• Title/Summary/Keyword: 3D (3Dimensional)

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A Study on an Optimization of 3D Rendering for Games using DirectX Graphics (DirectX Graphics기반 게임용 3D 렌더링 최적화에 대한 연구)

  • Woo, Seok-Jin;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.1 no.1
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    • pp.68-72
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    • 2001
  • DirectX Graphics plays the role of hardware independent 3 dimensional drawing interface for 3 dimensional video display. However the APIs in DirectX Graphics provide not only small improvement in velocity in the lowest level but also unstable performance of velocity according to their usages. In this paper, we present the structure of 3D game engine of efficient performance and describe functions and implementational features of game engines for an efficient 3D rendering in the environment of DirecX Graphics.

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3-D Spatial Data Modeling Software (3차원 공간자료 모델링 소프트웨어 개발)

  • Lee, Doo-Sung;Kim, Hyoun-Gyu
    • Geophysics and Geophysical Exploration
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    • v.5 no.1
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    • pp.1-5
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    • 2002
  • We developed a modeling and visualization software that can analyze 3-dimensional spatial information in the ArcView environment. The software constructs and visualizes an object in 3 dimensional space from the input data given a number of horizontal cross-sections. The software can generate and visualize the cross-sections of the object in any azimuth and inclination. Utilizing the program users can modify the 3-D shape of the object by interactively editing the cross-sections.

A Mechanism to identify Indoor or Outdoor Location for Three Dimensional Geofence (3차원 지오펜스를 위한 실내외 위치 식별 메커니즘)

  • Eom, Young-Hyun;Choi, Young-Keun;Cho, Sungkuk;Jeon, Byungkook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.169-175
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    • 2016
  • Geofence is a virtual perimeter for a real-world geographical area, which could be statically or dynamically established the specified area if necessary. Many geofencing applications incorporate 2D(two-dimensional) map such as the Google map, allowing administrators to define boundaries on top of a satellite view of a specific geographical area. But these applications do not provide 3D(three-dimensional) spatial information as well as 2D location information no matter where indoor or outdoor. Therefore we propose a mechanism to identify indoor or outdoor location for 3D geofence, and implement 3D geofence using smartphone. The proposed mechanism identifies the position information on 3D geofence regardless of indoor or outdoor, inter-floor with only GPS and WiFi. In the near future, 3D geofence as well as LBS are promising applications that become possible when IoT can become organized and connected by location.

Dimensional Hangeul Font (3차원 한글 Font에 관한 연구)

  • Ji, Kyung-Hee;Cho, Dong-Sub
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.477-480
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    • 1989
  • In this paper, we introduce the three-dimensional Korean character display by using 2D fonts and character depth. Character segments are designed by the set of vertex at run time. Character depth is applied for 3D visualization. And, the variation of eye-point and distance of object is used for 3D character animation.

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A Study on registration using homography for 3D modeling (호모그래피를 이용한 3D 모델링을 위한 데이터 정합에 관한 연구)

  • Kim, Sang-Hoon
    • Journal of Digital Contents Society
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    • v.15 no.4
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    • pp.521-526
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    • 2014
  • The purpose of this study is to propose the efficient method of 3D data registration. Three-dimensional data including the two-dimensional image acquisition apparatus and the position information are acquired at an arbitrary angle with each other. This paper proposes the more accurate and faster matching method by using this information. Four image points founded from 2D images match the volumetric size of the model and compute the homography of the axis for registration between two 3D data sets. The advantages of the proposed algorithm are the repeating process is unnecessary and the process time is faster than prvious method.

Preliminary Report of Three-Dimensional Reconstructive Intraoperative C-Arm in Percutaneous Vertebroplasty

  • Shin, Jae-Hyuk;Jeong, Je-Hoon
    • Journal of Korean Neurosurgical Society
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    • v.51 no.2
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    • pp.120-123
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    • 2012
  • Objective : Percutaneous vertebroplasty (PVP) is usually carried out under three-dimensional (2D) fluoroscopic guidance. However, operative complications or bone cement distribution might be difficult to assess on the basis of only 2D radiographic projection images. We evaluated the feasibility of performing an intraoperative and postoperative examination in patients undergoing PVP by using three-dimensional (3D) reconstructive C-arm. Methods : Standard PVP procedures were performed on 14 consecutive patients by using a Siremobil Iso-$C^{3D}$ and a multidetector computed tomography machine. Post-processing of acquired volumetric datasets included multiplanar reconstruction (MPR) and surface shaded display (SSD). We analyzed intraoperative and immediate postoperative evaluation of the needle trajectory and bone cement distribution. Results : The male : female ratio was 2 : 12; mean age of patients, 70 (range, 77-54) years; and mean T score, -3.4. The mean operation time was 52.14 min, but the time required to perform and post-process the rotational acquisitions was 7.76 min. The detection of bone cement distribution and leakage after PVP by using MPR and SSD was possible in all patients. However, detection of the safe trajectory for needle insertion was not possible. Conclusion : 3D rotational image acquisition can enable intra- or post-procedural assessment of vertebroplasty procedures for the detection of bone cement distribution and leakage. However, it is difficult to assess the safe trajectory for needle insertion.

