• Title/Summary/Keyword: 3D 객체

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Methods for Quantitative Disassembly and Code Establishment of CBS in BIM for Program and Payment Management (BIM의 공정과 기성 관리 적용을 위한 CBS 수량 분개 및 코드 정립 방안)

  • Hando Kim;Jeongyong Nam;Yongju Kim;Inhye Ryu
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.36 no.6
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    • pp.381-389
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    • 2023
  • One of the crucial components in building information modeling (BIM) is data. To systematically manage these data, various research studies have focused on the creation of object breakdown structures and property sets. Specifically, crucial data for managing programs and payments involves work breakdown structures (WBSs) and cost breakdown structures (CBSs), which are indispensable for mapping BIM objects. Achieving this requires disassembling CBS quantities based on 3D objects and WBS. However, this task is highly tedious owing to the large volume of CBS and divergent coding practices employed by different organizations. Manual processes, such as those based on Excel, become nearly impossible for such extensive tasks. In response to the challenge of computing quantities that are difficult to derive from BIM objects, this study presents methods for disassembling length-based quantities, incorporating significant portions of the bill of quantities (BOQs). The proposed approach recommends suitable CBS by leveraging the accumulated history of WBS-CBS mapping databases. Additionally, it establishes a unified CBS code, facilitating the effective operation of CBS databases.

The Removal of Spatial Inconsistency between SLI and 2D Map for Conflation (SLI(Street-level Imagery)와 2D 지도간의 합성을 위한 위치 편차 제거)

  • Ga, Chill-O;Lee, Jeung-Ho;Yang, Sung-Chul;Yu, Ki-Yun
    • Journal of Korean Society for Geospatial Information Science
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    • v.20 no.2
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    • pp.63-71
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    • 2012
  • Recently, web portals have been offering georeferenced SLI(Street-Level Imagery) services, such as Google Streetview. The SLI has a distinctive strength over aerial images or vector maps because it gives us the same view as we see the real world on the street. Based on the characteristic, applicability of the SLI can be increased substantially through conflation with other spatial datasets. However, spatial inconsistency between different datasets is the main reason to decrease the quality of conflation when conflating them. Therefore, this research aims to remove the spatial inconsistency to conflate an SLI with a widely used 2D vector map. The removal of the spatial inconsistency is conducted through three sub-processes of (1) road intersection matching between the SLI trace and the road layer of the vector map for detecting CPPs(Control Point Pairs), (2) inaccurate CPPs filtering by analyzing the trend of the CPPs, and (3) local alignment using accurate CPPs. In addition, we propose an evaluation method suitable for conflation result including an SLI, and verify the effect of the removal of the spatial inconsistency.

Introducing Depth Camera for Spatial Interaction in Augmented Reality (증강현실 기반의 공간 상호작용을 위한 깊이 카메라 적용)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.62-67
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    • 2009
  • Many interaction methods for augmented reality has attempted to reduce difficulties in tracking of interaction subjects by either allowing a limited set of three dimensional input or relying on auxiliary devices such as data gloves and paddles with fiducial markers. We propose Spatial Interaction (SPINT), a noncontact passive method that observes an occupancy state of the spaces around target virtual objects for interpreting user input. A depth-sensing camera is introduced for constructing the virtual space sensors, and then manipulating the augmented space for interaction. The proposed method does not require any wearable device for tracking user input, and allow versatile interaction types. The depth perception anomaly caused by an incorrect occlusion between real and virtual objects is also minimized for more precise interaction. The exhibits of dynamic contents such as Miniature AR System (MINARS) could benefit from this fluid 3D user interface.

