• Title/Summary/Keyword: 3D Terrain Generation

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Effective Application of Digital Photogrammetry using Local Terrain Model (국부지형모형을 이용한 수치사진측량의 효율적 적용)

  • 박운용;김정희;문두열;정공운
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.199-204
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    • 2003
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously, The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the technique of the spatial information system using computer, In this study, using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we t]v to find a effective method of acquiring basis data for 3D monitoring of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for local terrain model generation and earthwork volume.

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Wind field generation for performance-based structural design of transmission lines in a mountainous area

  • Lou, Wenjuan;Bai, Hang;Huang, Mingfeng;Duan, Zhiyong;Bian, Rong
    • Wind and Structures
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    • v.31 no.2
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    • pp.165-183
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    • 2020
  • The first step of performance-based design for transmission lines is the determination of wind fields as well as wind loads, which are largely depending on local wind climate and the surrounding terrain. Wind fields in a mountainous area are very different with that in a flat terrain. This paper firstly investigated both mean and fluctuating wind characteristics of a typical mountainous wind field by wind tunnel tests and computational fluid dynamics (CFD). The speedup effects of mean wind and specific turbulence properties, i.e., turbulence intensity, power spectral density (PSD) and coherence function, are highlighted. Then a hybrid simulation framework for generating three dimensional (3D) wind velocity field in the mountainous area was proposed by combining the CFD and proper orthogonal decomposition (POD) method given the properties of the target turbulence field. Finally, a practical 220 kV transmission line was employed to demonstrate the effectiveness of the proposed wind field generation framework and its role in the performance-based design. It was found that the terrain-induce turbulence effects dominate the performance-based structural design of transmission lines running through the mountainous area.

A Method of DTM Generation from KOMPSAT-3A Stereo Images using Low-resolution Terrain Data (저해상도 지형 자료를 활용한 KOMPSAT-3A 스테레오 영상 기반의 DTM 생성 방법)

  • Ahn, Heeran;Kim, Taejung
    • Korean Journal of Remote Sensing
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    • v.35 no.5_1
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    • pp.715-726
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    • 2019
  • With the increasing prevalence of high-resolution satellite images, the need for technology to generate accurate 3D information from the satellite images is emphasized. In order to create a digital terrain model (DTM) that is widely used in applications such as change detection and object extraction, it is necessary to extract trees, buildings, etc. that exist in the digital surface model (DSM) and estimate the height of the ground. This paper presents a method for automatically generating DTM from DSM extracted from KOMPSAT-3A stereo images. The technique was developed to detect the non-ground area and estimate the height value of the ground by using the previously constructed low-resolution topographic data. The average vertical accuracy of DTMs generated in the four experimental sites with various topographical characteristics, such as mountainous terrain, densely built area, flat topography, and complex terrain was about 5.8 meters. The proposed technique would be useful to produce high-quality DTMs that represent precise features of the bare-earth's surface.

Automatic Generation of 3D Building Models using a Draft Map (도화원도를 이용한 3차원 건물모델의 자동생성)

  • Kim, Seong-Joon;Min, Seong-Hong;Lee, Dong-Cheon;Park, Jin-Ho;Lee, Im-Pyeong
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.2 s.40
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    • pp.3-14
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    • 2007
  • This study proposes an automatic method to generate 3D building models using a draft map, which is an intermediate product generated during the map generation process based on aerial photos. The proposed method is to generate a terrain model, roof models, and wall models sequentially from the limited 3D information extracted from an existing draft map. Based on the planar fitting error of the roof corner points, the roof model is generated as a single planar facet or a multiple planar structure. The first type is derived using a robust estimation method while the second type is constructed through segmentation and merging based on a triangular irregular network. Each edge of this roof model is then projected to the terrain model to create a wall facet. The experimental results from its application to real data indicates that the building models of various shapes in wide areas are successfully generated. The proposed method is evaluated to be an cost and time effective method since it utilizes the existing data.

