• 제목/요약/키워드: 3D Motion System

검색결과 793건 처리시간 0.031초

모션 캡쳐를 위한 AHRS의 성능 향상 (Performance Improvement of an AHRS for Motion Capture)

  • 김민경;김태연;유준
    • 제어로봇시스템학회논문지
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    • 제21권12호
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    • pp.1167-1172
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    • 2015
  • This paper describes the implementation of wearable AHRS for an electromagnetic motion capture system that can trace and analyze human motion on the principal nine axes of inertial sensors. The module provides a three-dimensional (3D) attitude and heading angles combining MEMS gyroscopes, accelerometers, and magnetometers based on the extended Kalman filter, and transmits the motion data to the 3D simulation via Wi-Fi to realize the unrestrained movement in open spaces. In particular, the accelerometer in AHRS is supposed to measure only the acceleration of gravity, but when a sensor moves with an external linear acceleration, the estimated linear acceleration could compensate the accelerometer data in order to improve the precision of measuring gravity direction. In addition, when an AHRS is attached in an arbitrary position of the human body, the compensation of the axis of rotation could improve the accuracy of the motion capture system.

실내 환경에서의 쿼드로터형 무인 비행체를 위한 비전 기반의 궤적 추종 제어 시스템 (Vision-Based Trajectory Tracking Control System for a Quadrotor-Type UAV in Indoor Environment)

  • 시효석;박현;김헌희;박광현
    • 한국통신학회논문지
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    • 제39C권1호
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    • pp.47-59
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    • 2014
  • 본 논문은 실내 환경에서의 엔터테인먼트 활용을 목적으로 쿼드로터형 비행체를 위한 비전 기반의 궤적 추종제어 시스템을 다룬다. 항공촬영 및 감시 등의 특수임무를 완수하기 위해 자율성이 강조되는 실외 비행체와 비교할 때, 엔터테인먼트를 목적으로 하는 실내 환경에서의 비행체를 위해서는 안정성 및 정밀성이 특히 고려된 호버링 및 궤적추종 기능 등이 요구된다. 이에, 본 논문은 동작생성, 자세추정, 궤적추종 모듈로 구성된 궤적추종 제어시스템을 제안한다. 동작생성 모듈은 매 시간에서의 3차원 자세로 기술되는 동작들에 대한 연속적인 시퀀스를 생성한다. 자세추정 모듈은 비행체에 장착된 원형 링 패턴의 인식을 통해 쿼드로터의 3차원 자세정보를 추정한다. 궤적추종 모듈은 동작생성 모듈과 자세추정 모듈로부터 제공되는 정보를 이용하여 쿼드로터 비행체의 3차원 위치를 실시간적으로 제어한다. 제안된 시스템의 성능은 단일 점 추종, 다점 추종, 곡선궤적 추종에 대한 실험을 통해 평가된다.

Implementation of Disparity Information-based 3D Object Tracking

  • Ko, Jung-Hwan;Jung, Yong-Woo;Kim, Eun-Soo
    • Journal of Information Display
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    • 제6권4호
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    • pp.16-25
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    • 2005
  • In this paper, a new 3D object tracking system using the disparity motion vector (DMV) is presented. In the proposed method, the time-sequential disparity maps are extracted from the sequence of the stereo input image pairs and these disparity maps are used to sequentially estimate the DMV defined as a disparity difference between two consecutive disparity maps Similarly to motion vectors in the conventional video signals, the DMV provides us with motion information of a moving target by showing a relatively large change in the disparity values in the target areas. Accordingly, this DMV helps detect the target area and its location coordinates. Based on these location data of a moving target, the pan/tilt embedded in the stereo camera system can be controlled and consequently achieve real-time stereo tracking of a moving target. From the results of experiments with 9 frames of the stereo image pairs having 256x256 pixels, it is shown that the proposed DMV-based stereo object tracking system can track the moving target with a relatively low error ratio of about 3.05 % on average.

모션 캡처 시스템에 대한 고찰: 임상적 활용 및 운동형상학적 변인 측정 중심으로 (A Review of Motion Capture Systems: Focusing on Clinical Applications and Kinematic Variables)

  • 임우택
    • 한국전문물리치료학회지
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    • 제29권2호
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    • pp.87-93
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    • 2022
  • To solve the pathological problems of the musculoskeletal system based on evidence, a sophisticated analysis of human motion is required. Traditional optical motion capture systems with high validity and reliability have been utilized in clinical practice for a long time. However, expensive equipment and professional technicians are required to construct optical motion capture systems, hence they are used at a limited capacity in clinical settings despite their advantages. The development of information technology has overcome the existing limit and paved the way for constructing a motion capture system that can be operated at a low cost. Recently, with the development of computer vision-based technology and optical markerless tracking technology, webcam-based 3D human motion analysis has become possible, in which the intuitive interface increases the user-friendliness to non-specialists. In addition, unlike conventional optical motion capture, with this approach, it is possible to analyze motions of multiple people at simultaneously. In a non-optical motion capture system, an inertial measurement unit is typically used, which is not significantly different from a conventional optical motion capture system in terms of its validity and reliability. With the development of markerless technology and advent of non-optical motion capture systems, it is a great advantage that human motion analysis is no longer limited to laboratories.

Scenario-based 3D Objects Synthesizing System Design

  • Nam, Ji-Seung;Gao, Hui;Kang, Mi-Young;Kim, Kyoung-Tae;Son, Seung-Chul;Pom, Chung-Ung;Heo, Kwon
    • Journal of Information Processing Systems
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    • 제2권1호
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    • pp.18-22
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    • 2006
  • This paper proposes the framework of the scenario-based 3D image synthesizing system that allows common users who envision a scenario in their mind to realize it into the segments of cool animation. We focused on utilization of the existing motions to synthesize new motions for the objects. The framework is useful to build a 3D animation in game programming with a limited set of 3D objects. We also propose a practical algorithm to reuse and expand the objects. This algorithm is based on motion path modification rules. Both linear and nonlinear curve-fitting algorithms were applied to modify an animation by key frame interpolation and to make the motion appear realistic.

