• 제목/요약/키워드: 3D방송

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Standard Technology for Digital Cable Stereoscopic 3DTV Broadcasting (디지털 케이블 양얀식 3DTV 방송 표준 기술)

  • You, Woong-Shik;Lee, Bong-Ho;Jung, Joon-Young;Yun, Kug-Jin;Choi, Dong-Joon;Cheong, Won-Sik;Hur, Nam-Ho;Kwon, Oh-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제36권9B호
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    • pp.1126-1142
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    • 2011
  • This paper addresses the stereoscopic 3D broadcasting technology that delivers the 3DTV contents through the digital cable networks. In order to convey the 3D contents via DCA TV network, specifications of 3D video format, compression, multiplexing, signalling and transport are to be developed. Since 3D has some constraints unlike 2D, it is required to be well designed by considering the capacity of the additional view and the backward/forward compatibility. This paper goes with the latest trends of 3D standard, requirements and service scenarios and then covers the 3D format, compression, multiplexing and signaling, service information and transport/reception technologies.

Implementation of 24bit Sigma-delta D/A Converter for an Audio (오디오용 24bit 시그마-델타 D/A 컨버터 구현)

  • Heo, Jeong-Hwa;Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제8권4호
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    • pp.53-58
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    • 2008
  • This paper designs sigma-delta D/A Converter with a high resolution and low power consumption. It reorganizes the input data along LJ, RJ, I2S mode and bit mode to the output data of A/D converter. The D/A converter decodes the original analog signal through HBF, Hold and 5th CIFB(Cascaded Integrators with distributed Feedback as well as distributed input coupling) sigma-delta modulation blocks. It uses repeatedly the addition operation in instead of the multiply operation for the chip area and the performance. Also, the half band filters of similar architecture composed the one block and it used the sample-hold block instead of the sinc filter. We supposed simple D/A Converter decreased in area. The filters of the block analyzed using the matlab tool. The top block designed using the top-down method by verilog language. The designed block is fabricated using Samsung 0.35um CMOS standard cell library. The chip area is 1500*1500um.

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A Study on Multipath Effect Mitigation using Trigger Signal in the 3D TDOA Positioning System (3차원 TDOA 위치인식 시스템에서 트리거 신호를 이용한 다중경로 영향 감소에 관한 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.149-155
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    • 2014
  • A study on the indoor positioning system has been active recently, and TDOA technique using acoustic signal has been used generally. The drawback of the TDOA is very weak against signal distortion due to multipath effect. Especially to estimate the smartphone position, the sound distortion is very severe, and the generated radio signal jitter when using WLAN or Bluetooth as a time reference signal makes the receiver difficult to estimate the position. In this paper, acoustic trigger signal for the receiver preparing the positioning signal reception is proposed, and the mitigation of the multipath effect is shown.

Visual Fatigue Prediction for Stereoscopic Video Considering Individual Fusional Characteristics (시청자의 입체시 특성을 고려한 3D 비디오의 피로도 예측)

  • Kim, Dong-Hyun;Choi, Sung-Hwan;Sohn, Kwang-Hoon
    • Journal of Broadcast Engineering
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    • 제16권2호
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    • pp.331-338
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    • 2011
  • In this paper, we propose a visual fatigue prediction metric which considers individual fusional characteristics for stereoscopic video. It predicts the visual fatigue level by examining the disparity and motion characteristics of 3D videos. In addition, we classified the viewers into 2 groups according to fusional limit and the slope of fusional response which are acquired from random dot stereogram test. Then, Pearson's and Spearman's correlation coefficient was measured between the proposed metrics and the subjective results, acquiring 80% and 79%.

Fast Bitrate Reduction Transcoding using Probability-Based Block Mode Determination in H.264 (확률 기반의 블록 모드 결정 기법을 이용한 H.264에서의 고속 비트율 감축 트랜스코딩)

  • Kim, Dae-Yeon;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • 제10권3호
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    • pp.348-356
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    • 2005
  • In this paper, we propose a fast bitrate reduction transcoding method to convert a bitstream coded by H.264 into a lower bitrate H.264 bitstream. Block mode informations and motion vectors generated by H.264 decoder are used for probability-based block mode determination in the proposed transcoding method. And the motion vector reuse and motion vector refinement process are applied in the proposed transcoding. In the experiment results, the proposed methods achieves approximately 40 times improvement in computation complexity compared with the cascaded pixel domain transcoding, while the PSNR(Peak Signal to Noise Ratio) is degraded with only $0.1\~0.3$ dB.

