• Title/Summary/Keyword: 3D 전시

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Development of Micro Power System (마이크로 파워 시스템의 개발)

  • Bang, Jung-Hwan;Kim, Sejun;Jeon, Byung-Sun;Min, Hong-Seok;Min, Kyoungdoug;Song, Seung-Jin;Joo, Young-Chang
    • 유체기계공업학회:학술대회논문집
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    • 2002.12a
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    • pp.477-481
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    • 2002
  • This paper reports on the development of micro power system component under way at Seoul National University. The need of micro power system is explained and components of micro power system are described. The developments of hydrogen-air micro combustor, micro igniter based poly-silicon heater and micro thruster are described. To manufacture 3-D micro structure the process that manufactures high aspect ratio structures has been developed and optimized. Design, fabrication, and experiment processes are introduced and technical challenges in each phase are described.

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Study for Animation Symbol & Metaphor as Visual Culture (영상문화로서 애니메이션의 상징과 은유에 대한 연구)

  • Cho, Jung-Sung
    • Proceedings of the Korea Contents Association Conference
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    • 2004.11a
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    • pp.116-120
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    • 2004
  • As the first, about symbol and metaphor of visual culture animation, I research what is the de-centered reading focused on relationship between the semiotics text and the audience. Secondly, I will study about an animation text and their relationship within it's metaphor, animation work's analysis and art directed intension(and process) on aesthetic view as a visual representation.

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A Study for a Automotive Neutral Gear Rattle and the Clutch Torsional Characteristics (자동차 공회전시 기어래틀과 클러치 비틀림특성에 대한 연구)

  • Hong, D.P.;Chung, T.J.;Tae, S.H.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.2
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    • pp.30-41
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    • 1995
  • Gear rattle is a source of vibration and noise in automotive gearbox casing and generally occurs at or near system resonant frequencies. The neutral gear rattle of the gearbox. is affected by the stiffness and hysteresis torque in the clutch disk and drag torque determining balancing point of the clutch disk operating range. The experiment is carried out in the pre-damper type clutch and a manual transmission of a automobile equipped for inline four-sylinder four-cycle 1.5L MPI engine and the computer simulation is executed by 5th order Runge-Kutta method. The results of the simulation analysis and experimental studies show the dynamic behavior of clutch and a phenomenon of the neutral gear rattle with respect to drag torque and torsional characteristics of the clutch.

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Testbed for UHD Production, Transmission and Mobile Reception (UHD 제작 및 송수신 시연을 위한 테스트베드 구축)

  • Suh, Young-Woo;Jeon, Sungho;Seo, Chang-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.107-109
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    • 2018
  • 지상파 UHD 방송을 위해 과학기술정보통신부는 UHD 방송장비의 국산화를 위한 R&D 사업을 UHD 워크플로우 전반에 걸쳐 추진한 바 있다. KBS와 RAPA는 국산 UHD 방송장비로 구성된 UHD 라이브 워크플로우의 시연 및 정합시험을 위한 시연용 테스트베드를 기획 및 제작하였다. 전체 시스템은 뉴스 및 토크쇼 형태의 시연 영상 연출을 위한 미니 스튜디오, 비디오 및 오디오 믹서, CG, 서버 등으로 구성된 부조정실, ATSC 3.0 시그널링 서버 등 송출시스템, 익사이터를 통한 송신 그리고 모바일 수신 단말을 통한 수신 시스템 등 실제 지상파 방송 송출 시스템을 모델링하여 테스트베드 형태로 구성된다. 본 논문은 시연 테스트베드 각 부분의 기획의도 및 구체적인 설계 방안의 제시를 통해 소규모 UHD 방송 스튜디오 등 워크플로우의 구성에 대한 이해를 돕고 아울러 상호운영성 검증 방안 들을 제시한다. 구현된 테스트베드는 방송기술인연합회와 공동으로 KOBA 2018 전시회에서 구축되어 전시기간 동안 전시회를 홍보하는 방송 프로그램 제작에 활용되었다.

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Implementation of AESA Radar Integration Analysis System by using Heterogeneous Media

  • Min-Jung Kang
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.3
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    • pp.117-125
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    • 2024
  • In this paper, implement and propose an Active Electronically Scanned Array (AESA) radar integration analysis system which specialized for radar development by using heterogeneous media. Most analysis systems are used to analyze and improve the cause of defects, so they help the test easier. However, previous log analysis systems that operate only based on text are not intuitive and difficult to find the information user want at once if there is a lot of log information. so when an equipment defect occurs, there are limitations in analyzing the cause of defect. Therefore, the analysis system in this paper utilizes heterogeneous media. The media defined in this paper refers to recording text-based data, displaying data as image or video and visualizing data. The proposed analysis system classifies and stores data that transmitted and received between radar devices, radar target detection and Tracking algorithm data, etc. also displays and visualizes radar operation results and equipment defect information in real time. With this analysis system, it can quickly provide information what user want and assistance in developing high quality radar.

