• Title/Summary/Keyword: 3D방송

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Dialogue Management System for IPTV (IPTV 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Sung, Joo-Won;Eun, Ji-Hyun;Chang, Du-Seong
    • Annual Conference on Human and Language Technology
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    • 2009.10a
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    • pp.40-43
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    • 2009
  • 방통융합의 대표적인 서비스인 IPTV의 상용화로 이용자에게는 방송에 대한 다양한 선택의 자유와 편익을 주고 있다. 본 논문에서는 대화시스템을 통해 IPTV 서비스 이용자가 원격 모바일 환경에서 댁내의 IPTV 셋톱장치의 상태를 조회하고 셋톱장치의 환경설정을 변경하거나, IPTV의 채널이나 컨텐츠를 재생할 수 있는 대화시스템의 구조를 제안한다. 이러한 대화시스템을 이용하여 IPTV 사용자는 원격에서 가정내의 자녀들의 TV 시청을 지도하고, 셋톱장치나 리모컨에 익숙하지 않은 유아나 노년층을 위해 원격에서 컨텐츠 재생이 가능하도록 한다. IPTV 영역에 대한 요구 분석을 통해 화행과 의미구조를 수립하였으며, 1만 3천 대화쌍을 수집하였다. 다양한 IPTV 영역에 대응하기 위해 예제기반 추론 방법과 규칙기반 추론 방법을 결합하여 사용할 수 있도록 하였으며, EPG 검색 모듈을 추론모듈에 추가하였다. 또한 SMS 영역에서의 성능향상을 위한 전처리를 도입하였다.

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Robust and Blind Watermarking for DIBR Using a Depth Variation Map (깊이변화지도를 이용한 DIBR 공격의 강인성 블라인드 워터마킹)

  • Lee, Yong-Seok;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.845-860
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    • 2016
  • This paper proposes a digital watermarking scheme to protect the ownership of the freeview 2D or 3D image such that the viewer watches the image(s) by rendering a arbitrary viewpoint image(s) with the received texture image and its depth image. In this case a viewpoint change attack essentially occurs, even if it is not malicious. In addition some malicious attacks should be considered, which is to remove the embedded watermark information. In this paper, we generate a depth variation map (DVM) to find the locations less sensitive to the viewpoint change. For each LH subband after 3-level 2DDWT for the texture image, the watermarking locations are found by referring the DVM. The method to embed a watermark bit to a pixel uses a linear quantizer whose quantization step is determined according to the energy of the subband. To extract the watermark information, all the possible candidates are first extracted from the attacked image by considering the correlation to the original watermark information. For each bit position, the final extracted bit is determined by a statistical treatment with all the candidates corresponding that position. The proposed method is experimented with various test images for the various attacks and compared to the previous methods to show that the proposed one has excellent performance.

Shape Recognition of 3-D Protein Molecules Using Feature and Pocket Points (포켓과 특징 점을 이용한 3차원 단백질 분자 형상인식)

  • Lee, Hang-Chan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.75-81
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    • 2011
  • Protein molecules are combined with another ones which have similar shapes at pocket positions. The pocket positions can be good references to describe the shapes of protein molecules. Harris corner detector is commonly used to detect feature points of 2 or 3D objects. Feature points can be found on the pocket areas and the points which have high derivatives. Generally speaking, the densities of feature points are relatively high at pocket areas because the shapes of pockets are concave. The pocket areas can be decided by the subdivision of voxel cubes which include feature points. The Euclidean distances between feature points and the central coordinate of the decided pocket area are calculated and sorted. The graph of sorted distances describes the shape of a protein molecule and the distribution of feature points. Therefore, it can be used to classify protein molecules by their shapes. Even though the shapes of protein molecules have been distorted with noises, they can be recognized with the accuracy more than 95 %. The accurate shape recognition provides the information to predict the binding properties of protein molecules.