Effect of Sexual Contents on Presence, Arousal, and Sexual Attitude in 3D TV (3D TV 시청환경에서 선정적 영상이 실재감과 각성, 성적 태도에 미치는 영향)

  • Kim, Hyo Sun;Kwon, Ji Young;Lee, Sangmin;Han, Kwanghee
    • The Journal of the Korea Contents Association
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    • 제13권2호
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    • pp.198-210
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    • 2013
  • This study investigates the detrimental effect of watching sexual content in three-dimensional (3D) moving pictures. An increasing amount of investment is put especially in 3D adult content to boost their 3D media industries. It is crucial that the effect of sexual contents on viewers be identified. In this experiment, a between-subject design was employed to analyze various effect of sexual content on participants whether they viewed the same stimuli in 3D or in 2D. In particular, the presence scaling was used to evaluate how real the video clip is. In addition, the permissiveness toward sexual behaviors and the level of sexual arousal were measured to examine the different effect of sexual content by dividing two separate groups in 2D and 3D condition. The result shows that those who watched a 3D video clip perceived higher sense of presence compared to those who watched a 2D video clip. Furthermore, subjects in 3D condition reported lower scores of permissive attitude toward sexual behaviors. This confirms that 3D display delivers more visual experience and has an impact on people in terms of perceiving sexual contents and changing their attitudes towards sexual behaviors.

The Reduction of Blocky Artifacts in Conditional Replenishment Algorithm for SC-MMH 3DTV Systems (융합형 3DTV를 위한 조건부대체 알고리즘에서의 블록화 현상 제거)

  • Kim, Ji Won;Kim, Sung-Hoon;Kim, Hui Yong;Kim, Ki-Doo;Jung, Kyeong-Hoon
    • Journal of Broadcast Engineering
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    • 제22권1호
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    • pp.15-27
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    • 2017
  • CRA(Conditional Replenishment Algorithm) was proposed to improve the visual quality of SC-MMH(Service Compatible 3DTV using Main and Mobile Hybrid delivery) which is a kind of hybrid 3DTV system and has been standardized by ATSC. In SC-MMH system, reference view and additional view may have different resolutions and/or encoding methods. To reconstruct 3D view, additional view needs to be enlarged as same as reference view. Although the performance of CRA is quite satisfactory, there may exist some blocky artifacts in the enlarged view since it adopts block-shaped processing unit with quad-tree structure. In this paper, we analyze the main causes of blocky artifacts in CRA and show these artifacts can be successfully suppressed by applying the deblocking filter at receiver side.

A Real-time Dual-mode Temporal Synchronization and Compensation based on Reliability Measure in Stereoscopic Video (3D 입체 영상 시스템에서 신뢰도를 활용한 듀얼 모드 실시간 동기 에러 검출 및 보상 방법)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • 제19권6호
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    • pp.896-906
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    • 2014
  • In this paper, a real-time dual-mode temporal synchronization and compensation method based on a new reliability measure in stereoscopic video is proposed. The goal of temporal alignment is to detect the temporal asynchrony and recover synchronization of the two video streams. The accuracy of the temporal synchronization algorithm depends on the 3DTV contents. In order to compensate the temporal synchronization error, it is necessary to judge whether the result of the temporal synchronization is reliable or not. Based on our recently developed temporal synchronization method[1], we define a new reliability measure for the result of the temporal synchronization method. Furthermore, we developed a dual-mode temporal synchronization method, which uses a usual texture matching method and the temporal spatiogram method[1]. The new reliability measure is based on two distinctive features, a dynamic feature for scene change and a matching distinction feature. Various experimental results show the effectiveness of the proposed method. The proposed algorithms are evaluated and verified through an experimental system implemented for 3DTV.

