• 제목/요약/키워드: 3D Shape

검색결과 3,429건 처리시간 0.039초

Investigations into the Influencing Fabric Properties Factors of the 3D Shape Evaluation of Korean Hanbok Chima

  • Park, Soon-Jee
    • International Journal of Human Ecology
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    • 제7권1호
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    • pp.37-52
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    • 2006
  • This study was designed to analyze the three-dimensional shapes of Hanbok Chima made with various fabrics and to clarify the relationship between fabric properties as well as the objective and subjective evaluations of the 3D shape. For 3D shape data, a dress form (9A2 (N; nude)) was scanned with eight Chima garments made with the same number of fabrics. The scanner used was a non-contact three-dimensional human body measuring system belonging to Bunka Women's University in Japan. Data concerning the objective evaluation of the 3D shape was obtained from the measurements of the vertical and horizontal sections: those for subjective evaluation were through the sensory test after exposure to photographs from a front and side view. Four fabric factors were extracted from fabric physical properties: softness, extension, thickness of threads, and weight of fabric. Such factors as expansion (volume), sag of rear train, shape of nodes were influential in explaining the 3D shape of Hanbok Chima. From the analysis of the 3D shape, it can be deduced that with the constituent fabric stiffer, lighter, and less stretchable, the more expanded the 3D shape appeared to be. Multiple regression results showed that vertical shape factors have a greater effect on the evaluation of the 3D shape. It also implies that dependent variables of this study such as the subjective evaluation and 3D shape can be derived from regression equations on independent variables as fabric property factors or 3D shape factors. These results can enable the manufacturers to predict the 3D shape of the garment as well as the human subjective assessment to improve the efficacy of production. The investigation method proposed in this study can also be applicable to other garment items.

3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 -CLO 3D 프로그램을 중심으로- (Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program -)

  • 홍은희
    • 한국의상디자인학회지
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    • 제22권1호
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    • pp.1-13
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    • 2020
  • The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

Three-Dimensional Shape Recognition and Classification Using Local Features of Model Views and Sparse Representation of Shape Descriptors

  • Kanaan, Hussein;Behrad, Alireza
    • Journal of Information Processing Systems
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    • 제16권2호
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    • pp.343-359
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    • 2020
  • In this paper, a new algorithm is proposed for three-dimensional (3D) shape recognition using local features of model views and its sparse representation. The algorithm starts with the normalization of 3D models and the extraction of 2D views from uniformly distributed viewpoints. Consequently, the 2D views are stacked over each other to from view cubes. The algorithm employs the descriptors of 3D local features in the view cubes after applying Gabor filters in various directions as the initial features for 3D shape recognition. In the training stage, we store some 3D local features to build the prototype dictionary of local features. To extract an intermediate feature vector, we measure the similarity between the local descriptors of a shape model and the local features of the prototype dictionary. We represent the intermediate feature vectors of 3D models in the sparse domain to obtain the final descriptors of the models. Finally, support vector machine classifiers are used to recognize the 3D models. Experimental results using the Princeton Shape Benchmark database showed the average recognition rate of 89.7% using 20 views. We compared the proposed approach with state-of-the-art approaches and the results showed the effectiveness of the proposed algorithm.

실감 방송에서의 3D 깊이/모양 지각감 왜곡의 측정 (Measurement of the Perceptual Distortion of 3D Depth/Shape in Realistic Broadcasting)

  • 이형철
    • 방송공학회논문지
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    • 제14권2호
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    • pp.210-218
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    • 2009
  • 자연 3D 환경에서와 달리 3D 디스플레이를 통해 제시되는 대상의 깊이와 모양은 관찰거리에 따라서 체계적으로 왜곡되어 지각된다. 동일한 3D 디스플레이를 시청하는 다수의 시청자가 상이한 3D 깊이감과 모양감을 지각하는 것은 바람직하지 않은데, 이와 같은 3D 깊이감/모양감 왜곡 문제를 해결하기 위해서는 3D 깊이감과 모양감의 왜곡정도를 측정하는 정교한 도구가 필요하다. 본 연구는 3D 깊이감과 모양감 왜곡의 문제를 해결하기 위한 기반연구로서 3D 깊이감과 모양감 왜곡정도를 측정할 수 있는 깊이감/모양감 왜곡 측정도구를 제안한다.

누적 히스토그램을 이용한 3차원 물체의 부재 검색 (3D partial object retrieval using cumulative histogram)

  • 은성종;현대환;이기정;황보택근
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.669-672
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    • 2009
  • 제안된 방법은 3차원 모델로부터 형상 기술자를 추출하고, 형상의 유사성을 비교하기 위해 특징 기술자를 이용한다. 대부분의 검색 방법들은 데이터베이스에서 개별적인 3차원 모델의 비교와 검색에 중점이 되어있지만, 본 유사성 검색 방법은 형상 유사성을 이용하여 3차원 물체의 부재 비교와 검색에 초점이 맞추었다. 물체의 부재 유사성 검색 방법은 3차원 모델들의 유사한 부분을 찾는 것과 유사한 부분을 포함하는 3차원 모델을 찾는 것으로 확장된다. 성능 평가를 위한 실험에서 유사한 3차원 석탑 모델의 부재를 효과적으로 검색하였다.