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Design of an Effective Bump Mapping Hardware Architecture Using Angular Operation (각 연산을 이용한 효과적인 범프 매핑 하드웨어 구조 설계)

  • 이승기;박우찬;김상덕;한탁돈
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.663-674
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    • 2003
  • Bump mapping is a technique that represents the detailed parts of the object surface, such as a perturberance of the skin of a peanut, using the geometry mapping without complex modeling. However, the hardware implementation for bump mapping is considerable, because a large amount of per pixel computation, including the normal vector shading, is required. In this paper, we propose a new bump mapping algorithm using the polar coordinate system and its hardware architecture. Compared with other existing architectures, our approach performs bump mapping effectively by using a new vector rotation method for transformation into the reference space and minimizing illumination calculation. Consequently, our proposed architecture reduces a large amount of computation and hardware requirements.

Development of a Portable Multi-sensor System for Geo-referenced Images and its Accuracy Evaluation (Geo-referenced 영상 획득을 위한 휴대용 멀티센서 시스템 구축 및 정확도 평가)

  • Lee, Ji-Hun;Choi, Kyoung-Ah;Lee, Im-Pyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.6
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    • pp.637-643
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    • 2010
  • In this study, we developed a Portable Multi-sensor System, which consists of a video camera, a GPS/MEMS IMU and a UMPC to acquire video images and position/attitude data. We performed image georeferencing based on the bundle adjustment without ground control points using the acquired data and then evaluated the effectiveness of our system through the accuracy verification. The experimental results showed that the RMSE of relative coordinates on the ground point coordinates obtained from our system was several centimeters. Our system can be efficiently utilized to obtain the 3D model of object and their relative coordinates. In future, we plan to improve the accuracy of absolute coordinates through the rigorous calibration of the system and camera.

Development of Motion Recognition Platform Using Smart-Phone Tracking and Color Communication (스마트 폰 추적 및 색상 통신을 이용한 동작인식 플랫폼 개발)

  • Oh, Byung-Hun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • In this paper, we propose a novel motion recognition platform using smart-phone tracking and color communication. The interface requires only a camera and a personal smart-phone to provide a motion control interface rather than expensive equipment. The platform recognizes the user's gestures by the tracking 3D distance and the rotation angle of the smart-phone, which acts essentially as a motion controller in the user's hand. Also, a color coded communication method using RGB color combinations is included within the interface. Users can conveniently send or receive any text data through this function, and the data can be transferred continuously even while the user is performing gestures. We present the result that implementation of viable contents based on the proposed motion recognition platform.

Free-viewpoint Stereoscopic TIP Generation Using Virtual Camera and Depth Map (가상 카메라와 깊이 맵을 활용하는 자유시점 입체 TIP 생성)

  • Lee, Kwang-Hoon;Jo, Cheol-Yong;Choi, Chang-Yeol;Kim, Man-Bae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.219-222
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    • 2009
  • 자유시점 비디오는 단순히 수동적으로 비디오를 보는 것이 아니라 원하는 시점을 자유로이 선택하여 보는 능동형 비디오이다. 일반적으로 다양한 위치 및 다양한 각도에 위치하는 다수의 카메라로부터 촬영된 영상을 이용하여 제작하는데, 이 기술은 박물관 투어, 엔터테인먼트 등의 다양한 분야에서 활용된다. 본 논문에서는 자유시점 비디오의 새로운 분야로 한 장의 영상을 가상 카메라와 깊이맵을 이용하여 영상 내부를 네비게이션하는 자유시점 입체 Tour-Into-Picture (TIP)을 제안한다. 오래전부터 TIP가 연구되어 왔는데, 이 분야는 한 장의 사진 내부를 탐험하면서 애니메이션으로 볼 수 있게 하는 기술이다. 제안 방법은 전처리과정으로 전경 마스크, 배경영상, 및 깊이맵을 자동 및 수동 방법으로 구한다. 다음에는 영상 내부를 항해하면서 투영 영상들을 획득한다. 배경영상과 전객객체의 3D 모델링 데이터를 기반으로 가상 카메라의 3차원 공간 이동, yaw, pitch, rolling의 회전, look-around effect, 줌인 등의 다양한 카메라 기능을 활용하여 자유시점 비디오를 구현한다. 또한 깊이정보의 특성 및 구조에 따라 놀라운 시청효과를 전달하는 카메라 기능의 설정 방법을 소개한다. 소프트웨어는 OpenGL 및 MFC Visual C++ 기반으로 구축되었으며, 실험영상으로 조선시대의 작품인 신윤복의 단오풍정을 사용하였고, 입체 애니메이션으로 제작되어 보다 실감있는 콘텐츠를 제공한다.

