• Title/Summary/Keyword: 3D information model

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Polygonal Model Simplification Method for Game Character (게임 캐릭터를 위한 폴리곤 모델 단순화 방법)

  • Lee, Chang-Hoon;Cho, Seong-Eon;Kim, Tai-Hoon
    • Journal of Advanced Navigation Technology
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    • v.13 no.1
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    • pp.142-150
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    • 2009
  • It is very important to generate a simplified model from a complex 3D character in computer game. We propose a new method of extracting feature lines from a 3D game character. Given an unstructured 3D character model containing texture information, we use model feature map (MFM), which is a 2D map that abstracts the variation of texture and curvature in the 3D character model. The MFM is created from both a texture map and a curvature map, which are produced separately by edge-detection to locate line features. The MFM can be edited interactively using standard image-processing tools. We demonstrate the technique on several data sets, including, but not limited to facial character.

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A Study on the Method for Reconstructing the Shell Plates Surface from Shell Template Offset Drawing (Shell Template Offset 도면을 활용한 선체 곡판 형상 복원 방법에 관한 연구)

  • Hwang, Inhyuck;Son, Seunghyeok
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.1
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    • pp.66-74
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    • 2019
  • In the field of shipbuilding design, the use of 3D CAD is becoming commonplace, and most of the large shipyards are conducting 3D design. However at the production site, workers are still working on 2D drawings rather than 3D models. This tendency is even worse in small-scale shipyards and block manufacturing shops. Particularly, in a manufacturing shop that is engaged in the outsourcing of blocks, it may not be possible to provide 3D model. However, the demand for 3D models in the production field is steadily increasing. Therefore, it would be helpful if 3D model could be generated from a 2D drawing. In this paper, we propose a method to extract template and unfolded surface shape information from shell template offset drawing using computer vision technology. Also a 3D surface model was reconstructed and visualized from the extracted information. The result of this study is thought to be helpful in the work environment where 3D model information can not be obtained.

Development of a terrain model in 3D Game (3차원 게임에서의 손쉬운 지형 모델 구현 방법)

  • Park, Seok-hee;Lee, Hee-bum;Kim, Soo-Kyun;Im, Kwang-Hyuk;An, Sung-ohk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.533-534
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    • 2013
  • In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.

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A Development of Offshore plant Piping Process Monitoring System Based on 3D CAD Model (3D CAD 모델 기반 해양플랜트 배관 공정 모니터링 시스템 개발)

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.58-65
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    • 2020
  • 3D Models of offshore plant piping materials designed by 3D CAD systems are provided to the production processes in the form of 2D piping drawings and 2D piping installation drawings. In addition to the standard engineering information, the purchasing, procurement, manufacturing, installation, and inspection of raw materials are managed systematically in an integrated process control system. The existing integrated process management system can help reduce the processing time by managing the flow and progress of resources systematically, but it does not include 3D design model information. Hence, it is difficult to understand complicated pipe structures before installing the pipe. In addition, when design changes or immediate design modifications are required, it is difficult to find related data or exchange information quickly with each other. To solve this problem, an offshore plant-piping process-monitoring system was developed based on a 3D model. The 3D model-based piping monitoring system is based on Visual Studio 2017 C# and UNITY3D so that the piping-process work information can be linked to the 3D CAD model in real time. In addition, the 3D model could check the progress of the pipe installation process, such as block, size, and material, and the progress of functional inspection items, such as cleaning, hydraulic inspection, and pneumatic inspection.

ENHANCEMENT OF AVAILABILITY OF 4D SIMULATION BASED ON BUILDING INFORMATION MODEL TECHNOLOGY

  • Jong Jin Park;Eon Yong Kim;Hyun Cho;Han Jong Jun
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.579-586
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    • 2009
  • 4D simulation integrates the 3 dimensional model of a building with the construction schedule, and it leads to the possibility of virtually checking the construction process and the building itself in advance. However, the existing problem of 4D simulation is the difference between the demands of architects, engineers, and construction site workers in 4D simulation. This study suggests the possible way to enhance the availability of 4D simulation, considering more the practical demands from the construction site. In order to conduct this study, we build a 3D BIM model of a business-residential complex and link the model with the pre-defined construction schedule in order to make a 4D simulation. This study concludes with the optimized 4D simulation methodology based on BIM model considering the demands in perspective of the construction site. It would contribute to the harmonic collaboration among architects, engineers, and labors in the construction site when using 4D simulation based on BIM model.

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Corrected 3D Reconstruction Based on Continuous Image Sets (연속 다중 이미지 기반 3D 생성 모델 보정 기술 개발)

  • Kim, TaeYeon;Jo, Dongsik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.374-375
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    • 2022
  • Recently, Metaverse service has been widely used to naturally communicate with a remote location, freeing from time and spatial constraints. In order to produce such contents, it is necessary to restore and synthesize a 3D model based on real space data. In this paper, a 3D-generated reconstruction model is produced based on continuous images using multiple cameras and a technique to correct the reconstructed 3D model is presented. For this. offline multi-camera setup was performed, errors were analyzed on the 3D model created through images obtained from various angles, and correction was performed using a matching technique between image frames. It is expected that 3D reconstructed data can be utilized in various service fields such as culture, tourism, and medical care.

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Development of a 3D earthwork model based on reverse engineering

  • Kim, Sung-Keun
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.641-642
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    • 2015
  • Unlike for other building processes, BIM for earthwork does not need a large variety of 3D model shapes; however, it requires a 3D model that can efficiently reflect the changing features of the ground shape and provide soil type-dependent workload calculation and information on equipment for optimal management. Objects for earthwork have not yet been defined because the current BIM system does not provide them. The BIM technology commonly applied in the manufacturing center uses real-object data obtained through 3D scanning to generate 3D parametric solid models. 3D scanning, which is used when there are no existing 3D models, has the advantage of being able to rapidly generate parametric solid models. In this study, A method to generate 3D models for earthwork operations using reverse engineering is suggested. 3D scanning is used to create a point cloud of a construction site and the point cloud data are used to generate a surface model, which was then converted into a parametric model with 3D objects for earthwork

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Requirement analysis for visualization of condition assessment in 3D Bridge Model (3차원 교량모델에서의 상태평가정보 가시화를 위한 요구사항 분석)

  • Huang, Meng-Gang;Kim, Bong-Geun;Lee, Sang-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2010.04a
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    • pp.238-241
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    • 2010
  • This paper proposed an approach to integrate bridge condition assessment related information with a 3D bridge model to visualize bridge condition assessment information in the 3D bridge model. In this approach, bridge information model plays a centric role in the data access and realizes the integration of bridge initial design and historical bridge maintenance records. Behind the bridge information model is a rational database. After the system requirements for this approach, several IFC data model extensions are suggested.

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A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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Security Analysis based on Differential Entropy m 3D Model Hashing (3D 모델 해싱의 미분 엔트로피 기반 보안성 분석)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12C
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    • pp.995-1003
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    • 2010
  • The content-based hashing for authentication and copy protection of image, video and 3D model has to satisfy the robustness and the security. For the security analysis of the hash value, the modelling method based on differential entropy had been presented. But this modelling can be only applied to the image hashing. This paper presents the modelling for the security analysis of the hash feature value in 3D model hashing based on differential entropy. The proposed security analysis modeling design the feature extracting methods of two types and then analyze the security of two feature values by using differential entropy modelling. In our experiment, we evaluated the security of feature extracting methods of two types and discussed about the trade-off relation of the security and the robustness of hash value.