• 제목/요약/키워드: 3D body can data

검색결과 241건 처리시간 0.027초

시니어 남성의 기성복 피팅용 드레스폼 개발을 위한 상반신 체형분류 (Classification of Upper Torso Somatotype for Development of Senior Men's Dressform)

  • 도월희;최은희
    • 한국의류산업학회지
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    • 제19권6호
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    • pp.804-812
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    • 2017
  • This study builds a database that can be reflected in the production of dress form for fitting by typifying the upper body shape of a senior male. This study analyzed the 3D shape data of 405 persons of the 5th Size Korea. The age range is from 50s 210 persons and 60s 205 persons. Analysis items to identify upper body shape of senior males consisted of 51 items. 3D shape data were also measured using a Geomagic Design ${\times}$ program for the analysis of the upper body of the senior male required for the dress form of this study. The reference point was based on the Size Korea 2010 3D measurement standard and created points (Back-protrusion) on shape data. As a result of the senior men type, the senior men's body type was classified into four types:1. Overall, the upper body is a large body type and the most undistorted overall body type 2. Width / Thickness Flatness is the largest and vertical length factor is the smallest abdominal obesity type 3. Severe flexion of the back part type 4. The upper body is small and the scapular bending is severe. The elderly body type showed a high distribution ratio in the type with severe flexion. The development of a dress form that reflects the cause of the finery issue can improve the fit of ready-to-wear.

3D 바디 스캐닝을 활용한 20~30대 남성의 자켓 맞음새 만족도 (Research on jacket-fit satisfaction among men in their 20s and 30s using 3D body scanning)

  • 이소정;손재민;김동은
    • 복식문화연구
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    • 제26권1호
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    • pp.30-44
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    • 2018
  • The study purpose was to investigate the jacket-fit satisfaction level of men in their 20s and 30s, using body-scanning data and a questionnaire. Thirty-five men were scanned using a 3D body scanner. The participants were divided into three groups (Small, Medium, and Large) based on their chest-circumference measurement. Their levels of satisfaction with the fit of their tailored jacket were compared by group. Chest, waist, and hip circumferences increased substantially as group size increased. The M-group was mostly satisfied with all body-site views. The S-group was especially dissatisfied with height, back width, waist circumference, and upper-arm circumference. The L-group was especially dissatisfied with waist circumference and hip circumference. The majority of the participants preferred the jacket closely fitted to their body. More than half of the participants thought finding a jacket of suitable size was difficult. When purchasing ready-to-wear jackets, the S-group and the M-group considered shoulder width important, while the L-group considered chest circumference the most important area. When evaluating the fit of ready-to-wear jackets, the L-group evaluated chest circumference, back width, and waist circumference as poor fits. The M-group evaluated sleeve length and shoulder width as poor fits, and the S-group agreed with respect to sleeve length. Body-satisfaction levels and matching jacket-satisfaction levels differed by body-size group, as did areas that need improvement. The conclusion is that size-group analysis using 3D body scanning can be utilized effectively for jacket-fit analysis. The findings of the current study can be applied to improving jacket fit among young male consumers.

성인여성 버추얼 패션 3D 아바타와 Size Korea 인체형상의 형태 차이 비교 (A Comparative of the Different between Virtual Fashion 3D Avatar and Size Korea of Adult Women's Body Shapes)

  • 이예리;장정아
    • 한국의류산업학회지
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    • 제22권1호
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    • pp.87-93
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    • 2020
  • This study provide basic data to develop a dress form reflecting body shape characteristics by age and to produce a 3D body form in a virtual fitting program. A comparative analysis was conducted on the size, section shape, and slope of side shape of the modeling form by the sizing of the basic female avatar in CLO 3D, one of the 3D apparel CAD programs and the body form of women in their 20s-50s by body shape in the 6th Size Korea (2010). First, all the differences were formed similarly in the direct measurements between the 3D avatar and the body form were within 1 mm. Second, in a comparison of the section form of the avatar and body form in Size Korea, the avatar was formed in straight body shape and did not reflect a spinal curvature according to age. As a result of an examination of the items with a difference over 5° in the slope of side shape, there were angle differences in numerous body shapes in the angles of the side upper abdomen, side upper back, and side upper bust, and the avatar's bust shape was expressed more flatly compared to body form. It will be possible to produce an avatar that can adequately reflect body shape characteristics by adding detailed length and angle items by the region like waist back length and front length in producing the avatar reflecting body shape characteristics, instead of a standard body shape.

