• Title/Summary/Keyword: 3D 실내지도

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3D Map Generation System for Indoor Autonomous Navigation (실내 자율 주행을 위한 3D Map 생성 시스템)

  • Moon, SungTae;Han, Sang-Hyuck;Eom, Wesub;Kim, Youn-Kyu
    • Aerospace Engineering and Technology
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    • v.11 no.2
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    • pp.140-148
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    • 2012
  • For autonomous navigation, map, pose tracking, and finding the shortest path are required. Because there is no GPS signal in indoor environment, the current position should be recognized in the 3D map by using image processing or something. In this paper, we explain 3D map creation technology by using depth camera like Kinect and pose tracking in 3D map by using 2D image taking from camera. In addition, the mechanism of avoiding obstacles is discussed.

Development of Simulation Technology Based on 3D Indoor Map for Analyzing Pedestrian Convenience (보행 편의성 분석을 위한 3차원 실내지도 기반의 시뮬레이션 기술 개발)

  • KIM, Byung-Ju;KANG, Byoung-Ju;YOU, So-Young;KWON, Jay-Hyoun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.20 no.3
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    • pp.67-79
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    • 2017
  • Increasing transportation dependence on the metro system has lead to the convenience of passengers becoming as important as the transportation capacity. In this study, a pedestrian simulator has been developed that can quantitatively assess the pedestrian environment in terms of attributes such as speed and distance. The simulator consists of modules designed for 3D indoor map authoring and algorithmic pedestrian modeling. Module functions for 3D indoor map authoring include 3D spatial modeling, network generation, and evaluation of obtained results. The pedestrian modeling algorithm executes functions such as conducting a path search, allocation of users, and evaluation of level of service (LOS). The primary objective behind developing the said functions is to apply and analyze various scenarios repeatedly, such as before and after the improvement of the pedestrian environment, and to integrate the spatial information database with the dynamic information database. Furthermore, to demonstrate the practical applicability of the proposed simulator in the future, a test-bed was constructed for a currently operational metro station and the quantitative index of the proposed improvement effect was calculated by analyzing the walking speed of pedestrians before and after the improvement of the passage. The possibility of database extension for further analysis has also been discussed in this study.

A Mechanism to identify Indoor or Outdoor Location for Three Dimensional Geofence (3차원 지오펜스를 위한 실내외 위치 식별 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.169-175
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    • 2016
  • Geofence is a virtual perimeter for a real-world geographical area, which could be statically or dynamically established the specified area if necessary. Many geofencing applications incorporate 2D(two-dimensional) map such as the Google map, allowing administrators to define boundaries on top of a satellite view of a specific geographical area. But these applications do not provide 3D(three-dimensional) spatial information as well as 2D location information no matter where indoor or outdoor. Therefore we propose a mechanism to identify indoor or outdoor location for 3D geofence, and implement 3D geofence using smartphone. The proposed mechanism identifies the position information on 3D geofence regardless of indoor or outdoor, inter-floor with only GPS and WiFi. In the near future, 3D geofence as well as LBS are promising applications that become possible when IoT can become organized and connected by location.

3D Map Acquisition and AR Navigation on Google Tango Platform (구글 탱고 플랫폼에서의 실내 3차원 지도 취득 및 증강 내비게이션 구현)

  • Kim, Man-Jeong;Lee, Hye-Jin;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.157-158
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    • 2016
  • 본 논문에서는 구글 탱고 플랫폼을 이용한 실내 3차원 지도 취득과 이를 이용한 증강 내비게이션을 구현하는 방법을 제시한다. 취득한 3차원 지도는 가공을 통해 서버로 전송된다. 내비게이션은 초기 위치를 QR 코드로 파악하고 목적지와의 관계를 통해 가속도 센서와 방향 센서를 사용하여 올바른 길로 인도한다. 증강현실을 구현하기 위해 길 안내화면은 기기의 카메라를 통해 현실을 배경으로 하였고, OpenGL ES 라이브러리를 활용하여, 직진, 좌회전, 우회전 총 세 개의 화살표를 렌더링 한 후 카메라위에 중첩하였다. 증강 내비게이션을 통해 사용자는 스마트폰의 화면만 보고 실내에서 안전하게 장애물을 피하며 빠르게 목적지까지 도착할 수 있게 된다.

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Image-based Localization Recognition System for Indoor Autonomous Navigation (실내 자율 비행을 위한 영상 기반의 위치 인식 시스템)

  • Moon, SungTae;Cho, Dong-Hyun;Han, Sang-Hyuck
    • Aerospace Engineering and Technology
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    • v.12 no.1
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    • pp.128-136
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    • 2013
  • Recently, the localization recognition system research has been studied using various sensors according to increased interest in autonomous navigation flight. In case of indoor environment which cannot support GPS information, we have to look for another way to recognize current position. The Image-based localization recognition system has been interested although there are lots of way to know current pose. In this paper, we explain the localization recognition system based on mark and implementation of autonomous navigation flight. In order to apply to real environment which cannot support marks, localization based on real-time 3D map building is discussed.

