• Title/Summary/Keyword: 3D Web GIS

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Constructing the integrated information system for the coast disaster area management using 3D web GIS technology

  • Jo Myung-Hee;Shin Dong-Ho;Pak Hyeon-Cheol;Hae Young-Jin;Kim Hyoung-Sub;Kim Jin-Sub
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.318-321
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    • 2004
  • The damage scale and damage area in the coast have been increased dramatically because of calamities such as typhoon. tidal wave. flood and storm. Especially. 409 cases. which reach to about $40.9\%$ of natural disasters of 1,000 cases for the recent 15 years have happened on coast area. More than $40\%$ of natural disasters also occurred every year is happening in coastland. Therefore, there is a great need to construct all related GIS database such as atmospheric phenomena (typhoon. tidal wave, flood and storm). harbor facility, harbor traffic and ebb and flow. Furthermore. the certain system should be developed and integrated with NDMS (National Disaster Management System) by using 3D web GIS technology. In this study. the coast disaster area management system was designed and developed by using 3D web GIS technique so that the coast disaster area could be monitored and managed in real time and in visual. Finally. the future disaster in coast area could be predicted scientifically.

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Managing and Modeling Strategy of Geo-features in Web-based 3D GIS

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the KSRS Conference
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    • 1999.11a
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    • pp.75-79
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3B GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a file format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(eXtensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for. users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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A Study on Visualization of Urban Landscape Information Using 3D-GIS Topological Relationship (3D-GIS 위상관계를 활용한 도시경관정보 가시화 방안 연구)

  • Jang, Mun-Hyun
    • Spatial Information Research
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    • v.15 no.1
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    • pp.35-52
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    • 2007
  • Three-dimensional GIS, which provides spatial information through expression techniques of virtual reality close to the real world and the web, is one of the fields that attract a new attention. In particular, Open GIS Consortium(OGC) announced a topological relationship specification of spatial object which supports interoperability while interest in interoperability of spatial data is increasing. However, this specification is limited to two-dimensional spatial object. So this research established a topological relationship of three-dimensional spatial object in order to improve urban landscape and provide a foundation to use GIS. Based on this, this study proposes ways to visualize landscape information which is appropriate for new town's circumstances. It can be concluded that this research has a bigger meaning since it established a base of sharing information about realistic urban landscape that can be accessed regardless of place and time.

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Virtual Campus Development using 3D GIS (3D GIS를 활용한 가상 캠퍼스 구현)

  • KSong, Sang-Hun;Jeong, Jong-Pil
    • KSCI Review
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    • v.14 no.2
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    • pp.147-152
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    • 2006
  • Data size of moving current GIS great exponentially from 2D to 3D and the processing speed becomes slow thereby and user's real time rendering request is growing. Have problem that time and expense to process data of bulky quantity produce constraint condition of the processing speed. third dimension processing skill, virtual reality processing skill etc. and third dimension GIS about space data of bulk much overmuch to materialize. In this paper DEM data that acquire from satellite or aviation solve these problem embody virtual city in web save topography information that visualization to 3D visualization by VRML, and use modelling tool and acquire 3D campus information for building and road. 3D information acquired this to express texture and natural gifts that have truth stuff more to thing through near texture mapping work 3D imagination illustration of web based embody can.

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Managing Scheme for 3-dimensional Geo-features using XML

  • Kim, Kyong-Ho;Choe, Seung-Keol;Lee, Jong-Hun;Yang, Young-Kyu
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 1999.12a
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    • pp.47-51
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    • 1999
  • Geo-features play a key role in object-oriented or feature-based geo-processing system. So the strategy for how-to-model and how-to-manage the geo-features builds the main architecture of the entire system and also supports the efficiency and functionality of the system. Unlike the conventional 2D geo-processing system, geo-features in 3D GIS have lots to be considered to model regarding the efficient manipulation and analysis and visualization. When the system is running on the Web, it should also be considered that how to leverage the level of detail and the level of automation of modeling in addition to the support for client side data interoperability. We built a set of 3D geo-features, and each geo-feature contains a set of aspatial data and 3D geo-primitives. The 3D geo-primitives contain the fundamental modeling data such as the height of building and the burial depth of gas pipeline. We separated the additional modeling data on the geometry and appearance of the model from the fundamental modeling data to make the table in database more concise and to allow the users more freedom to represent the geo-object. To get the users to build and exchange their own data, we devised a fie format called VGFF 2.0 which stands for Virtual GIS File Format. It is to describe the three dimensional geo-information in XML(extensible Markup Language). The DTD(Document Type Definition) of VGFF 2.0 is parsed using the DOM(Document Object Model). We also developed the authoring tools for users can make their own 3D geo-features and model and save the data to VGFF 2.0 format. We are now expecting the VGFF 2.0 evolve to the 3D version of SVG(Scalable Vector Graphics) especially for 3D GIS on the Web.

