• 제목/요약/키워드: 3D body measurement

검색결과 288건 처리시간 0.027초

Zoom-in Micro-tomography와 3차원 Fuzzy Distance Transform을 이용한 쥐 대퇴부의 해면골 두께 측정 (Trabecular bone Thickness Measurement of Rat Femurs using Zoom-in Micro-tomography and 3D Fuzzy Distance Transform)

  • 박정진;조민형;이수열
    • 대한의용생체공학회:의공학회지
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    • 제27권4호
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    • pp.189-196
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    • 2006
  • Micro computed tomography (micro-CT) has been used for in vivo animal study owing to its noninvasive and high spatial resolution capability. However, the sizes of existing detectors for micro-CT systems are too small to obtain whole-body images of a small animal object with $\sim$10 micron resolution and a part of its bones or other organs should be extracted. So, we have introduced the zoom-in micro-tomography technique which can obtain high-resolution images of a local region of an live animal object without extracting samples. In order to verify our zoom-in technique, we performed in vivo animal bone study. We prepared some SD (Sprague-Dawley) rats for making osteoporosis models. They were divided into control and ovariectomized groups. Again, the ovariectomized group is divided into two groups fed with normal food and with calcium-free food. And we took 3D tomographic images of their femurs with 20 micron resolution using our zoom-in tomography technique and observed the bone changes for 12 weeks. We selected ROI (region of interest) of a femur image and applied 2D FDT (fuzzy distance transform) to measure the trabecular bone thickness. The measured results showed obvious bone changes and big differences between control and ovariectomized groups. However, we found that the reliability of the measurement depended on the selection of ROI in a bone image for thickness calculation. So, we extended the method to 3D FDT technique. We selected 3D VOI (volume of interest) in the obtained 3D tomographic images and applied 3D FDT algorithm. The results showed that the 3D technique could give more accurate and reliable measurement.

Stereoscopic PTV 기법의 개발과 성능비교 연구 (Development of Stereoscopic PTV Technique and Performance Tests)

  • 이상준;윤전환
    • 대한기계학회논문집B
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    • 제30권3호
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    • pp.215-221
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    • 2006
  • A stereoscopic particle tracking velocimetry (SPTV) technique based on the 2-frame hybrid particle tracking velocimetry (PTV) method was developed. The expansion of 2D PTV to SPTV is facilitated by the fact that the PTV method tracks individual particle centroids. To evaluate the performance and measurement accuracy of the present SPTV technique, it was applied to flow images of rigid body translation and synthetic standard images of jet shear flow and impinging jet flow. The data processing routine and measurement uncertainty of the SPTV technique are compared with those of conventional stereoscopic particle image velecimet.y (SPBV). In addition, the centroid translation effect of 2D particle image velocimetry (PIV) is defined and its effect on SPIV measurements is discussed. Compared to the SPIV method, the SPTV technique has inherited merits of concise and precise velocity evaluation procedures and provides better spatial resolution and measurement accuracy.

40-64세 남성의 토르소 형태 분류에 관한 연구 - 제8차 Size Korea 인체형상으로부터 추출한 측정값을 이용하여 - (Classification of Torso Shapes of Men Aged 40-64 - Based on Measurements Extracted from the 8th Size Korea Scans -)

  • ;유은주;송화경
    • 한국의류산업학회지
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    • 제25권1호
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    • pp.92-103
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    • 2023
  • As the body shape change which occurs after middle age is the main factor affecting the fit of ready-to-wear clothes, this study was designed to classify and analyze the torso shapes of middle-aged men. This study sorted 3D body scans of 200 men aged 40-64 from the 8th Size Korea (2021) database and extracted their 47 measurement values using the Grasshopper algorithm for automatic extraction landmarks and measurements, developed by the previous research (Ryu & Song, 2022). Eight principal components (torso length, shoulder size, overall body size, abdomen prominence, back protrusion, neck inclination, upper body slope, and hip prominence) were identified and four torso shapes were classified. Shape 1 (28.5%) exhibited the shortest torso length, the narrowest shoulders, and the most protruding back. Shape 2 (21.0%) exhibited the skinniest body and the largest backward inclination of the upper body. Hence, the back appeared to be protruding, and the abdomen looked prominent. Shape 3 (25.5%) had the largest overall body size. Thus, the abdomen looked the least protruding, and it exhibited the flattest back. Shape 4 (25.0%) had the longest torso, widest shoulders, straightest neck, and the least protruding hips. This study suggested these three discriminant functions to identify a new person's torso type.

