• Title/Summary/Keyword: 3D Location

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Virtual Reality Using X3DOM (X3DOM을 이용한 가상현실)

  • Chheang, Vuthea;Ryu, Ga-Ae;Jeong, Sangkwon;Lee, Gookhwan;Yoo, Kwan-Hee
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.1
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    • pp.165-170
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    • 2017
  • Web 3D technology can be used to simulate the experiments of scientific, medical, engineering and multimedia visualization. On the web environment, 3D virtual reality can be accessed well without strictly on operating system, location and time. Virtual Reality (VR) is used to depict a three-dimensional, computer generated realistic images, sound and other sensations to replicated a real environment or an imaginary setting which can be explored and interacted with by a person. That person is immersed within virtual environment and is able to manipulate objects or perform a series of action. Virtual environment can be created with X3D which is the ISO standard for defining 3D interactive, web-based 3D content and integrating with multimedia. In this paper, we discuss about X3D VR stereo rendering scene and propose new X3D nodes for the HMD VR (head mounted display virtual reality). The proposed nodes are visualized by the web browser X3DOM of X3D.

Continuous Perspective Query Processing for 3D Objects on Road Networks (도로네트워크 기반의 3차원 객체를 위한 연속원근질의처리)

  • Kim, Joon-Seok;Li, Ki-Joune;Jang, Byung-Tae;You, Jae-Joon
    • Spatial Information Research
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    • v.15 no.2
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    • pp.95-109
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    • 2007
  • Recently people have been offered location based services on road networks. The navigation system, one of applications, serves to find the nearest gas station or guide divers to the shortest path based 2D map. However 3D map is more important media than 2D map to make sense friendly for the real. Although 3D map's data size is huge, portable devices' storage space is small. In this paper, we define continuous perspective queries to support 3D map to mobile user on road networks and propose this queries processing method.

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A Study on Shooting Techniques of 3 Dimensional Stereoscopic Rider Movie (3D입체 라이더영상의 촬영기법에 관한 연구)

  • Choi, Won-Ho;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.17 no.2
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    • pp.257-265
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    • 2014
  • 3 dimensional stereoscopic is attracting new attention as it simulates human eye and related hardware advances. However, 3 dimensional stereoscopic requires more time and effort than 2D movie because it uses 2 cameras or 2 lenses. This study analyzed the merits and demerits of the system producing rider movie using 3 dimensional stereoscopic shooting techniques and searched a way to produce better 3 dimensional stereoscopic rider movie which meets the producing intention by applying elements required to create effective 3 dimensional stereoscopic effect. According to the study result, a light-weight integrated system was effective to create 3 dimensional stereoscopic rider movie because of its genre characteristic. In the post-production of the work, location shooting considered of time re-mapping, color correction and graphic element addition was required.

A Moving Camera Localization using Perspective Transform and Klt Tracking in Sequence Images (순차영상에서 투영변환과 KLT추적을 이용한 이동 카메라의 위치 및 방향 산출)

  • Jang, Hyo-Jong;Cha, Jeong-Hee;Kim, Gye-Young
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.163-170
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    • 2007
  • In autonomous navigation of a mobile vehicle or a mobile robot, localization calculated from recognizing its environment is most important factor. Generally, we can determine position and pose of a camera equipped mobile vehicle or mobile robot using INS and GPS but, in this case, we must use enough known ground landmark for accurate localization. hi contrast with homography method to calculate position and pose of a camera by only using the relation of two dimensional feature point between two frames, in this paper, we propose a method to calculate the position and the pose of a camera using relation between the location to predict through perspective transform of 3D feature points obtained by overlaying 3D model with previous frame using GPS and INS input and the location of corresponding feature point calculated using KLT tracking method in current frame. For the purpose of the performance evaluation, we use wireless-controlled vehicle mounted CCD camera, GPS and INS, and performed the test to calculate the location and the rotation angle of the camera with the video sequence stream obtained at 15Hz frame rate.

An experimental study on the effect of mass injection location and flow rate for tip vortex cavitation of 3D hydrofoil (수중익 날개 끝 보텍스 캐비테이션 제어를 위한 질량분사 위치 및 분사량 영향에 대한 실험적 연구)

  • Eunsue Hwang;So-Won Jeong;Hongseok Jeong;Hanshin Seol
    • The Journal of the Acoustical Society of Korea
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    • v.42 no.3
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    • pp.233-242
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    • 2023
  • In this paper, the effect of mass injection on the control of tip vortex cavitation was studied experimentally. A mass injection system for a 3D hydrofoil was designed to control the location of injection as well as the injection rate. A series of cavitation tests were carried out in a cavitation tunnel for different injection locations and rates. The cavitation behaviour was observed using a high-speed camera and the corresponding noise was measured using a hydrophone installed in the observation window. The results showed that the tip vortex cavitation was suppressed under certain conditions and the noise was reduced in some frequency bands. It was also found that there is a location where the effect of mass injection could be maximized and hence the noise reduction.