메타버스를 위한 가상 휴먼의 3차원 의상 모델링 (3D Clothes Modeling of Virtual Human for Metaverse)

  • 김현우;김동언;김유진;박인규
    • 방송공학회논문지
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    • 제27권5호
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    • pp.638-653
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    • 2022
  • 본 논문은 고화질 2차원 전신 영상을 입력으로 받아 영상 속 인물이 입고 있는 의상 패턴과 체형 정보를 추정한 후, 이를 반영한 3차원 가상 휴먼의 생성 기법을 제안한다. 의상의 패턴을 얻기 위해서 Cascade Mask R-CNN을 이용하여 의상 분할을 진행한다. 이후 Pix2Pix로 경계를 블러 및 배경색을 추정하고, UV-Map 기반으로 변환하여 3차원 의상 메쉬의 UV-Map을 얻을 수 있다. 또한, SMPL-X를 이용하여 체형 정보를 얻고 이를 기반으로 의상과 신체의 기본 메쉬를 변형한다. 앞서 얻은 의상 UV-Map, 체형이 반영된 의상과 신체의 메쉬를 이용해 최근 각광받고 있는 게임 엔진인 언리얼 엔진에서 렌더링하여 최종적으로 사용자가 그의 외형이 반영된 3차원 가상 휴먼의 애니메이션을 볼 수 있도록 한다.

자동차 프레스 금형 설계를 위한 3차원 CAD 시스템의 개발 (Development of Three-dimensional CAD System for Die Design for Automotive Body Panels)

  • 이상화;유승우;이상헌
    • 한국CDE학회논문집
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    • 제12권1호
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    • pp.39-49
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    • 2007
  • Recently three-dimensional (3-D) die design and production process has been widely introduced into the tooling shops of automotive manufacturers to reduce time-to-production of brand-new automobiles. 3-D solid models created in CAD systems are used not only for various simulations for design verification, but also for NC tool path generation to machine dies and their Styrofoam patterns. However, a lot of time and cost will be required to build solid models for dies if designers use only the generalized modeling capabilities of commercial 3-D CAD systems. To solve this problem, it is necessary to customize 3-D CAD system for the specific die design and manufacturing process. This paper describes a dedicated 3-D CAD system based on Unigraphics for die design for automotive body panels. The system provides not only 3-D design capabilities, but also standard part libraries, to enhance design productivity. The design process modeling technology has been introduced to facilitate redesign of the die for the modified panel. By introducing this system, dies can be designed more rapidly in the 3-D space, and their solid data can be directly transferred to CAM tools for NC tool path generation and simulation tools for virtual manufacturing.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

소프트웨어 중심의 주문 형 의상제작 융합플랫폼 개발을 통한 OSMU콘텐츠 뉴비즈니스 시장 창출 제안 (Suggestion of OSMU Content New Business Market through Development of Integrated Platforms for Software-oriented Tailored Costume Production)

  • 정민수
    • 한국멀티미디어학회논문지
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    • 제21권8호
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    • pp.1021-1026
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    • 2018
  • 3D SCAN enables easy human body measurement via a digital method in the process of film costume production which used to be done manually. Software-oriented computer graphic, which integrates 3D SCAN data in the process of manual film costume production, can induce quick and diverse design outcomes. While, 3D PRINT, which integrates computer graphic data in the process of manual film costume production, can automate the process of special costume production using a digital method. Integration of 3D Scan + Computer Graphic + 3D Print using integrated platforms for tailored costume production as developed in this study allows significant reduction of costume production period and costs. It also allows efficient integration of costume production outcomes in various industries related with OSMU contents in particular. In other words, using it, we can create a new business market that integrates multiple areas of film content, drama content and game content.

