• Title/Summary/Keyword: 3D Texture

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Obtaining the Surface Orientation of Texture Image using the Texture Spectrum and Mathematical Morphology (텍스처 스펙트럼을 이용한 텍스처 영상의 표면 방향 추출)

  • Kim, Do-Nyun;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.989-991
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    • 1995
  • In this paper, we present a new morphological texture spectrum approach to obtain a surface orientation using the variation of texture image caused by projective distortions. Under the assumption that the surface of texture image is smooth continuous, and specially plane or sphere, we apply the mathematical morphology and texture spectrum in order to compute the 3-D surface orientation. If the surface of texture image is plane, the surface orientation can be obtained through a simple procedure. If the surface of texture image is sphere, we find the centroids of texels, and may compute several major axes, their slopes, and vanishing points. Using the texture spectrum between the intersections of the vanishing points and the size of elements in each texels, we can find the surface orientation of texels on the sphere.

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PC1D Simulation for Design High Efficiency Single Crystaline Solar Cell (고효율 단결정 태양전지 설계를 위한 PC1D 시뮬레이션)

  • Jung, Sung-Hyun;Yi, Young-Seok;Moon, In-Yong;Yi, Jun-Sin
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2008.06a
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    • pp.136-137
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    • 2008
  • Solar cell's efficiency depends on silicon's characteristic itself, or additional process such as texturing, coating, etc. Using PC1D, by adjusting Texturing, Base Resistivity, Emitter Doping, simulate many situation and observe the result. When texture Angle=$80^{\circ}$, Texture Depth=2um, Base Resistivity = 0.2, Emitter Doping = 8*Exp(19) are set, the solar cell's efficiency si 19.89%, and optimized.

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An Algorithm of MIP-Map Level Selection for Ray-Traced Texture Mapping (광선 추적법 텍스쳐 매핑을 위한 MIP-Map 수준 선택 알고리즘 연구)

  • Park, Woo-Chan;Kim, Dong-Seok
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.73-80
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    • 2010
  • This paper proposes an effective method to select MIP-Map level of texture images for ray-traced texture mapping. This MIP-Map level selection method requires only the total length of intersected ray. By supporting MIP-Map for texture mapping, we can reduce the texture aliasing effects, while our approach decreases rendering performance very slightly.

A 3D TEXTURE SYNTHESIS APPROACH

  • Su, Ya-Lin;Chang, Chin-Chen;Shih, Zen-Chung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.28-31
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    • 2009
  • In this paper, a new approach for solid texture synthesis from input volume data is presented. In the pre-process, feature vectors and a similarity set were constructed for input volume data. The feature vectors were used to construct neighboring vectors for more accurate neighborhood matching. The similarity set which recorded 3 candidates for each voxel helped more effective neighborhood matching. In the synthesis process, the pyramid synthesis method was used to synthesize solid textures from coarse to fine level. The results of the proposed approach were satisfactory.

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Texture Mapping of a Bridge Deck Using UAV Images (무인항공영상을 이용한 교량 상판의 텍스처 매핑)

  • Nguyen, Truong Linh;Han, Dongyeob
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1041-1047
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    • 2017
  • There are many methods for surveying the status of a road, and the use of unmanned aerial vehicle (UAV) photo is one such method. When the UAV images are too large to be processed and suspected to be redundant, a texture extraction technique is used to transform the data into a reduced set of feature representations. This is an important task in 3D simulation using UAV images because a huge amount of data can be inputted. This paper presents a texture extraction method from UAV images to obtain high-resolution images of bridges. The proposed method is in three steps: firstly, we use the 3D bridge model from the V-World database; secondly, textures are extracted from oriented UAV images; and finally, the extracted textures from each image are blended. The result of our study can be used to update V-World textures to a high-resolution image.

Designing and Implementing 3D Virtual Face Aesthetic Surgery System Based on Korean Standard Facial Data (한국 표준 얼굴 데이터를 적용한 3D 가상 얼굴 성형 제작 시스템 설계 및 구현)

  • Lee, Cheol-Woong;Kim, II-Min;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.5
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    • pp.737-744
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    • 2009
  • This paper is to study and implement 3D Virtual Face Aesthetic Surgery System which provides more satisfaction by comparing the before-and-after plastic face surgery using 3D face model. For this study, we implemented 3D Face Model Generating System which resembles 2D image of the user based on 3D Korean standard face model and user's 2D pictures. The proposed 3D Virtual Face Aesthetic Surgery System in this paper consists of 3D Face Model Generating System, 3D Skin Texture Mapping System, and Detailed Adjustment System for reflecting the detailed description of face. The proposed system provides more satisfaction to the medical uses and stability in the surgery in compare with other existing systems.

