• Title/Summary/Keyword: 3D Tracking

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Magnetic wireless motion capturing system and its application for jaw tracking system and 3D computer input device

  • Shin Yabukami;Kaoru Arai;Arai, Ken-Ichi;Shinya Tsuji
    • Proceedings of the Korean Magnestics Society Conference
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    • 2002.12a
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    • pp.12-12
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    • 2002
  • We present the new jaw tracking system that utilizes five degrees of freedom of head and lower jaw. The proposed method does not disturb the physiology because the system does not need to fix magnetic field sensors or clutch on the patient's body or mouth. The impact of this result goes beyond the conventional optical and magnetic tracking system of jaw movement [1][2]. Position accuracy within 1mm and reasonable cost is necessary for practical use of the jaw tracking system. (omitted)

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Control of Robot Manipulators Using LQG Visual Tracking Cotroller (LQG 시각추종제어기를 이용한 로봇매니퓰레이터의 제어)

  • Lim, Tai-Hun;Jun, Hyang-Sig;Choi, Young-Kiu;Kim, Sung-Shin
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.2995-2997
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    • 1999
  • Recently, real-time visual tracking control for a robot manipulator is performed by using a vision feedback sensor information. In this paper, the optical flow is computed based on the eye-in-hand robot configuration. The image jacobian is employed to calculate the rotation and translation velocity of a 3D moving object. LQG visual controller generates the real-time visual trajectory. In order to improving the visual tracking performance. VSC controller is employed to control the robot manipulator. Simulation results show a better visual tracking performance than other method.

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Research on Object Detection Library Utilizing Spatial Mapping Function Between Stream Data In 3D Data-Based Area (3D 데이터 기반 영역의 stream data간 공간 mapping 기능 활용 객체 검출 라이브러리에 대한 연구)

  • Gyeong-Hyu Seok;So-Haeng Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.3
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    • pp.551-562
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    • 2024
  • This study relates to a method and device for extracting and tracking moving objects. In particular, objects are extracted using different images between adjacent images, and the location information of the extracted object is continuously transmitted to provide accurate location information of at least one moving object. It relates to a method and device for extracting and tracking moving objects based on tracking moving objects. People tracking, which started as an expression of the interaction between people and computers, is used in many application fields such as robot learning, object counting, and surveillance systems. In particular, in the field of security systems, cameras are used to recognize and track people to automatically detect illegal activities. The importance of developing a surveillance system, that can detect, is increasing day by day.

Kinematic and Kinetic Analysis of the Soft Golf Swing using Realistic 3D Modeling Based on 3D Motion Tracking

  • Kim, Yong-Yook;Kim, Sung-Hyun;Kim, Nam-Gyun
    • Journal of Biomedical Engineering Research
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    • v.28 no.6
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    • pp.744-749
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    • 2007
  • Kinematic and kinetic analysis has been performed for Soft Golf swings utilizing realistic three dimensional computer simulations based on three dimensional motion tracking data. Soft Golf is a newly developed recreational sport in South Korea aimed to become a safe and easy-to-learn sport for all ages. The advantage of Soft Golf stems from lighter weight of the club and much larger area of the sweet spot. This paper tries to look into kinematic and kinetic aspects of soft golf swings compared to regular golf swing and find the advantages of lighter Soft Golf clubs. For this purpose, swing motions of older aged participants were captured and kinematic analysis was performed for various kinematic parameters such as club head velocity, joint angular velocity, and joint range of motions as a pilot study. Kinetic analysis was performed by applying kinematic data to computer simulation models constructed from anthropometric database and the measurements from the participants. The simulations were solved using multi-body dynamics solver. Firstly, the kinematic parameters such as joint angles were obtained by solving inverse dynamics problem based on motion tracking data. Secondly, the kinetic parameters such as joint torques were obtained by solving control dynamics problem of making joint torque to follow pre-defined joint angle data. The results showed that mechanical loadings to major joints were reduced with lighter Soft Golf club.

Domain decomposition for GPU-Based continuous energy Monte Carlo power reactor calculation

  • Choi, Namjae;Joo, Han Gyu
    • Nuclear Engineering and Technology
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    • v.52 no.11
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    • pp.2667-2677
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    • 2020
  • A domain decomposition (DD) scheme for GPU-based Monte Carlo (MC) calculation which is essential for whole-core depletion is introduced within the framework of the modified history-based tracking algorithm. Since GPU-offloaded MC calculations suffer from limited memory capacity, employing DDMC is inevitable for the simulation of depleted cores which require large storage to save hundreds of newly generated isotopes. First, an automated domain decomposition algorithm named wheel clustering is devised such that each subdomain contains nearly the same number of fuel assemblies. Second, an innerouter iteration algorithm allowing overlapped computation and communication is introduced which enables boundary neutron transactions during the tracking of interior neutrons. Third, a bank update scheme which is to include the boundary sources in a way to be adequate to the peculiar data structures of the GPU-based neutron tracking algorithm is presented. The verification and demonstration of the DDMC method are done for 3D full-core problems: APR1400 fresh core and a mock-up depleted core. It is confirmed that the DDMC method performs comparably with the standard MC method, and that the domain decomposition scheme is essential to carry out full 3D MC depletion calculations with limited GPU memory capacities.

