• Title/Summary/Keyword: 3D design data

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Data Acquisition and Processing of 3D Object (3차원 물체의 데이터 획득 및 가공)

  • Yi, Kyoung-Woong;Choi, Han-Su;Kim, Nam-Oh
    • Proceedings of the KIEE Conference
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    • 2002.06a
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    • pp.83-87
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    • 2002
  • Accurate acquisition of surface geometries such as machined surfaces, biological surfaces, and deformed parts and processing 3D object have been very important technique in scientific study and engineering, expecially for system design, manufacturing and inspection. Defective human teeth are usually ground to be coped with special alloy coping which is hand-made by dental technician. This make dental technician to be difficult and take a long time Dental CAD/CAM Systems consist of two parts, data acquisition and milling. In this paper, a method is studied to mill object which is acquired 3D geometric data of the small object such as a die in stone model. This paper present a control program and a mechanical system for milling 3D object.

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Comparison of the 3D Tab Page Type for the Small Screen Device (작은 스크린 환경에서 3D 페이지 전환 방식의 비교)

  • Lee, Jeonghyun;Park, Jaekyu;Choe, Jaeho;Park, Sungjoon;Jung, Eui S.
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.2
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    • pp.137-143
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    • 2015
  • This thesis focuses on the 3D interface tab page type and mode of screen that affect the usability of the small screen devices such as smartphone. The experiments examined eight 3D UI designs, combinations of two modes (Portrait, Landscape) of screen, and four types (Vertical data mountain, Horizontal data mountain, Vertical carousel, Horizontal carousel). Twenty-six participants participated in the experiment. The completion time, preference and fun score were measured. The results showed that the vertical data mountain type provide the best performance in terms of the all conditions. The results of this study suggest a practical approach for the 3D UI tab page design for the small screen devices.

A Research on the Development of the 3-dimensional Design Automation System for Progressive Die (Progressive 금형의 3차원 설계 자동화시스템의 개발에 관한 연구)

  • 김대영;성창영;이재원
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.303-306
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    • 2000
  • This paper describes a research on the development of the 3D design automation system for progressive die. Based on knowledge base of expert, this system can carry out design tasks, such as feature recognition of product data, layout design, dre set component design. Easy system user mterface and 3-dlmensional solid modeling could result in time and cost saving.

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Sloshing design load prediction of a membrane type LNG cargo containment system with two-row tank arrangement in offshore applications

  • Ryu, Min Cheol;Jung, Jun Hyung;Kim, Yong Soo;Kim, Yooil
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.6
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    • pp.537-553
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    • 2016
  • This paper addresses the safety of two-row tank design by performing the extensive sloshing model tests. Owing to the uncertainties entangled with the scale law transforming the measured impact pressure up to the full scale one, so called comparative approach was taken to derive the design sloshing load. The target design vessel was chosen as 230 K LNG-FPSO with tow-row tank arrangement and the reference vessel as 138 K conventional LNG carrier, which has past track record without any significant failure due to sloshing loads. Starting with the site-specific metocean data, ship motion analysis was carried out with 3D diffraction-radiation program, then the obtained ship motion data was used as 6DOF tank excitation for subsequent sloshing model test and analysis. The statistical analysis was carried out with obtained peak data and the long-term sloshing load was determined out of it. It was concluded that the normalized sloshing impact pressure on 230 K LNG-FPSO with two-row tank arrangement is higher than that of convectional LNG carrier, hence requires the use of reinforced cargo containment system for the sake of failure-free operation without filling limitation.

A study on the perception of 3D virtual fashion before and after COVID-19 using textmining

  • Cho, Hyun-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.12
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    • pp.111-119
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    • 2022
  • The purpose of this paper is to examine the change in perception of 3D virtual fashion before and after COVID-19 using big data analysis. The data collection period is from January 1, 2017, before the outbreak of COVID-19, to October 30, 2022, after the outbreak. Big data was collected for key words related to 3D virtual fashion extracted from social media such as Naver, Daum, Google, and YouTube using Textom. After the collected words were refined, word cloud, word frequency, connection centrality, network visualization, and CONCOR analysis were performed. As a result of extracting and analyzing 32,461 words with 3D virtual fashion as a keyword, the frequency and centrality of fashion, virtual, and technology appeared the highest, and the frequency of appearance of digital, design, clothing, utilization, and manufacturing was also high. Through this, it was found that 3D virtual fashion is being used throughout the industry along with the development of technology. In particular, the key words that stand out the most after COVID-19 are metaverse and 3D education, which are in high demand in the fashion industry.

Emotional Expression through the Selection Control of Gestures of a 3D Avatar (3D 아바타 동작의 선택 제어를 통한 감정 표현)

  • Lee, JiHye;Jin, YoungHoon;Chai, YoungHo
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.443-454
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    • 2014
  • In this paper, an intuitive emotional expression of the 3D avatar is presented. Using the motion selection control of 3D avatar, an easy-to-use communication which is more intuitive than emoticon is possible. 12 pieces different emotions of avatar are classified as positive emotions such as cheers, impressive, joy, welcoming, fun, pleasure and negative emotions of anger, jealousy, wrath, frustration, sadness, loneliness. The combination of lower body motion is used to represent additional emotions of amusing, joyous, surprise, enthusiasm, glad, excite, sulk, discomfort, irritation, embarrassment, anxiety, sorrow. In order to get the realistic human posture, BVH format of motion capture data are used and the synthesis of BVH file data are implemented by applying the proposed emotional expression rules of the 3D avatar.

