• 제목/요약/키워드: 3D content

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Ensiling of Sweet Potato Leaves (Ipomoea batatas (L.) Lam) and the Nutritive Value of Sweet Potato Leaf Silage for Growing Pigs

  • An, Le Van;Lindberg, Jan Erik
    • Asian-Australasian Journal of Animal Sciences
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    • 제17권4호
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    • pp.497-503
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    • 2004
  • The effect of adding carbohydrate-rich feedstuffs to sweet potato leaves (SPL) on silage quality was studied using a total of 180 laboratory silos. Silage quality was assessed by changes of pH, dry matter (DM), crude protein (CP) and ammonia nitrogen ($NH_{3}$-N). Pre-wilted SPL was mixed with cassava root meal (CRM), sweet potato root meal (SPM) or sugar cane molasses (Mo) at levels of 0, 30, 60 and 90 g $kg^{-1}$ (air-dry weight of additives to pre-wilted weight of SPL). Samples for assessing silage quality were collected after mixing the SPL with the additive and thereafter at 7, 14, 28 and 56 days of ensiling. There was a marked decrease in pH after 7 days and the pH remained low and stable until day 56. Addition of 60 and 90 g $kg^{-1}$ resulted in a lower pH (p<0.05) than the other treatments. The DM content of the silage increased (p<0.05) with increasing levels of additive, while there were no differences in DM with time of ensiling. The CP content of the silage decreased (p<0.05) with increasing levels of additive. The CP content did not change up to 28 days, but was lower (p<0.05) after 56 days in all treatments. The $NH_{3}$-N levels were increasing (p<0.05) with time of ensiling, and were lower (p<0.05) with additive levels of 60 g $kg^{-1}$ or higher. Also, the additive source affected the $NH_{3}$-N values, with the lowest values found for Mo. Castrated male pigs (Large White$\times$Mongcai) were used in 4$\times$4 Latin square design to study the total tract digestibility and nitrogen (N) utilisation of diets with inclusion of ensiled SPL. The diets were based on cassava root meal with inclusion of protein from either fish meal (C) or SPL ensiled with CRM (D1), SPL ensiled with SPM (D2) and SPL ensiled with Mo (D3). The digestibility of DM, organic matter (OM) and CP were higher (p<0.05), and the digestibility of crude fibre (CF) was lower (p<0.05), in diet C than in diets D1, D2 and D3. However, there were no differences (p>0.05) in digestibility of dietary components between diets D1, D2 and D3. Also, the excretion of N in faeces was higher (p<0.05) and the N retention was lower (p<0.05) in diets D1, D2 and D3 than in diet C. It can be concluded from the present experiments, that a good quality silage can be produced from pre-wilted SPL by addition of 60 g $kg^{-1}$ of either CRM, SPM or Mo. Diets with inclusion of 450 g ensiled SPL $kg^{-1}$ DM showed a high digestibility of dietary components and thus ensiled SPL should be considered as a potential feed resource for growing pigs.

싸이클로헥센 증기 공정에 의한 산소량이 적은 실리콘카바이드 섬유의 개발 (Development of Polymer-derived Silicon Carbide Fiber with Low Oxygen Content Using a Cyclohexene Vapor Process)

  • 윤병일;최우철;김명주;김재성;김정일;강홍구
    • 한국군사과학기술학회지
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    • 제20권5호
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    • pp.620-632
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    • 2017
  • A chemical vapor curing method(CVC) was developed to cure polycarbosilane(PCS) fibers by using cyclohexene vapour as a non-oxygen active reactant, instead of air in oder to prepare the silicon carbide(SiC) fiber with low oxygen content. A cross-linked PCS fibers by cyclohexene vapor showed a completely different variation in IR spectra in comparison to the air-cured PCS fiber. CVC method resulted in less than 3 wt% in oxygen content. In this experiment conditions, The average tensile strength and modulus of SiC fiber obtained by CVC had 1995 MPa and 183 GPa respectively, which is higher than that of SiC fiber prepared by air-curing process.

Enzymatic Hydrolysis for Effective Extraction of Antioxidative Compounds from Hizikia fusiformis

  • Siriwardhana, Nalin;Jeon, You-Jin;Kim, Soo-Hyun;Ha, Jin-Hwan;Heo, Soo-Jin;Lee, Ki-Wan
    • ALGAE
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    • 제19권1호
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    • pp.59-68
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    • 2004
  • Hizikia fusiformis hydroysates by five carbohydrases (Viscozyme, Celluclast, Termamyl and Ultraflo) and five proteases (Protamex, Kojizyme, Neutrase, Flavourzyme and Alcalase) were investigated for their extraction efficacy (yield and total total polyphenolic content) and antioxidative activity (DPPH radical and hydrogen peroxide scavenging activity). Termamyl and Ultraflo of the carbohydrases and Flavourzyme and Alcalase of proteases were selected by their high eficacy of extraction and antioxidative activity. Selected enzymes were used to investigate the optimum enzymatic reaction time and dosage (enzyme/substrate ratio) suitable for hydorolysis. Optimum reaction time for the enzymatic hydrolysis was 3 days and optimum dosage of hydrolysis was observed as 5%. Simultaneously, Ultraflo of the two carbohydrases and Alcalse of the two proteases were selected as the most effective enzymes. Combination of Ultraflo and Alcalase under optimum hydrolysis conditions could intensify the extraction efficacy of antioxidative materials form H. fusiformis. The hydrolysate obtained by combining the enzymes was separated into four different molecular weight fractions (<1kD, 1-10 kD, 10-30 kD and >30 kD) and recorded the polyphenolic content distribution and respective antioxidative ability. The fraction <1kD was identified as less effective and those fractions > 1kD indicated comparatively higher antioxidative activities related to their polyphenolic content.

