• Title/Summary/Keyword: 3D Production

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Simulation Based Production Using 3-D CAD in Shipbuilding

  • Okumoto, Yasuhisa;Hiyoku, Kentaro;Uesugi, Noritaka
    • International Journal of CAD/CAM
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    • v.6 no.1
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    • pp.3-8
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    • 2006
  • The application of three-dimensional (3-D) CAD has been popularized for design and production and digital manufacturing has been spreading in many industrial fields. By simulation of the production process using 3-D digital models, which are the core of CIM (Computer Integrated Manufacturing) system, the efficiency and safety of production are improved at each stage of work, and optimization of manufacturing can be achieved. This paper firstly describes the concept of "simulation based production" in shipbuilding and also digital manufacturing; the 3-D CAD system is indispensable for effective simulation because ship structure is three dimensionally complex. By simulation, "computer optimized manufacturing" can be possible. The most effective fields of simulation in shipbuilding are in jobs where many parties have to cooperate, while existing two-dimensional drawings are hardly observed the whole structures due to interference between structures or equipment of complex shape. In this paper some examples of the successful application in IHIMU (IHI Marine United Inc.) are shown: assembly of a pipe unit, erection of a complex hull block, carriage of equipment, installation of a propeller, and access in an engine room.

Anylsis of Stereoscopic 3D Production Issues -Focus on S3D Cinematograhpy- (3D입체 영상작업 분석 -입체 3D촬영을 중심으로-)

  • Park, Jong-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.121-130
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    • 2011
  • If you ask many Stereographers how to make a good S3D and you will get all different answers. There are several 3D knowledges and opinions that were not always in agreement. we have to choose which advice to follow and find our own way. But there will be no durable screening of S3D films without a minimal viewing comfort of all the audience whatever the differences of their vision. First of all, We always consider several factors to get an appropriate S3D shot before moving on to production. This is intended to provide a practical example on S3D film production. I hope that this article will encourage further research on this topic.

A Study on Virtual Reality Contents Application in Broadcasting: Focused on KBS 3D History Documentary

  • Jang, Hae Rang;Park, Sung Hwan;Kwon, Soon Chul;Lee, Seung Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.2
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    • pp.31-37
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    • 2016
  • History documentaries in Korea have developed various forms of production techniques to overcome the limits of insufficient historical records and videos, and dramatic elements that make the viewers immersed. Through diverse production techniques, history documentaries can maximize the factuality, vividness, and informativeness, allowing the viewers to understand and share the historical events. This paper analyzed the "immersion and experience" techniques of the programs that have been the main turning points of the history documentary so far and produced and realized the virtual reality through utilizing "Uigwe", a 3D history documentary broadcasted on KBS which showed the possibility of applying the virtual reality technique as a new broadcasting contents format.

A Study of Artificial Intelligence Generated 3D Engine Animation Workflow

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.286-292
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    • 2023
  • This article is set against the backdrop of the rapid development of the metaverse and artificial intelligence technologies, and aims to explore the possibility and potential impact of integrating AI technology into the traditional 3D animation production process. Through an in-depth analysis of the differences when merging traditional production processes with AI technology, it aims to summarize a new innovative workflow for 3D animation production. This new process takes full advantage of the efficiency and intelligent features of AI technology, significantly improving the efficiency of animation production and enhancing the overall quality of the animations. Furthermore, the paper delves into the creative methods and developmental implications of artificial intelligence technology in real-time rendering engines for 3D animation. It highlights the importance of these technologies in driving innovation and optimizing workflows in the field of animation production, showcasing how they provide new perspectives and possibilities for the future development of the animation industry.

Effect of Oxygen Transfer Rate and Dissolved Oxygen on the Production of PHBV by Azoto-bacter vinelandii UWD. (산소전달 속도와 용존산소가 Azotobacter vinelandii UWD의 생분해성 고분자(PHBV) 생산에 미치는 영향)

  • 박창호
    • Microbiology and Biotechnology Letters
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    • v.26 no.6
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    • pp.529-536
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    • 1998
  • In a 20 L fermentor experiments the level of dissolved oxygen (D.O.) strongly affected growth and PHBV production of Azotobacter vinelandii UWD. A higher D.O. (5%) increased specific cell growth rate two folds but PHBV production was 17 folds higher (62.3 wt%) at a lower D.O.(1%) level. D.O. level was not a good criterion to evaluate the effect of aeration on fermentation characteristics of A. vinelandii UWD. This strain maintained an equal D.O. (5%) by decreasing its oxygen consumption rate when oxygen transfer rate (OTR) was decreased by changing agitation speed at a fixed aeration rate. OTR rather than D.O. was a criterion to explain the effect of aeration on the cell growth and PHBV production. At 5% D.O. with a lower 0TR cell growth rate decreased but PHBV production (57.3 wt%) approached to that (62.3 wt%) of the lower (1%) D.O.

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Egg Production of the Copepod Acartia steueri in Ilkwang Bay, Southeastern Coast of Korea (한국 동해 남부 연안 일광만의 요각류 Acartia steueri의 알 생산력)

  • KANG Hyung-Ku;KANG Yong Joo
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.31 no.2
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    • pp.288-295
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    • 1998
  • Egg production of Acartia steueri was estimated in llkwang Bay, located in the southeastern coast of Korea. The equation, combining fecundity, temperature and chlorophyll a, obtained under the laboratory experiments, was applied to the in situ temperature and chlorophyll a for the estimation of field egg production. Mean egg size was $80.52{\mu}m$. Prosome length of adult females was not correlated with egg size. Egg production of field population ranged from 0.32 to $63.32{\mu}gC\;m^{-3}d^{-1}$ with a mean of $13.33{\mu}gC\;m^{-3}d^{-1}$, which were equivalent to $7.1\~1407.1\;eggs\;m^{-3}d^{-1}$ and $296.1\;eggs\;m^{-3}d^{-1}$, respectively. Fecundity of adult females ranged from 5.4 to $12.5\;eggs\;female^{-1}d{-1}$ with a mean of $8\;eggs\;female^{-1}d^{-1}$. Specific egg production rates ranged from 0.028 to 0.117 $d^{-1}$ with a mean of 0.064 $d^{-1}$. Considering the egg Production ($\%$ female body carbon) as a function of temperature and chlorophlrll a concentration, our results showed rather low fecundity, which might be underestimated. Probable cannibalism of egg by the adults were thought to be pan of the reason for this low estimated fecundity.

