• 제목/요약/키워드: 3D Survey

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원예치료사의 직무 및 수행평가와 교육요구 분석 (Horticultural Therapy: Job Analysis, Performance Evaluation, and Educational Needs)

  • 김수연;박신애;손기철;이찬
    • 원예과학기술지
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    • 제32권6호
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    • pp.887-900
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    • 2014
  • 본 연구는 원예치료사의 직무분석과 직무수행 평가 및 미래 교육요구를 알아보고자 실시하였다. 원예치료사의 직무 분석에 적합한 방법인 데이컴 기법을 이용하여 원예치료사직무를 정리하는 데이컴 차트를 개발하였으며(연구 1), 이를 근거로 원예치료사 직무수행 평가지를 제작하여 원예치료사들의 현재 직무수행수준과 미래 요구수준을 조사하였다(연구 2). 데이컴 위원회의 데이컴 분석을 통해 원예치료사의 직무는 8개의 임무와 45개의 작업으로 분석되었다(연구 1). 분석된 결과를 임무별로 살펴보면, , , , , , , , 이다. 이들 임무는 각 5-8개의 작업으로 분석되었다. 이상의 과정을 거쳐 개발된 데이컴 차트를 근거로 원예치료사 직무수행평가지를 개발하여 원예치료사들의 현재 직무수준과 미래 요구수준을 조사하였다(연구 2). 원예치료사들의 현재 직무수준과 미래 요구수준을 조사하기 위하여 개발된 평가지는 1, 2급 원예치료사 779명에게 이메일과 우편배송을 이용하여 배부되었으며, 최종으로 회수된 총 242부(31.1%)가 분석에 이용되었다. 현재 직무수행수준에 대한 1급과 2급 원예치료사들의 평가를 살펴보면, 전체 45개 작업중 32개 작업에서 1급 원예치료사들이 2급 원예치료사들보다 현재 직무수행수준을 유의하게 높게 평가하였다. 미래 요구수준 역시, 45개 작업 중 20개 작업들에 대해서 1급 원예치료사들이 2급 원예치료사들 보다 높게 평가하였다. 또한 45개의 원예치료사 작업에 대한 교육요구를 분석하기 위하여 보리치(Borich) 공식을 이용한 결과 상위 1, 2, 3순위는 , , 로 나타났다. 본 연구의 결과는 예비 원예치료사나 현직 원예치료사들의 직무이해와 직무개선에 도움이 될 것이며, 원예치료사를 양성하는 기관은 실무중심 교육과정 개발을 위한 기초 연구 자료로 활용될 수 있을 것이다.

제천시 보호수의 생육환경 및 관리현황 평가 (Assessment of Growth Conditions and Maintenance of Law-Protected Trees in Je-cheon City)

  • 윤용한;주진희
    • 한국전통조경학회지
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    • 제28권2호
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    • pp.67-74
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    • 2010
  • 보호수는 역사와 전통을 간직한 자원으로 우리의 소중한 자산이자 보호관리하여 대대로 물려주어야 할 자연유산이다. 보호수는 수목으로 육종학적, 유전학적인 의미를 가짐과 동시에 환경적, 정서적 의미를 가지며, 그 가치를 높게 평가할 수 있다. 본 연구는 제천시 보호수의 생육환경 및 관리현황을 조사하여 개선방안을 모색하고자 식물학적 특성, 입지현황, 건강도, 토양특성, 근원부 성상, 관리현황 등을 조사하였다. 제천시 보호수는 300 이상의 수령이 가장 많았으며, 평탄지에 주로 위치하였다. 입지유형은 마을형, 동산형, 도로형의 순이었으며, 개발 정도는 건물지가 가장 많았다. 형성층 전기저항 측정치는 평균 $8.4k{\Omega}$로 나타났으며, 4그루에서 수피이탈 현상이 있었다. 대부분의 보호수에서는 외과수술이 실시되어 있었고, 근원부성상에서 완전 나지화가 된 곳은 1그루로, 근원부위에 콘크리트로 포장된 곳은 2곳으로 조사되었다. 토양산도는 5.0~8.4의 범위로 평균 7.1로, 전기전도도 EC는 0.5dS/m 이하로 측정되었다. 보호책은 총 48그루 중에서 16그루만 설치되어 있었으며, 석축이 설치된 곳은 3곳이었다. 외과수술이 시행된 곳은 총 33그루로 대부분이 공동의 부패부위방지 및 치료인 것으로 추측되며, 안내판은 23그루에 설치된 것으로 조사되었다.

MMORPG에서 길드 구성원들의 사회적 지지와 심리적 요인들이 플로우 및 충성도에 미치는 영향 (The Impacts of Social Support and Psychological Factors on Guild Members' Flow and Loyalty in MMORPG)

