• Title/Summary/Keyword: 3D Interaction

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Computer Program for the solution of the Soil-Structure-Interaction Problem using the Boundary Element Method : SSI2D/3D (경계요소법을 이용한 구조물과 지반사이의 동적상호 작용 해석 전산 프로그램 : SSI2D/3D)

  • Huh, Young
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1989.04a
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    • pp.17-21
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    • 1989
  • SSI2D/3D is a computer program to calculate dynamic stiffness matrix of the foundation for soil-structure-interaction problem in frequency demain. It is written in FORTRAN 77 and applicable to two or three dimensional situations. In this paper the program structure is summarized. Two examples aye shown to demonstrate the possibilities of the Boundary Element Method applied to dynamic problems in infinite domains.

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Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

Effects of Wave-Current Interactions on 3-D Flow Fields in a River Mouth (하구에서 파랑-흐름 상호작용이 3차원 흐름특성에 미치는 영향)

  • Lee, Woo-Dong;Jeon, Ho-Seong;Park, Jong-Ryul;Hur, Dong-So
    • Journal of Ocean Engineering and Technology
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    • v.31 no.1
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    • pp.36-46
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    • 2017
  • Most of the studies on the hydraulic characteristics of wave-current interaction have used 2-D hydraulic experiments or 2-D numerical simulations. However, it is difficult to understand the wave-current interaction found in actual estuaries using these. Therefore, a numerical water tank was constructed in this study to perform simulations involving a 3-D river mouth. The result showed a change in the water surface at the river mouth from the wave-current interaction. With an increase in the ratio ($V_c/C_i$) between the river current and wave celerity, the wave height and mean water level of the river increased at the wave and current meeting point. A higher $V_c/C_i$ caused a stronger wave-current interaction and increased the turbulence kinetic energy. Thus, the wave height attenuation became larger by the wave-current interaction with a higher $V_c/C_i$. In addition, it was possible to understand the flow characteristics in the vicinity of the river mouth as a result of the wave-current interaction using the mean flow and mean time-averaged velocity at the mid-cross section of river.

Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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Analysis of Dynamic Interaction between Rigid Surface Foundations by 3-D Homogeneous Strip Hyperelement (3차원 Homogeneous Strip Hyperelement를 이용한 표면 강체 기초간 상호 작용 해석)

  • 김재관
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 1997.10a
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    • pp.109-116
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    • 1997
  • The contiguous or adjacent foundations are always coupled through the soil. Hence their behavior is quite different due to the interaction effects between or among the foundations. The interaction effects can be very pronounced if the distance between them is very close. An 3-D homogeneous strip hyperelement is developed to analyze the dynamic interaction between rectangular or irregular shape found ations. The effects of interaction on the dynamic behaviors of the adjacent rigid rectangular foundations. The effects of interaction on the dynamic behaviors of the adjacent rigid rectangular foundations. The effects of interaction on the dynamic behaviors of the adjacent rigid rectangular foundations resting on the surface of a stratum are stratum are studied using the newly developed method.

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Automatic 3D Head Pose-Normalization using 2D and 3D Interaction (자동 3차원 얼굴 포즈 정규화 기법)

  • Yu, Sun-Jin;Kim, Joong-Rock;Lee, Sang-Youn
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.211-212
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    • 2007
  • Pose-variation factors present a significant problem in 2D face recognition. To solve this problem, there are various approaches for a 3D face acquisition system which was able to generate multi-view images. However, this created another pose estimation problem in terms of normalizing the 3D face data. This paper presents a 3D head pose-normalization method using 2D and 3D interaction. The proposed method uses 2D information with the AAM(Active Appearance Model) and 3D information with a 3D normal vector. In order to verify the performance of the proposed method, we designed an experiment using 2.5D face recognition. Experimental results showed that the proposed method is robust against pose variation.

