• Title/Summary/Keyword: 3D 객체

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Development of Plant BIM Library according to Object Geometry and Attribute Information Guidelines (객체 형상 및 속성정보 지침에 따른 수목 BIM 라이브러리 개발)

  • Kim, Bok-Young
    • Journal of the Korean Institute of Landscape Architecture
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    • v.52 no.2
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    • pp.51-63
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    • 2024
  • While the government policy to fully adopt BIM in the construction sector is being implemented, the construction and utilization of landscape BIM models are facing challenges due to problems such as limitations in BIM authoring tools, difficulties in modeling natural materials, and a shortage in BIM content including libraries. In particular, plants, fundamental design elements in the field of landscape architecture, must be included in BIM models, yet they are often omitted during the modeling process, or necessary information is not included, which further compromises the quality of the BIM data. This study aimed to contribute to the construction and utilization of landscape BIM models by developing a plant library that complies with BIM standards and is applicable to the landscape industry. The plant library of trees and shrubs was developed in Revit by modeling 3D shapes and collecting attribute items. The geometric information is simplified to express the unique characteristics of each plant species at LOD200, LOD300, and LOD350 levels. The attribute information includes properties on plant species identification, such as species name, specifications, and quantity estimation, as well as ecological attributes and environmental performance information, totaling 24 items. The names of the files were given so that the hierarchy of an object in the landscape field could be revealed and the object name could classify the plant itself. Its usability was examined by building a landscape BIM model of an apartment complex. The result showed that the plant library facilitated the construction process of the landscape BIM model. It was also confirmed that the library was properly operated in the basic utilization of the BIM model, such as 2D documentation, quantity takeoff, and design review. However, the library lacked ground cover, and had limitations in those variables such as the environmental performance of plants because various databases for some materials have not yet been established. Further efforts are needed to develop BIM modeling tools, techniques, and various databases for natural materials. Moreover, entities and systems responsible for creating, managing, distributing, and disseminating BIM libraries must be established.

A Bio-Edutainment System to Virus-Vaccine Discovery based on Collaborative Molecular in Real-Time with VR

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.109-117
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    • 2020
  • An edutainment system aims to help learners to recognize problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Edutainment contents can be usefully applied to education and training in the both scientific and industrial areas. Our present work proposes an edutainment system that can be applied to a drug discovery process including virtual screening by using intuitive multi-modal interfaces. In this system, a stereoscopic monitor is used to make three-dimensional (3D) macro-molecular images, with supporting multi-modal interfaces to manipulate 3D models of molecular structures effectively. In this paper, our system can easily solve a docking simulation function, which is one of important virtual drug screening methods, by applying gaming factors. The level-up concept is implemented to realize a bio-game approach, in which the gaming factor depends on number of objects and users. The quality of the proposed system is evaluated with performance comparison in terms of a finishing time of a drug docking process to screen new inhibitors against target proteins of human immunodeficiency virus (HIV) in an e-drug discovery process.

Design and Implementation of Wireless Asynchronous UWB System for low-rate low power PAN applications (저속도 저전력 PAN 응용을 위한 무선 비동기식 UWB 시스템 설계 및 구현)

  • Choi, Sung-Soo;Koo, In-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.11
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    • pp.2021-2026
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    • 2007
  • In the parer, we design a non-coherent UWB system by adopting the architecture of a simplified asynchronous transmission and the edge-triggered pulse transmission, which makes e system performance independent of the share of the transmitted waveform, robust to multipath channels. The designed non-coherent UWB transceiver architecture has an advantage of the simple realization since any mixer, high-speed correlator, and high-sampling A/D converter are not necessary at the cost of performance degradation of about 3dB. Further, the designed non-coherent UWB transceiver is actually implemented with the wireless CANVAS prototype testbed in short range indoor application environments such as a lecture room. The implemented prototype testbed is proven to offer the data rate of 115kbps on the conditions of Peer-to-Peer(P-to-P) in the indoor channel within the range of about 10m.

3D GIS Network Modeling of Indoor Building Space Using CAD Plans (CAD 도면을 이용한 건축물 내부 공간의 3차원 GIS 네트워크 모델링)

  • Kang Jung A;Yom Jee-Hong;Lee Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.23 no.4
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    • pp.375-384
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    • 2005
  • Three dimensional urban models are being increasingly applied for various purposes such as city planning, telecommunication cell planning, traffic analysis, environmental monitoring and disaster management. In recent years, technologies from CAD and GIS are being merged to find optimal solutions in three dimensional modeling of urban buildings. These solutions include modeling of the interior building space as well as its exterior shape visualization. Research and development effort in this area has been performed by scientists and engineers from Computer Graphics, CAD and GIS. Computer Graphics and CAD focussed on precise and efficient visualization, where as GIS emphasized on topology and spatial analysis. Complementary research effort is required for an effective model to serve both visualization and spatial analysis purposes. This study presents an efficient way of using the CAD plans included in the building register documents to reconstruct the internal space of buildings. Topological information was built in the geospatial database and merged with the geometric information of CAD plans. as well as other attributal data from the building register. The GIS network modeling method introduced in this study is expected to enable an effective 3 dimensional spatial analysis of building interior which is developing with increasing complexity and size.