  • 강주선;고윤정;고일상
    • Asia pacific journal of information systems
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    • 제19권3호
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    • pp.69-98
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    • 2009
  • We investigated what factors motivate gamers to participate in a guild and why they continue to be engaged as members of the guild. We find that, based on the result of focus group interviews with MMORPG gamers, social support and self-esteem factors play important roles. Considering both prior research and the focus group interviews we have conducted, we define social support and character control as independent variables. Character identity, guild identity, and self-esteem are proposed as mediating variables while guild flow and game loyalty as dependent variables. Accordingly, we develop the research model and hypotheses, and verify them empirically. Based on our experiences of playing the WoW game, we proposed a research model and conducted focus-group interviews (FGIs). FGIs involve formulating a hypothesis and then collecting some relevant data. FGIs were conducted face-to-face with students of C University in Korea. We formulated structured interview schedules, and the questions were based on our research variables and personal experiences. The questions for the interviews encompassed the following areas: (a) the demographic characteristics of the focus group; (b) the number of years for which respondents had played online games; (c) the motive for starting a game; (d) the number of game-characters assumed by each gamer; (e) the type of game played; and (f) other issues such as the reasons for involvement in the play, the willingness to reuse the game in case new versions were released, etc. On average, it took two hours to interview each of three groups. A primary set of FGIs was conducted with three groups on the premise that there would be some differences caused by character race (Horde vs. Alliance) or by playable server (Normal vs. Combat). With respect to the manner of playing, we found that guild members shared information, felt a sense of belonging, and played computer games for quite a long time through the guild; however, they did not undergo these experiences when playing alone. Gamers who belonged to a specific guild helped other players without expecting compensation for that, freely shared information about the game, gave away items for free, and more generous with other members who made mistakes. The guild members were aware of the existence other members and experienced a sense of belonging through interactions with, and evaluations from, other players. It was clear that social support was shown within the guild and that it played an important role as a major research variable. Based on the results of the first FGIs, a second set of in-depth FGIs was carried out with a focus on the psychology of the individual within the guild and the social community of the guild. The second set of FGIs also focused on the guild's offline meetings. Gamers, over all, recognize the necessity of joining a community, not only off-line but also online world of the guild. They admit that the guild is important for them to easily and conveniently enjoy playing online computer games. The active behavior and positive attitudes of existing guild members can motivate new members of the guild to adapt themselves to the guild environment. They then adopt the same behaviors and attitudes of established guild members. In this manner, the new members of the guild strengthen the bonds with other gamers while feeling a sense of belonging, and developing social identity, thereby. It was discovered that the interaction among guild members and the social support encouraged new gamers to quickly develop a sense of social identity and increase their self-esteem. The guild seemed to play the role of socializing gamers. Sometimes, even in the real world, the guild members helped one another; therefore, the features of the guild also spilled over to the offline environment. We intend to use self-esteem, which was found through the second set of FGIs, as an important research variable. To collect data, an online survey was designed with a questionnaire to be completed by WoW gamers, who belong to a guild. The survey was registered on the best three domestic game-sites: 'WoW playforum,' 'WoW gamemeca,' and 'Wow invent.' The selected items to be measured in the questionnaire were decided based on prior research and data from FGIs. To verify the content of the questionnaire, we carried out a pilot test with the same participants to point out ambiguous questions as a way to ensure maximum accuracy of the survey result. A total of 244 responses were analyzed from the 250 completed questionnaires. The SEM analysis was used to test goodness-of-fit of the model. As a result, we found important results as follows: First, according to the statistics, social support had statistically significant impacts on character control, character identity, guild identity and self-esteem. Second, character control had significant effects on character identity, guild identity and self-esteem. Third, character identity shows its clear impact on self-esteem and game loyalty. Fourth, guild identity affected self-esteem, guild flow and game loyalty. Fifth, self-esteem had a positive influence on the guild flow. These days, the number of virtual community is rising along with its significance largely because of the nature of the online games. Accordingly, this study is designed to clarify the psychological relationship between gamers within the guild that has been generally established by gamers to play online games together. This study focuses on the relationships in which social support influences guild flow or game loyalty through character control, character identity, guild identity, and self-esteem, which are present within a guild in the MMORPG game environment. The study results are as follows. First, the effects of social support on character control, character identity, guild identity and self-esteem are proven to be statistically significant. It was found that character control improves character identity, guild identity and self-esteem. Among the seven variables, social support, which is derived from FGIs, plays an important role in this study. With the active support of other guild members, gamers can improve their ability to develop good characters and to control them. Second, character identity has a positive effect on self-esteem and game loyalty, while guild identity has a significant effect on self-esteem, guild flow and game loyalty. Self-esteem affects guild flow. It was found that the higher the character and guild identities become, the greater the self-esteem is established. Contrary to the findings of prior research, our study results indicate that the relationship between character identity and guild flow is not significant. Rather, it was found that character identity directly affects game players' loyalty. Even though the character identity had no direct effect on increasing guild flow, it has indirectly affected guild flow through self-esteem. The significant relationship between self-esteem and guild flow indicates that gamers achieve flow, i.e., a feeling of pleasure and excitement through social support. Several important implications of this study should be noted. First, both qualitative and quantitative methods were used to conduct this study. Through FGIs, it was observed that both social support and self-esteem are important variables. Second, because guilds had been rarely studied, this research is expected to play an important role in the online community. Third, according to the result, six hypotheses (H1, H5, H6, H7, H8, and H11) setup based on FGIs, were statistically significant; thus, we can suggest the corresponding relationships among the variables as a guideline for follow-up research. Our research is significant as it has following implications: first, the social support of the guild members is important when establishing character control, character identity, guildidentity and self-esteem. It is also a major variable that affects guild flow and game loyalty. Second, character control when improved by social support shows notable influence on the development of character identity, guild identity and self-esteem. Third, character identity and guild identity are major factors to help establish gamers' own self-esteem. Fourth, character identity affects guild flow through self-esteem and game loyalty. The gamers usually express themselves through characters; the higher character identity is, the more loyalty a gamer has. Fifth, guild identity, established within the guild, has clear effects on self-esteem, guild flow and game loyalty. Sixth, qualitative and quantitative methods are employed to conduct this study. Based on the results of focus group interviews and SEM analysis, we find that the social support by guild members and psychological factors are significant in strengthening the flow of guild and loyalty to the game. As such, game developers should provide some extra functions for guild community, through which gamers can play online games in collaboration with one another. Also, we suggest that positive self-esteem which is built up through social support can help gamers achieve higher level of flow and satisfaction, which will consequently contribute to minimizing the possibility for the players to develop negative attitude toward the guild they belong to.