The Spatial Equalizer$^{(R)}$

  • Kim, Yang-Han;Choe, Jeong-U
    • Broadcasting and Media Magazine
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    • 제16권4호
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    • pp.31-45
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    • 2011
  • 사용자가 원하는 3D 사운드 혹은 소리의 공간감을 원하는 대로 재현할 수 있는 오디오 시스템은 오랜 기간 동안 인류가 가지고 싶었던 꿈의 기계였다. 그러나 과연 개인 혹은 사용자가 원하는 3D 사운드라는 것이 무엇이며 어떻게 정의하여야 하는지는 명확하지 않다. 이것은 매우 주관적인 개념일 뿐만 아니라 개인에 따라 다를 수 있으며, 그 평가에 대한 객관적인 방법 또한 존재하지 않는다. 관련된 연구를 살펴보면, 원하는 소리의 파동 전파 자체를 시공간 상에서 물리적으로 재현하는 WFS(Wave Field Synthesis)나 Ambisonics, 또는 머리전달함수(HRTF: Head Related Transfer Function)를 기반으로 한 많은 연구들이 있다. 이렇게 재현된 음장(sound field)을 보면 이들이 인지되고 평가되는 등의 객관화를 위하여는 청취 환경에 따라 그 특성이 바뀌고 동일한 환경에서도 청취자에 따라 다르게 인지되는 근본적인 문제점을 가지고 있다. 음장 재현 방법의 이러한 근본적인 문제는 놀랍게도 과거의 스테레오 시스템에서 볼 수 있는 밸런스 노브(balance knob)로부터 그 해결의 실마리를 찾을 수 있다. 밸런스 노브는 보편적인 최적의 소리를 찾는 대신에 청취자가 원하는 음향 효과를 얻을 때까지 직접적으로 소리를 청취하고, 스스로 조절하여 평가할 수 있는 매개체의 역할을 수행한다. 만일 밸런스 노브와 같이 청취자가 원하는 3D 사운드를 스스로 평가하고 조절하기 위한 방법을 마련할 수 있다면? 즉, 청취자가 시공간적으로 원하는 3D 사운드를 실시간으로 청취하고 변화시킬 수 있는 인터페이스를 구현할 수 있다면? 과연 그러한 것이 어떻게 가능할 수 있는지 체계적인 검토가 이루어질 수 있다면 매우 좋을 것이다. 본 고는 이러한 것을 가능케 할 수 있는 즉, 청취자가 자유 자재로 원하는 음장을 형성할 수 있는 렌더링 기법 및 즉각적인 피드백이 가능한 인터페이스를 소개하고 있다. 인터페이스는 현재까지 오디오 시스템에서 주로 사용되는 주파수 이퀄라이져(frequency equalizer)와 매우 유사한 특징이 있다. 이러한 점을 감안하여 "Spatial Equalizer$^{(R)}$"라는 이름을 붙여 보았다. Spatial Equalizer$^{(R)}$는 공간 상에 하나의 점 또는 다수의 점으로 표시되는 가상 음원을 사용자가 조종하여 원 소리의 공간감을 제어할 수 있도록 구성되어 있다. 공간 상에 다수의 점 음원들의 위치를 변화시키거나 크기를 변화시킴으로써 청취자가 원하는 공간감을 구현할 수 있도록 하고 있다. 중요한 것은 종전의 이퀄라이져와 같이 Spatial Equalizer$^{(R)}$에 의해 형성되는 음장이 어떤 객관적인 척도에 의해서 평가되는 대신 사용자에 의해 직접 주관적으로 평가되고, 선택된다는 점이다.

Intra Prediction Information Skip using Analysis of Adjacent Pixels for H.264/AVC (인접 화소 성분 분석을 이용한 H.264/AVC에서의 Intra 예측 정보 생략)

  • Kim, Dae-Yeon;Kim, Dong-Kyun;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • 제14권3호
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    • pp.271-279
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    • 2009
  • The Moving Picture Experts Group (MPEG) and Video Coding Experts Group (VCEG) have developed a new standard that promises to outperform the earlier MPEG-4 and H.263 standards. The new standard is called H.264/AVC (Advanced Video Coding) and is published jointly as MPEG-4 Part 10 and ITU-T Recommendation H.264. In particular, the H.264/AVC intra prediction coding provides nine directional prediction modes for every $4{\times}4$ block in order to reduce spatial redundancies. In this paper, an ABS (Adaptive Bit Skip) mode is proposed. In order to achieve coding efficiency, the proposed method can remove the mode bits to represent the prediction mode by using the similarity of adjacent pixels. Experimental results show that the proposed method achieves the PSNR gain of about 0.2 dB in R-D curve and reduces the bit rates about 3.6% compared with H.264/AVC.