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Study on the Diffuse Texture Acquisition of a Real Object (실세계 객체의 디퓨즈 텍스쳐 획득에 관한 연구)

  • Kim, Kang-Yeon;Lee, Jae-Y.;Yoo, Jae-Doug;Lee, Kwan-H.
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1222-1227
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    • 2006
  • 본 연구의 목적은 객체의 형상정보(3D mesh)와 색/질감정보(image)를 이용하여 텍스쳐 맵핑된 고품질의 가상모델을 생성하는데 있다. 3 차원 형상정보에 대응하는 이미지 상의 텍스쳐 좌표 관계를 구하기 위해 오브젝트 좌표계와 카메라 좌표계 사이의 변환행렬, 카메라의 초점거리, 카메라 CCD 와 프레임상의 이미지 사이의 aspect ratio 를 파라미터로 하는 3D-2D 정합을 수행한다. 이러한 3D-2D 정합을 효율적으로 수행하기 위하여, 카메라 내부파라미터 검정단계, 신뢰도가 높은 초기해 설정단계, 비선형 최적화(Newton method) 단계로 접근한다. 또한, 색/질감정보로 이용되는 객체의 이미지는 촬영조건에 의해 스펙큘러(specular)나 이미지 픽셀값의 포화상태(saturation) 등의 결점을 포함한다. 영상내의 스펙큘러 좌표와 3D-2D 정합의 결과를 이용하여 촬영 당시의 광원을 추정하고, 근사화된 빛반사도 함수(BRDF)를 이용하여, 텍스쳐의 픽셀값 변조를 통해 이미지 촬영 당시의 광원효과가 제거된 디퓨즈 텍스쳐를 획득한다. 본 연구에서는 퐁(Phong)의 모델을 근사화한 빛 반사도 함수 모델로 사용하였다.

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A Study on the Application of 3D Digital Technology to Producing Cyber Fashion Gallery (3D 디지털 기술을 활용한 패션 갤러리 제작에 관한 연구)

  • Kim, Ji-Eon
    • The Research Journal of the Costume Culture
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    • v.15 no.3 s.68
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    • pp.446-460
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    • 2007
  • This study shows that digital technology is adapted practical method in fashion design process and virtual simulation and cyber fashion gallery based on virtual reality are researched. This study is proposed the 3D fashion design simulation in the virtual space used on 3D studio max, poser, photoshop program according to fashion design process. The main design concept is "temporary bridge" from rainbow. This study is supposed six fashion design in accordance with three sub-theme under main concept by changing color and texture used on 3D simulation. The results of this study are as follows: 1. This study produced Cyber Fashion Gallery in virtual space to the form of CD Rom title and web title by Macromedia Director 8.5, Macromedia Flash, Sound Forge. And it is enlarged the field of expression in aspect of Fashion Exhibition, beyond restriction of time and space. 2. Clothes modelling tools is able to easily adapt to various textiles and patterns in 3D dynamic virtual mannequin before making clothes. Digital technology is able to express image changed color and texture, especially new material, multi-finishing material and brilliant material and so on. So this study is able to develop tools for study of fashion coordination. 3. Cyber Fashion Gallery consists of gallery, story, painting, symbolism, example, image, quit. This study is enlarged the range of clothing expression by digital technology and open to possibility customized-manufacture.

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The Pattern Segmentation of 3D Image Information Using FCM (FCM을 이용한 3차원 영상 정보의 패턴 분할)

  • Kim Eun-Seok;Joo Ki-See
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.5
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    • pp.871-876
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    • 2006
  • In this thesis, to accurately measure 3D face information using the spatial encoding patterns, the new algorithm to segment the pattern images from initial face pattern image is proposed. If the obtained images is non-homogeneous texture and ambiguous boundary pattern, the pattern segmentation is very difficult. Furthermore. the non-encoded areas by accumulated error are occurred. In this thesis, the FCM(fuzzy c-means) clustering method is proposed to enhance the robust encoding and segmentation rate under non-homogeneous texture and ambiguous boundary pattern. The initial parameters for experiment such as clustering class number, maximum repetition number, and error tolerance are set with 2, 100, 0.0001 respectively. The proposed pattern segmentation method increased 8-20% segmentation rate with conventional binary segmentation methods.

Efficient Texture Parameterization of a Real Object (실세계 오브젝트의 효율적인 텍스쳐 매개변수화 방법)

  • Kim Kang-yeon;Cho Ji-ho;Lee Jae Y.;Lee Kwan H.
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.691-693
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    • 2005
  • 본 연구의 목적은 오브젝트의 3차원 형상 정보와 사진이 주어졌을 때, 3D-2D 정합을 통하여 고품질의 가상모델을 생성하는데 있다. 이러한 실세계 오브젝트의 3D-2D 정합은 3차원 형상에 대응되는 2차원 이미지 정보의 매칭을 통한 텍스쳐 매개변수화 과정으로 정의 할 수 있다. 본 연구에서는 카메라 내부파라미터 검정 과정, 신뢰도가 높은 초기해 설정과정, 비선형 최적화 과정을 통한 효율적인 텍스쳐 매개변수화 기법(texture parameterization)을 제안한다.

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