한정된 O-D조사자료를 이용한 주 전체의 트럭교통예측방법 개발 (DEVELOPMENT OF STATEWIDE TRUCK TRAFFIC FORECASTING METHOD BY USING LIMITED O-D SURVEY DATA)

  • 박만배
    • 대한교통학회:학술대회논문집
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    • 대한교통학회 1995년도 제27회 학술발표회
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    • pp.101-113
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    • 1995
  • The objective of this research is to test the feasibility of developing a statewide truck traffic forecasting methodology for Wisconsin by using Origin-Destination surveys, traffic counts, classification counts, and other data that are routinely collected by the Wisconsin Department of Transportation (WisDOT). Development of a feasible model will permit estimation of future truck traffic for every major link in the network. This will provide the basis for improved estimation of future pavement deterioration. Pavement damage rises exponentially as axle weight increases, and trucks are responsible for most of the traffic-induced damage to pavement. Consequently, forecasts of truck traffic are critical to pavement management systems. The pavement Management Decision Supporting System (PMDSS) prepared by WisDOT in May 1990 combines pavement inventory and performance data with a knowledge base consisting of rules for evaluation, problem identification and rehabilitation recommendation. Without a r.easonable truck traffic forecasting methodology, PMDSS is not able to project pavement performance trends in order to make assessment and recommendations in the future years. However, none of WisDOT's existing forecasting methodologies has been designed specifically for predicting truck movements on a statewide highway network. For this research, the Origin-Destination survey data avaiiable from WisDOT, including two stateline areas, one county, and five cities, are analyzed and the zone-to'||'&'||'not;zone truck trip tables are developed. The resulting Origin-Destination Trip Length Frequency (00 TLF) distributions by trip type are applied to the Gravity Model (GM) for comparison with comparable TLFs from the GM. The gravity model is calibrated to obtain friction factor curves for the three trip types, Internal-Internal (I-I), Internal-External (I-E), and External-External (E-E). ~oth "macro-scale" calibration and "micro-scale" calibration are performed. The comparison of the statewide GM TLF with the 00 TLF for the macro-scale calibration does not provide suitable results because the available 00 survey data do not represent an unbiased sample of statewide truck trips. For the "micro-scale" calibration, "partial" GM trip tables that correspond to the 00 survey trip tables are extracted from the full statewide GM trip table. These "partial" GM trip tables are then merged and a partial GM TLF is created. The GM friction factor curves are adjusted until the partial GM TLF matches the 00 TLF. Three friction factor curves, one for each trip type, resulting from the micro-scale calibration produce a reasonable GM truck trip model. A key methodological issue for GM. calibration involves the use of multiple friction factor curves versus a single friction factor curve for each trip type in order to estimate truck trips with reasonable accuracy. A single friction factor curve for each of the three trip types was found to reproduce the 00 TLFs from the calibration data base. Given the very limited trip generation data available for this research, additional refinement of the gravity model using multiple mction factor curves for each trip type was not warranted. In the traditional urban transportation planning studies, the zonal trip productions and attractions and region-wide OD TLFs are available. However, for this research, the information available for the development .of the GM model is limited to Ground Counts (GC) and a limited set ofOD TLFs. The GM is calibrated using the limited OD data, but the OD data are not adequate to obtain good estimates of truck trip productions and attractions .. Consequently, zonal productions and attractions are estimated using zonal population as a first approximation. Then, Selected Link based (SELINK) analyses are used to adjust the productions and attractions and possibly recalibrate the GM. The SELINK adjustment process involves identifying the origins and destinations of all truck trips that are assigned to a specified "selected link" as the result of a standard traffic assignment. A link adjustment factor is computed as the ratio of the actual volume for the link (ground count) to the total assigned volume. This link adjustment factor is then applied to all of the origin and destination zones of the trips using that "selected link". Selected link based analyses are conducted by using both 16 selected links and 32 selected links. The result of SELINK analysis by u~ing 32 selected links provides the least %RMSE in the screenline volume analysis. In addition, the stability of the GM truck estimating model is preserved by using 32 selected links with three SELINK adjustments, that is, the GM remains calibrated despite substantial changes in the input productions and attractions. The coverage of zones provided by 32 selected links is satisfactory. Increasing the number of repetitions beyond four is not reasonable because the stability of GM model in reproducing the OD TLF reaches its limits. The total volume of truck traffic captured by 32 selected links is 107% of total trip productions. But more importantly, ~ELINK adjustment factors for all of the zones can be computed. Evaluation of the travel demand model resulting from the SELINK adjustments is conducted by using screenline volume analysis, functional class and route specific volume analysis, area specific volume analysis, production and attraction analysis, and Vehicle Miles of Travel (VMT) analysis. Screenline volume analysis by using four screenlines with 28 check points are used for evaluation of the adequacy of the overall model. The total trucks crossing the screenlines are compared to the ground count totals. L V/GC ratios of 0.958 by using 32 selected links and 1.001 by using 16 selected links are