Design of Novel JNK3 Inhibitors Based on 3D-QSAR In Silico Model

  • Madhavan, Thirumurthy
    • Journal of Integrative Natural Science
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    • v.5 no.1
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    • pp.6-12
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    • 2012
  • c-Jun N-terminal kinase-3 (JNK-3) has been identified as a promising target for neuronal apoptosis and has the effective therapeutic for neurodegenerative diseases such as Parkinson's disease, Alzheimer's disease, and other CNS disorders. Herein, we report the essential structural and chemical parameters for JNK-3 inhibitors utilizing comparative molecular field similarity indices analysis (CoMSIA) using the derivatives of 3,5-disubstituted quinolines. The best predictions were obtained CoMSIA model (q2=0.834, r2=0.987) and the statistical parameters from the generated 3D-QSAR models were indicated that the data are well fitted and have high predictive ability. The resulting contour map from 3D-QSAR models might be helpful to design novel and more potent JNK3 derivatives.

A study on 3D Modeling Process & Rendering Image of CAD Program-With Case study on Cellular Phone Design- (캐드에 의한 3차원 모델링 제작과정과 렌더링 이미지 연출에 관한 연구-무선 이동 전화기 디자인 사례를 중심으로-)

  • 이대우
    • Archives of design research
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    • no.18
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    • pp.25-34
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    • 1996
  • Industrial design development methods and processes have changed in accordance with Industrial Information Age. These days, problems are created by existing methods and evaluation of design value , all problems concerned with time and finances sitaution have been made a subject of discussion. Development of design processes have been changed by the development of problem recognition and solving tools, and dpsign tpchnulugy havp hppn replaced by computer technology,Thus. software design processes linking thoughtware to hardware are used in the solution of design problems with many parts. In this study, 3D Modeling samples are presented, 3D Modeling can realise ' Ideas' to '3Dimentional Virtual Ohjects'. These effect and value are anle to decisively influence the process of design problem conference-ebealuation-solution.Proxesses of actual modeling and rendering are made as follows. By compusition of simple 20 drawings and shaping them into 30 objects, 30 solid models can be made. To prssent effectivley, we can make a sample model by varying camera views,light sourses,materials and colours etc. This sample is evaluated by various cumposition, methods and PERT(Program Evaluation and Review Technique). This cuncrete sample (tentative plan)is changed within the CAD SYSTEM by design evaluation, and then converted to flowchart of mass productive conception through refined data. So, that tentative plan can be conformed to design desire actuillly, to the utmost degree. Finally, this design process can be proposed as il new method in cuntrast with current methods. The aim of this study is to suggest effective evaluation methods of design outcome among many evaluating elements.

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Analytic and Discrete Fairing of 3D NURBS Curves (3D NURBS 곡선의 해석적 및 이산적 순정)

  • 홍충성;홍석용;이현찬
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.127-138
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    • 1999
  • For reverse engineering, curves and surfaces are modeled for new products by interpolating the digitized data points. But there are many measuring or deviation errors. Therefore, it is important to handle errors during the curve or surface modeling. If the errors are ignored, designer could get undesirable results. For this reason, fairing procedure with the aesthetics criteria is necessary in computer modeling. This paper presents methods of 3D NURBS curve fairing. The techniques are based on automatic repositioning of the digitized dat points or the NURBS curve control points by a constrained nonlinear optimization algorithm. The objective function is derived variously by derived curved. Constraints are distance measures between the original and the modified digitized data points. Changes I curve shape are analyzed by illustrations of curve shapes, and continuous plotting of curvature and torsion.

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Hand Gesture based Manipulation of Meeting Data in Teleconference (핸드제스처를 이용한 원격미팅 자료 인터페이스)

  • Song, Je-Hoon;Choi, Ki-Ho;Kim, Jong-Won;Lee, Yong-Gu
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.2
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    • pp.126-136
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    • 2007
  • Teleconferences have been used in business sectors to reduce traveling costs. Traditionally, specialized telephones that enabled multiparty conversations were used. With the introduction of high speed networks, we now have high definition videos that add more realism in the presence of counterparts who could be thousands of miles away. This paper presents a new technology that adds even more realism by telecommunicating with hand gestures. This technology is part of a teleconference system named SMS (Smart Meeting Space). In SMS, a person can use hand gestures to manipulate meeting data that could be in the form of text, audio, video or 3D shapes. Fer detecting hand gestures, a machine learning algorithm called SVM (Support Vector Machine) has been used. For the prototype system, a 3D interaction environment has been implemented with $OpenGL^{TM}$, where a 3D human skull model can be grasped and moved in 6-DOF during a remote conversation between distant persons.