Development of Indoor Structure Scanner using 2D LIDAR (2D 라이다를 이용한 실내 구조 스캐너 개발)

  • Ki-Jun Kim;Jae-Hyoung Park;Hyun-Min Moon;Ha-Eun Lee;Seung-Dae Lee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1189-1196
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    • 2023
  • Due to the acceleration of urbanization and advancements in technology, the importance of information related to indoor spaces has been increasing. Various scanning technologies are being developed to enable versatile utilization of the interior of buildings. In this paper, a system is proposed that utilizes 2D LIDAR for scanning, rotating, and moving LIDAR in the vertical direction to obtain a collection of 2D data, which is then aggregated to acquire 3D indoor spatial information. Finally, algorithms, including error correction, are applied to visualize the indoor structure in three dimensions and generate an output.

(A) study on location correction method of indoor/outdoor 3D model through data integration of BIM and GIS (BIM과 GIS 데이터 융합을 통한 실내외 3차원 모델 위치보정 방안 연구)

  • Kim, Ji-Eun;Hong, Chang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.56-62
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    • 2017
  • As the need for 3D spatial information increases, many local governments and related industries are establishing map-based 3D spatial information services and offering them to users. In these services, positional accuracy is one of the most important factors determining their applicability to specific tasks. This study studied the location correction method between indoor and outdoor 3D spatial information through the construction of modeling data on a BIM/GIS platform. First, we selected the sites and processed the BIM/GIS data construction with 3 steps. When connecting the BIM model including indoor spatial data and 3D texturing model based on ortho images, mismatches occurred, so we proposed a location correction method. Using the conversion algorithm, the relative coordinate-based BIM data were converted to the absolute positions and then relocated by means of the texturing data on the BIM/GIS platform.

Depth Map Generation using Image Classification (영상 분류를 이용한 깊이지도 생성)

  • Kim, Dae-Sun;Baek, Yeul-Min;Kim, Whoi-Yul
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.451-453
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    • 2012
  • 2D영상을 3D영상으로 변환하기 위해서는 영상 내의 깊이 정보를 알 수 있는 깊이지도(depth map)가 필요하다. 깊이지도를 획득하기 위해 다양한 시각적 특성들이 이용되는데, 본 논문에서는 영상에서 아래는 가깝고 위는 멀다는 가정을 기반으로 하는 상대적 높이(relative height) 특성을 이용하여 깊이지도를 생성하는 방법을 제안한다. 기존의 상대적 높이 특성을 이용한 방법들은 왼쪽이나 오른쪽으로 거리가 멀어지는 영상에 대해서 부정확한 깊이지도를 생성한다. 따라서 제안하는 방법에서는 문제점을 개선하기 위해 입력 영상을 소실점 위치에 따라 분류하여 깊이지도를 생성한다. 소실점이 왼쪽이나 오른쪽에 위치할 때는 영상을 회전시켜 소실점을 상단으로 보내 상대적 높이 가정에 맞도록 영상을 변환하고 소실점이 중앙에 위치할 때는 하늘 검출 방법을 통해 실내, 실외를 판별한 후 각 특성에 맞는 초기 깊이 모델을 적용한다. 실험 결과, 제안하는 방법이 상대적 높이 가정을 만족하지 않는 영상도 적합한 깊이지도를 생성할 수 있음을 확인하였다.

A Study on the Construction of Indoor Spatial Information using a Terrestrial LiDAR (지상라이다를 이용한 지하철 역사의 3D 실내공간정보 구축방안 연구)

  • Go, Jong Sik;Jeong, In Hun;Shin, Han Sup;Choi, Yun Soo;Cho, Seong Kil
    • Spatial Information Research
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    • v.21 no.3
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    • pp.89-101
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    • 2013
  • Recently, importance of indoor space is on the rise, as larger and more complex buildings are taking place due to development of building technology. Accordingly, range of the target area of spatial information service is rapidly expanding from outdoor space to indoor space. Various demands for indoor spatial information are expected to be created in the future through development of high technologies such as IT Mobile and convergence with various area. Thus this research takes a look at available methods for building indoor spatial information and then builds high accuracy three-dimensional indoor spatial information using indoor high accuracy laser survey and 3D vector process technique. The accuracy of built 3D indoor model is evaluated by overlap analysis method refer to a digital map, and the result showed that it could guarantee its positional accuracy within 0.04m on the x-axis, 0.06m on the y-axis. This result could be used as a fundamental data for building indoor spatial data and for integrated use of indoor and outdoor spatial information.

Automated Construction of IndoorGML Data Using Point Cloud (포인트 클라우드를 이용한 IndoorGML 데이터의 자동적 구축)

  • Kim, Sung-Hwan;Li, Ki-Joune
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.611-622
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    • 2020
  • As the advancement of technologies on indoor positioning systems and measuring devices such as LiDAR (Light Detection And Ranging) and cameras, the demands on analyzing and searching indoor spaces and visualization services via virtual and augmented reality have rapidly increasing. To this end, it is necessary to model 3D objects from measured data from real-world structures. In addition, it is important to store these structured data in standardized formats to improve the applicability and interoperability. In this paper, we propose a method to construct IndoorGML data, which is an international standard for indoor modeling, from point cloud data acquired from LiDAR sensors. After examining considerations that should be addressed in IndoorGML data, we present a construction method, which consists of free space extraction and connectivity detection processes. With experimental results, we demonstrate that the proposed method can effectively reconstruct the 3D model from point cloud.