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Developing Coast Vulnerable Area Information Management System using Web GIS (Web GIS를 이용한 연안위험취약지역 정보시스템 구축)

  • Pak, Hyeon-Cheol;Kim, Hyoung-Sub;Jo, Myung-Hee
    • Journal of the Korean Association of Geographic Information Studies
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    • v.8 no.4
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    • pp.155-164
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    • 2005
  • The coast has been known as very vulnerable area. This area has nature disasters such as typhoon, tidal wave, flood and storm almost every year. In this study, coast vulnerable area information management system was developed to manage the coastal facilities and vulnerable area through Web GIS. This system is able to visualize the damage area and support the official work related to coast as efficient DSS(Decision Supporting System). Moreover, the foundation for domestic coast information management is expected by acquiring less cost and time. For this, GIS DB was first constructed by acquiring damage factor data such as typhoon, tidal wave, flood and storm. Then GIS analysis methods and high resolution satellite images are used to possibly present the results of retrieve as table, map, graph, inundation simulation in real time.

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A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.81-87
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    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Web-based Virtual City Development using 3D GIS (3차원 GIS를 이용한 웹 기반의 가상 도시 구현)

  • Song, Sang-Hun;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.694-699
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    • 2007
  • 2D에서 3D로 이동하고 있는 현재의 GIS는 자료 크기가 기하급수적으로 커지고 이로 인해 처리속도가 느려지고 있으며 사용자의 실시간 렌더링(Rendering) 욕구는 커지고 있다. 대용량의 공간자료에 대한 처리속도, 3차원 처리기술, 가상현실 처리기술 등의 제약조건과 함께 3차원 GIS를 가시화하기 위해서는 방대한 데이터를 처리하기 위한 시간과 비용이 많이 과다하게 발생하는 문제점을 가지고 있다. 본 논문에서는 이러한 문제를 해결하기 위해 위성 및 항공으로부터 획득된 DEM 데이터를 이용하여 VRML로 가시화하여 3차원의 지형 정보를 생성하였다. 이렇게 생성된 지형 데이터에 LOD(Level of Detail) 기법을 통한 단순화 과정을 거쳐 3차원의 지형정보를 획득하고, 수치지도를 기반으로 한 모델링 및 텍스처 맵핑 과정을 통해 3차원의 도시 정보를 획득하게 된다. 이렇게 획득된 도시 정보에 3차원 공간적인 조건 및 검색을 가능하게 함으로써 언제 어디서든 누구나 쉽게 건물 및 도로에 대한 정보를 검색할 수 있도록 하였고, 네비게이션 및 시뮬레이션 기능을 추가한 웹 기반의 3차원 가상 도시를 구현하였다.

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Application of GML and X3D to 3D Urban Data Modeling: A Practical Approach

  • Kim, Hak-Hoon;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.23 no.1
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    • pp.43-53
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    • 2007
  • In this study, two standard specifications such as GML (Geography Markup Language) from OGC (Open Geo-spatial Consortium, Inc.) and X3D (extensible 3D) from Web3D consortium were dealt with for a web-based 3D urban application without using commercialized tools. In the first step of this study, DEM (Digital Elevation Model) and 3D GIS data sets were converted to GML structure with attribute schema. Then, these GML elements were projected onto a common coordinate system, and they were converted to the X3D format for visualization on web browser. In this work, a 3D urban data model, as a simple framework model, is extended to a framework model having further detailed information, depending upon application levels. Conclusively, this study is to demonstrate for practical uses of GML and X3D in 3D urban application and this approach can be applied to other application domains regarding system integrators and data sharing communities on distributed environments.