• 제목/요약/키워드: 3D image analysis

검색결과 1,170건 처리시간 0.03초

Automatic Volumetric Brain Tumor Segmentation using Convolutional Neural Networks

  • Yavorskyi, Vladyslav;Sull, Sanghoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국정보통신학회 2019년도 춘계학술대회
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    • pp.432-435
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    • 2019
  • Convolutional Neural Networks (CNNs) have recently been gaining popularity in the medical image analysis field because of their image segmentation capabilities. In this paper, we present a CNN that performs automated brain tumor segmentations of sparsely annotated 3D Magnetic Resonance Imaging (MRI) scans. Our CNN is based on 3D U-net architecture, and it includes separate Dilated and Depth-wise Convolutions. It is fully-trained on the BraTS 2018 data set, and it produces more accurate results even when compared to the winners of the BraTS 2017 competition despite having a significantly smaller amount of parameters.

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A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Analysis between elemental image size and object locations in the pickup using periodically-distributed lenslets and enhancement of computational integral imaging (주기적으로 배치된 렌즈 배열 픽업에서의 요소 영상 크기와 3차원 물체 위치와의 해석과 컴퓨터 집적 영상 복원 화질 개선 방법)

  • Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제15권5호
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    • pp.1171-1176
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    • 2011
  • This paper describes an analysis on the relationship between elemental image size and object locations in the computational integral imaging reconstruction and in the pickup using a periodically-distributed lenslet array. A sparse sampling effect arises from a periodically-distributed lenslet array in the pickup of 3D objects. The relationship between elemental image size and object location is also reported. Based on the analysis, a method to eliminate the sparse sampling is proposed. To show the effectiveness of the proposed method, experimental results are carried out. It turns out that the theory works.

A Study on the Comparison of 3D Virtual Clothing and Real Clothing by Neckline Type (네크라인 종류에 따른 3D 가상착의와 실제착의 비교 연구)

  • Nam, Young-Ran;Kim, Dong-Eun
    • Fashion & Textile Research Journal
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    • 제23권2호
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    • pp.247-260
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    • 2021
  • While it is an important element of clothing construction, research has so far been very limited on the similarities between virtual and real clothing in terms of the type of neckline. The purpose of this study is to verify the similarity, accuracy of virtualization, and actuality of neckline, which all play an important role in individual impressions and image formation, and require considerable modification when fitting real samples. A total of 5 neckline models were selected through the analysis of dress composition textbooks. The selected designs were then planned and manufactured in muslin. The specimen clothes were then tested on a female model in her 20s. 2 kinds of virtual bodies were created in order to compare the real and the virtual dressing. The first virtual body was made through an Artec 3D Eva scan of the model, and the other was made by entering the model's measurements in a CLO 3D program. A visual image of the front, side, and back image of both the real and virtual dressing were subsequently collected. The collected images were then evaluated by 20 professional fashion workers who checked the similarity between the real and the virtual versions. The current study found that the similarity between the actual and virtual wearing of the five neckline designs with reality appeared higher with the virtual wearing image using the 3D-scanned body. The results of this study could provide further information on the selection of appropriate avatars to clothing companies that check the fit of clothing by utilizing 3D virtualized programs.

Development of 3-D Volume PIV (3차원 Volume PIV의 개발)

  • Choi, Jang-Woon;Nam, Koo-Man;Lee, Young-Ho;Kim, Mi-Young
    • Transactions of the Korean Society of Mechanical Engineers B
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    • 제27권6호
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    • pp.726-735
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    • 2003
  • A Process of 3-D Particle image velocimetry, called here, as '3-D volume PIV' was developed for the full-field measurement of 3-D complex flows. The present method includes the coordinate transformation from image to camera, calibration of camera by a calibrator based on the collinear equation, stereo matching of particles by the approximation of the epipolar lines, accurate calculation of 3-D particle positions, identification of velocity vectors by 3-D cross-correlation equation, removal of error vectors by a statistical method followed by a continuity equation criterior, and finally 3-D animation as the post processing. In principle, as two frame images only are necessary for the single instantaneous analysis 3-D flow field, more effective vectors are obtainable contrary to the previous multi-frame vector algorithm. An Experimental system was also used for the application of the proposed method. Three analog CCD camera and a Halogen lamp illumination were adopted to capture the wake flow behind a bluff obstacle. Among 200 effective particle s in two consecutive frames, 170 vectors were obtained averagely in the present study.

