• Title/Summary/Keyword: 3D Model building

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A Development of Work Item and Duration Estimation Method for 3D Printing based Building (건축물 3D 프린팅 공정 도출 및 공기 산정방식 개발)

  • Park, Hyung-Jin;Seo, Myoung-Bae;Ju, Ki-Beom
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.12
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    • pp.200-207
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    • 2017
  • 3D printing is making a huge difference to existing industries and is beginning to be applied in the field of construction. 3D printing construction differs from existing construction techniques. Therefore, new construction processes need to be developed. In particular, the accurate construction duration is linked directly to a successful project. A method for estimating the construction duration for 3D printing construction is necessary. In this study, a 3D printing construction process and duration estimation method were derived to prepare for the future introduction of 3D printing in construction. The scope of the study was assumed to be 3D printing equipment capable of pouring concrete, and limited to a frame structure construction. The developed construction period estimation method was applied to the virtual test model. As a result of applying the test model, the construction duration was shortened by approximately 50% compared to the existing construction technique. The method of estimating the construction period developed in this study can be applied to 3D printing constructions in the future and help establish a business plan.

The Interactive Modeling Method of Virtual City Scene Based on Building Codes

  • Ding, Wei-long;Zhu, Xiao-jie;Xu, Bin;Xu, Yan;Chen, Kai;Wan, Zang-xin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.1
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    • pp.74-89
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    • 2021
  • For higher-level requirements of urban planning and management and the recent development of "digital earth" and "digital city", it is urgent to establish protocols for the construction of three-dimensional digital city models. However, some problems still exist in the digital technology of the three-dimensional city model, such as insufficient precision of the three-dimensional model, not optimizing the scene and not considering the constraints of building codes. In view of those points, a method to interactively simulate a virtual city scene based on building codes is proposed in this paper. Firstly, some constraint functions are set up to restrict the models to adhere to the building codes, and an improved directional bounding box technique is utilized to solve the problem that geometric objects may intersect in a virtual city scene. The three-dimensional model invocation strategy is designed to convert two-dimensional layouts to a three-dimensional urban scene. A Leap Motion hardware device is used to interactively place the 3D models in a virtual scene. Finally, the design and construction of the three-dimensional scene are completed by using Unity3D. The experiment shows that this method can simulate urban virtual scenes that strictly adhere to building codes in a virtual scene of the city environment, but also provide information and decision-making functions for urban planning and management.

Automatic Generation of 3D Building Models using a Draft Map (도화원도를 이용한 3차원 건물모델의 자동생성)

  • Kim, Seong-Joon;Min, Seong-Hong;Lee, Dong-Cheon;Park, Jin-Ho;Lee, Im-Pyeong
    • Journal of Korean Society for Geospatial Information Science
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    • v.15 no.2 s.40
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    • pp.3-14
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    • 2007
  • This study proposes an automatic method to generate 3D building models using a draft map, which is an intermediate product generated during the map generation process based on aerial photos. The proposed method is to generate a terrain model, roof models, and wall models sequentially from the limited 3D information extracted from an existing draft map. Based on the planar fitting error of the roof corner points, the roof model is generated as a single planar facet or a multiple planar structure. The first type is derived using a robust estimation method while the second type is constructed through segmentation and merging based on a triangular irregular network. Each edge of this roof model is then projected to the terrain model to create a wall facet. The experimental results from its application to real data indicates that the building models of various shapes in wide areas are successfully generated. The proposed method is evaluated to be an cost and time effective method since it utilizes the existing data.

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Characteristic Prediction and Analysis of 3-D Embedded Passive Devices (3차원 매립형 수동소자의 특성 예측 및 분석에 대한 연구)

  • Shin, Dong-Wook;Oh, Chang-Hoon;Lee, Kyu-Bok;Kim, Jong-Kyu;Yun, Il-Gu
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2003.07b
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    • pp.607-610
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    • 2003
  • The characteristic prediction and analysis of 3-dimensional (3-D) solenoid-type embedded inductors is investigated. The four different structures of 3-D inductor are fabricated by using low-temperature cofired ceramic (LTCC) process. The circuit model parameters of the each building block are optimized and extracted using the partial element equivalent circuit method and HSPICE circuit simulator. Based on the model parameters, predictive modeling is applied for the structures composed of the combination of the modeled building blocks. And the characteristics of test structures, such as self-resonant frequency, inductance and Q-factor, are analyzed. This approach can provide the characteristic conception of 3-D solenoid embedded inductors for structural variations.

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(A) study on location correction method of indoor/outdoor 3D model through data integration of BIM and GIS (BIM과 GIS 데이터 융합을 통한 실내외 3차원 모델 위치보정 방안 연구)

  • Kim, Ji-Eun;Hong, Chang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.56-62
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    • 2017
  • As the need for 3D spatial information increases, many local governments and related industries are establishing map-based 3D spatial information services and offering them to users. In these services, positional accuracy is one of the most important factors determining their applicability to specific tasks. This study studied the location correction method between indoor and outdoor 3D spatial information through the construction of modeling data on a BIM/GIS platform. First, we selected the sites and processed the BIM/GIS data construction with 3 steps. When connecting the BIM model including indoor spatial data and 3D texturing model based on ortho images, mismatches occurred, so we proposed a location correction method. Using the conversion algorithm, the relative coordinate-based BIM data were converted to the absolute positions and then relocated by means of the texturing data on the BIM/GIS platform.