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Object-Oriented Ship Structural Modeling and its Application to the Automatic Generation of Structural Analysis Model (객체지향 선체모델링과 구조해석모델 자동생성에의 응용)

  • J.S. Yum;C.D. Jang
    • Journal of the Society of Naval Architects of Korea
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    • v.33 no.4
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    • pp.66-74
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    • 1996
  • In this paper, a 3-dimensional ship structural model which includes the longitudinals and stiffeners is constructed. This model can be constructed from the well-defined data structure which represents the ship structural members and their relationship. So the object-oriented concept for the data structure is introduced. The structural analysis model is automatically generated by extracting the necessary information for structural analysis from the ship structural model : Users need to handle the ship structural model only when any design change occurs because the structural analysis model is automatically generated.

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An Implementation of a Feature Extraction Hardware Accelerator based on Memory Usage Improvement SURF Algorithm (메모리 사용률을 개선한 SURF 알고리즘 특징점 추출기의 하드웨어 가속기 설계)

  • Jung, Chang-min;Kwak, Jae-chang;Lee, Kwang-yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.77-80
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    • 2013
  • SURF algorithm is an algorithm to extract feature points and to generate descriptors from input images. It is robust to change of environment such as scale, rotation, illumination and view points. Because of these features, it is used for many image processing applications such as object recognition, constructing panorama pictures and 3D image restoration. But there is disadvantage for real time operation because many recognition algorithms such as SURF algorithm requires a lot of calculations. In this paper, we propose a design of feature extractor and descriptor generator based on SURF for high memory efficiency. The proposed design reduced a memory access and memory usage to operate in real time.

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Parametric Vessel Modeling for Simulation of Coronary Artery Bypass Graft (관상동맥우회시술 시뮬레이션을 위한 동적 혈관 매개변수모델링)

  • Song SooMin;Lee Yubu;Choi YooJoo;Kim MyoungHee
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.130-137
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    • 2005
  • 본 논문은 심장이 수축$\cdot$이완함에 따라 그 형태와 위치가 변하는 관상동맥의 구조와 그 움직임을 사실적으로 표현하기 위한 매개변수적 모델링 기법을 제안한다. 완성된 모델은 관상동맥의 움직임을 관찰함으로써 심장질환 판단에 도움을 주고, 심장시술 시뮬레이션 및 시술계획수립에 사용될 수 있다. 매개변수적 기법으로 생성된 모델은 메쉬 정점의 인덱스만으로 모델간 매칭을 위한 대응점을 찾을 수 있으므로, 시간대별로 달라지는 정점의 위치를 쉽게 추적함으로써 모델의 움직임을 표현할 수 있다. 그러나 이러한 기법으로 생성된 모델은 분리, 접합 등의 변형조작이 어렵고, 트리형태 객체에 적용하기 힘든 단점이 있다. 본 논문에서는 이를 극복하기 위해 분할된 혈관영역의 골격데이타에서 찾아낸 분기점을 중심으로 Generalized Cylinder를 이용하여 실린더 형태의 각 혈관세그먼트를 모델링 한 후, 분기영역을 3개의 하프파이프(half pipe)와 2개의 삼각형 패치로 연결하여 모델링하였다. 완성된 모델은 다시점 관상동맥데이터에 적용하였고, 각 시점에서 구해진 정점의 위치를 선형보간함으로써 부드러운 혈관의 움직임을 나타내었다.

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