• Title/Summary/Keyword: 3D environment database

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Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Effective Management of Construction Information Using a XML Based Project Deliverable Management System (XML 데이터베이스를 활용한 성과물 관리 프로세스의 효과)

  • Moon, Sungwoo;Yang, Byungsoo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.3D
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    • pp.481-489
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    • 2006
  • These days construction management is executed in an information technology environment, which creates a large volume of digital data. At the completion of a project, the contractor is required to transfer to the owner the digital data as project deliverables usually in a form of CD's. From an enterprise-wide view point, this traditional way makes the management of project deliverables ineffective as the data accumulated from different projects could be enormous. The objective of this paper is to propose a structured way to utilize a XML database for better management of project deliverables. The XML database provides an environment which users can access through a project deliverable management system (PDMS). A pilot of the PDMS has been developed to test the effectiveness of document control. The result of the test demonstrates that the effectiveness of project deliverable management can be increased by providing a high transportability and usability of data in the construction life cycle.

Implementation of steel connection and interface using Xsteel (Xsteel을 사용한 접합부 자동화 시스템의 구현 및 인터페이스 형성)

  • 조효남;조영상;박미연;이승근
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2003.04a
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    • pp.305-312
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    • 2003
  • Recently, with a progressive development of hardware of computer, the internet and network technology, the environment of construction varies rapidly due to increase the complex form in structure shape and system. With variations, the CAD system for design and products also varies from 2D system to 3D system. This study mainly deals with the methodology of automatic connection design of 3D CAD system, steel connection system (XSteel) using macro. First, using design program in the steel connection system, Xsteel, the joint connection macro will be made up and established the detail classes of design. The next, Database Program (Converter Program) related to the general structural analysis program (MIDAS) and the steel connection program (Xsteel) is constructed for data interface between two programs. From this study, if the merits of 3D CAD system and converter program are utilized well, it is expected that the time needed in modeling and the amounts due to material loses decrease gradually.

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Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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3D Visualization for Situational Awareness of Air Force Operations (공중작전 상황인식을 위한 3차원 가시화)

  • Kim Seong-Nam;Choi Jong-ln;Kim Chang-Hun;Lim Cheol-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.6
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    • pp.314-323
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    • 2005
  • This paper proposes a real-time 3D visualization system for situational awareness of Air force operations. This 3D system of situational awareness supports a high-level commander of Air force during the war game operations. These situation aware supporting data such as the aircraft track data of radar, aircraft schedule database, map and satellite image data are integrated into one structured data and those are visualized as 3D structure. By using an Out-of-Core method, we can visualize a 3D huge data in real-time in mobile notebook environment. The experiment shows several examples of 3D visualization supporting situation awareness for Air force operation.

Comparison and Analyzing System for Protein Tertiary Structure Database expands LOCK (LOCK을 확장한 3차원 단백질 구조비교 및 분석시스템의 설계 및 구현)

  • Jung Kwang Su;Han Yu;Park Sung Hee;Ryu Keun Ho
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.247-258
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    • 2005
  • Protein structure is highly related to its function and comparing protein structure is very important to identify structural motif, family and their function. In this paper, we construct an integrated database system which has all the protein structure data and their literature. The structure queries from the web interface are compared with the target structures in database, and the results are shown to the user for future analysis. To constructs this system, we analyze the Flat-File of Protein Data Bank. Then we select the necessary structure data and store as a new formatted data. The literature data related to these structures are stored in a relational database to query the my kinds of data easily In our structure comparison system, the structure of matched pattern and RMSD valure are calculated, then they are showed to the user with their relational documentation data. This system provides the more quick comparison and nice analyzing environment.

Tangible Space Initiative

  • Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1053-1056
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    • 2004
  • Research in Human Computer Interface (HCI) is towards development of an application environment able to deal with interactions of both human and computers that can be more intuitive and efficient. This can be achieved by bridging the gap between the synthetic virtual environment and the natural physical environment. Thus a project called Tangible Space Initiative (TSI) has been launched by KIST. TSI is subdivided into Tangible Interface (TI) which controls 3D cyber space with user's perspective, Responsive Cyber Space (RCS) which creates and controls the virtual environment and Tangible Agent (TA) which senses and acts upon the physical interface environment on behalf of any components of TSI or the user. This paper is a brief introduction to a new generation of Human Computer Interface that bring user to a new era of interaction with computers in the future.

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Bird sounds classification by combining PNCC and robust Mel-log filter bank features (PNCC와 robust Mel-log filter bank 특징을 결합한 조류 울음소리 분류)

  • Badi, Alzahra;Ko, Kyungdeuk;Ko, Hanseok
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.1
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    • pp.39-46
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    • 2019
  • In this paper, combining features is proposed as a way to enhance the classification accuracy of sounds under noisy environments using the CNN (Convolutional Neural Network) structure. A robust log Mel-filter bank using Wiener filter and PNCCs (Power Normalized Cepstral Coefficients) are extracted to form a 2-dimensional feature that is used as input to the CNN structure. An ebird database is used to classify 43 types of bird species in their natural environment. To evaluate the performance of the combined features under noisy environments, the database is augmented with 3 types of noise under 4 different SNRs (Signal to Noise Ratios) (20 dB, 10 dB, 5 dB, 0 dB). The combined feature is compared to the log Mel-filter bank with and without incorporating the Wiener filter and the PNCCs. The combined feature is shown to outperform the other mentioned features under clean environments with a 1.34 % increase in overall average accuracy. Additionally, the accuracy under noisy environments at the 4 SNR levels is increased by 1.06 % and 0.65 % for shop and schoolyard noise backgrounds, respectively.

Sell-modeling of Cylindrical Object based on Generic Model for 3D Object Recognition (3 차원 물체 인식을 위한 보편적 지식기반 실린더형 물체 자가모델링 기법)

  • Baek, Kyeong-Keun;Park, Yeon-Chool;Park, Joon-Young;Lee, Suk-Han
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.210-214
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    • 2008
  • It is actually impossible to model and store all objects which exist in real home environment into robot's database in advance. To resolve this problem, this paper proposes new object modeling method that can be available for robot self-modeling, which is capable of estimating whole model's shape from partial surface data using Generic Model. And this whole produce is conducted to cylindrical objects like cup, bottles and cans which can be easily found at indoor environment. The detailed process is firstly we obtain cylinder's initial principle axis using points coordinates and normal vectors from object's surface after we separate cylindrical object from 3D image. This 3D image is obtained from 3D sensor. And second, we compensate errors in the principle axis repeatedly. Then finally, we do modeling whole cylindrical object using cross sectional principal axis and its radius To show the feasibility of the algorithm, We implemented it and evaluated its accuracy.

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Development of Hand Shape Editor for Sign Language Motion (수화 동작을 위한 손 모양 편집 프로그램의 개발)

  • Oh, Young-Joon;Park, Kwang-Hyun;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.216-218
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    • 2007
  • Korean Sign Language (KSL) is a communication method for the Deaf in Korea, and hand shape is one of important elements in sign language. In this paper, we developed a KSL hand shape editor to simply compose hand shape and connect it to a database. We can edit hand shape by a graphical user interface (GUI) on 3D virtual reality environment. Hand shape codes are connected to a sign word editor to synthesize sign motion and to decrease total amount of KSL data.

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