• Title/Summary/Keyword: 3D Computer Graphics

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3D Rendering of Magnetic Resonance Images using Visualization Toolkit and Microsoft.NET Framework

  • Madusanka, Nuwan;Zaben, Naim Al;Shidaifat, Alaaddin Al;Choi, Heung-Kook
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.207-214
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    • 2015
  • In this paper, we proposed new software for 3D rendering of MR images in the medical domain using C# wrapper of Visualization Toolkit (VTK) and Microsoft .NET framework. Our objective in developing this software was to provide medical image segmentation, 3D rendering and visualization of hippocampus for diagnosis of Alzheimer disease patients using DICOM Images. Such three dimensional visualization can play an important role in the diagnosis of Alzheimer disease. Segmented images can be used to reconstruct the 3D volume of the hippocampus, and it can be used for the feature extraction, measure the surface area and volume of hippocampus to assist the diagnosis process. This software has been designed with interactive user interfaces and graphic kernels based on Microsoft.NET framework to get benefited from C# programming techniques, in particular to design pattern and rapid application development nature, a preliminary interactive window is functioning by invoking C#, and the kernel of VTK is simultaneously embedded in to the window, where the graphics resources are then allocated. Representation of visualization is through an interactive window so that the data could be rendered according to user's preference.

A study on the modeling work improvement of the representation image of stage performance (무대 공연 재현 이미지 구현의 모델링작업 개선 연구)

  • Kim, Myeong Jun;Ryu, Keun Ho
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1565-1573
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    • 2018
  • The recent breakthroughs of multimedia computing have expanded its scope of application to the fields not been touched before. The reproduction of late artists' performance, especially dancers', which had put on the back burner until now, also beginning to shed the light. This study showed how to apply it to the reproduction of these late performers. Through this work, not only did we reduce the working time by applying the software to the manual process which has been dominantly practiced for reproducing the existing stage, but also made it possible to be reused in the subsequent work.

A Pixel Cache Architecture with Selective Loading Scheme based on Z-test (깊이 검사 결과에 의한 선택적 적재 방법을 가지는 픽셀 캐쉬 구조)

  • 이길환;박우찬;김일산;한탁돈
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.579-585
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    • 2003
  • Recently most of 3D graphics rendering Processors have the pixel cache storing depth data and color data to reduce the memory latency and the bandwidth requirement. In this paper, we propose the effective pixel cache for improving the performance of a rendering processor. The proposed cache system stores the depth data selectively based on the result of Z-test and the color data are stored into the auxiliary buffer. Simulation results show that the 16Kbyte proposed cache system provides better performance than the 32Kbyte conventional cache.

VISUALIZATION OF 3D DATA PRESERVING CONVEXITY

  • Hussain Malik Zawwar;Hussain Maria
    • Journal of applied mathematics & informatics
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    • v.23 no.1_2
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    • pp.397-410
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    • 2007
  • Visualization of 2D and 3D data, which arises from some scientific phenomena, physical model or mathematical formula, in the form of curve or surface view is one of the important topics in Computer Graphics. The problem gets critically important when data possesses some inherent shape feature. For example, it may have positive feature in one instance and monotone in the other. This paper is concerned with the solution of similar problems when data has convex shape and its visualization is required to have similar inherent features to that of data. A rational cubic function [5] has been used for the review of visualization of 2D data. After that it has been generalized for the visualization of 3D data. Moreover, simple sufficient constraints are made on the free parameters in the description of rational bicubic functions to visualize the 3D convex data in the view of convex surfaces.

Design of Driver License Simulation Model using 3D Graphics for beginner (운전연습생을 위한 3D 그래픽을 적용한 운전면허 시뮬레이터의 설계)

  • Won, Ji Woon;Seo, Hee Suk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.2
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    • pp.29-37
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    • 2009
  • Recently, the structure of simulation environment is important issue in all fields. In case of the training for operating the machines which are costly such as airplanes or spaceships, simulators could be helpful for decreasing the costs and training effects by simulating real situation. When we get the driving license, too many peoples are waiting for their turns because of limited cars and testing spaces in Korea. To solve this problem, we've designed and developed the basic design for the simulators. We suggested the Computer 3D Simulation Model for practice of a drives's license. The concept of this simulator was from a 3D Racing-game which suit for driving exercise. We provide users with handle-controlled simulation setting in order that users feel reality as if they drive really through this simulator. We also use 'force-feedback' system which give handle vibration in case users collide against obstacles or exceed the line since users can absorb the simulation program and feel the sense for the real. This paper is the study about modeling the driving exercise model made use of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