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Direct and functional interaction between dopamine D2 receptor and ALY

  • Yang, Ji-Hye;Cheong, Da-Woon;Seo, Hyung-Ju;Kim, Moon-Soo;Kim, Kyeong-Man
    • Proceedings of the PSK Conference
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    • 2002.10a
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    • pp.270.1-270.1
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    • 2002
  • The signaling pathway of D2 dopamine receptor was studied using yeaslt two-hybrid system.. The 3rd cytoplasmic loop of rat D2 dopamine receptor was used to screen the cDNA library of mouse brain. and ALY was found to interact with it. The interaction in the yeast was observed only with the 3rd cytoplasmic loop of D2 dopamine receptor but not with that of D3 or D4 dopamine receptor. The interaction between two proteins was also confirmed by GST pull-down assay. (omitted)

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Characterization of Insulin-like Growth Factor-free Interaction between Insulin-like Growth Factor Binding Protein 3 and Acid Labile Subunit Expressed from Xenopus Oocytes

  • Choi, Kyung-Yi;Kyung, Yoon-Joo;Lee, Chul-Young;Lee, Dong-Hee
    • BMB Reports
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    • v.37 no.2
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    • pp.153-158
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    • 2004
  • The acid-labile subunit (ALS) is known to interact with the IGF binding protein (IGFBP) in the presence of insulin-like growth factors (IGFs). Studies, however, indicate that ALS forms a doublet with IGFBP3, independent of IGFs. To characterize the structural domain required for the IGF-free ALS-IGFBP3 interaction, seven recombinant human IGFBP3 mutants were generated: three deletion mutants and four site-specific mutants that had altering N-terminal regions of IGFBP3. ALS and IGFBP3 mRNAs were co-injected into Xenopus oocytes, and their products were cross-linked and immunoprecipitated using antisera against ALS or IGFBP3. Among the deletion mutants, the mutant of D40 (deleted in 11-40th amino acids) exerted no effect in the interaction with ALS, while D60 (${\Delta}11$-60) demonstrated a moderate reduction. D88 (${\Delta}11$-88), however, showed a significant decrease. In the case of site-specific mutants, the mutation that alterated the IGF binding site (codons 56 or 80) exerted a significant reduction in the interaction, whereas codons 72 or 87 showed no significant change in the interaction with ALS. The stability of the ALS-IGFBP3 interaction was analyzed according to a time-dependent mode. Consistent with the binding study, mutants on the IGF binding sites (56 or 80) consistently show a weakness in the ALS-IGFBP3 interaction when compared to the mutants that covered the non-IGF binding sites (72 or 87). This study suggests that the N-terminal of IGFBP3, especially the IGF binding site, plays an important role in interacting with ALS as well as in stabilizing the dual complex, independent of IGFs.

Web-based 3D Virtual Experience using Unity and Leap Motion (Unity와 Leap Motion을 이용한 웹 기반 3D 가상품평)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.2
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    • pp.159-169
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    • 2016
  • In order to realize the virtual prototyping (VP) of digital products, it is important to provide the people involved in product development with the appropriate visualization and interaction of the products, and the vivid simulation of user interface (UI) behaviors in an interactive 3D virtual environment. In this paper, we propose an approach to web-based 3D virtual experience using Unity and Leap Motion. We adopt Unity as an implementation platform which easily and rapidly implements the visualization of the products and the design and simulation of their UI behaviors, and allows remote users to get an easy access to the virtual environment. Additionally, we combine Leap Motion with Unity to embody natural and immersive interaction using the user's hand gesture. Based on the proposed approach, we have developed a testbed system for web-based 3D virtual experience and applied it for the design evaluation of various digital products. Button selection test was done to investigate the quality of the interaction using Leap Motion, and a preliminary user study was also performed to show the usefulness of the proposed approach.

Numerical analysis for hydrodynamic interaction effects between vessel and semi-circle bank wall

  • Lee, Chun-Ki;Moon, Serng-Bae;Oh, Jin-Seok;Lee, Sang-Min
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.7 no.4
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    • pp.691-698
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    • 2015
  • The hydrodynamic interaction forces and moments induced by the vicinity of bank on a passing vessel are known as wall effects. In this paper, the characteristics of interaction acting on a passing vessel in the proximity of a semi-circle bank wall are described and illustrated, and the effects of ship velocity, water depth and the lateral distance between vessel and semi-circle bank wall are discussed. For spacing between ship and semi-circle bank wall (SP) less than about 0.2 L and depth to ship's draft ratio (h/d) less than around 2.0, the ship-bank interaction effects increase steeply as h/d decreases. However, for spacing between ship and semi-circle bank wall (SP) more than about 0.3 L, the ship-bank interaction effects increase slowly as h/d decreases, regardless of the water depth. Also, for spacing between ship and semi-circle bank wall (SP) less than about 0.2 L, the hydrodynamic interaction effects acting on large vessel increase largely as ship velocity increases. In the meantime, for spacing between ship and semi-circle bank wall ($S_P$) more than 0.3 L, the interaction effects increase slowly as ship velocity increases.