A Design of Participative Problem Based Learning (PBL) Class in Metaverse (메타버스에서의 참여형 PBL 수업 설계)

  • Lee, Seung Ho
    • Journal of Practical Engineering Education
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    • v.14 no.1
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    • pp.91-97
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    • 2022
  • Recently, as per a representative education method to develop core capabilities (such as critical thinking, communication, collaboration, and creativity) problem based learning (PBL) has been widely adopted in universities. Two important features of PBL are 'collaboration between team members' and 'participation based self-directed learning'. These two features should be satisfied in online education, although it is difficult due to the limitation on space and time in the COVID-19 pandemic. This paper presents a new design of PBL class in Metaverse, based on improving the online PBL class operated in the previous semesters in the H university. In the proposed PBL class, students are able to display materials (e.g., image, pdf, video files) in 3D virtual space, that are related to problem solving. The 3D virtual space is called gallery in this paper. The concept of gallery allows for active participation of students. In addition, the gallery can be used as a tool for collaborative meeting or for final presentation. If possible, the new design of PBL class will be applied and its effectiveness will be analyzed.

A Study on Ceramic Restoration Methods with Full Color 3D Printing (풀 컬러 3D 프린팅을 이용한 도자기 복원 방법 연구)

  • Shin, Woo Cheol;Wi, Koang Chul
    • Journal of Conservation Science
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    • v.36 no.5
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    • pp.306-314
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    • 2020
  • The use of synthetic resins in ceramic restoration poses several challenges, including aging and potential damage to artifacts, which has raised the need to investigate new materials and restoration methods. This study set out to incorporate full color 3D printing into the 3D digital technology-based restoration method, an emerging approach currently being researched, and to print out missing parts with color information. After examining material physical properties with an experiment, the investigator printed out missing parts from a white porcelain vessel and grayish-blue-powdered celadon plate and compared them in chromaticity and brilliance. The experimental results show that the outputs had comparable tensile strength to the original restoration materials, whereas the recorded compressive strength was approximately 1.4~2 times higher than that of the original restoration materials. According to the NIST table of color difference values, the white porcelain vessel was visible at ΔE*ab 1.55, and the grayish-blue-powdered celadon plate was perceivable at 3.34. Even though it was impossible to express the colors accurately owing to printer limitations, this non-contact approach reduced the possibility of damage to the minimum. In conclusion, it can be applied to objects with a high chance of damage or generate display effects through purposeful color differentiation in missing parts.

3D Modeling Method for Cultural Properties Web GIS Database Construction (Web GIS 도형 자료 구축을 위한 문화재 3차원 모델링 기법)

  • Jung, Sung-Hyuk;Lee, Jae-Kee
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.37-42
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    • 2004
  • The purpose of this study is not only preserving and restoring our nation's precious cultural inheritances transmitted for half millennia but informing the world of them. This study also aims recognizing the necessity of transmitting them to prosperity, constructing three-dimensional database by using a photogrammetry and VRML method and utilizing basic data of treasure exhibition with the progress of exhibition technique development on cyber space. Therefore, in this study, I suggest three dimensional modeling method that acquire three dimensional database about cultural properties through photogrammetry method which can acquire three-dimensional coordinates with easy and can express various color and stuff-feeling by using VRML.

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The com.mit.ted unit, the strength, The Organization, and The battle formation of the Silla Force During the Silla-Baekche War at 660 A.D (신라가 대백제전시(서기 660년) 투입하였던 부대수, 병력수, 부대편제, 전투대형)

  • Yoon, Il-Young
    • Journal of National Security and Military Science
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    • s.5
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    • pp.393-599
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    • 2007
  • In order to restore the Hwangsanbeol Combat at present, it is necessary to make a close examination on the name of the military cops, the number of units, and the numerical strength, an unit organization, and a combat formation. Based on Samguksagi, Samgukyusa, other historical documents and military history information, I tried to restore the Hwansanbeol Combat as follow. The Shilla, at the 7 year of Mooyeol Dynasty, AD. 660, maintained 35 military units. The Shilla committed18 military units from among 35 units to battle against Baekje at the 7 Year of Mooyeol Danasty. The names ofmilitary units are as follow: 1) Daedang, 2) Sangjoojeong, 3) Hajoojeong, 4) Seodang, 5) Nangdang, 6) Eumlihwajeong, 7) Samryanghwajeong, 8) Sosarnjeong, 9) Namcheonjeong, 10) Leehwahaejeong, 11) Kaegeumdang, 12) Geupdang, 13) Nodang, 14) Woonjaednag, 15) Chungdang, 16) Suktoodang, 17) Gwidang, and 18) Soogun. The numerical strength, which the Shilla maintained at the year of A.D. 660, was total 106,353 persons from 35 military units. Shilla committed 57,433 military personnel to combats against the Great Baekche. Ground Forces from the 57,433 personnel were 58,343 persons, and the naval forces were 9,100 persons. Finally, 2,602 persons from among the 9,100 naval forces were only combating forces, and non-combat forces were 6498 persons.

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The Surrealist Expression of Buddhist Symbolism Using 3D Computer Animation (3D 애니메이션을 이용한 불교 상징성의 초현실주의적 표현)

  • Lee, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.93-101
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    • 2014
  • My artwork, '1000 years', in the form of an animation film has been exhibited in the '2011 Haein Art project' of a special exhibition at the Haeinsa monastery compound. The '1000 years' represents the marvels of sacredness and Buddhist symbols using the surrealist expression of computer animation. This paper would argue how Buddhist idea can be explored by the surrealist expression of 3D computer animation. In the light of this, animation and surrealist expression will be reviewed by the epistemological approach and based on this, I would attempt to reveal how this computer animation film represents the meaning of Buddhist symbols which exist in the monastery compound. This research is processed by the case study related to my artwork as the form of art practice based research.