• Title/Summary/Keyword: 3D information model

Search Result 2,530, Processing Time 0.039 seconds

For the Association between 3D VAR Model and 2D Features

  • Kiuchi, Yasuhiko;Tanaka, Masaru;Fujiki, Jun;Mishima, Taketoshi
    • Proceedings of the IEEK Conference
    • /
    • 2002.07c
    • /
    • pp.1404-1407
    • /
    • 2002
  • Although we look at objects as 2D images through our eyes, we can reconstruct the shape and/or depth of objects. In order to realize this ability using computers, it is required that the method which can estimate the 3D features of object from 2D images. As feature which represents 3D shapes effectively, three dimensional vector autoregressive model is pro- posed. If this feature is associated other feature of 2D shape, then above aim might be achieved. On the other hand, as feature which represents 2D shapes, quasi moment features is proposed. As the first step of association of these features, we constructed real time simulator that computes both of two features concurrently from object data (3D curves) . This simulator can also rotate object and estimate the rotation The method using 3D VAR model estimates the rotation correctly, but the estimation by quasi moment features includes much errors. This reason would be that projected images are constructed by the points only, and doesn't have enough sizes to estimate the correct 3D rotation parameters.

  • PDF

Driving altitude generation method with pseudo-3D building model for unmanned aerial vehicles

  • Hyeon Joong Wi;In Sung Jang;Ahyun Lee
    • ETRI Journal
    • /
    • v.45 no.2
    • /
    • pp.240-253
    • /
    • 2023
  • Spatial information is geometrical information combined with the properties of an object. In city areas where unmanned aerial vehicle (UAV) usage demand is high, it is necessary to determine the appropriate driving altitude considering the height of buildings for safe driving. In this study, we propose a data-provision method that generates the driving altitude of UAVs with a pseudo-3D building model. The pseudo-3D building model is developed using high-precision spatial information provided by the National Geographic Information Institute. The proposed method generates the driving altitude of the UAV in terms of tile information, including the UAV's starting and arrival points and a straight line between the two points, and provides the data to users. To evaluate the efficacy of the proposed method, UAV driving altitude information was generated using data of 763 551 pseudo-3D buildings in Seoul. Subsequently, the generated driving altitude data of the UAV was verified in AirSim. In addition, the execution time of the proposed method and the calculated driving altitude were analyzed.

Implementation of 3D Object Model considering Recycle-Design of PSC Box Girder (PSC 박스 거더의 Recycle-Design을 고려한 3차원 객체 모델 구현)

  • Cho, Sung-Hoon;Park, Jae-Guen;Lee, Heon-Min;Shin, Hyun-Mock
    • Journal of the Computational Structural Engineering Institute of Korea
    • /
    • v.23 no.3
    • /
    • pp.325-330
    • /
    • 2010
  • In the fields of design within civil engineering, BIM based Utilization of 3D object model is still far from commercialization. In this paper, BIM based 3D object model is composed for PSC box girder, super structure of railway bridge. The basic unit of the model is part model. The part model is the minimum unit model. And it has hierarchy to reflect the characteristics of structures. Change orders of structural designer must be reflected quickly in the 3D object model. Repetitive change orders are occurred in actual construction process. To prepare that, we classified design variables to parameters. Change orders of structural designer can be reflected quickly in the 3D object model because those parameters are related with information of 3D object model. In this paper, we studied various benefits of BIM based design method with 3D object model in the fields of design within civil engineering, and proposed the efficient application method of 3D object model for PSC box girder.

An Improved Approach for 3D Hand Pose Estimation Based on a Single Depth Image and Haar Random Forest

  • Kim, Wonggi;Chun, Junchul
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.8
    • /
    • pp.3136-3150
    • /
    • 2015
  • A vision-based 3D tracking of articulated human hand is one of the major issues in the applications of human computer interactions and understanding the control of robot hand. This paper presents an improved approach for tracking and recovering the 3D position and orientation of a human hand using the Kinect sensor. The basic idea of the proposed method is to solve an optimization problem that minimizes the discrepancy in 3D shape between an actual hand observed by Kinect and a hypothesized 3D hand model. Since each of the 3D hand pose has 23 degrees of freedom, the hand articulation tracking needs computational excessive burden in minimizing the 3D shape discrepancy between an observed hand and a 3D hand model. For this, we first created a 3D hand model which represents the hand with 17 different parts. Secondly, Random Forest classifier was trained on the synthetic depth images generated by animating the developed 3D hand model, which was then used for Haar-like feature-based classification rather than performing per-pixel classification. Classification results were used for estimating the joint positions for the hand skeleton. Through the experiment, we were able to prove that the proposed method showed improvement rates in hand part recognition and a performance of 20-30 fps. The results confirmed its practical use in classifying hand area and successfully tracked and recovered the 3D hand pose in a real time fashion.