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Effect of $17{\beta}$-Estradiol and 1,25-Dihydroxyvitamin $D_3$ on Interleukin-6 Production of Periodontal Ligament Cells (($17{\beta}$-Estradiol 및 1,25-Dihydroxyvitamin $D_3$가 치주인대 세포의 Interleukin-6의 생성에 미치는 영향)

  • Kwak, Wall-Ah;Choi, Bong-Kyu;Lee, Hyun-Jung;Yoo, Yun-Jung
    • Journal of Periodontal and Implant Science
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    • v.29 no.3
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    • pp.645-654
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    • 1999
  • Interleukin-6(IL-6) stimulate osteoclast differentiation. $17{\beta}$-estradiol, 1,25-dihydroxyvitamin $D_3$(1,25-$(OH)_2D_3$) and interleukin-$1{\beta}$ inhibit or stimulate osteoclast differentiation by decreasing or increasing the synthesis of interleukin-6(IL-6) from stromal/osteoblastic cells, respectively. Periodontal ligament(PDL) cells reside between the alveolar bone and the cementum and have osteoblastic characteristics. To estimate the effect of $17{\beta}$-estradiol and 1,25$(OH)_2D_3$ on IL-6 production of PDL cells, PDL cells were treated with $17{\beta}$-estradiol or 1,25-$(OH)_2D_3$ in the absence or the presence of IL-$1{\beta}$. The concentration of IL-6 produced form PDL cells was determined by enzym linked immunosorbent assay(ELISA). In unstimulated PDL cells, we detected constitutive production of IL-6 at 1st and 2nd day. IL-$1{\beta}$ increased IL-6 synthesis at 1st day and 2nd day. $17{\beta}$-estradiol had no significant effect on the secretion of this cytokine, either constitutively or after stimulation with IL- $1{\beta}$(0.05 ng/ml). 1,25-$(OH)_2D_3$($10^{-8}M$) decreased not only constitutive IL-6 production but also IL-$1{\beta}$-induced IL-6 production at 2nd day. These results suggest that 1,25-$(OH)_2D_3$ may control IL-$1{\beta}$-induced osteoclast differentiation by decreasing IL-$1{\beta}$-induced IL-6 secretion of PDL cells.

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A Study on depth analysis for S3D animation (S3D 애니메이션 제작을 위한 입체 값 분석 기술)

  • Kim, Sang-hoon;hwan, Moon suk
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.645-650
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    • 2015
  • In this paper, we propose the method for creating a stable stereoscopic 3D contents with the production guidelines by removing the excessive depth value and scene changes for high quality. We have developed a three-dimensional depth analysis tool for detecting the scene changes out of the production guidelines and the depth value changes excessively. The Scenes detected by depth analysis tool can be modified at the post production and it helps to make a stable stereoscopic 3D contents.

Research on the Technique to Produce Stereoscopic Animation Contents using 3D Computer Graphics (3D 컴퓨터 그래픽을 이용한 입체 애니메이션 콘텐츠 제작기법 연구)

  • Kim, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.112-124
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    • 2012
  • The remarkable development of digital technologies and the success of 3D stereoscopic films have led to started drawing attention to stereoscopic images. The stereoscopic images have not become a passing fad in the present time unlike in the past, but have constantly showed their potentials. Unfortunately, the domestic stereoscopic images market is faced with difficulties, such as lack of the capital strength and of insufficient production infrastructure, and the production of 3D from 2D. As a result, it is not easy to produce creative stereoscopic animation contents. Therefore, in Korea, more efforts should be made in accumulating a plenty of data on production techniques. In order to make film production reflecting stereoscopy and effective stereoscopic implementation, which are necessary to produce high-quality stereoscopic contents, this thesis gave an explanation about a production technique studied on the basis of 3D graphic. Stereoscopic images are definitely one of the most promising image contents in the 21st digital contents industry. For the reason, in order to produce stereoscopic animation contents with high quality, fundamental studies on the stereoscopic images should be performed in a constant and cautions way.

The 3D Modeling Data Production Method Using Drones Photographic Scanning Technology (드론 촬영 기반 사진 스캐닝 기술을 활용한 3D 모델링데이터 생성방법에 관한 연구)

  • Lee, Junsang;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.874-880
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    • 2018
  • 3D modeling is extensively used in the field of architecture, machinery and contents production such as movies. Modeling is a time-consuming task. In order to compensate for these drawbacks, attempts have recently been made to reduce the production period by applying 3D scanning technology. 3D scanning for small objects can be done directly with laser or optics, but large buildings and sculptures require expensive equipment, which makes it difficult to acquire data directly. In this study, 3D modeling data for a large object is acquired using photometry with using drones to acquire the image data. The maintenance method for uniform spacing between the sculpture and the drone, the measurement method for the flight line were presented. In addition, we presented a production environment that can utilize the obtained 3D point cloud data for animation and a rendered animation result to find ways to make it in various environments.