Developing of Grading Method using 3D Body Measurement Data of Women in Their Thirties -Focusing on Their Proper Body Types-

  • Shin, Ju-young Annie;Nam, Yun-ja
    • 한국의류산업학회지
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    • 제19권6호
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    • pp.749-758
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    • 2017
  • The purpose of the present study is to develop a grading deviation, which is appropriate for the body type of women in thirties, by analyzing the three-dimensional body type. The materials for the study were adopted from the body measurement data of women in the age group of 30 to 39 years old, provided from Size Korea. By reflecting the factor analysis results using the three-dimensional shape measurement, deviations were derived. First, six factors influencing the changes in human body shape were derived as waist-hip length factor, bust-waist shape factor, back protrusion back shoulder factor, bust length factor, shoulder length factor, and frontal waist dart factor. The bust size and height, which can be easily utilized for the top original grading, were used for deriving a regression formula, and the deviation was set in accordance with the result. Second, by applying the deviation which reflects the changes in the body shape, the crimps which were generated due to the application of existing deviation were remarkably reduced, indicating that the grading of the present study is more fitting than the existing one. The deviation derived by the analysis of actual increase and decrease of body size was more fitting than the existing one. This was proved by actual wearing experiment, which represents the significance of this study.

3차원 데이터를 활용한 학령기 남아의 상반신 체형 분류 (Upper Body Type Classification of Elementary School Boys Using 3D Data)

  • 김현욱;남윤자
    • 한국의류산업학회지
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    • 제21권6호
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    • pp.789-799
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    • 2019
  • This study classified and analyzed the upper body types of 7-13 years old elementary school boys, using 3D data from the 6th Size Korea. The results of this study are as follows. Seven factors were extracted from the factorial analysis as an independent factor for a cluster analysis. The cluster analysis generated four body types. Type 1 has large ratio of front and back depth as well as circumference, with a front protrusion. In Type 2, the vertical value of upper torso is longer than average; in addition, its flatness is the largest and produces a thin body type. Type 3 has a smaller flatness in the bust, waist, abdomen and hip than other types, while also having the largest BMI. Type 4 is characterized by a greater shoulder angle than other types and its other factors are close to average. As a result of the logistic regression analysis, the prediction model used eight variables to generate and its accuracy is 88.679%. The classification of upper body types from this study can be used as basic data to improve patternmaking for each body type. The generated prediction model is also expected to be used as a method to help classify upper body types using the eight variables.

3차원 하반신 스캔데이터를 이용한 승마바지의 맞음새 분석 (An analysis on the Fit Preferences of Breeches using 3D Lower Body Scan data)

  • 강미정;권영아
    • 한국의류산업학회지
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    • 제15권6호
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    • pp.1000-1009
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    • 2013
  • Well-fitting riding breeches provide a comfortable ride. Horse-riding breeches should fit the lower body with patches located on the inside of hip and knees to prevent tears and slips. This study provides information about the fit of women's breeches using 3D human body scan data wearing commercially available two breeches according to posture. To get information about breeches fit, we measured the angle of waist line, the length, and the area of the breeches fit on four 20's women. This research showed the problem which was down for waist back line in the case of the horseback riding pose. The back waistline of the riding breeches should be raised compared to the front waistline; subsequently, an increased waistline angle results in less back waistline decrease. The breeches have plenty of length from back waist to crotch so the breech fit can be improved. The thigh circumference increased when riding in the front; therefore, good elasticity of the weft direction of the fabric is recommended. The length increase and the peripheral increase of the front knee significantly increased the surface area of the knee; consequently, knee patch material should be a two-way elastic fabric in all directions to enhance comfort according to riding motion.