3D SIMULATION OF FLAPPING FLAGS IN A UNIFORM FLOW BY THE IMMERSED BOUNDARY METHOD

  • Huang, Wei-Xi;Sung, Hyung-Jin
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2007년도 추계 학술대회논문집
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    • pp.141-148
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    • 2007
  • We present an immersed boundary (IB) method for 3D simulation of flappingflags in a uniform flow. The proposed formulation is manipulated on the basis of an efficient Navier-Stokes solver adopting the fractional step method and a staggered Cartesian grid system. A direct numerical method is developed to calculate the flag motion, with the elastic force treated implicitly. The fluid motion defined on an Eulerian grid and the flag motion defined on a Lagrangian grid are independently solved and the mass of flag is handled in a natural way. An additional momentum forcing is formulated from the flag motion equation in a way similar with the direct-forcing IB formulation and acts as the interaction force between the flag and ambient fluid. A series of numerical tests are performed and the present results are compared qualitatively and quantitatively with previous studies. The instantaneous flag motion is analyzed under different conditions and surrounding vortical structures are identified. The effects of physical parameters on the flapping frequency are studied.

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기하학적 평균 필터에 의한 자연스러운 움직임 편집 (On Natural Motion Editing by a Geometric Mean Filter)

  • 김진옥
    • 인터넷정보학회논문지
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    • 제4권2호
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    • pp.31-37
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    • 2003
  • 최근 움직임 포착 시스템은 애니메이션 연구 분야에 가장 활발하게 적용되고 있다. 움직임 데이터의 포착은 움직임 포착 시스템은 실제 배우의 움직임과 연결하여 이루어진다. 본 연구는 기하학적 평균 필터를 이용하여 움직임 데이터를 편집하는 방법에 대해 다룬다. 포착한 움직임 데이터에 잡음이 끼면 부자연스러운 동작을 생성하기 때문에 동작을 자연스럽게 만들어 내는 중간 과정이 필요한데 기하학적 평균 필터를 이용하여 자연스러운 동작을 생성할 수 있도록 한 것이다. 실험 결과는 기하학적 평균필터가 다양한 공간필터 중에서 움직임 데이터의 잡음을 제거하는데 가장 우수함을 보여준다. 본 연구의 제안 방법은 실시간 애니메이션, 가상현신, 3D 응용분야등에 다양하게 응용 가능하다.

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기하학적 평균 필터에 의한 자연스러운 움직임 편집 (On Natural Motion Editing by a Geometric Mean Filter)

  • 김진옥
    • 인터넷정보학회논문지
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    • 제5권2호
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    • pp.41-47
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    • 2004
  • 최근 움직임 포착 시스템은 애니메이션 연구 분야에 가장 활발하게 적용되고 있다. 움직임 데이터의 포착은 움직임 포착 시스템을 실제 배우의 움직임과 연결하여 이루어진다. 본 연구는 기하학적 평균 필터를 이용하여 움직임 데이터를 편집하는 방법에 대해 다룬다. 포착한 움직임 데이터에 잡음이 끼면 부자연스러운 동작을 생성하기 때문에 동작을 자연스럽게 만들어 내는 중간 과정이 필요한데 기하학적 평균 필터를 이용하여 자연스러운 동작을 생성할 수 있도록 한 것이다. 실험 결과는 기하학적 평균필터가 다양한 공간필터 중에서 움직임 데이터의 잡음을 제거하는데 가장 우수함을 보여준다. 본 연구의 제안 방법은 실시간 애니메이션, 가상현실, 3D 응용분야등에 다양하게 응용 가능하다.

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Video Augmentation by Image-based Rendering

  • Seo, Yong-Duek;Kim, Seung-Jin;Sang, Hong-Ki
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.147-153
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    • 1998
  • This paper provides a method for video augmentation using image interpolation. In computer graphics or augmented reality, 3D information of a model object is necessary to generate 2D views of the model, which are then inserted into or overlayed on environmental views or real video frames. However, we do not require any three dimensional model but images of the model object at some locations to render views according to the motion of video camera which is calculated by an SFM algorithm using point matches under weak-perspective (scaled-orthographic) projection model. Thus, a linear view interpolation algorithm is applied rather than a 3D ray-tracing method to get a view of the model at different viewpoints from model views. In order to get novel views in a way that agrees with the camera motion the camera coordinate system is embedded into model coordinate system at initialization time on the basis of 3D information recovered from video images and model views, respectively. During the sequence, motion parameters from video frames are used to compute interpolation parameters, and rendered model views are overlayed on corresponding video frames. Experimental results for real video frames and model views are given. Finally, discussion on the limitations of the method and subjects for future research are provided.

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만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계 (Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture)

  • 남양희;이상곤
    • 한국멀티미디어학회논문지
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    • 제5권4호
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    • pp.434-440
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    • 2002
  • 본 논문에서는 사용자의 간단한 만화적 스케치를 동영상화하는 방법을 채택한 온라인 디지털스토리텔링 시스템을 제안한다. 제안된 방법은 사용자가 스토리의 개념 전개에 집중할 수 있도록 시각적 등장물 설정에 드는 노력을 최소화하기 위한 3차원 장면구조 가이드라인을 제공하고, 간략한 배경 및 등장인물 스케치로부터 자동화된 웹상의 3차원 애니메이션 결과물을 생성하도록 한다. 저작과정과 결과물은 웹을 통해 공유된다.

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