obtained. The %RM:SE for the four screenlines is inversely proportional to the average ground count totals by screenline .. The magnitude of %RM:SE for the four screenlines resulting from the fourth and last GM run by using 32 and 16 selected links is 22% and 31 % respectively. These results are similar to the overall %RMSE achieved for the 32 and 16 selected links themselves of 19% and 33% respectively. This implies that the SELINICanalysis results are reasonable for all sections of the state.Functional class and route specific volume analysis is possible by using the available 154 classification count check points. The truck traffic crossing the Interstate highways (ISH) with 37 check points, the US highways (USH) with 50 check points, and the State highways (STH) with 67 check points is compared to the actual ground count totals. The magnitude of the overall link volume to ground count ratio by route does not provide any specific pattern of over or underestimate. However, the %R11SE for the ISH shows the least value while that for the STH shows the largest value. This pattern is consistent with the screenline analysis and the overall relationship between %RMSE and ground count volume groups. Area specific volume analysis provides another broad statewide measure of the performance of the overall model. The truck traffic in the North area with 26 check points, the West area with 36 check points, the East area with 29 check points, and the South area with 64 check points are compared to the actual ground count totals. The four areas show similar results. No specific patterns in the L V/GC ratio by area are found. In addition, the %RMSE is computed for each of the four areas. The %RMSEs for the North, West, East, and South areas are 92%, 49%, 27%, and 35% respectively, whereas, the average ground counts are 481, 1383, 1532, and 3154 respectively. As for the screenline and volume range analyses, the %RMSE is inversely related to average link volume. 'The SELINK adjustments of productions and attractions resulted in a very substantial reduction in the total in-state zonal productions and attractions. The initial in-state zonal trip generation model can now be revised with a new trip production's trip rate (total adjusted productions/total population) and a new trip attraction's trip rate. Revised zonal production and attraction adjustment factors can then be developed that only reflect the impact of the SELINK adjustments that cause mcreases or , decreases from the revised zonal estimate of productions and attractions. Analysis of the revised production adjustment factors is conducted by plotting the factors on the state map. The east area of the state including the counties of Brown, Outagamie, Shawano, Wmnebago, Fond du Lac, Marathon shows comparatively large values of the revised adjustment factors. Overall, both small and large values of the revised adjustment factors are scattered around Wisconsin. This suggests that more independent variables beyond just 226; population are needed for the development of the heavy truck trip generation model. More independent variables including zonal employment data (office employees and manufacturing employees) by industry type, zonal private trucks 226; owned and zonal income data which are not available currently should be considered. A plot of frequency distribution of the in-state zones as a function of the revised production and attraction adjustment factors shows the overall " adjustment resulting from the SELINK analysis process. Overall, the revised SELINK adjustments show that the productions for many zones are reduced by, a factor of 0.5 to 0.8 while the productions for ~ relatively few zones are increased by factors from 1.1 to 4 with most of the factors in the 3.0 range. No obvious explanation for the frequency distribution could be found. The revised SELINK adjustments overall appear to be reasonable. The heavy truck VMT analysis is conducted by comparing the 1990 heavy truck VMT that is forecasted by the GM truck forecasting model, 2.975 billions, with the WisDOT computed data. This gives an estimate that is 18.3% less than the WisDOT computation of 3.642 billions of VMT. The WisDOT estimates are based on the sampling the link volumes for USH, 8TH, and CTH. This implies potential error in sampling the average link volume. The WisDOT estimate of heavy truck VMT cannot be tabulated by the three trip types, I-I, I-E ('||'&'||'pound;-I), and E-E. In contrast, the GM forecasting model shows that the proportion ofE-E VMT out of total VMT is 21.24%. In addition, tabulation of heavy truck VMT by route functional class shows that the proportion of truck traffic traversing the freeways and expressways is 76.5%. Only 14.1% of total freeway truck traffic is I-I trips, while 80% of total collector truck traffic is I-I trips. This implies that freeways are traversed mainly by I-E and E-E truck traffic while collectors are used mainly by I-I truck traffic. Other tabulations such as average heavy truck speed by trip type, average travel distance by trip type and the VMT distribution by trip type, route functional class and travel speed are useful information for highway planners to understand the characteristics of statewide heavy truck trip patternS. Heavy truck volumes for the target year 2010 are forecasted by using the GM truck forecasting model. Four scenarios are used. Fo~ better forecasting, ground count- based segment adjustment factors are developed and applied. ISH 90 '||'&'||' 94 and USH 41 are used as example routes. The forecasting results by using the ground count-based segment adjustment factors are satisfactory for long range planning purposes, but additional ground counts would be useful for USH 41. Sensitivity analysis provides estimates of the impacts of the alternative growth rates including information about changes in the trip types using key routes. The network'||'&'||'not;based GMcan easily model scenarios with different rates of growth in rural versus . . urban areas, small versus large cities, and in-state zones versus external stations. cities, and in-state zones versus external stations.

