• Title/Summary/Keyword: 3D Object Recognition

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3D Object Recognition Using Appearance Model of Feature Point (특징점 Appearance Model을 이용한 3차원 물체 인식)

  • Joo, Seong-Moon;Park, Jae-Wan;Lee, Chil-Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1536-1539
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    • 2013
  • 3차원 물체는 카메라의 시선 방향에 따라 다른 영상을 생성하므로 2차원 영상만으로 3차원 물체를 인식하는 것은 쉬운 일이 아니다. 특히 영상생성 시 강한 perspective transformation 이 발생할 경우 2차원 국소 특징을 이용하는 SIFT(Scale-Invariant Feature Transform) 알고리즘은 매칭에 활용하기 어렵다. 본 논문에서는 3차원 물체를 하나의 특정 축 중심으로 회전시키면서 얻은 복수의 영상을 학습 데이터로 활용하여 SIFT 알고리즘을 개선한 물체인식 방법을 제안한다. 이 방법은 복수 영상의 특징점들을 하나의 특징 공간으로 합성하고 그 특징점들 간의 기하학적인 제약조건을 확인하여 3차원 물체를 인식하는 방법이다. 실험에서는 알고리즘의 유용성을 먼저 확인하기 위해 조명조건과 카메라의 위치를 일정하게 유지하였다. 이 방법에 의해 SIFT 알고리즘만으로 인식이 힘들었던 3차원 물체의 다양한 외관(appearance) 인식이 가능하게 되었다.

A Study on ISAR Imaging Algorithm for Radar Target Recognition (표적 구분을 위한 ISAR 영상 기법에 대한 연구)

  • Park, Jong-Il;Kim, Kyung-Tae
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.19 no.3
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    • pp.294-303
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    • 2008
  • ISAR(Inverse Synthetic Aperture Radar) images represent the 2-D(two-dimensional) spatial distribution of RCS (Radar Cross Section) of an object, and they can be applied to the problem of target identification. A traditional approach to ISAR imaging is to use a 2-D IFFT(Inverse Fast Fourier Transform). However, the 2-D IFFT results in low resolution ISAR images especially when the measured frequency bandwidth and angular region are limited. In order to improve the resolution capability of the Fourier transform, various high-resolution spectral estimation approaches have been applied to obtain ISAR images, such as AR(Auto Regressive), MUSIC(Multiple Signal Classification) or Modified MUSIC algorithms. In this study, these high-resolution spectral estimators as well as 2-D IFFT approach are combined with a recently developed ISAR image classification algorithm, and their performances are carefully analyzed and compared in the framework of radar target recognition.

Recognition method of stripe waves projected to bodies using HMM (인체에 투사된 스트라이프 파형의 HMM을 이용한 인식방안)

  • Seok Hyun-tack;Kwak Kyung-sup
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.1
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    • pp.51-58
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    • 2005
  • we can set laser patterns with 3D information from vision camera after projected to object with laser stripes. They are very useful for 3-Dimensional informations. We researched the laser patterns of human body projected by stripes and found out three featuring patterns and made database of patterns using Fourier descriptors to recognize the patterns of bodies. The HMM method and Fourier descriptors to recognize human body were experimented. We found out HMM method can recognize human body in more efficient rate than the other.

Graph Representation by Medial Axis Transform Image for 3D Retrieval (3차원 영상 검색을 위한 중심축 변환에 의한 그래프 표현 기법)

  • Kim, Deok-Hun;Yun, Il-Dong;Lee, Sang-Uk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.1
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    • pp.33-42
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    • 2001
  • Recently, the interests in the 3D image, generated from the range data and CAD, have exceedingly increased, accordingly a various 3D image database is being constructed. The efficient and fast scheme to access the desired image data is the important issue in the application area of the Internet and digital library. However, it is difficult to manage the 3D image database because of its huge size. Therefore, a proper descriptor is necessary to manage the data efficiently, including the content-based search. In this paper, the proposed shape descriptor is based on the voxelization of the 3D image. The medial axis transform, stemming from the mathematical morphology, is performed on the voxelized 3D image and the graph, which is composed of node and edge, is generated from skeletons. The generated graph is adequate to the novel shape descriptor due to no loss of geometric information and the similarity of the insight of the human. Therefore the proposed shape descriptor would be useful for the recognition of 3D object, compression, and content-based search.