Analysis of Cost Estimate Method Based on Engineering 3D Model for Nuclear Power Plant Construction Project (엔지니어링 3D모델 기반 원전 건설사업비 산정방안 분석)

  • Lee, Sang-Hyun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2018.05a
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    • pp.294-295
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    • 2018
  • Nowadays, the construction industry utilizes 3D models in the designing process, on which research is being conducted to establish an automated system for project cost estimation in connection with information related to construction such as material unit costs and wages, beyond the level of design interference review and construction quantity estimation. In this process, the project cost is estimated in connection with unit price data after takeoff the quantity based on the 3D model attributes and data types. A way to reduce cost and risk would be first developing prototypes of some of essential buildings and works, comparing and validating the outcomes, and then extending to the whole scope, because estimates differ on the basis of the scope and level of 3D design models as well as the data accuracy. This study analyzes case studies of project cost estimation by computing the quantity on the basis of 3D model in the construction industry and explores methodologies and management measures applicable for estimating nuclear power plant construction project costs.

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A 2D / 3D Map Modeling of Indoor Environment (실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법)

  • Jo, Sang-Woo;Park, Jin-Woo;Kwon, Yong-Moo;Ahn, Sang-Chul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.355-361
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    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

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3D Modeling of a Fabric based on its 3D Microstructure Image and Application of the Model of the Numerical Simulation of Heat Transfer

  • Lee, Hyojeong;Lee, Heeran;Eom, Ran-i;Lee, Yejin
    • Journal of Fashion Business
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    • v.20 no.3
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    • pp.30-42
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    • 2016
  • The objective of this study was to perform 3D solid modeling from 3D scanned surface images of cotton and silk in order to calculate the thermal heat transfer responses using numerical simulations. Continuing from the previous methodology, which provided 3D surface data for a fabric through optical measurements of the fabric microstructure, a simplified 3D solid model, containing a defined unit cell, pattern unit and fabric structure, was prepared. The loft method was used for 3D solid-model generation, and heat transfer calculations, made for the fabric, were then carried out using the 3D solid model. As a result, comprehensive protocols for 3D solid-model generation were established based on the optical measurements of real fabric samples. This method provides an effective means of using 3D information for building 3D models of actual fabrics and applying the model in numerical simulations. The developed process can be used as the basis for other analogous research areas to investigate the physical characteristics of any fabrics.

Attribute Data Management for Developing the Database of a 3D Earthwork BIM System (3D 토공 BIM 시스템 데이터베이스 구축을 위한 속성 데이터 관리)

  • Moon, Sungwoo;Seo, Jongwon
    • Journal of KIBIM
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    • v.6 no.4
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    • pp.27-34
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    • 2016
  • A Building Information Model (BIM) is an attempt to simulate the process of building structures in a three-dimensional (3D) digital space. While the technology is usually applied to structured buildings, bridges, and underground facilities, it is rarely applied to an unstructured environment of earthwork operations. If a BIM is used for earthworks, the 3D simulation can be used for construction equipment guidance and earthwork management. This paper presents a real-time, 3D earthwork BIM that provides a 3D graphical simulation of excavators in conjunction with geographic modeling. Developing a real-time, 3D earthwork BIM requires handling a variety of factors, such as geographical information and vehicular movement. This paper mainly focuses on the management of these attributes and provides a database design for storing and retrieving data. In an example application, a prototype of the 3D earthwork BIM is presented to understand what it would provide when used during earthwork operations at a construction site.

Realtime Video Visualization based on 3D GIS (3차원 GIS 기반 실시간 비디오 시각화 기술)

  • Yoon, Chang-Rak;Kim, Hak-Cheol;Kim, Kyung-Ok;Hwang, Chi-Jung
    • Journal of Korea Spatial Information System Society
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    • v.11 no.1
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    • pp.63-70
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    • 2009
  • 3D GIS(Geographic Information System) processes, analyzes and presents various real-world 3D phenomena by building 3D spatial information of real-world terrain, facilities, etc., and working with visualization technique such as VR(Virtual Reality). It can be applied to such areas as urban management system, traffic information system, environment management system, disaster management system, ocean management system, etc,. In this paper, we propose video visualization technology based on 3D geographic information to provide effectively real-time information in 3D geographic information system and also present methods for establishing 3D building information data. The proposed video visualization system can provide real-time video information based on 3D geographic information by projecting real-time video stream from network video camera onto 3D geographic objects and applying texture-mapping of video frames onto terrain, facilities, etc.. In this paper, we developed sem i-automatic DBM(Digital Building Model) building technique using both aerial im age and LiDAR data for 3D Projective Texture Mapping. 3D geographic information system currently provide static visualization information and the proposed method can replace previous static visualization information with real video information. The proposed method can be used in location-based decision-making system by providing real-time visualization information, and moreover, it can be used to provide intelligent context-aware service based on geographic information.

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