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한 대학병원에서 조사된 재택산소요법을 받고 있는 환자의 특성과 재택산소요법 처방에 대한 순응도: 건강보험급여전환 후 조사 (Clinical Characteristics and Adherence of Patients Who Were Prescribed Home Oxygen Therapy Due to Chronic Respiratory Failure in One University Hospital: Survey after National Health Insurance Coverage)

  • 구호석;송영진;이승헌;이영민;김현국;박이내;정훈;최상봉;이성순;허진원;이혁표;염호기;최수전;이현경
    • Tuberculosis and Respiratory Diseases
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    • 제66권3호
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    • pp.192-197
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    • 2009
  • 연구배경: 재택산소요법의 건강보험 급여 혜택이 있기 이전에 이뤄진 국내 보고는 특수한 일부 환자군만을 대상으로 하였을 가능성이 높아 재택산소 사용의 정확한 실태를 반영하지 못했을 가능성이 높다. 저자들은 재택산소요법의 보험 혜택 이후 시점부터 본 병원에서 재택산소처방을 받은 환자군의 임상적 특성, 산소사용의 실태 및 순응도에 대해 조사하여 이전의 국내 보고들과 비교해 보고자 하였다. 방 법: 자가산소요법의 건강보험 급여 혜택이 시작된 2006년 11월부터 2008년 9월까지 인제대학교 백병원 호흡기 내과를 방문하여 재택산소처방을 받고 외래에서 추적관찰 중인 환자를 대상으로 하여 의무기록 검토와 설문조사를 하였다. 결 과: 대상 환자수는 총 105명, 평균 나이 69세이고, BMI 19.1 $kg/m^2$, 남녀의 비는 60:45명이었다. 산소를 처방하게 된 기저 질환은 COPD 64명, 폐암 14명, 결핵으로 파괴된 폐가 13명, 기관지확장증 3명이고 그 외 폐성심, 기관식도루, 천식, 울혈성 심부전, 폐렴이 있었다. 평균 동맥산소분압은 54.4 mmHg, 산소포화도는 86.3%, 평균 헤모글로빈은 11.9 g/dL이었고, 평균 심실구혈률은 61.1%, 우심실수축기압력 42.7 mmHg이었다. 88명에서 시행한 폐기능검사에서 평균 FVC 2.05 L (66.5%), $FEV_1$ 1.12 L (52.0%), $FEV_1$/FVC 55.6이었다. 평균 산소처방기간은 8.2개월이었고, 하루 평균 산소시간은 9.8시간이었다. 그 중 평균외출시간 5.4${\pm}$3.7시간 동안은 산소를 사용하지 못했다. 산소사용을 중단한 사람은 66명으로 62.8%를 차지하였고 그 원인으로 사망이 33명(50%), 임의중단 24명(36%), 저산소증 호전 8명(12%), 입원한 경우가 1명 있었다. 임의 중단 환자는 산소처방 후 평균 7.0${\pm}$4.7개월 의 시점에 산소를 중단하였다. 임의중단 사유는 증상호전 11명(45%), 사용불편 6명(25%), 증상호전 없음 4명(17%), 경제적 비용부담 3명(13%) 순이었다. 결 론: 재택산소 처방 후 충분한 산소사용 시간 확보 및 산소의 지속적인 사용을 유지하려면 산소사용에 대한 환자 및 보호자에 대한 교육, 일반인을 대상으로 한 홍보, 경제적 부담 완화 등의 추가적인 노력이 있어야겠고, 야외활동 중에도 사용이 가능한 휴대용 산소장치에 대한 보험 혜택 확대가 필요하다고 하겠다.

QFD(품질 기능 전개도)를 이용한 중년 여성의 감성 Brassiere 개발 (Applying QFD in the Development of Sensible Brassiere for Middle Aged Women)

  • 김정화;홍경희
    • 한국의류학회지
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    • 제28권12호
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    • pp.1596-1604
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    • 2004
  • QFD(Quality Function Deployment: 품질기능 전개도)는 상품개발과정에서 소비자의 요구가 손실되지 않고 최종제품의 생산에 반영되고 시장에 투입되도록 고안된 상품개발 기술의 일종이다. 본 연구에서는 착용감이 우수한 brassiere를 개발하는 과정에서 필요한 모든 정보를 획득하기 위하여 소비자가 요구하는 제품속성과 이 제품속성을 제품 기능에 반영할 수 있는 구체적인 연구 방법론을 제시하기 위해 QFD를 이용하여 그 효율성과 타당성을 검토해 보고자 하였다. Brassiere 착용쾌적성에 대한 소비자 요구 조사를 위해 30-40대의 주부 100명에게 설문조사를 실시하였다. 소비자 요구들 중 중요 항목을 선정하기 위해 중요도 순위 조사를 5점 척도로 조사한 후, 소비자 요구 항목들은 기술적 언어로 전환되었다. 제품에 대한 소비자의 주관적 평가인 소비자 경쟁 평가를 위해 10가지 시판 brassiere에 대한 착용실험이 $28{\pm}1^{\circ}C,\;65{\pm}3\%$ RH로 조절되는 인공기후실에서 실시되었다. 소비자 경쟁 평가치는 기술적 경쟁 평가의 물리적평가치와 비교함으로써, 적절한 기술적 언어를 발굴해 냈는가를 검증할 수 있었다. 결과적으로 쾌적성 있는 중년 여성의 brassiere를 개발하기 위해 도출된 소비자 요구는 종합적 착용 쾌적감, 맞음성-체형보정성, 움직임에 의한 브래지어의 위치 이동성, 압박감, 생리적 특성, 심미적 특성, 브래지어의 어깨끈 관련 특성 등 7가지로 나타났다. 이를 제품에 반영하기 위한 기술적 언어로는 3D측정 Data,소재의 물리적 특성, 심미적 특성, 생리적 측정치, 패턴, 압력 측정치 등으로 도출되었다.형 집단이 다른 두집단보다 더 활발한 불평행동을 취하는 것으로 나타났다. 따라서, 정보지향형과 브랜드지향형 집단의 경우에는 서비스회복의 만족도론 높혀주는데 주력하고, 가격지향형 집단의 경우에는 불평행동이 보다 적극적으로 취해질수 있도록 유도하는 마케팅 전략을 서비스 회복 전략과 함께 구사하는 것이 보다 효과적 일 것이라 생각된다.TEX>$53\%$의 상동성이 각각 존재하는 것으로 확인하였다.)을 가지고 있음이 확인되었다. 사람에 직접적인 유해성을 가지고 있는 지 확인하기 위해 사람 방광 유래의 T-24세포와 장내 표피 유래의 Caco-2세포에 대한 부착능을 시험하였을 때, 16균주$(42.1\%)$가 T-24방광 세포에, 그리고 17균주$(44.7\%)$가 Caco-2장세포에 대해 강한 부착능을 나타내었다. 특히 11균주$(28.9\%)$는 두 세포 모두에 강한 부착능을 가지고 있었다. Filter mating method를 수행하여 이들 균주들의 독소 생산 유전자와 항생제 내성 유전자가 사람에서 분리된 균주로 전달되는 것을 확인할 수 있었다. 본 실험의 결과는 설사 중상을 나타내는 돼지로부터 분리된 용혈성 E. coli의 독성과 세포 부착능력, 그리고 항생제 내성간의 상호 연관성을 보여주지 않았으나 동물 분리 세균의 항생제 내성과 독소 생산 능력이 유전자 전달을 통해서 뿐만 아니라 세균의 직접 접촉에 의해서도 인체로 전달될 수 있는 것을 보여주는 것이다.다. 본 연구를 토대로 장시간의 체외순환에서는 신장기능을 대표하는 수치들에도 영향을 미칠 수 있으리라 예상되며, 신장 이외에 다른 주요 장기에 미치는 영향에 대한 연구를 더

