communication of simple contents. In this paper, a high quality interactive Web3D Contents was realized by using the TurnTool, a authoring tool. This paper suggests the method that can easily and quickly realize the Web3D manual which is more realistic md capable of interaction with user. This method makes up for the weak points in the existing Web3D tool system. Therefore we can realize the contents that able to easily interact through minimizing file size md omitting procedure of additional EAI(External Authoring Interface) by using the Java Script.

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Finite element analyses of the stability of a soil block reinforced by shear pins

  • Ouch, Rithy;Ukritchon, Boonchai;Pipatpongsa, Thirapong;Khosravi, Mohammad Hossein
    • Geomechanics and Engineering
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    • v.12 no.6
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    • pp.1021-1046
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    • 2017
  • The assessment of slope stability is an essential task in geotechnical engineering. In this paper, a three-dimensional (3D) finite element analysis (FEA) was employed to investigate the performance of different shear pin arrangements to increase the stability of a soil block resting on an inclined plane with a low-interface friction plane. In the numerical models, the soil block was modeled by volume elements with linear elastic perfectly plastic material in a drained condition, while the shear pins were modeled by volume elements with linear elastic material. Interface elements were used along the bedding plane (bedding interface element) and around the shear pins (shear pin interface element) to simulate the soil-structure interaction. Bedding interface elements were used to capture the shear sliding of the soil on the low-interface friction plane while shear pin interface elements were used to model the shear bonding of the soil around the pins. A failure analysis was performed by means of the gravity loading method. The results of the 3D FEA with the numerical models were compared to those with the physical models for all cases. The effects of the number of shear pins, the shear pin locations, the different shear pin arrangements, the thickness and the width of the soil block and the associated failure mechanisms were discussed.