INTEROPERABLE APPLICATION OF 3D GEO-BASED FEATURES ON MOBILE AND WEB

  • Dong, Woo-Cheol;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2008년도 International Symposium on Remote Sensing
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    • pp.274-276
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    • 2008
  • At the stage of content convergence into cell phone, technologies for geo-spatial information sharing and searching are being developed. Currently, 2D portable navigation map for mobile navigation is provided by communication companies, but geobrowers for 3D geo-information in cell phone are under developing. In this study, 3D feature transformation among X3D-M3G-KML, on mobile and web environments, is dealt with as the first stage for the further mobile 3D web application. As well, it is possible to real-time interoperable 3D geo-information exchange issues within both environments.

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고해상도 3D 데이터 생성 기술 분석 및 연구 동향 (Trends in High-Resolution 3D Data Generation Technologies)

  • 김현주;최중용;오아름;지형근
    • 전자통신동향분석
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    • 제37권3호
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    • pp.64-73
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    • 2022
  • As the COVID-19 pandemic has decreased face-to-face communication in everyday life, our interest in cultural communication via virtual world has grown significantly. In particular, the demand for applications that use three-dimensional (3D) data generation technology such as virtual reality, augmented reality, virtual performances, and realistic content is rapidly increasing in the entertainment and gaming industries. Additionally, improved computing capacity has increased the demand for high-resolution data. This study investigates the trends in 3D scanning and photogrammetry technologies that can support high-quality 3D data generation and introduces the high-resolution 3D data generation technology developed and reported in ETRI.

포도로부터 분리한 S. cerevisiae S13 및 D8에 의한 캠벨 얼리 동결농축 과즙의 아이스와인 발효 특성 (Characteristics of Ice Wine Fermentation of Freeze-Concentrated Campbell Early Grape Juice by S. cerevisiae S13 and D8 Isolated from Korean Grapes)

  • 황성우;홍영아;박희동
    • 한국식품저장유통학회지
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    • 제18권5호
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    • pp.811-816
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    • 2011
  • 국산 캠벨 얼리 포도과즙을 36 $^{\circ}Brix$로 동결농축한 후 국산 포도로부터 분리된S. cerevisiae S13, D8 균주를 이용하여 아이스와인의 발효를 행하면서 대조균주인 S. cerevisiae Fermivin과 발효특성을 비교하였다. 발효 중 S13과 D8의 경우 Fermivin보다 당도가 다소 빠르게 감소하였으며 빠른 알코올 생성을 보였다. 발효 종료 시점인 9일 후의 알코올 농도는 D8이 15.2%, S13은 14.0%, Fermivin은 12.6%를 나타내었다. 잔존 환원당의 함량은 Fermivin 포도주가 14.0%로 가장 높았으며 D8 포도주는 9.07%, S13 포도 주는 9.77%로 나타났다. 총산 함량은 Fermivin 포도주 약 0.82%에 비하여 D8과 S13 포도주에서 각각 0.97, 0.96%로 다소 높게 나타났으며 pH는 모든 포도주에서 3.65-3.67로 유의적인 차이가 없었다. 아세트알데히드는 D8 포도주가 81.9 ppm으로 다소 높았으며 Fermivin 포도주는 58.8 ppm으로 가장 낮았다. 메탄올 함량은 S13, D8 포도주가 Fermivin 포도주보다 다소 높았으나 과실주의 메탄올 허용 기준치보다는 매우 낮았다. L 값은 6.89-6.99로 일반포도주에 비해 매우 낮게, b 값은 4.37-4.54로 매우 높게 나타났다. 아이스와인의 향과 맛은 S13 포도주가 가장 높은 점수를 받았으며 전반적인 기호도는 D8와 S13 포도주가 Fermivin 포도주보다 높은 점수를 받았다.

TRIP강에서 Al이 미세구조와 상변태에 미치는 영향 (Effects of Al in TRIP steels on microstructure and phase transformation)

  • 임남석;김성일;박찬경
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2009년도 추계학술대회 논문집
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    • pp.213-216
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    • 2009
  • In this study, three cold-rolled TRIP steels containing different Al content (0.04wt%, 1.0 wt.% and 2.00wt%) were fabricated to understand the complex effects of Al in TRIP steel. The influences of Al on microstructural evolution of cold-rolled TRIP steels have been analyzed by using advanced analysis techniques, such as transmission electron microscope (TEM) and three dimensional atom probe tomography (3D-APT). TEM results revealed that second phases such as bainte and retained austenite decrease with increase of Al content. In addition, 3D-APT was used to characterize atomic-scale distribution of alloying elements at the constituent phases. Through these analysis techniques, the advanced characteristics of constituent microstructure in TRIP steels were identified depending on Al contents in TRIP steels.

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GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

Transferring Skin Weights to 3D Scanned Clothes

  • Yoon, Seung-Hyun;Kim, Taejoon;Kim, Ho-Won;Lee, Jieun
    • ETRI Journal
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    • 제38권6호
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    • pp.1095-1103
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    • 2016
  • We present a method for transferring deformation weights of a human character to three-dimensional (3D) scanned clothes. First, clothing vertices are projected onto a character skin. Their deformation weights are determined from the barycentric coordinates of the projection points. For more complicated parts, such as shoulders and armpits, continuously moving planes are constructed and employed as projection reference planes. Clothing vertices on a plane are projected onto the intersection curve of the plane with a character skin to achieve a smooth weight transfer. The proposed method produces an initial deformation for physically based clothing simulations. We demonstrated the effectiveness of our method through several deformation results for 3D scanned clothes.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.