여학생의 초경에 관한 조사 연구 (서울시내 여자중학생을 대상으로) (A study on the menarche of middle school girls in Seoul)

  • 김미화
    • 보건교육건강증진학회지
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    • 제1권1호
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    • pp.21-36
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    • 1983
  • It is assumed that menarche is affected not only by the biological factors such as nutrition and genetic heritage, but also it is affected by other socio-cultural environmental factors including weather, geographic location, education and level of modernization. Also recent trend of menarche in Korea indicates that a lot of discussion are being generated to the need of sex education as a part of formal school education. The purpose of this study is to develop the school health education program by determine the age of menarche, the factors relavant to time of menarche and psycho-mental state of students at the time in menarche and investigate the present state of school health education relate to menarche of adolescents. The total number of 732 girls was drown from first, second and third grades of 4 middle schools in Seoul. For the data collection the survey was conducted during the period from May 1 to May 20, 1982 by using prepared questionair. The major results are summarized as follow; 1. Mean age at menarche and the percent distribution of menarche experienced. It was observed that about 68.7% of sampled students have been experienced menarche at the time interviewed. For the each group, age at menarche is revealed that among the students about 37.8% are experienced menarche for under 12 years old group, 62.1% for 13 year-old group, 80.6% for 14 year-old group and 95.5% for over 15 years old. In sum it was found that the mean age at menarche was 12.3 years old, ranged from age at 10 as earlist the age at 15 as latest. 2. Variables associated with age at menarche. 1) There was tendency those student who belong to upper class economic status have had menarche earlier than those student who belong to lower class. Therefore, economic status is closely related to age at menarche. 2) In time of mother's education level, it is also found that those students whose mother's education levels from high school and college are experienced menarche earlier than those students whose mother's education levels from primary school and no-education. 3) However, in connection with home discipline, there was no significant relationship between age at menarche and home disciplines which are being treated "Rigid", "Moderated ", "Indifferent". 4) Degree of communication between parents and daughter about sex matters was found to be associated each others in determination of age at menarche. 5) It was found that high association between mother's menarche age and their daughter's menarche age was observed. Mother's age at menarche earlier trend to be shown also as earlier of their daughters. 6) Those students belong to "D & E" of physical substantiality index are trend to be earlier in menarche than those students in the index "A & B". 3. Psycho-mental state at the time of menarche. Out of the total students 68.2% had at least one or more than one of subjective symptoms. Shyness was shown as most higher prevalent symptom and others are fear, emotional instability, unpleasant feeling, depression, radical behavior, inferior complex and satisfaction appeared. Very few cases are appeared be guilty and stealing feeling. 4. The present status of school health education program related to menarche. As to the source of information about menarche, teacher was a main source with average index 5.88 and the other informants were mother & family member, friends, books and magagines, movies, television, and radio. For the problem solving at menarche, mother & family members were subject to discussion with an average index 6.02 as high. The others for discuss and knowledge about menarche were books, magagine, friends, teachers, and self-learning based on own experienced. The time of learning about menarche, it was learned as highest percentage with 43.2% at a 6 grades of primary school, middle school with 34.4%, 5 grade of primary school with 18.2%, and 4 grade of primary school with 4.0% respectively.

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중국(中國) 연변지구(延邊地區) 조선족(朝鮮族)마을의 구성(構成) 룡정시 지신향 장재촌을 대상으로 (Tie Spatial Structure of Ch'ang-ts'ai-ts'un Village A Case Study on a Rural Village of Korean Immigrants in Yen-pien Area of China)

