• Title/Summary/Keyword: 3D방송

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A Study on the Direction finding of Drones Using Apollonius Circle Technique (Apollonius Circle 기법을 활용한 드론 방향탐지 연구)

  • Choi, Hong-Rak;Jeong, Won-Ho;Kim, Kyung-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.83-92
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    • 2018
  • This paper uses the Apollonius Circle technique to estimate the position of a target that generates a specific signal by using a drone, which is rapidly becoming a rapidly expanding industry. The existing direction finding method is performed through the vehicle on the ground or installed the antenna at a high position to detect the position of the target. However, the conventional direction finding method is difficult to configure the reception environment of the LOS signal, It is difficult. However, the direction finding using the drone is easy to construct and measure the LOS signal receiving environment using the drone flying at high altitude. In this study, we use the 3D 800MHz Path-Loss Model to reconstruct the signal by using the measurement data of the ground direction finding, reconstruct the signal by using the 3-D 800MHz Path-Loss Model, and use the Apollonius Circle method to estimate the position of the target. A simulation was performed to estimate the position of the target. Simulation was performed to determine the target position estimation performance by configuring the ground direction finding and the dron direction finding.

Helper Classification via Three Dimensional Visualization of Character-net (Character-net의 3차원 시각화를 통한 조력자의 유형 분류)

  • Park, Seung-Bo;Jeon, Yoon Bae;Park, Juhyun;You, Eun Soon
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.53-62
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    • 2018
  • It is necessary to analyze the character that are a key element of the story in order to analyze the story. Current character analysis methods such as Character-net and RoleNet are not sufficient to classify the roles of supporting characters by only analyzing the results of the final accumulated stories. It is necessary to study the time series analysis method according to the story progress in order to analyze the role of supporting characters rather than the accumulated story analysis method. In this paper, we propose a method to classify helpers as a mentor and a best friend through 3-D visualization of Character-net and evaluate the accuracy of the method. WebGL is used to configure the interface for 3D visualization so that anyone can see the results on the web browser. It is also proposed that rules to distinguish mentors and best friends and evaluated their performance. The results of the evaluation of 10 characters selected for 7 films confirms that they are 90% accurate.

Evaluation of Video Quality in 3DTV Service via ATSC M/H (ATSC M/H를 이용한 3DTV 서비스 화질 평가)

  • Kim, Byung-Yeon;Bang, Min-Suk;Jung, Kyung-Hoon;Kang, Dong-Wook;Kim, Sung-Hoon;Choi, Jin Soo;Kim, Jin Woong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.10-11
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    • 2010
  • 본 논문에서는 ATSC M/H를 이용하면서 기존 HD 및 모바일 서비스와 역 호환성을 유지하는 3DTV 서비스 시나리오를 고려하여 좌영상과 우영상의 부호화 방식 및 해상도가 서로 다른 상황에서 양안식 입체 영상의 화질을 평가한다. 동영상의 시공간적 특성에 따라 다소 차이가 있기는 하지만 객관적인 화질 측면에서 좌우 영상의 차이가 상당히 큼에도 불구하고 합성된 3D영상의 주관적 화질 및 깊이감은 일반적으로 만족스러운 결과를 나타낸다.

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A Study on PDOP due to the Position Error of Acoustic Sensors in the 3D TDOA Positioning System (3차원 TDOA 위치 측정 시스템에서 음향 센서의 위치 오차에 따른 PDOP에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.199-205
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    • 2015
  • Indoor positioning technology has been developed very actively for the smart phone handheld by most users. Especially, many TDOA positioning systems using acoustic signal have been studied, and it estimates the smart phone position by measuring the distance between the smart phone speaker and the microphones which is installed to receive the acoustic signal from the smart phone, and by calculating the hyperbolic equations. But there are always errors for the distance measurements, and furthermore the microphone installation error produces huge position estimation error. In this paper, the position estimation error due to the position error of acoustic sensor in the 3 dimensional TDOA positioning system, is analyzed by PDOP simulation and experiment.

Rate Control in Conditional Replenishment Algorithm for Hybrid 3DTV (융합형 3DTV를 위한 조건부 대체 알고리듬의 비트율 제어기법)

  • Bang, Min-Suk;Lee, Seoung-Joo;Cho, Jung-Sik;Lee, Dong-Hee;Kim, Sung-Hoon;Lee, Joo-Young;Choo, Hyun-Gon;Choi, Jin-Soo;Kim, Jin-Woong;Jung, Kyeong-Hoon;Kang, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.98-100
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    • 2012
  • 본 논문에서는 좌우 해상도가 서로 다른 융합형 3DTV 시스템에서 합성된 3D 영상의 화질을 개선하는 방법인 조건부 대체 알고리듬에 적용하기 위한 비트율 제어기법을 제안한다. 조건부 대체 알고리듬에서는 쿼드트리 형태의 가변크기 블록마다 좌우 영상간의 양안시차 정보를 활용하되, 이 정보의 전송을 위해서 부가적인 대역폭이 요구되기 때문에 전송 대역폭의 상황에 따라 부가 정보의 양을 효율적으로 조절할 필요가 있다. 이를 위해 비용함수를 정의하고 가중치를 적용하여 최적의 모드를 결정하는 방법을 제안한다.