Hierarchical Subdivision of Light Distribution Model for Realistic Shadow Generation in Augmented Reality (증강현실에서 사실적인 그림자 생성을 위한 조명 분포 모델의 계층적 분할)

  • Kim, Iksu;Eem, Changkyoung;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.24-35
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    • 2016
  • By estimating environment light distribution, we can generate realistic shadow images in AR(augmented reality). When we estimate light distribution without sensing equipment, environment light model, geometry of virtual object, and surface reflection property are needed. Previous study using 3D marker builds surrounding light environment with a geodesic dome model and analyzes shadow images. Because this method employs candidate shadow maps in initial scene setup, however, it is difficult to estimate precise light information. This paper presents a novel light estimation method based on hierarchical light distribution model subdivision. By using an overlapping area ratio of the segmented shadow and candidate shadow map, we can make hierarchical subdivision of light geodesic dome.

The Stereo Camera Measurement of Point Cloud on 3D Object and the Calculation of Volume Based on Irregular Triangular Mesh (스테레오 카메라와 측정에 의한 3D 대상체 포인트 클라우드의 불규칙 삼각 매싱 기반 체적 계산)

  • Lee, Young-Dae;Cho, Sung-Youn;Kim, Kyung;Lee, Dong-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.153-159
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    • 2012
  • For the construction of safe and clear urban environment, it is necessary that we identify the rubbish waste volume and we know the accuracy volume. In this paper, we proposed the algorithm computes the waste volume periodically for the way of waste repository standard. After stereo camera calibration, we obtained the point cloud on the surface of the object and took this as the input of the calculation algorithm of the object volume. We proposed the volume calculation algorithms based on the non-uniform triangular meshing methods and verified the validity of the algorithm through simulation and real experiments. The proposed algorithm can be used not only as the volume calculation of the waste repository but also as the general volume calculation of a three dimensional object.

A Study on Restoration and Utilization of Recorded Archaeological Data (기록화된 고고자료의 복원과 활용방안에 대한 연구)

  • Heo, Ui-Haeng
    • Journal of Digital Contents Society
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    • v.18 no.4
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    • pp.723-731
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    • 2017
  • The restoration of archaeological data was carried out using photographs and drawings left as past records. It can be divided into ruins and artifacts. The restoration of the ruins was performed by modeling the individual parts and parts left by the photographs, aligning them and synthesizing them, and reconstructing them three-dimensionally as one object. Restoration of artifacts was performed on both photographs and drawings. After the modeling work is prioritized through the photographs, there is a method of restoring the original image by modifying the texture image of the damaged part of the modeled artifact, or restoring the original image by modeling and synthesizing the deleted part in the artifact. The restoration of the artifacts through the drawings was carried out by three - dimensional modeling and reconstruction through real mapping of images. The reconstructed archaeological data can be used in various directions. In particular, it is possible to verify and compare the results of the numerical analysis and interpretation of the past 2D data, and to provide a more accurate analysis plan in the future.

Parametric Modeling and Design of Building Information Model for Extradosed Bridge (엑스트라도즈드교의 BIM 구축 및 파라메트릭 모델링)

  • Park, Yeon-Soo;Lee, Byung-Geun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.1
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    • pp.9-18
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    • 2012
  • The BIM called information modeling is used by tool not only it will simply be appearing the image and can save the information. Recently, there is a lot of case that improves the construction productivity by using the BIM during the life cycle of bridge from order to management. Although we already recognize the advantage of BIM, it is a careful phase to use the BIM. Therefore, We made the BIM for bridge, evaluated the possibility that can build the object used in the civil engineer, studied about the utility, the improvement in order to use the BIM properly. As a result, the BIM can recycle the information by using parametric model and attribute the efficiency and accuracy on drawing and calculating the quantity. The BIM is able to help productivity increase by using the builded model after we spend the effort building a model in early stage.

Parallel Rendering of High Quality Animation based on a Dynamic Workload Allocation Scheme (작업영역의 동적 할당을 통한 고화질 애니메이션의 병렬 렌더링)

  • Rhee, Yun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.1
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    • pp.109-116
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    • 2008
  • Even though many studies on parallel rendering based on PC clusters have been done. most of those did not cope with non-uniform scenes, where locations of 3D models are biased. In this work. we have built a PC cluster system with POV-Ray, a free rendering software on the public domain, and developed an adaptive load balancing scheme to optimize the parallel efficiency Especially, we noticed that a frame of 3D animation are closely coherent with adjacent frames. and thus we could estimate distribution of computation amount, based on the computation time of previous frame. The experimental results with 2 real animation data show that the proposed scheme reduces by 40% of execution time compared to the simple static partitioning scheme.

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A Study on the Construction of CIS(Cooperative Information System) based on CBD (CBD 기반의 CIS 구성에 관한 연구)

  • Kim, Haeng-Gon;Sin, Ho-Jun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.715-722
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    • 2001
  • In recent years, we recognize a new paradigm in the development process:From object oriented development, to the development process which has focused on the use of standard components. In recent years a lot of research related to the component-based development has been done, especially in business domain. but still there are many open and unresolved problems in this area. such as established development process for a distributed environment, formal process, infrastructure for COTS, development and management tool considering maintenance to guarantee a proper treatment of components. It also required a service and an application integration for component. In this paper, we propose cooperative information systems (CIS) that supports component based development. It must address for component based systems to achieve their full potential. We identify a set of CIS organized 3-tier which is a presentation layer, business logic layer and data control layer. We also discuss the specific roles and activities for the layers. we also define the behavior and managed information for business logic layer as core level. As an illustration of the CIS, we present a successful considerations which is widely helpful to user when they make decision in component development and assemble. Also, we expect to component reusability and efficiency in business domain.

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