A Quadtree-based Disparity Estimation for 3D Intermediate View Synthesis (3차원 중간영상의 합성을 위한 쿼드트리기반 변이추정 방법)

  • 성준호;이성주;김성식;하태현;김재석
    • Journal of Broadcast Engineering
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    • v.9 no.3
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    • pp.257-273
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    • 2004
  • In stereoscopic or multi-view three dimensional display systems, the synthesis of intermediate sequences is inevitably needed to assure look-around capability and continuous motion parallax so that it could enhance comfortable 3D perception. The quadtree-based disparity estimation is one of the most remarkable methods for synthesis of Intermediate sequences due to the simplicity of its algorithm and hardware implementation. In this paper, we propose two ideas in order to reduce the annoying flicker at the object boundaries of synthesized intermediate sequences by quadtree-based disparity estimation. First, new split-scheme provides more consistent auadtree-splitting during the disparity estimation. Secondly, adaptive temporal smoothing using correlation between present frame and previous one relieves error of disparity estimation. Two proposed Ideas are tested by using several stereoscopic sequences, and the annoying flickering is remarkably reduced by them.

Face Relighting Based on Virtual Irradiance Sphere and Reflection Coefficients (가상 복사조도 반구와 반사계수에 근거한 얼굴 재조명)

  • Han, Hee-Chul;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • v.13 no.3
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    • pp.339-349
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    • 2008
  • We present a novel method to estimate the light source direction and relight a face texture image of a single 3D model under arbitrary unknown illumination conditions. We create a virtual irradiance sphere to detect the light source direction from a given illuminated texture image using both normal vector mapping and weighted bilinear interpolation. We then induce a relighting equation with estimated ambient and diffuse coefficients. We provide the result of a series of experiments on light source estimation, relighting and face recognition to show the efficiency and accuracy of the proposed method in restoring the shading and shadows areas of a face texture image. Our approach for face relighting can be used for not only illuminant invariant face recognition applications but also reducing visual load and Improving visual performance in tasks using 3D displays.

Development of the speed up x-DSL extender for AM, HF rejection (공중파 제거를 위한 x-DSL 고속화 장치 개발)

  • Min, Gyung-Chan;Oh, Ho-Seuk;Kang, Jeong-Jin;Kim, Sin-Ryeong;Chang, Hark-Sin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.9-14
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    • 2008
  • Intentional city bands and public radio frequencies could reduce the internet transmission speed on the wired lines because AM and HF band are overlapping on the xDSL up and down data steam by way of the wired transmission lines. We were designed the adaptive common mode rejection circuit with 2 way amplifier against public radio frequency. Specially our circuits were applied for power and signal lines. We could reduced the common mode rejection up to 30dB and increased the up stream speed around 1.8 times using a our developed equipments. Also it could expanded the transmission distance up to 1.7 times than old lines.

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Fast Generation of Digital Hologram Based on Multi-GPU (Multi-GPU 기반의 고속 디지털 홀로그램 생성)

  • Song, Joong-Seok;Park, Jung-Sik;Seo, Young-Ho;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.16 no.6
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    • pp.1009-1017
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    • 2011
  • Fast generation of digital hologram is of importance for real-time holography broadcasting. In this paper, we propose such a method that parallelizes the Computer-Generated Holography (CGH) algorithm for digital hologram generation and make it faster using Multi Graphic Processing Unit (Multi-GPU) with help of the Compute Unified Device Architecture (CUDA) and the Open Multi-Processing (OpenMP). In addition, we propose optimization methods such as fixation variable, vectorization, and loop unrolling for making the CGH algorithm much faster. Experimental results show that our method is about 9,700 times faster than a CPU-based one.