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스테레오 2D 비디오 영상을 이용한 비정형 3D 형상 복원 (Non-rigid 3D Shape Recovery from Stereo 2D Video Sequence)

  • 고성식
    • 한국정보통신학회논문지
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    • 제20권2호
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    • pp.281-288
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    • 2016
  • 움직임이 자연스러운 피사체는 대부분 형태가 불규칙하게 변형되는 비정형(non-rigid) 형상이고, 그 종류 또한 매우 다양하게 존재하다. 비정형 형상 복원에 관한 기술은 영화나 게임 산업에서 최근 폭넓게 적용되고 있다. 그렇지만, 현실적인 접근 방법은 움직이는 피사체에 많은 비콘 장치를 부착해야한다. 이러한 제약사항을 극복하기 위해, 비콘장치가 없는 입력 비디오 영상으로부터 비정형 형상을 복원하는 연구가 멀티미디어 응용 분야에서 광범위하게 진행되고 있다. 이러한 관점에서 본 논문은 비정형 3D 형상을 복원할 수 있는 새로운 CPSRF(Chained Partial Stereo Rigid Factorization) 알고리즘을 제안한다. 본 방법은 스테레오 2D 비디오 영상으로부터 비정형 3D 형상을 프레임 별로 실시간 복원하는데 포커스 한다. 또한 시변 형상 변형은 가우시한 분포를 따라야 하는 제한을 두지 않는다. 실험결과에서는 제안한 CPSRF 방법의 복원 성능이 불규칙한 형상 변형을 고려하지 않은 기존 방법 보다 우수함을 확인한다.

Three-Dimensional Shape Reconstruction from Images by Shape-from-Silhouette Technique and Iterative Triangulation

  • Cho, Jung-Ho;Samuel Moon-Ho Song
    • Journal of Mechanical Science and Technology
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    • 제17권11호
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    • pp.1665-1673
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    • 2003
  • We propose an image-based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape-from-silhouette (SFS) technique, and the efficacy of the SFS method is tested using a sample data set. The extracted three-dimensional shape is modeled with polygons generated by a new iterative triangulation algorithm, and the polygon model can be exported to commercial software. The proposed system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes, including three dimensional design applications such as 3-D animation and 3-D games.

3D 변형가능 형상 모델 기반 3D 얼굴 모델링 (3D Face Modeling based on 3D Morphable Shape Model)

  • 장용석;김부균;조성원;정선태
    • 한국콘텐츠학회논문지
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    • 제8권1호
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    • pp.212-227
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    • 2008
  • 3D 얼굴 모델링은 33공간에서 얼굴을 자유롭게 회전 시켜 다양한 얼굴 자세를 표현하고 조명 효과도 적절하게 모델링 할 수 있으므로, 얼굴 자세, 조명, 표정 등의 표현에 있어서 2D 얼굴 모델링에 비해 보다 정교하며 사실감이 뛰어나 얼굴 인식, 게임, 아바타 등에서 많은 요구가 존재한다. 본 논문에서는 3D 변형 가능 형상 모델에 기반을 둔 3D 얼굴 모델링 방법을 제안한다. 제안된 3D 얼굴 모델링 방법은 먼저 3D 스캐너를 통하여 획득한 3D 얼굴 스캔 데이터를 이용하여 3D 얼굴 변형 가능 형상 모델을 구축한다. 다음, 3D 얼굴 모델링을 하고자 하는 얼굴의 2D 이미지 시퀀스로부터, 해당 얼굴의 특징점들을 검출하고 이들을 매칭하여, 매칭된 특징점들로부터 인수분해 기반 SfM 기법을 이용하여 해당 특징점의 3D 버텍스 좌표 값을 구한다. 이후, 구한 3D 버텍스들을 3D 변형 가능 형상 모델에 정합하여 해당 얼굴의 3D 형상 모델을 얻는다. 또한, 2D 얼굴 이미지 시퀀스들로부터 뷰 독립적인 2D 원통 좌표 텍스쳐 맵을 구하고 이를 이용하여 3D 형상 모델을 렌더링 함으로써, 최종적으로 3B 얼굴 모델을 완성한다. 제안된 3D 얼굴 모델링 방법에 의한 3D 얼굴 모델 생성 과정을 통해서, 본 논문에서 제안한 3D 얼굴 모델링 방법이 기존의 얼굴 모델링 방법들에 비해 상대적으로 빠르고 비교적 정교하게 수행됨을 볼 수 있었다.

3D 프린팅 필라멘트 재료에 따른 유압액츄에이터 커브의 치수 특성 (Dimensional Characteristics of Hydraulic Actuator Curve based on 3D Printing Filament Materials)

  • 정명휘;공정리;김해지
    • 한국기계가공학회지
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    • 제20권1호
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    • pp.74-79
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    • 2021
  • In this paper, the 3D shape of a hydraulic actuator cover was 3D printed by applying two materials, namely PLA and ABS. Subsequently, the printed shape was scanned to analyze the material properties, dimensional change characteristics, dimensions, and scan shape as a real model. To compare and analyze material-specific 3D printing dimensions, a non-contact mobile laser scanner was used to scan a portion of the printed hydraulic actuator cover and the final alignment shape of the 3D printed part was studied on the basis of the design model.

3 차원 표면의 컬러 인쇄를 위한 공정 변수 영향 분석에 관한 연구 (investigation of process parameter influence on 3D surface coloring)

  • 송민섭;이상호;김효찬;양동열
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1390-1393
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    • 2004
  • In the present industry, three-dimensional colored shape has required for realistic prototype in rapid manufacturing. Z-corporation developed 3D printer which can color three-dimensional prototype but this process can't be adopted to other rapid prototype products and spend much time and cost coloring 3D shape. In this study a new coloring process on three-dimensional surface is proposed for realistic prototype. Three-dimensional surface coloring apparatus is composed of HP ink jet head and X-Y plotter. Distance and angle between ink jet nozzle and 3D surface are set as process parameter. Based on the experiment of process parameters, it is shown that distance and angle affected on printed image on 3D surface. Circle and line shape are chosen as standard image shape because the shape has widely used as standard in 2D printing. Consequently, the distorted image on 3D surface is corrected by transformed input image data.

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