  • 이규성
    • 건축역사연구
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    • 제3권1호
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    • pp.83-99
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    • 1994
  • Ch'ang-Ts'al-Ts'un is a rural Village near Lung-jing City in Yen-pien Korean Autonomous Province of China. It was formed about 100 years ago by Korean Immigrants and has been developed maintaing the characteristics of traditional Korean architecture. Therefore investigating the spatial structure of this village is a meanigful work to confirm and explore one branch of Korean architecture. This study aims at analyzing the spatial structure of the village using direct data collected from the field work and indirect data from books and maps. The field work consists of on-the-site survey of the village layout, interviews of residents, observation notes and photography. Ch'ang-Ts'ai-Ts'un is located 360-370 m high above the sea level and at the side of a long valley. A river flows in the middle of the valley and relatively flat arable land exists at the both sides of the river. The location of the village related to the surrounding river and mountains suggests that the site of the village was chosen according to Feng-Shui, Chinese and Korean traditional architectural theory. The main direction of the house layouts is South-western. The village has been growing gradually until today. Therefore it is meaningful to make the village layout before Liberation(1946 A.D.) because the characteristics of Korean architecture prevailed more in that period. The area of the previous village is limited to the west side of the creek. New houses were later added to the east of the creek, forming a 'New Village'. Previously the village was composed of 3 small villages: Up, Middle and Down. Also the main access roads connecting the village with the neighboring villages were penetrating the village transversely. Presently the main access road comes to the village longitudinally from the main highway located in front of the village. The retrospective layout shows the existence of well-formed Territory, Places and Axes, thus suggesting a coherent Micro-cosmos. The boundary of imaginery territory perceived by present residents could be defined by linking conspicous outside places sorrounding the village such as Five-mountains, Front-mountain, Shin-dong village, Standing-rock, Rear-mountain and Myong-dong village. Inside the territory there are also the important places such as Bus-stop, Memorial tower of patriots, Road-maitenance building and the village itself. And inside it 5 transverse and 1 longitudinal axes exist in the form of river, roads and mountains. The perceived spatial structure of the village formed by Places, Axes and Territory is geometrical and well-balanced and suggests this village is fit for human settlement. The administrative area of the village is about 738 ha, 27 % of which is cultivated land and the rest is mountain area. Initially the village and surrounndings were covered with natural forest But the trees have been gradually cut down for building and warning houses, resulting in the present barren and artificial landscape with bare mountains and cultivated land. At present the area of the village occupied by houses is wedge-shaped, 600 m wide and 220 m deep in its maximum. The total area of the village is $122,175m^{2}$. The area and the rate of each sub-division arc as follow. 116 house-lots $91,465m^{2}$ (74.9 %) Land for public buildings and shops $2,980m^{2}$ (2.4 %) Roads $17,106m^{2}$ (14.0 %) Creek $1,356m^{2}$ (1.1 %) Vacant spaces and others $9,268m^{2}$ (7.6 %) TOTAL $122,175m^{2}$ (100.0 %) Each lot is fenced around with vertical wooden pannels 1.5-1.8 m high and each house is located to the backside of the lot. The open space of a lot is sub-divided into three areas using the same wooden fence: Front yard, Back yard and Access area. Front and back yards are generally used for crop-cultivation, the custom of which is rare in Korea. The number of lots is 116 and the average size of area is $694.7m^{2}$. Outdoor spaces in the village such as roads, vacant spaces, front yard of the cultural hall, front yard of shops and spacse around the creek are good 'behavioral settings' frequently used by residents for play, chatting, drinking and movie-watching. The road system of the village is net-shaped, having T-junctions in intersections. The road could be graded to 4 categories according to their functions: Access roads, Inner trunk roads, Connecting roads and Culs-de-sac. The total length of the road inside the village is 3,709 m and the average width is 4.6 m. The main direction of the road in the village is NNE-SSE and ESE-WNW, crossing with right angles. Conclusively, the spatial structure of Ch'ang-Ts'ai-Ts'un village consists of various components in different dimensions and these components form a coherent structure in each dimension. Therefore the village has a proper spatial structure meaningful and appropriate for human living.

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휠체어 사용자의 전면진입착석 화장실 사용에 따른 근골격계질환 위험성 및 만족도 평가 (Evaluation of Musculoskeletal Disease Risk Assessment and User Satisfaction in Accordance With Using Front-Entry Sitting Toilet for Wheelchair Users)

  • 박제모;황도연;김희동;정현애;정화식
    • 대한작업치료학회지
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    • 제26권4호
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    • pp.73-84
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    • 2018
  • 목적 : 전면진입착석 화장실을 구현하고 실제 사용자에게 적용한 후 평가해봄으로써 휠체어 사용자들에게 신체적인 부담이 적으며 사용상 만족도가 높은 화장실로서의 적용 가능성을 타진해 보는 것이 본 연구의 목적이다. 연구방법 : 휠체어 사용자 40명에게 일반적 특성과 현재 사용하고 있는 휠체어에 관한 정보에 대한 설문조사를 실시한 후 기존에 사용하고 있는 화장실과 전면진입착석 화장실에서 화장실 용무를 시연하는 과제를 수행하도록 하였다. Rapid Entire Body Assessment(REBA)를 적용한 근골격계질환 위험성 평가, Quebec Evaluation of Satisfaction with assistive Technology 2.0(QUEST 2.0)을 활용한 사용자 만족도 조사, 사용 후 주관적 의견을 평가하였다. 결과 : REBA 평가 결과 기존의 화장실을 이용했을 때 점수($6.53{\pm}1.15$)와 전면진입착석 화장실을 이용한 후 점수($3.18{\pm}.38$)는 통계학적으로 유의한 차이(z=-5.930, p<.001)를 보였다. 사용자 만족도 조사결과 내구성($4.48{\pm}.62$)이 가장 좋은 점수로 평가되었고 안전성($4.38{\pm}.63$), 필요성($4.33{\pm}.73$), 범용성($4.6{\pm}.61$) 순서로 점수가 높았고 크기 적절성($3.93{\pm}.67$)이 가장 낮은 점수를 받았다. 사용 후 주관적 의견 조사에서 '몸을 회전하지 않아도 되니 편하다(30.8%)'가 가장 많았다. 결론 : 본 연구결과 전면진입착석 화장실이 근골격계질환의 위험성을 낮출 수 있다는 가능성과 사용자들의 만족도가 높다는 것을 확인하였다. 본 연구를 통해 작업치료사가 환경수정 중재 방법을 고려할 경우 응용할 수 있는 참고자료로 활용하길 바라며 추후 연구에서 개인적 화장실 뿐만아니라 공공화장실에서도 활용할 수 있는 작업치료학의 발전에 기초자료로 활용되길 기대한다.