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An Implementation of a Feature Extraction Hardware Accelerator based on Memory Usage Improvement SURF Algorithm (메모리 사용률을 개선한 SURF 알고리즘 특징점 추출기의 하드웨어 가속기 설계)

  • Jung, Chang-min;Kwak, Jae-chang;Lee, Kwang-yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.77-80
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    • 2013
  • SURF algorithm is an algorithm to extract feature points and to generate descriptors from input images. It is robust to change of environment such as scale, rotation, illumination and view points. Because of these features, it is used for many image processing applications such as object recognition, constructing panorama pictures and 3D image restoration. But there is disadvantage for real time operation because many recognition algorithms such as SURF algorithm requires a lot of calculations. In this paper, we propose a design of feature extractor and descriptor generator based on SURF for high memory efficiency. The proposed design reduced a memory access and memory usage to operate in real time.

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3-D Object Recognition Using A Mean Field Annealing Neural Network (Mean Field Annealing 신경회로망을 이용한 3차원 물체인식)

  • 이양렬;박래홍
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.5
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    • pp.78-87
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    • 1999
  • 3차원 물체 인식은 학습에 의해서 구성된 모델베이스를 이용하여 주어진 입력 영상에 존재하는 한 개 혹은 여러 개의 물체를 구별하는 과정이다. 본 논문에서는 입력 거리 정보를 받아들여 이 정보로부터 보이는 각 면에 대한 특징을 추출해낸 후 이 특징들을 입력 영상에 존재하는 물체를 묘사하는 특징으로 사용하여 이로부터 모델을 결정하는 방법을 제시한다. 영상 분할된 입력 물체는 그래프로 표현되는데, 물체 인식은 입력 물체의 그래프를 모델 베이스의 각 모델의 그래프와 정합하는 고정에서 얻어진다. 제한 조건은 만족시키는 정합을 수행하기 위하여 mean field annealing (MFA) 신경 회로망을 사용하였으며 가려진 물체 인식을 수행할 수 있는 정합을 위해 에너지 함수를 제안하였다. 제안한 알고리듬의 효용성을 입증하기 위하여 가려짐의 정도를 다르게 한 합성영상에 대해서 모의 실험을 하였다.

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Estimation of optimal position of a mobile robot using object recognition and hybrid thinning method (3차원 물체인식과 하이브리드 세선화 기법을 이용한 이동로봇의 최적위치 추정)

  • Lee, Woo-Jin;Yun, Sang-Seok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.6
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    • pp.785-791
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    • 2021
  • In this paper, we propose a methodology for estimating the optimal traversable destination from the location-based information of the object recognized by the mobile robot to perform the object delivery service. The location estimation process is to apply the generalized Voronoi graph to the grid map to create an initial topology map composed of nodes and links, recognize objects and extract location data using RGB-D sensors, and collect the shape and distance information of obstacles. Then, by applying the hybrid approach that combines the center of gravity and thinning method, the optimal moving position for the service robot to perform the task of grabbing is estimated. And then, the optimal node information for the robot's work destination is updated by comparing the geometric distance between the estimated position and the existing node according to the node update rule.

FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.95-106
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    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

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A Study on the Improved Method for Mutual Suppression between of RFID is expected System and Algorithm (무선인식 시스템(RFID)에 적합한 알고리즘 분석 및 전파특성에 관한 연구)

  • Kang, Jeong-Yong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.3
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    • pp.23-30
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    • 2007
  • RFID it reads information which is it writes, the semiconductor chip for and the radio frequency system which uses the hazard antenna it has built-in transmission of information it talks. Formation which is transmitted like this collection and America which it filtrates wey the RFID search service back to inform the location of the server which has commodity information which relates with an object past record server. The hazard where measurement analysis result the leader for electronic interference does not occur consequently together from with verification test the power level which is received from the antenna grade where it stands must maintain minimum -55dBm and the electronic interference will not occur with the fact that, antenna and reel his recognition distance the maximum 7m until the recognition which is possible but smooth hazard it must stand and and with the fact that it will do from within and and and 3-4m it must be used Jig it is thought.

A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.