Design of Driver License Simulation Model Using 3D Graphics (3D 그래픽을 적용한 운전면허 시뮬레이터 설계)

  • Won, Ji-Woon;Hong, Jinpyo
    • Journal of Practical Engineering Education
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    • v.5 no.2
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    • pp.169-176
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    • 2013
  • Recently the construction of simulation environment is an important issue in all fields. In case of the training for operating machines such as airplanes or spaceships which cause a huge cost, simulators could be helpful to reduce the costs and training efforts by simulating real situations. When people get a driver's license, too many trainees have to wait for their turns because of the limited number of cars and the small space of training sites. To solve this problem, we have designed and developed the basic design for the simulators. We suggest the Computer 3D Simulation Model for a driver's practice. The concept of this simulator is from a 3D Racing-game which suits for a driving exercise. We provide users with handle-controlled simulation settings to let users feel reality as if they drive in real through this simulator. We also use a 'force-feedback' system which gives handle vibration when users collide against obstacles or exceed lanes. Users can be absorbed in the simulation program and feel the sense of the real. This paper is the study about modeling the driving exercise model of 'computer 3D simulation', and producing and utilizing the simulator through this modeling.

Implementation of Photorealistic 3D Object Reconstruction Using Voxel Coloring (Voxel Coloring을 이용한 3D 오브젝트 모델링)

  • Adipranata, Rudy;Yang, Hwang-Kyu;Yun, Tae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.05a
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    • pp.527-530
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    • 2003
  • In this paper, we implemented the voxel coloring method to reconstruct 3D object from synthetic input Images. Then compare the result between using standard voxel coloring and using coarse-to-fine method. We compared using different voxel space site to see the difference of time processing and the result of 3D object. Photorealistic 3D object reconstruction is a challenging problem in computer graphics. Vexel coloring considered the reconstruction problem as a color reconstruction problem, instead of shape reconstruction problem. This method works by discretizing scene space into yokels, then traversed and colored those in special order. Also there is an extension of voxel coloring method far decreasing the amount of processing time called coarse-to-fine method. This. method works using low resolution instead of high resolution as input and after processing finish, apply some kind of search strategy.

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A Study on a 3D Free-Hand using Ultrasonic Position System

  • Shin Low-Kok;Park Soo-Hong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.451-454
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    • 2006
  • Ultrasonic Positioning System (UPS) is an absolute positioning system using ultrasonic waves and has better performance in low price than the other absolute positioning systems. UPS can be further used as pseudo-satellites in the place where GPS is not available. This study aims to evaluate the efficiency and effectiveness of using UPS as a 3D free-hand writing or drawing tool. The process includes the design and testing of VPS as an efficient 3D free-hand writing or drawing tool in the air. The paper will further explain the system architecture of the UPS and how to use GPS as 3D free-hand writing or drawing tool. The efficiency and effectiveness of the system was confirmed by a computer software simulation. The software will further display the result of drawing or writing from the user by graphics. As a result, it is possible to implement UPS as a 3D free-hand writing or drawing tool in the air.

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Retrieval of Non-rigid 3D Models Based on Approximated Topological Structure and Local Volume

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3950-3964
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    • 2017
  • With the increasing popularity of 3D technology such as 3D printing, 3D modeling, etc., there is a growing need to search for similar models on the internet. Matching non-rigid shapes has become an active research field in computer graphics. In this paper, we present an efficient and effective non-rigid model retrieval method based on topological structure and local volume. The integral geodesic distances are first calculated for each vertex on a mesh to construct the topological structure. Next, each node on the topological structure is assigned a local volume that is calculated using the shape diameter function (SDF). Finally, we utilize the Hungarian algorithm to measure similarity between two non-rigid models. Experimental results on the latest benchmark (SHREC' 15 Non-rigid 3D Shape Retrieval) demonstrate that our method works well compared to the state-of-the-art.

A Revised Fractal Technique With Fixed Midpoints For A Specific Terrain Model (고정 중간점을 허용하는 프랙탈 기법에 대한 연구)

  • No, Yong-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.160-166
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    • 1996
  • In 2D and 3D computer graphics, fractal techniques have been applied ter rain models. In general, a specific 3D terrain model such as Cheju or Uleung Island could not beformulated by statistical fractalsowing to the randomeffects. However, by locating the control points on the edges and the surface of a specific terrain such as Cheju Island, a similar shape of the terrain model can be simulated. This paper presents the way of formulating a specific 3D terrain model by the statistical fractals with fixed midpoints.

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