Object Contour Tracking Using Snakes in Stereo Image Sequences (스테레오 동영상에서 스네이크를 이용한 객체윤곽 추적 알고리즘)

  • Kim Shin-Hyoung;Jang Jong Whag
    • The KIPS Transactions:PartB
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    • v.12B no.7 s.103
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    • pp.767-774
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    • 2005
  • In this paper, we present a snake-based scheme for tracking object contour using disparity information taken from a stereo image sequence with cluttered background. The proposed method is composed of two steps. First, 3-D motion of object is estimated and candidate snake points are selected in disparity space. Second, object contour is extracted by using a modified snake algorithm with disparity information. The proposed algorithm can successfully extract the concave contour of objects and track the object contour in complex image. Performance of the proposed algorithm has been verified by simulation.

A Study on Intelligent VR/AR Education Platform for Realistic Content Production

  • Hyun-Sook Lee;Jee-Uk Heu
    • Journal of Platform Technology
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    • v.12 no.1
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    • pp.32-43
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    • 2024
  • In recent years, a platform providing a Visual Programming development environment capable of 3D editing and interaction editing in an In-VR environment to quickly prototype VR/AR contents for education of VR and AR for general users and children. In the past, VR contents were mostly viewed by users. However, thanks to the rapid development of recent computing technologies, VR contents interacting with users have emerged as a device capable of tracking user behavior in a small size It was able to appear. In addition, because VR is extended to AR and MR, it can be used in all three virtual environments and requires efficient user interface(UI). In this paper, we propose UI based on eye tracking. Eye-tracking-based UI not only reduces the amount of time the user directly manipulates the controller, but also dramatically lowers the time spent on simple operations, while reducing the need for a dedicated controller by allowing multiple types of controllers to be used in combination. The proposed platform can easily create a prototype of their intended VR/AR App(or content) even for users(beginners) who do not have a certain level of knowledge and experience in 3D graphics and software coding, and share it with others. Therefore, this paper proposes a method to use VAL more effectively in a 5G environment.

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Validation of 3D crack propagation in plain concrete -Part II: Computational modeling and predictions of the PCT3D test

  • Gasser, T.Christian
    • Computers and Concrete
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    • v.4 no.1
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    • pp.67-82
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    • 2007
  • The discrete crack-concept is applied to study the 3D propagation of tensile-dominated failure in plain concrete. To this end the Partition of Unity Finite Element Method (PUFEM) is utilized and the strong discontinuity approach is followed. A consistent linearized implementation of the PUFEM is combined with a predictor-corrector algorithm to track the crack path, which leads to a robust numerical description of concrete cracking. The proposed concept is applied to study concrete failure during the PCT3D test and the predicted numerical results are compared to experimental data. The proposed numerical concept provides a clear interface for constitutive models and allows an investigation of their impact on concrete cracking under 3D conditions, which is of significant scientific interests to interpret results from 3D experiments.

Correction of Missing Feature Points for 3D Modeling from 2D object images (2차원 객체 영상의 3차원 모델링을 위한 손실 특징점 보정)

  • Koh, Sung-shik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.12
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    • pp.2844-2851
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    • 2015
  • How to recover from the multiple 2D images into 3D object has been widely studied in the field of computer vision. In order to improve the accuracy of the recovered 3D shape, it is more important that noise must be minimized and the number of image frames must be guaranteed. However, potential noise is implied when tracking feature points. And the number of image frames which is consisted of an observation matrix usually decrease because of tracking failure, occlusions, or low image resolution, and so on. Therefore, it is obviously essential that the number of image frames must be secured by recovering the missing feature points under noise. Thus, we propose the analytic approach which can control directly the error distance and orientation of missing feature point by the geometrical properties under noise distribution. The superiority of proposed method is demonstrated through experimental results for synthetic and real object.

Tracking of Moving Objects for Mobile Mapping System (모바일매핑시스템에서의 이동객체 추적을 위한 연구)

  • Jung, Jae-Seung;Park, Jae-Min;Kim, Byung-Guk
    • Spatial Information Research
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    • v.14 no.2 s.37
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    • pp.235-244
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    • 2006
  • The MMS(Mobile Mapping System) using the vehicle equipped GPS, IMU and CCD Cameras is the effective system for the management of the road facilities, update of the digital map, and etc. The image, vehicle's 3 dimensional position and attitude information provided MMS is a important source for positioning objects included the image. In this research we applied the tracking technique to the specific object in image. The extraction of important object from immense MMS data makes more effectiveness in this system.

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