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Effect of Disparity Resolution on Conditional Replenishment Algorithm for Hybrid 3DTV (융합형 3DTV를 위한 조건부 대체 알고리즘에 미치는 양안시차 해상도의 영향)

  • Lee, Dong-Hee;Lee, Seung-Joo;Cho, Jung-Sik;Bang, Min-Suk;Kim, Sung-Hoon;Lee, Joo-Young;Choo, Hyun-Gon;Choi, Jin-Soo;Kim, Jin-Woong;Jung, Kyeong-Hoon;Kang, Dong-Wook
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.44-45
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    • 2012
  • 좌우 해상도가 차이나는 융합형 3DTV의 화질을 개선하기 위한 기법으로써 두 영상간의 양안시차 정보를 활용하는 조건부 대체 알고리즘이 제안된 바 있다. 본 논문에서는 양안시차 벡터의 정밀도가 조건부 대체 알고리즘에 미치는 영향을 살펴보기 위해 양안시차 벡터 추정에 사용되는 좌영상의 해상도에 따른 알고리즘의 성능을 비교한 실험결과를 제시하였다. 높은 해상도의 좌영상을 사용하여 양안시차 벡터의 정밀도가 높아질수록 확장된 우영상의 객관적 화질 및 합성된 3D영상의 자연스러운 입체감이 향상됨을 확인하였다.

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A study on the design of an accident prevention system using an acceleration sensor (가속도 센서를 이용한 사고방지 시스템 설계에 관한 연구)

  • Shin, Jin-Seob;Lee, Yun-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.135-140
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    • 2021
  • In this paper is a study on system design to prevent accidents using accelerometers. A switching power FET was configured at the power supply stage, and DC-DC converter, a regulator, and an LDO were designed for the power supply. In order to solve the power problem at once, it was divided into two parts, and a 3-axis accelerometer was designed to extract motion information to safely prevent accidents. Microprocessor enables communication through I2C and UART communication ports, and enables debugging through J-LINK. As a result of measuring the acceleration sensor data, it was confirmed that the power is normally cut off to prevent accidents when motion at an angle of 30° or more is detected.

Serial interface system of HDTV signal in coaxial cable (동축케이블을 이용한 HDTV 신호의 serial 전송 방식)

  • 이호웅;이문기;강철호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.3
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    • pp.622-628
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    • 1996
  • This paper describes a new serial interface system which uses conventional 75 ohm coaxial cable. Typically parallel 25 pin cable and connectors are used to transfer and receive the data between digital systems such as HDVCR, D3 VTR and HDTV Receiver. The coaxial cable is more desirable for consumer product applications and also for studio applications where long signal paths and switching are required. This serial data transfer technique is thoroughly tested and utilied in the data transmission/reception between systems more than 200 feet apart. It is also cost effective because it does not require RF PLL, SCRAMBLING, and NRZI hardware.

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A study on characteristics related to texture, colour temperature and contrast ratio to improve the depth of stereoscopic images (깊이감 향상을 위한 질감, 색온도, 대비비 관련 특성 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.37-42
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    • 2018
  • With advancements in digital image production technology, the branch of stereoscopic image technology has also been undergoing active development. Accordingly, research and development on cutting-edge display products for mounting stereoscopic images are currently being pursued. There are various problems that can occur when viewing 3D images. Because viewers feel visual fatigue while perceiving the depth of the images provided via an artificial method, a negative human factor such as visual fatigue has become one of the most prominent concerns, especially as it is a factor that affects the ongoing maintenance of 3D images. Therefore, by identifying the factors affecting the depth of the graphic images provided in 2D images, and subsequently using this information to develop an image processing method, we conducted depth-related experiments and analysed them under the assumption that stereoscopic images could be reproduced without visual fatigue. Thus, we analysed the most significant factors related to depth and verified the interactions by performing depth-related factors-based ANOVA variance analysis by differentially applying the texture, colour temperature, and contrast ratio to graphic images. We determined the significance of the factors related to depth and proposed a method to improve depth based on an analysis of the results of the experiments conducted in this study.

Digital Watermarking on Image for View-point Change and Malicious Attacks (영상의 시점변화와 악의적 공격에 대한 디지털 워터마킹)

  • Kim, Bo-Ra;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.342-354
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    • 2014
  • This paper deals with digital watermarking methods to protect ownership of image with targeting the ultra-high multi-view or free-view image service in which an arbitrary viewpoint image should be rendered at the user side. The main purpose of it is not to propose a superior method to the previous methods but to show how difficult to construct a watermarking scheme to overcome the viewpoint translation attack. Therefore we target the images with various attacks including viewpoint translation. This paper first shows how high the error rate of the extracted watermark data from viewpoint-translated image by basic schemes of the method using 2DDCT(2D discrete cosine transform) and the one using 2DDWT(2D discrete wavelet transform), which are for 2D image. Because the difficulty in watermarking for the viewpoint-translated image comes from the fact that we don't know the translated viewpoint, we propose a scheme to find the translated viewpoint, which uses the image and the corresponding depth information at the original viewpoint. This method is used to construct the two non-blind watermarking methods to be proposed. They are used to show that recovery of the viewpoint affect a great deal of the error rate of the extracted watermark. Also by comparing the performances of the proposed methods and the previous ones, we show that the proposed ones are better in invisibility and robustness, even if they are non-blind.