Parallelization mathod of IDCT with SIMD for fast HEVC decoding (HEVC 고속 복호화를 위한 SIMD 기반의 IDCT 병렬 프로그래밍 기법)

  • Hong, Seungbo;Choi, Kiho;Park, Sang-Hyo;Jang, Euee Seon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.113-116
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    • 2013
  • 최근 방송, 의료, 우주산업, 게임, UCC, 핸드폰 등 여러 사업 분야에 걸쳐 실제에 근접한 영상을 요구하고 있고 이것은 3D와 Ultra High Definition (UHD) 영상의 출현으로 현실화 되고 있다. UHD 급에 걸맞는 압축률을 위해 Joint Collaborative Team on Video Coding (JCT-VC) 에서는 MPEG-4 Part 10 AVC/H.264를 뒤이을 차세대 코덱으로 High Efficiency Video Coding (HEVC) 를 개발을 시작했다. HEVC는 기존 MPEG-4 Part 10 AVC/H.264코덱과 비교해 40%이상의 압축률을 나타내지만 복잡도 역시 상승했다. 특히 복호화기에서 복잡도는 중요한 요소이며, 역 코사인변환 (Inverse Discrete Cosine Transform, IDCT) 은 전체 복호화시간의 8% ~ 16%를 차지하는 알고리즘이다. 본 논문에서는 IDCT 의 수행시간을 줄이기 위해 병렬프로그래밍 중의 하나인 SIMD명령어를 사용하여 효율적으로 병렬화 프로그래밍을 하는 기법들을 제안한다. 본 제안 기법은 IDCT 수행시간을 평균 59% 단축하는 결과를 보였다.

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A Study on the Quality of Photometric Scanning Under Variable Illumination Conditions

  • Jeon, Hyoungjoon;Hafeez, Jahanzeb;Hamacher, Alaric;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.88-95
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    • 2017
  • The conventional scan methods are based on a laser scanner and a depth camera, which requires high cost and complicated post-processing. Whereas in photometric scanning method, the 3D modeling data is acquired through multi-view images. This is advantageous compared to the other methods. The quality of a photometric 3D model depends on the environmental conditions or the object characteristics, but the quality is lower as compared to other methods. Therefore, various methods for improving the quality of photometric scanning are being studied. In this paper, we aim to investigate the effect of illumination conditions on the quality of photometric scanning data. To do this, 'Moai' statue is 3D printed with a size of $600(H){\times}1,000(V){\times}600(D)$. The printed object is photographed under the hard light and soft light environments. We obtained the modeling data by photometric scanning method and compared it with the ground truth of 'Moai'. The 'Point-to-Point' method used to analyseanalyze the modeling data using open source tool 'CloudCompare'. As a result of comparison, it is confirmed that the standard deviation value of the 3D model generated under the soft light is 0.090686 and the standard deviation value of the 3D model generated under the hard light is 0.039954. This proves that the higher quality 3D modeling data can be obtained in a hard light environment. The results of this paper are expected to be applied for the acquisition of high-quality data.

Depth Map Generation Using Infocused and Defocused Images (초점 영상 및 비초점 영상으로부터 깊이맵을 생성하는 방법)

  • Mahmoudpour, Saeed;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.19 no.3
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    • pp.362-371
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    • 2014
  • Blur variation caused by camera de-focusing provides a proper cue for depth estimation. Depth from Defocus (DFD) technique calculates the blur amount present in an image considering that blur amount is directly related to scene depth. Conventional DFD methods use two defocused images that might yield the low quality of an estimated depth map as well as a reconstructed infocused image. To solve this, a new DFD methodology based on infocused and defocused images is proposed in this paper. In the proposed method, the outcome of Subbaro's DFD is combined with a novel edge blur estimation method so that improved blur estimation can be achieved. In addition, a saliency map mitigates the ill-posed problem of blur estimation in the region with low intensity variation. For validating the feasibility of the proposed method, twenty image sets of infocused and defocused images with 2K FHD resolution were acquired from a camera with a focus control in the experiments. 3D stereoscopic image generated by an estimated depth map and an input infocused image could deliver the satisfactory 3D perception in terms of spatial depth perception of scene objects.