사회문제 해결형 기술수요 발굴을 위한 키워드 추출 시스템 제안 (A Proposal of a Keyword Extraction System for Detecting Social Issues)

  • 정다미;김재석;김기남;허종욱;온병원;강미정
    • 지능정보연구
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    • 제19권3호
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    • pp.1-23
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    • 2013
  • 융합 R&D가 추구해야 할 바람직한 방향은 이종 기술 간의 결합에 의한 맹목적인 신기술 창출이 아니라, 당면한 주요 문제를 해결함으로써 사회적 니즈를 충족시킬 수 있는 기술을 개발하는 것이다. 이와 같은 사회문제 해결형 기술 R&D를 촉진하기 위해서는 우선 우리 사회에서 주요 쟁점이 되고 있는 문제들을 선별해야 한다. 그런데 우선적이고 중요한 사회문제를 분별하기 위해 전문가 설문조사나 여론조사 등 기존의 사회과학 방법론을 사용하는 것은 참여자의 선입견이 개입될 수 있고 비용이 많이 소요된다는 한계를 지닌다. 기존의 사회과학 방법론이 지닌 문제점을 보완하기 위하여 본 논문에서는 사회적 이슈를 다루고 있는 대용량의 뉴스기사를 수집하고 통계적인 기법을 통하여 사회문제를 나타내는 키워드를 추출하는 시스템의 개발을 제안한다. 2009년부터 최근까지 3년 동안 10개 주요 언론사에서 생산한 약 백 30만 건의 뉴스기사에서 사회문제를 다루는 기사를 식별하고, 한글 형태소 분석, 확률기반의 토픽 모델링을 통해 사회문제 키워드를 추출한다. 또한 키워드만으로는 정확한 사회문제를 파악하기 쉽지 않기 때문에 사회문제와 연관된 키워드와 문장을 찾아서 연결하는 매칭 알고리즘을 제안하다. 마지막으로 사회문제 키워드 비주얼라이제이션 시스템을 통해 시계열에 따른 사회문제 키워드를 일목요연하게 보여줌으로써 사회문제를 쉽게 파악할 수 있도록 하였다. 특히 본 논문에서는 생성확률모델 기반의 새로운 매칭 알고리즘을 제안한다. 대용량 뉴스기사로부터 Latent Dirichlet Allocation(LDA)와 같은 토픽 모델 방법론을 사용하여 자동으로 토픽 클러스터 세트를 추출할 수 있다. 각 토픽 클러스터는 연관성 있는 단어들과 확률값으로 구성된다. 그리고 도메인 전문가는 토픽 클러스터를 분석하여, 각 토픽 클러스터의 레이블을 결정하게 된다. 이를 테면, 토픽 1 = {(실업, 0.4), (해고, 0.3), (회사, 0.3)}에서 토픽 단어들은 실업문제와 관련있으며, 도메인 전문가는 토픽 1을 실업문제로 레이블링 하게 되고, 이러한 토픽 레이블은 사회문제 키워드로 정의한다. 그러나 이와 같이 자동으로 생성된 사회문제 키워드를 분석하여 현재 우리 사회에서 어떤 문제가 발생하고 있고, 시급히 해결해야 될 문제가 무엇인지를 파악하기란 쉽지 않다. 따라서 제안된 매칭 알고리즘을 사용하여 사회문제 키워드를 요약(summarization)하는 방법론을 제시한다. 우선, 각 뉴스기사를 문단(paragraph) 단위로 세그먼트 하여 뉴스기사 대신에 문단 세트(A set of paragraphs)를 가지게 된다. 매칭 알고리즘은 각 토픽 클러스터에 대한 각 문단의 확률값을 측정하게된다. 이때 토픽 클러스터의 단어들과 확률값을 이용하여 토픽과 문단이 얼마나 연관성이 있는지를 계산하게 된다. 이러한 과정을 통해 각 토픽은 가장 연관성이 있는 문단들을 매칭할 수 있게 된다. 이러한 매칭 프로세스를 통해 사회문제 키워드와 연관된 문단들을 검토함으로써 실제 우리 사회에서 해당 사회문제 키워드와 관련해서 구체적으로 어떤 사건과 이슈가 발생하는 지를 쉽게 파악할 수 있게 된다. 또한 매칭 프로세스와 더불어 사회문제 키워드 가시화를 통해 사회문제 수요를 파악하려는 전문가들은 웹 브라우저를 통해 편리하게 특정 시간에 발생한 사회문제가 무엇이며, 구체적인 내용은 무엇인지를 파악할 수 있으며, 시간 순서에 따른 사회이슈의 변동 추이와 그 원인을 알 수 있게 된다. 개발된 시스템을 통해 최근 3년 동안 국내에서 발생했던 다양한 사회문제들을 파악하였고 개발된 알고리즘에 대한 평가를 수행하였다(본 논문에서 제안한 프로토타입 시스템은 http://dslab.snu.ac.kr/demo.html에서 이용 가능함. 단, 구글크롬, IE8.0 이상 웹 브라우저 사용 권장).