Development of 3D-Map Software for Ship Hull in Underwater (선박 수중 3D 입체 지도 소프트웨어 개발)

  • Oh, Mal-Geun;Kim, Hong-Ryeol;Hong, Sung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.24 no.5
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    • pp.343-347
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    • 2020
  • This paper presents the development of a software for tracking the location of objects in the water and for creating a three-dimensional hull map. The objective of this software, as a software for underwater hull cleaning robot, is to map the location of underwater hull cleaning robot and to locate the position of sensor by identifying the shaded area of acoustic communication. For the software designed for mapping the location of cleaning robot in the water, the height and intensity were applied as variables for underwater ultrasonic communication. The software for creating a three-dimensional hull was developed by OpenGL using scanned lines from a blueprint of a ship. This software can help identifying the location of underwater hull cleaning robot without actual visibility and can be used to maintain a stable communication status by locating the position of sensor by easily spotting the shaded area of acoustic communication caused by the curved area of the bottom of the ship.

Implementation of Visible Light Communication Transceiver of Mobile Devices for Location-Based Services (위치기반서비스 제공을 위한 휴대기기용 가시광통신 송수신기 구현)

  • Park, Sangil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.889-891
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    • 2017
  • Visible light communication technology, which is a communication using LED lighting, is defined by IEEE 802.15.7 WG and active research is under way. Visible light communication is advantageous not only to avoid interference with existing RF communication but also to provide location based service through accurate positioning by utilizing LOS (Line of Sight) characteristic. Therefore, it is very easy and efficient to locate and track the user's location. In this paper, we implemented a visible light communication transceiver using USB interface for easy application to portable devices. It supports the mobility of mobile devices through internet protocol and showed BER performance of less than $10^{-3}dBm$ at over 1m, which is the height of lighting and smart device during walking.

A New Object Region Detection and Classification Method using Multiple Sensors on the Driving Environment (다중 센서를 사용한 주행 환경에서의 객체 검출 및 분류 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.20 no.8
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    • pp.1271-1281
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    • 2017
  • It is essential to collect and analyze target information around the vehicle for autonomous driving of the vehicle. Based on the analysis, environmental information such as location and direction should be analyzed in real time to control the vehicle. In particular, obstruction or cutting of objects in the image must be handled to provide accurate information about the vehicle environment and to facilitate safe operation. In this paper, we propose a method to simultaneously generate 2D and 3D bounding box proposals using LiDAR Edge generated by filtering LiDAR sensor information. We classify the classes of each proposal by connecting them with Region-based Fully-Covolutional Networks (R-FCN), which is an object classifier based on Deep Learning, which uses two-dimensional images as inputs. Each 3D box is rearranged by using the class label and the subcategory information of each class to finally complete the 3D bounding box corresponding to the object. Because 3D bounding boxes are created in 3D space, object information such as space coordinates and object size can be obtained at once, and 2D bounding boxes associated with 3D boxes do not have problems such as occlusion.

Algorithm for Fault Location Estimation on Transmission Lines using Second-order Difference of a Positive Sequence Current Phasor

  • Yeo, Sang-Min;Jang, Won-Hyeok;Kim, Chul-Hwan
    • Journal of Electrical Engineering and Technology
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    • v.8 no.3
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    • pp.499-506
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    • 2013
  • The accurate estimation of a fault location is desired in distance protection schemes for transmission lines in order to selectively deactivate a faulted line. However, a typical method to estimate a fault location by calculating impedances with voltages and currents at relaying points may have errors due to various factors such as the mutual impedances of lines, fault impedances, or effects of parallel circuits. The proposed algorithm in this paper begins by extracting the fundamental phasor of the positive sequence currents from the three phase currents. The second-order difference of the phasor is then calculated based on the fundamental phasor of positive sequence currents. The traveling times of the waves generated by a fault are derived from the second-order difference of the phasor. Finally, the distance from the relaying point to the fault is estimated using the traveling times. To analyze the performance of the algorithm, a power system with EHV(Extra High Voltage) untransposed double-circuit transmission lines is modeled and simulated under various fault conditions, such as several fault types, fault locations, and fault inception angles. The results of the simulations show that the proposed algorithm has the capability to estimate the fault locations with high speed and accuracy.

Implementation of Real-time Sound-location Tracking Method using TDoA for Smart Lecture System (스마트 강의 시스템을 위한 시간차 검출 방식의 실시간 음원 추적 기법 구현)

  • Kang, Minsoo;Oh, Woojin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.4
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    • pp.708-717
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    • 2017
  • Tracking of sound-location is widely used in various area such as intelligent CCTV, video conference and voice commander. In this paper we introduce the real-time sound-location tracking method for smart lecture system using TDoA(Time Difference of Arrival) with orthogonal microphone array on the ceiling. Through discussion on some models of TDoA detection, cross correlation method using linear microphone array is proposed. Orthogonal array with 5 microphone could detect omni direction of sound-location. For real-time detection we adopt the threshold of received energy for eliminating no-voice interval, signed cross correlation for reducing computational complexity. The detected azimuth angles are processed using median filter for lowering the angle deviation. The proposed system is implemented with high performance MCU of TMS320F379D and MEMs microphone module and shows the accuracy of 0.5 and 6.5 in degree for white noise and lectured voice, respectively.