Steam Turbine Rotating Blade Design Using Quasi-3 dimensional Flow Analysis (준 3차원 유동해석을 통한 증기 터빈의 회전익 설계)

  • Cho, S.H.;Kim, Y.S.;Kwon, G.B.;Im, H.S.
    • 유체기계공업학회:학술대회논문집
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    • 2001.11a
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    • pp.303-308
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    • 2001
  • A rotating blade of steam turbines is designed using blade design system. To minimize the design time. quasi three dimensional flow analysis code is adopted to calculate blade section. The blade section lies on a streamline determined by previous steam turbine design procedures. The blade design system makes a transform of streamline coordinates, (m, r$\theta$), to (m', $\theta$) coordinates and all design procedure except 3 dimensional stack-up is performed in the coordinates. Each designed blade section is stacked-up and whole 3 dimensional blade can be modified by correcting 2D section, repeatly. The full 3D numerial analysis for the one stage including designed rotating blade will be performed later

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3-Dimensional analysis for class III malocclusion patients with facial asymmetry

  • Kim, Eun-Ja;Ki, Eun-Jung;Cheon, Hae-Myung;Choi, Eun-Joo;Kwon, Kyung-Hwan
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.39 no.4
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    • pp.168-174
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    • 2013
  • Objectives: The aim of this study is to investigate the correlation between 2-dimensional (2D) cephalometric measurement and 3-dimensional (3D) cone beam computed tomography (CBCT) measurement, and to evaluate the availability of 3D analysis for asymmetry patients. Materials and Methods: A total of Twenty-seven patients were evaluated for facial asymmetry by photograph and cephalometric radiograph, and CBCT. The 14 measurements values were evaluated and those for 2D and 3D were compared. The patients were classified into two groups. Patients in group 1 were evaluated for symmetry in the middle 1/3 of the face and asymmetry in the lower 1/3 of the face, and those in group 2 for asymmetry of both the middle and lower 1/3 of the face. Results: In group 1, significant differences were observed in nine values out of 14 values. Values included three from anteroposterior cephalometric radiograph measurement values (cant and both body height) and six from lateral cephalometric radiographs (both ramus length, both lateral ramal inclination, and both gonial angles). In group 2, comparison between 2D and 3D showed significant difference in 10 factors. Values included four from anteroposterior cephalometric radiograph measurement values (both maxillary height, both body height) and six from lateral cephalometric radiographs (both ramus length, both lateral ramal inclination, and both gonial angles). Conclusion: Information from 2D analysis was inaccurate in several measurements. Therefore, in asymmetry patients, 3D analysis is useful in diagnosis of asymmetry.

Evaluation of the dimensional change of 3D-printed complete denture after post-curing (후경화에 따른 3차원 프린팅 의치의 체적변화)

  • Suyeon, Lee;Younghun, Kwak;Eunchul, Park;Heejung, Kim
    • Journal of Dental Rehabilitation and Applied Science
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    • v.38 no.4
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    • pp.233-241
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    • 2022
  • Purpose: The purpose of this study was to assess the dimensional change of 3D-printed dentures after post-curing. Materials and Methods: The upper and lower dentures were designed in Exocad DentalCAD software and exported as STL files. The upper and lower dentures were printed from 10 STL files using a DLP-type dental 3D printer. The printed upper and lower dentures were cleaned, and a scan file was created using a model scanner before and after post-curing. The dimensional change was evaluated by superimposing the scanned denture files before and after post-curing and measuring the distance between measurement points on the denture. SPSS was used for statistics, and the level of significance was 5%. Results: The maxillary denture reduced in size during post-curing, with the most notable color change occurring in the posterior palatal region. The reduction in anteroposterior maxillary denture length (A-D, A-E, A-F), as well as the distance between the first molars on both sides (B-C), was statistically significant. After post-curing, the mandibular denture showed more noticeable color change in the posteriorly buccal and lingual region. The decrease of length on the posterior (A-M, A-D, A-E, A-L, A-H, A-I, H-I) and lingual (J-K, L-M) sides of the denture were statistically significant. Conclusion: There was significant dimensional change in both the length and width of the 3D-printed maxillary and mandibular dentures after post-curing in this experiment. Consequently, it is seemed necessary to develop post-curing techniques and materials that reduce such denture deformation.

Design Challenges and Solutions for Ultra-High-Density Monolithic 3D ICs

  • Panth, Shreepad;Samal, Sandeep;Yu, Yun Seop;Lim, Sung Kyu
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.186-192
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    • 2014
  • Monolithic three-dimensional integrated chips (3D ICs) are an emerging technology that offers an integration density that is some orders of magnitude higher than the conventional through-silicon-via (TSV)-based 3D ICs. This is due to a sequential integration process that enables extremely small monolithic inter-tier vias (MIVs). For a monolithic 3D memory, we first explore the static random-access memory (SRAM) design. Next, for digital logic, we explore several design styles. The first is transistor-level, which is a design style unique to monolithic 3D ICs that are enabled by the ultra-high-density of MIVs. We also explore gate-level and block-level design styles, which are available for TSV-based 3D ICs. For each of these design styles, we present techniques to obtain the graphic database system (GDS) layouts, and perform a signoff-quality performance and power analysis. We also discuss various challenges facing monolithic 3D ICs, such as achieving 50% footprint reduction over two-dimensional (2D) ICs, routing congestion, power delivery network design, and thermal issues. Finally, we present design techniques to overcome these challenges.