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Generation of 3D Design Data using Laser Scanning Data

  • Park, Joon Kyu;Lee, Keun Wang
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.5
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    • pp.343-349
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    • 2021
  • In The process from design to construction in the existing construction work was less efficient due to the contradictory approach of identifying the 3D state in the plan view and the repeated generation of surveys, floor plans, drawings. Accurate 3D design data is essential for smart construction. However, most of the existing related studies have focused on explaining the development method and main functions of equipment or improving the productivity of smart construction. Therefore, in this study, the utility of 3D design model generation for smart construction and construction survey using 3D laser scanner was evaluated. Plane and vertical road alignment were created using the specifications of the road. The generated road alignment was created as a three-dimensional corridor design using cross-sections at intervals of 20m. In addition, it was possible to create a DTM (Digital Terrain Model) using a digital map and effectively create a 3D design model for the study area through overlapping. Construction survey using a 3D laser scanner showed accuracy within 10cm as a result of the accuracy evaluation. These results proved that construction surveying using a 3D laser scanner is possible because it satisfies the acceptable accuracy of the relevant regulations modeling of target areas using 3D design and construction survey using 3D laser scanner can be a way to address shortcomings of existing GNSS (Global Navigation Satellite System) methods. And accurate 3D data will be used as essential data as basic data for smart construction.

A Study on High-Precision Digital Map Generation Using Ground LiDAR (지상 LiDAR를 이용한 고정밀 수치지도 생성에 관한 연구)

  • Choi, Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.20 no.2
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    • pp.125-132
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    • 2017
  • The slope of the road in the forest area has a characteristic of steep slope, so natural disasters such as slope collapse occur. The slope displacement observation technique according to landslide is being studied as a method to observe a wide area and a method to observe a small area. This is a study on high-precision digital map generation using ground LiDAR. It is possible to create a high - precision digital map by minimizing the US side using the 3D LiDAR in the steep slope area where the GPS and Total Station measurement are difficult in the maintenance of the danger slope area. It is difficult to objectively evaluate whether the contour lines generated by LiDAR are correct and it is considered necessary to construct a test bed for this purpose. Based on this study, if terrain changes such as landslides occur in the future, it will be useful for measuring slope displacement.

Real-Time Generation of City Map for Games in Unity with View-dependent Refinement and Pattern Synthesis Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.51-56
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    • 2019
  • In this paper, we propose an algorithm that can quickly generate and synthesize city maps in racing games. Racing games are characterized by moving a wide map rather than a fixed map, but designing and developing a wide map requires a lot of production time. This problem can be mitigated by creating a large map in the preprocessing step, but a fixed map makes the game tedious. It is also inefficient to process all the various maps in the preprocessing step. In order to solve this problem, we propose a technique to create a terrain pattern in the preprocessing process, to generate a map in real time, and to synthesize various maps randomly. In addition, we reduced unnecessary rendering computations by integrating view-dependent techniques into the proposed framework. This study was developed in Unity3D and can be used for various contents as well as racing game.

The 3D Modelling of Cultural Heritage Using Digital Photogrammetry (수치사진측량기법을 이용한 문화재의 3차원 모델링에 관한 연구)

  • 김진수;박운용;홍순헌
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.4
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    • pp.365-371
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    • 2003
  • Digital high resolution cameras are widely available, and are increasingly use in digital close-range photogrammetry. And photogrammetry instruments are developing rapidly and the precision is improving continuously. The building of 3D terrains of high precision are possible and the calculation of the areas or the earthwork volumes have high precision due to the development of the techlique of the spatial information system using computer. Using the digital camera which has capacity of keeping numerical value by itself and easy carrying, we analyze the positioning error according to various change of photographing condition. Also we try to find a effective method of acquiring basis data for 3D monitoring of high-accuracy in pixel degree through digital close-range photogrammetry with bundle adjustment for local terrain model generation and 3D embodiment of tumulus. In the study is about to efficient analysis of digital information data fer conservation of cultural properties.

DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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Fault-Tolerant Gait Generation of Hexapod Robots for Locked Joint Failures (관절고착고장에 대한 육각 보행 로봇의 내고장성 걸음새 생성)

  • Yang Jung-Min
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.131-140
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    • 2005
  • Fault-tolerant gait generation of a hexapod robot with crab walking is proposed. The considered fault is a locked joint failure, which prevents a joint of a leg from moving and makes it locked in a known position. Due to the reduced workspace of a failed leg, fault-tolerant crab walking has a limitation in the range of heading direction. In this paper, an accessible range of the crab angle is derived for a given configuration of the failed leg and, based on the principles of fault-tolerant gait planning, periodic crab gaits are proposed in which a hexapod robot realizes crab walking after a locked joint failure, having a reasonable stride length and stability margin. The proposed crab walking is then applied to path planning on uneven terrain with positive obstacles. i.e., protruded obstacles which legged robots cannot cross over but have to take a roundabout route to avoid. The robot trajectory should be generated such that the crab angle does not exceed the restricted range caused by a locked joint failure.