Similarity Search in 3D Object using Minimum Bounding Cover (3D 오브젝트의 외피를 이용한 유사도 검색)

  • Kim, A-Mi;Song, Ju-Hwan;Gwun, Ou-Bong
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.759-760
    • /
    • 2008
  • In this paper, We propose the feature-based 3D model Retrieval System. 3D models are represented as triangle meshes. A first simple feature vector can be calculated from hull. After looking for meshes intersected with the hull, we compute the curvature of meshes. These curvature are used as the model descriptor.

  • PDF

Standard Terminology System Referenced by 3D Human Body Model

  • Choi, Byung-Kwan;Lim, Ji-Hye
    • Journal of information and communication convergence engineering
    • /
    • v.17 no.2
    • /
    • pp.91-96
    • /
    • 2019
  • In this study, a system to increase the expressiveness of existing standard terminology using three-dimensional (3D) data is designed. We analyze the existing medical terminology system by searching the reference literature and perform an expert group focus survey. A human body image is generated using a 3D modeling tool. Then, the anatomical position of the human body is mapped to the 3D coordinates' identification (ID) and metadata. We define the term to represent the 3D human body position in a total of 12 categories, including semantic terminology entity and semantic disorder. The Blender and 3ds Max programs are used to create the 3D model from medical imaging data. The generated 3D human body model is expressed by the ID of the coordinate type (x, y, and z axes) based on the anatomical position and mapped to the semantic entity including the meaning. We propose a system of standard terminology enabling integration and utilization of the 3D human body model, coordinates (ID), and metadata. In the future, through cooperation with the Electronic Health Record system, we will contribute to clinical research to generate higher-quality big data.

Estimation of 3D Rotation Information of Animation Character Face (애니메이션 캐릭터 얼굴의 3차원 회전정보 측정)

  • Jang, Seok-Woo;Weon, Sun-Hee;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.8
    • /
    • pp.49-56
    • /
    • 2011
  • Recently, animation contents has become extensively available along with the development of cultural industry. In this paper, we propose a method to analyze a face of animation character and extract 3D rotational information of the face. The suggested method first generates a dominant color model of a face by learning the face image of animation character. Our system then detects the face and its components with the model, and establishes two coordinate systems: base coordinate system and target coordinate system. Our system estimates three dimensional rotational information of the animation character face using the geometric relationship of the two coordinate systems. Finally, in order to visually represent the extracted 3D information, a 3D face model in which the rotation information is reflected is displayed. In experiments, we show that our method can extract 3D rotation information of a character face reasonably.

A 3D Face Generation Method using Single Frontal Face Image for Game Users (단일 정면 얼굴 영상을 이용한 게임 사용자의 3차원 얼굴 생성 방법)

  • Jeong, Min-Yi;Lee, Sung-Joo;Park, Kang-Ryong;Kim, Jai-Hie
    • Proceedings of the IEEK Conference
    • /
    • 2008.06a
    • /
    • pp.1013-1014
    • /
    • 2008
  • In this paper, we propose a new method of generating 3D face by using single frontal face image and 3D generic face model. By using active appearance model (AAM), the control points among facial feature points were localized in the 2D input face image. Then, the transform parameters of 3D generic face model were found to minimize the error between the 2D control points and the corresponding 2D points projected from 3D facial model. Finally, by using the obtained model parameters, 3D face was generated. We applied this 3D face to 3D game framework and found that the proposed method could make a realistic 3D face of game user.

  • PDF

A Study on Improving Constructability of PSC Bridge Using 3D Information Model (3차원 정보 모델을 활용한 PSC 교량의 시공성 향상 방안 연구)

  • Lee, Yoon-Bum;Lee, Kwang-Myong;Han, Song-Yi;Park, Na-Yeon;Park, Kyoung-Lae
    • Proceedings of the Korea Concrete Institute Conference
    • /
    • 2010.05a
    • /
    • pp.461-462
    • /
    • 2010
  • In this paper, 3D information model for PSC bridge was applied and verified its effectiveness at the construction stage. To define 3D information model of PSC bridge, characteristics of PSC bridge were analyzed and 3D model structure was constructed.

  • PDF

Human Face Recognition and 3-D Human Face Modelling (얼굴 영상 인식 및 3차원 얼굴 모델 구현 알고리즘)

  • 이효종;이지항
    • Proceedings of the IEEK Conference
    • /
    • 2000.11c
    • /
    • pp.113-116
    • /
    • 2000
  • Human face recognition and 3D human face reconstruction has been studied in this paper. To find the facial feature points, find edge from input image and analysis the accumulated histogram of edge information. This paper use a Generic Face Model to display the 3D human face model which was implement with OpenGL and generated with 500 polygons. For reality of 3D human face model, we propose Group matching mapping method between facial feature points and the one of Generic Face Model. The personalized 3D human face model which resembles real human face can be generated automatically in less than 5 seconds on Pentium PC.

  • PDF