스마트케어 비만관리에서 자가 측정 빈도 수준의 효과 (The effect of the self-measurement frequency levels on SmartCare obesity management)

  • 이창희;장병윤
    • 한국산학기술학회논문지
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    • 제16권3호
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    • pp.1972-1980
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    • 2015
  • 이 연구의 목적은 한국에서 2011년 3월 9일 부터 2013년 4월 3일 사이에 수행된 스마트케어 비만 관리 시범사업의 효과를 분석하는 것이었다. 연구에 등록된 212명 참여자 중에서 6개월 동안의 스마트케어 서비스 기간이 종료되는 시점까지 자가 체중 측정을 모두 완료한 147명을 최종 분석 대상자로 하였다. 평가를 위한 자가 측정 그룹은 6개월 기간의 월 평균자가 측정 빈도를 균등하게 나누어 3그룹(Low, Middle, High)으로 분류를 하였으며 평가 대상 지표는 스마트케어 시스템으로 전송된 체중과 BMI(Body Mass Index)로 하였다. 체중과 BMI의 월별 평균은 High 그룹이 Middle 과 Low 그룹보다 더 많이 감소하였으며(M5: High>Middle>Low) 통계적으로도 유의하게 차이가 있는 것으로 나타났다 (p< 0.05). 결론적으로, 체중과 BMI의 개선 효과 분석은 자가 측정 빈도 수준이 높을 때 더 개선 효과가 있는 것으로 나타났다.

A Comparative Study on Virtual Try-on Systems using Body Measurement Input

  • Lim, Ho-Sun;Istook, Cynthia
    • The International Journal of Costume Culture
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    • 제13권2호
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    • pp.118-129
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    • 2010
  • Digital technology introduced into the clothing and fashion industry is evolving to digital virtual fashions and consumer-centered mass-customized production systems. Today the application of such 3D virtual try-on systems is being expanded gradually in the clothing industry. This study purposed to make virtual avatars and virtual garments using OptiTex and V-stitcher virtual software and compared the appearance of the virtual garments put on the virtual avatars. For this, we created virtual avatars and virtual garments using body measurements obtained from jive subjects of top jive body shapes, respectively, using $[TC]^2$ body scanner. According to the results of comparing the outcomes of the two different virtual software systems, virtual avatar II of V-Stitcher tended to have a more round and lifted hip and the waist line at a higher position. In addition, the body curves and shapes of a virtual avatar affect the appearance of virtual garments. This study applied the same body measurements to virtual avatars and the same pattern to virtual garments, but when different kinds of virtual software were used, the virtual avatars and virtual garments showed different appearance and fit. This result may mean that when customers buy apparel products using different kinds of virtual try-on systems, their evaluation of appearance can vary depending on the virtual try-on system. Therefore, research needs to be made actively for the development and use of linkage programs that can reflect actual body measurements between virtual software systems and 3D body scanning systems.

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노년 여성 3-D 입체형상 데이터를 활용한 상반신 원형 설계방법 연구 (Drafting Method of Upper Bodice Pattern using 3-D Anthropometric Data for Elderly Women)

  • 서추연;박순지
    • 한국의류학회지
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    • 제32권5호
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    • pp.846-858
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    • 2008
  • This study was designed to propose a method to draft bodice block pattern from 3D body scan data. Subjects were ten elderly women in their 60's, who wear basic size(B: 94cm, W: 82cm) garment. Scanning was done using 3D whole body scanner(WB4, Cyberware). Measurements for 3D data and cross section were attained using Auto CAD, by which a upper bodice pattern for elderly women was drawn on the basis of short measured method. The results are as following: As for most items, no significant differences were shown between measurements from Martin's anthropometry and those from 3D scan data, suggesting measurement from 3D scan data could be used to draft a pattern. The drafting equations acquired were as follows; width of pattern=B/2+5.5, width of waist=W/2+3.5cm, dart amount=8cm. Dart distributions were 23%(B.P.) : 20%(front armpit) : 17%(side seam) : 18%(back armpit) : 15%(back protruded point) : 7% (center back line). Through wearing test using 5-point Likert scale, resultant pattern was evaluated as appropriate for elderly women's pattern to get over 4 point. As a result, it might be said that 3D scanning application is effective for elderly women in that it doesn't take time so much as Martin's anthropometry and that their body shape vary compared with those of young women.

의료용 무선 중계 시스템용 이중 대역 인체 부착형 안테나 설계 (Design of a Dual-Band On-Body Antenna for a Wireless Medical Repeater System)

  • 권결;탁진필;최재훈
    • 한국전자파학회논문지
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    • 제24권3호
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    • pp.239-246
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    • 2013
  • 본 논문에서는 MICS(Medical Implant Communication Service, 402~405 MHz)와 ISM(The Industrial, Scientific and Medical, 2.40~2.485 GHz) 대역에서 동작하는 의료용 무선 중계 시스템을 위한 이중 대역 인체 부착형 안테나를 제안하고, 인체의 영향을 고려한 안테나 성능에 대한 분석을 하였다. 제안된 안테나는 ISM 대역에서 동작하는 윗면의 패치와 MICS 대역에서 동작하는 바닥면의 패치로 구성되어 있다. 안테나가 실제 인체에 착용되어 사용되는 상황을 고려하고, 인체가 안테나에 미치는 영향을 분석하기 위하여 모의 인체를 이용하여 시뮬레이션과 측정을 수행하였다. 제안된 안테나의 반사 손실은 MICS 대역과 ISM 대역에서의 요구 대역폭을 만족하였고, 측정된 최대 이득은 MICS 대역과 ISM 대역에서 각각 -12.47 dBi, 1.71 dBi이었다. 제안된 안테나의 방사 패턴은 MICS 대역에서 인체 내부 지향성, ISM 대역에서 인체 외부 지향성을 가지며, 반사 손실 특성은 인체의 영향에 매우 둔감하므로 의료용 무선 중계 시스템용 인체 부착형 안테나로 활용되기에 적절할 것으로 사료된다.

