A Study on an Optimization of 3D Rendering for Games using DirectX Graphics

DirectX Graphics기반 게임용 3D 렌더링 최적화에 대한 연구

  • 우석진 (호서대 산업경영벤처 학원 컴퓨터게임학과) ;
  • 김경식 (호서대 게임공학)
  • Published : 2001.11.30

Abstract

DirectX Graphics plays the role of hardware independent 3 dimensional drawing interface for 3 dimensional video display. However the APIs in DirectX Graphics provide not only small improvement in velocity in the lowest level but also unstable performance of velocity according to their usages. In this paper, we present the structure of 3D game engine of efficient performance and describe functions and implementational features of game engines for an efficient 3D rendering in the environment of DirecX Graphics.

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