Target Object Image Extraction from 3D Space using Stereo Cameras

  • Yoo, Chae-Gon;Jung, Chang-Sung;Hwang, Chi-Jung
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1678-1680
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    • 2002
  • Stereo matching technique is used in many practical fields like satellite image analysis and computer vision. In this paper, we suggest a method to extract a target object image from a complicated background. For example, human face image can be extracted from random background. This method can be applied to computer vision such as security system, dressing simulation by use of extracted human face, 3D modeling, and security system. Many researches about stereo matching have been performed. Conventional approaches can be categorized into area-based and feature-based method. In this paper, we start from area-based method and apply area tracking using scanning window. Coarse depth information is used for area merging process using area searching data. Finally, we produce a target object image.

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3D Line Segment Extraction Based on Line Fitting of Elevation Data

  • Woo, Dong-Min
    • Journal of IKEEE
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    • 제13권2호
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    • pp.181-185
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    • 2009
  • In this paper, we are concerned with a 3D line segment extraction method by area-based stereo matching technique. The main idea is based on line fitting of elevation data on 2D line coordinates of ortho-image. Elevation data and ortho-image can be obtained by well-known area-based stereo matching technique. In order to use elevation in line fitting, the elevation itself should be reliable. To measure the reliability of elevation, in this paper, we employ the concept of self-consistency. We test the effectiveness of the proposed method with a quantitative accuracy analysis using synthetic images generated from Avenches data set of Ascona aerial images. Experimental results indicate that our method generates 3D line segments almost 7.5 times more accurate than raw elevations obtained by area-based method.

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Segmentation of 3D Visible Human Color Images by Balloon (Balloon을 이용한 3차원 Visible human 컬러 영상의 분할 방법)

  • 김한영;김동성;강흥식
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(5)
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    • pp.73-76
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    • 2001
  • A segmentation is a prior processing for medical image analysis and 3D reconstruction. This Paper provides the method to segment 3D Visible Human color images. Firstly, the reference images that have a initial curve are segmented using Balloon and the results are propagated to the adjacent images. In the propagation processing, the result of the adjacent slice is modified by Edge-limited SRG Finally, the 3D Balloon improves the segmentation results of each 2D slice. the proposed method's performance was verified through the experiments to segment thigh muscles of Visible Human color images.

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Evaluation of Ergonomic Performance of Medical Smart Insoles

  • Yi, Jae-Hoon;Lee, Jin-Wook;Seo, Dong-Kwon
    • Physical Therapy Rehabilitation Science
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    • 제11권2호
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    • pp.215-223
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    • 2022
  • Objective: This study was to resolve the limitations of the experimental environment and to solve the shortcomings of the method of measuring human gait characteristics using optical measuring instruments. Design: A cross-sectional study. Methods: Fifteen healthy adults without a history of orthopedic surgery on the lower extremities for the past 6 months were participated. They were analyzed gait variables using the smart guide and the 3D image analysis at the same time, and their results were compared. Visual-3D was used to calculate the analysis variables. Results: The reliability and validity of the data according to the two measuring instruments were found to be very high; gait speed(0.85), cycle time(0.99), stride time of both feet(0.98, 0.97) stride legnth of both feet(0.86, 0.88) stride per minute of both feet(0.99, 0.96), foot speed of both feet(0.90, 0.91), step time of both feet(0.77, 0.71), step per minute(0.72, 0.74), stance time of both feet(0.96, 0.97), swing time of both feet(0.93, 0.79), double step time(0.81), initial double step time(0.84) and terminal step time(0.76). Conclusions: In the case of the smart insole, which measures human gait variables using the pressure sensor and inertial sensor inserted in the insole, the reliability and validity of the measured data were found to be very high. It can be used as a device to replace 3D image analysis when measuring pathological gait.

The Discontinuities Extraction and Analysis of Rock Slope by 3D Image (3차원영상에 의한 암반사면의 불연속면 추출 및 분석)

  • 강준묵;김위현;박준규
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 한국측량학회 2003년도 추계학술발표회 논문집
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    • pp.163-167
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    • 2003
  • As digital photogrammetry can acquire much three-dimensional data quickly and exactly in equal accuracy, and it has advantage that can use this in modelling, it's practical use possibility is increased in various field by collection method of data for GIS. In this study, it was intended to create 3D image that has coordinate system, and use in acquisition of position information for object. And, it was applied to discontinuities extraction and measurement of rock slope for practical use of three-dimensional image and examination of measurement accuracy. Through this, it is inspected the possibility of three-dimensional image creation and the acquisition of space information.

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