체표면분할법에 의한 성인 남성용 피티드 토르소형 원형 설계 (Development of Male Fitted Torso Type Basic Patterns According to the Body Surface Segment Method)

  • 서추연
    • 한국의류학회지
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    • 제33권7호
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    • pp.1109-1120
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    • 2009
  • This study develops a fitted torso type basic pattern for men by utilizing 3D body scan data. Recent fashion trends are reflected in the development of the pattern. The subjects were 15 men in their 20's, who wear size 95 (M size). Body scan data was obtained through a 3D whole body scanner (WB4, Cyberware, USA), and a body surface development figure for developing male fitted torso type basic pattern was attained through the use of Rapid Form 2006 as well as Auto CAD 2006 programs. The results are as follows: A body surface development figure through body surface segment method showed high exactitude in an error range of 100$\pm$1%. In addition, it occurred in an error range of 100:1:3% because of the hard scanning conditions in the incline of the shoulder and armpit areas. However, the body surface development figure as well as the direct measurement results can be used as basic data for the given patternmaking since the error range falls into 100$\pm$3%. Dart amounts obtained from the average cross section were center back 2.2cm (24.3%), back armpit point 3.8cm (41.8%), front armpit point 3.0cm (33.9%). As shown the jacket pattern, the biggest dart amount was portioned out at the back armpit point. The drafting equations for the development pattern acquired are as follows; Full width=C/2+5cm, back length=height/4-1cm, armhole depth=(C/10+12cm)+3cm, back width=2C/10+2cm, front width=2C/10. The development pattern was a fitted torso basic pattern that was composed of 3 pieces, so it would be very useful in developing shirt or jacket patterns. According to the results of the evaluation of the developed pattern appearance, it obtained higher scores of over 3.5 points in almost items, meaning that the developed pattern is appropriate for a male fitted torso type basic pattern. It suggests a possibility of patternmaking from a body surface development figure in 2-D to prototype.

소프트웨어 중심의 주문 형 의상제작 융합플랫폼 개발을 통한 OSMU콘텐츠 뉴비즈니스 시장 창출 제안 (Suggestion of OSMU Content New Business Market through Development of Integrated Platforms for Software-oriented Tailored Costume Production)

  • 정민수
    • 한국멀티미디어학회논문지
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    • 제21권8호
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    • pp.1021-1026
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    • 2018
  • 3D SCAN enables easy human body measurement via a digital method in the process of film costume production which used to be done manually. Software-oriented computer graphic, which integrates 3D SCAN data in the process of manual film costume production, can induce quick and diverse design outcomes. While, 3D PRINT, which integrates computer graphic data in the process of manual film costume production, can automate the process of special costume production using a digital method. Integration of 3D Scan + Computer Graphic + 3D Print using integrated platforms for tailored costume production as developed in this study allows significant reduction of costume production period and costs. It also allows efficient integration of costume production outcomes in various industries related with OSMU contents in particular. In other words, using it, we can create a new business market that integrates multiple areas of film content, drama content and game content.

3차원 스캔 데이터를 활용한 스타일별 여성 팬츠 패턴 연구 (Women's Pant Pattern Design According to the Style Using 3D Body Scan Data)

  • 윤미경;남윤자
    • 한국의류학회지
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    • 제40권1호
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    • pp.97-113
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    • 2016
  • This study develops pant patterns using body shape, measurement and shell mesh data to decide optimal women's pants according to styles with excellent size, fit and shape for different individuals and silhouettes. Standard landmarks, lines, triangles and structures were set on a 3D scanned lower body shell to represent women in their twenties and flattened as a 2D pattern. Patterns were created and analyzed according to culotte, formal, slacks and tight type considering crotch shape, location of the crotch point, and adjusting waist darts. Flattened patterns were rotated to compare existing methods. The crease lines were then set through the hip protrusion point and compared. The main factor of the pant pattern were extracted, total rise, crotch depth, crotch width, angle of center line, shape of the center line curve, the thigh width, the amount of waist dart, and crease line position. With going tight style from the culotte, the fits are closer to the figure with minimized thigh circumference, the dart amount decreases, the crotch depth increases, the crotch extensions were shorter, and the angle of the center back increased. The total rise is U shape for culotte and is closer to V shape as the silhouette tightens. T-test of appearance evaluation of the developed pant pattern were conducted after analyzing measurements and shapes of each styles. The results of the developed patterns were superior to existing patterns in accordance to hip line between body and pants as well as appearance evaluation. We found systematic mechanisms among pattern factors that create various pant silhouettes. Evidence on classification of the silhouettes of traditional types of pants were explained objectively through the process of playing out 3D forms.